<floating about head>a mirrored ioun stone[210h 51m 8s]
<worn as a badge> an emblem of Shanatar royalty [poor] (magic)
<worn on head> a derroskin admiral's hat of endurance
<worn on eyes> the monocle of damnation of endurance (glowing) [89%]
<worn on face> mask of the future (glowing)
<worn around neck> an amulet of creation [superior] (magic) (humming)
<worn around neck> a studded dragonscale neckguard
<worn about body> a shimmering white cloak [poor] [75%]
<worn as quiver> a snakeskin quiver made by Om (glowing) [75%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a glowing azure potion (magic) (glowing) [76%]
<attached to belt> a glowing white pearl (glowing)
<attached to belt> the wicked-looking scimitar of Demogorgon (magic)[199h 57m 8s]
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn on lower arms> the vambraces named "Ebb" (glowing)
<held as shield> the spiked shield of a MaDMaN
<worn around wrist> a dracolich-bone bracelet [poor] (magic) (humming) [88%]
<worn around wrist> a length of zombie flesh of dexterity [77%]
<worn on lower wrist>a delicate chrome bracelet (magic) [71%]
<worn on lower wrist>a bracelet of purple mist of precision [81%]
<worn on hands> a pair of vampiric dragonscale gauntlets (magic) [88%]
<worn on lower hands>the sacred stone claws of Aan [superior] (magic)
<primary weapon> a scimitar named 'Woundhealer' (magic) [79%]
<secondary weapon> the granite dagger 'BloodFeast' (magic)[210h 51m 8s]
<third weapon> Sunblade, longsword of Justice (magic)[210h 51m 8s]
<worn on legs> some blue-tinted chainmail leggings [46%]
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
< 1461h/717H 222v/222V Pos: standing >
...*****..^...^
.......M....^^D^^
..^^^^^^
^M
MM
> MMM
MMM
MMM
MM
MM
MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
...*****..^...^
.......M....^^D^^
..^^^^^^
^M
MM
> MMM
MMM
MMM
MM
MM
MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
< 1461h/717H 222v/222V Pos: standing >
...*****..^...^
.......M....^^D^^
..^^^^^^
^M
MM
> MMM
MMM
MMM
MM
MM
MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
< 1460h/717H 222v/222V Pos: standing >
..*****..^...^^
......M....^^D^^.
..^^^^^^M
^MM
MMM
> MMMM
MMM
MMM
MM
MM
MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
..*****..^...^^
......M....^^D^^.
..^^^^^^M
^MM
MMM
> MMMM
MMM
MMM
MM
MM
MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
< 1460h/717H 222v/222V Pos: standing >
..*****..^...^^
......M....^^D^^.
..^^^^^^M
^MM
MMM
> MMMM
MMM
MMM
MM
MM
MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
< 1460h/717H 222v/222V Pos: standing >
..*****..^...^^
......M....^^D^^.
..^^^^^^M
^MM
MMM
> MMMM
MMM
MMM
MM
MM
MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
< 1460h/717H 222v/222V Pos: standing >
..*****..^...^^
......M....^^D^^.
..^^^^^^M
^MM
MMM
> MMMM
MMM
MMM
MM
MM
MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
< 1459h/717H 222v/222V Pos: standing >
.*****..^...^^^
.....M....^^D^^.M
..^^^^^^MM
^MMM
MMMM
> MMMM
MMM
MMM
MM
MM
MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
< 1458h/717H 222v/222V Pos: standing >
*****..^...^^^.
....M....^^D^^.M^
..^^^^^^MMM
^MMMM
MMMM
> MMMM
MMM
MMM
MM
MM
MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
< 1457h/717H 222v/222V Pos: standing >
****..^...^^^..
...M....^^D^^.M^M
..^^^^^^MMMM
^MMMMM
MMMM
> MMMM
MMM
MMM
MM
MM
MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
Heading set to 45.
< 1455h/717H 222v/222V Pos: standing >
< 1453h/717H 222v/222V Pos: standing >
**.M.........^^
****..^...^^^...^
...M....^^D^^.M^MMM
..^^^^^^MMMMM
^MMMMMM
^ MMMM
MMMM
MMM
MMM
MM
MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
< 1453h/717H 222v/222V Pos: standing >
Speed set to 20.
< 1453h/717H 222v/222V Pos: standing >
< 1451h/717H 222v/222V Pos: standing >
Heading set to 0.
< 1451h/717H 222v/222V Pos: standing >
Speed set to 100.
< 1448h/717H 222v/222V Pos: standing >
********.**.^
***.M.........^^^
*****..^...^^^...^^
...M....^^D^^.M^MMM
..^^^^^^MMMMM
^ ^MMMMMM
MMMM
MMMM
MMM
MMM
MM
The Waters of the Abyss
Obvious exits: -North -East -South -West
The Sloop eq floats here.
< 1447h/717H 222v/222V Pos: standing >
Your crew attempts to stop the ship from crashing into land!
Your crew manages to stop the ship from running ashore.
< 1445h/717H 222v/222V Pos: standing >
Your ship manuevers to the north.
Quietus Quay Harbor
The mountain overhead protects the harbor from the winds and weather
that woudl bother most ports. Docks have been carved into the walls along
the northern, western and eastern walls, with the eastern and western
docks providing room for ships to dock. To the south the harbor exits
directly into the Darkblade Ocean, with little or nothing in the way of
markers for the ship captains to navigate with.
Obvious exits: -North -East -South -West
The Sloop eq floats here.
< 1445h/717H 222v/222V Pos: standing >
Your ship isn't ready to maneuver again yet.
< 1442h/717H 222v/222V Pos: standing >
Your ship manuevers to the