<worn as a badge> the emblem of charming of darkness [superior] made by Rolsek
<worn on head> the eladrin-bone crown of the obyriths [poor] (magic) (humming)
<worn on eyes> a superior dragonscale visor
<worn in ear> a tiny lightning enshrouded black earring [superior] (magic)
<worn in ear> a lightning earring [poor]
<worn on face> the terrifying visage of the great wraith Dranum (magic)[211h 24m 40s]
<worn around neck> a magical dragonscale charm from The Great Shaboath
<worn around neck> a decent dragonscale charm from Ugta [68%]
<worn on body> a breastplate melded with drowidian metal [superior] (magic) [86%]
<worn about body> a despair cloak of Vadatorn [poor] [68%]
<worn as quiver> a quiver smeared with blood [62%]
<worn about waist> the woven entrails of an unfortunate soul [superior] [56%]
<worn on belt buckle>a four-leaf clover [poor] [77%]
<worn on arms> a pair of blued steel vambraces (magic)
<worn around wrist> the bangle of the Dreamer (magic) [87%]
<worn around wrist> a steel wire (magic) (glowing) [84%]
<worn on hands> a pair of pale, misty gloves[211h 24m 40s]
<worn on finger> an obsidian circle [poor] (magic)
<worn on finger> a well-crafted dragonscale ring [66%]
<primary weapon> a runestone dagger (magic) (glowing) [75%]
<secondary weapon> a stiletto of the dread siren [superior] (magic) [89%]
<worn on legs> a pair of vapor leggings [superior]
<worn on feet> Krindor's Boots of the Night[211h 24m 40s]
< 583h/583H 150v/192V Pos: standing >
You failed to confuse your target.
A tharnadian illusionist suddenly attacks YOU!
You snap into visibility.
< 582h/583H 159v/192V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: illusionist sta EP: excellent >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -NB -WB
You flee southward!
< 583h/583H 145v/192V Pos: standing >
Saving Cerif.
< 583h/583H 145v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -NB -SB
A tharnadian illusionist stands here watching for intruders.
There are some tracks heading south.
< 583h/583H 144v/192V Pos: standing >
You attempt to stab a tharnadian illusionist in the back, but their shadow shield quickly absorbs the impact before fading away!
You snap into visibility.
[Damage: 1 ] A tharnadian illusionist makes a strange sound as you place a runestone dagger in his back.
[Damage: 12 ]
< 583h/583H 145v/192V Pos: standing >
< T: Cerif TP: sta TC:excellent E: illusionist sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 12 ] You scatter your atoms to the wind only to reassemble nearby.
-=[You attack a tharnadian illusionist.]=- [1 hits]
< 583h/583H 146v/192V Pos: standing >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -NB -WB
You flee southward!
< 583h/583H 132v/192V Pos: standing >
Saving Cerif.
< 583h/583H 132v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -NB -SB
A tharnadian illusionist stands here watching for intruders.
< 583h/583H 134v/192V Pos: standing >
You snap into visibility.
This being a hometown, you receive fewer exps...
[Damage: 77 ] A tharnadian illusionist makes a strange sound as you place a runestone dagger in his back.
[Damage: 116 ] A tharnadian illusionist makes a strange sound as you place a stiletto of the dread siren [superior] in his back.
< 583h/583H 135v/192V Pos: standing >
< T: Cerif TP: sta TC:excellent E: illusionist sta EP: few wounds >
You suddenly see a tharnadian illusionist's foot in your chest.
-=[a tharnadian illusionist attacks you.]=- [1 hits]
< 581h/583H 136v/192V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: illusionist sta EP: few wounds >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -SB -WB
You flee northward!
< 582h/583H 129v/192V Pos: standing >
Saving Cerif.
< 584h/583H 129v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -NB -SB
A tharnadian illusionist stands here watching for intruders.
There are Goblin tracks going north.
There are Goblin tracks going south.
There are Goblin tracks going south.
< 584h/583H 129v/192V Pos: standing >
You snap into visibility.
[Damage: 77 ] A tharnadian illusionist makes a strange sound as you place a runestone dagger in his back.
[Damage: 121 ] A tharnadian illusionist makes a strange sound as you place a stiletto of the dread siren [superior] in his back.
< 584h/583H 130v/192V Pos: standing >
< T: Cerif TP: sta TC:excellent E: illusionist sta EP: nasty wounds >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -NB -WB
You flee southward!
< 584h/583H 123v/192V Pos: standing >
Saving Cerif.
< 584h/583H 123v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -NB -SB
A tharnadian illusionist stands here watching for intruders.
There are some tracks heading north.
There are some tracks heading north.
There are some tracks heading south.
There are some tracks heading south.
< 584h/583H 122v/192V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
You snap into visibility.
Sorry, you aren't allowed to do that in combat.
< 583h/583H 123v/192V Pos: standing >
< T: Cerif TP: sta TC:excellent E: illusionist sta EP: nasty wounds >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -SB -WB
There are some tracks heading south.
You flee northward!
< 583h/583H 111v/192V Pos: standing >
Saving Cerif.
< 583h/583H 111v/192V Pos: standing >
Backstab who?
< 583h/583H 112v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -NB -SB
A tharnadian illusionist stands here watching for intruders.
< 583h/583H 111v/192V Pos: standing >
You snap into visibility.
[Damage: 81 ] A tharnadian illusionist makes a strange sound as you place a runestone dagger in his back.
[Damage: 118 ] A tharnadian illusionist makes a strange sound as you place a stiletto of the dread siren [superior] in his back.
< 583h/583H 112v/192V Pos: standing >
< T: Cerif TP: sta TC:excellent E: illusionist sta EP: awful >
Pardon?
< 583h/583H 113v/192V Pos: standing >
< T: Cerif TP: sta TC:excellent E: illusionist sta EP: awful >
Pardon?
< 583h/583H 113v/192V Pos: standing >
< T: Cerif TP: sta TC:excellent E: illusionist sta EP: awful >
Saving Cerif.
< 583h/583H 113v/192V Pos: standing >
< T: Cerif TP: sta TC:excellent E: illusionist sta EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] [Damage: 14 ] [Damage: 6 ] [Damage: 8 ] [Damage: 9 ] A tharnadian illusionist is mortally wounded, and will die soon, if not aided.
-=[You attack a tharnadian illusionist.]=- [5 hits]
< 583h/583H 113v/192V Pos: standing >
[Damage: 200 ] A tharnadian illusionist makes a strange sound but is suddenly very silent as you place a runestone dagger in his back.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
The last gasps of a tharnadian illusionist cause a sickening chill to run up your spine.
< 583h/583H 113v/192V Pos: standing >
You get a few coins from the corpse of a tharnadian illusionist.
There were: 5 platinum coins, 24 gold coins.
< 583h/583H 113v/192V Pos: standing >
Ok.
You put 5 platinum, 24 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.
< 583h/583H 113v/192V Pos: standing >
You don't have anything to put in it.
< 583h/583H 113v/192V Pos: standing >
You quickly scan the area.
You see nothing.
< 583h/583H 116v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -SB -WB
There are some tracks heading south.
< 583h/583H 116v/192V Pos: standing >
Alas, you cannot go that way. . . .
< 583h/583H 117v/192V Pos: standing >
Saving Cerif.
< 583h/583H 118v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -NB -EB
< 583h/583H 118v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -NB -SB
< 583h/583H 117v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -NB -SB
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 583h/583H 116v/192V Pos: standing >
That's absurd.
< 583h/583H 117v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -EB -SB -WB
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 583h/583H 119v/192V Pos: standing >
Ok.
< 583h/583H 121v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -NB -EB -SB -U
< 583h/583H 121v/192V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 583h/583H 123v/192V Pos: standing >
You slide into the shadows quickly...
< 583h/583H 125v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -NB -SB
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
There are some tracks heading north.
< 583h/583H 126v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -NB -SB -W
< 583h/583H 126v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -NB -EB -SB
< 583h/583H 125v/192V Pos: standing >
You slide into the shadows quickly...
< 583h/583H 126v/192V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A militia guard who is close by to your north.
< 583h/583H 128v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -NB -E -SB -WB
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
There are Goblin tracks going north.
< 583h/583H 129v/192V Pos: standing >
You slide into the shadows quickly...
< 583h/583H 130v/192V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
Kieta who is close by to your east.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
< 583h/583H 131v/192V Pos: standing >
Score information for Cerif
Level: 56 Race: Goblin Class: Rogue / Assassin Sex: Male
Hit points: 583(583) Moves: 136(192)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 8941 platinum 5527 gold 34 silver 19 copper
Playing time: 7 days / 23 hours/ 41 minutes
Received data: 0.2648 MB this session.
Send data: 0.0059 MB this session.
Compression ratio: 86%
Title: La Resistance
Status: Standing.
Negative Shielded
Epic points(total): 357(29612) Current task: find runestone of New Cave city
Epic Bonus: Health Regen Bonus (165.60%)
Frags: +15.82 Deaths: 47
Disguised as: a half-elf guard (Good)
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Undead Living
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking
Stat Pool timeout: 7:38:28
Bartender Quests Remaining: 2
Combat Pulse: 11 Spell Pulse: 0.70
Leaderboard Points: 2441
Active Spells:
--------------
lionrage (20 minutes)
hawkvision (19 minutes)
stone skin (2 minutes)
accelerated healing (37 minutes)
bless (18 minutes)
armor (8 minutes)
barkskin (10 minutes)
elephantstrength (18 minutes)
< 583h/583H 136v/192V Pos: standing >
The door is open.
There is a small supply shop to the east.
You extend your sights eastward.
Kieta's Adventurer Supply Shoppe
Obvious exits: -W
Kieta is stocking the shelves of her store.(Gold Aura)
< 583h/583H 136v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 583h/583H 139v/192V Pos: standing >
You slide into the shadows quickly...
< 583h/583H 140v/192V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A large rat who is close by to your east.
A militia guard who is close by to your east.
Kieta who is not far off to your east.
A militia guard who is close by to your west.
A large rat who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
< 583h/583H 142v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The 'Mighty Anvil'
</map>
The 'Mighty Anvil'
Obvious exits: -SB -W -U
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
< 583h/583H 144v/192V Pos: standing >
You slide into the shadows quickly...
< 583h/583H 146v/192V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your south.
The town crier who is close by to your south.
Kotil who is close by to your west.
Kannard, the traveller who is close by above you.
The Harvester who is not far off above you.
< 583h/583H 147v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
There are Goblin tracks going south.
< 583h/583H 149v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -NB -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 583h/583H 149v/192V Pos: standing >
You slide into the shadows quickly...
< 583h/583H 150v/192V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Githzerai (medium) Jiangjun - AnGEr Of The Honoured stands in mid-air here.(Red Aura)
A Human (medium) stands here.(Red Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
< 583h/583H 151v/192V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Githzerai who is close by above you.
A Human who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.
< 583h/583H 152v/192V Pos: standing >
A Githzerai enters from above.
< 583h/583H 163v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
There are Goblin tracks going north.
There are some tracks heading south.
< 583h/583H 163v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -EB -WB
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 583h/583H 162v/192V Pos: standing >
A militia guard leaves west.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -EB -S -WB
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
There are some tracks heading east.
< 583h/583H 164v/192V Pos: standing >
A Githzerai enters from the south.
You score a CRITICAL HIT!!!
You snap into visibility.
[Damage: 89 ] A Githzerai makes a strange sound as you place a runestone dagger in his back.
You twist the blade and watch as a a Githzerai writhes in agony.
[Damage: 120 ] A Githzerai makes a strange sound as you place a stiletto of the dread siren [superior] in his back.
< 583h/583H 165v/192V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
You snap into visibility.
-=[a Githzerai attacks you.]=- [0 hits]
< 583h/583H 166v/192V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
Sorry, you aren't allowed to do that in combat.
< 583h/583H 166v/192V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
The town crier says 'Buying a boat is a good investment, but sailing takes practice.'
The town crier says 'The Tharnadian western and southern docks are a good place to get advice.'
< 583h/583H 166v/192V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
A militia guard enters from the west.
< 583h/583H 166v/192V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
A Githzerai attempts to flee.
A Githzerai leaves south.
< 583h/583H 166v/192V Pos: standing >
Backstab who?
< 583h/583H 170v/192V Pos: standing >
Backstab who?
< 583h/583H 171v/192V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -NB -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Githzerai (medium) Jiangjun - AnGEr Of The Honoured stands in mid-air here.(Red Aura)
< 583h/583H 171v/192V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 47 ] A Githzerai makes a strange sound as you place a runestone dagger in his back.
[Damage: 121 ] A Githzerai makes a strange sound as you place a stiletto of the dread siren [superior] in his back.
With a swift tug you wrench the weapon free, ramming it into a Githzerai's spine!.
[Damage: 51 ] A Githzerai makes a strange sound but is suddenly very silent as you place a stiletto of the dread siren [superior] in his back.
A Githzerai's humming dragonscale boots from City of Torrhan was completely destroyed by the massive blow!
A Githzerai's frogskin mask was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.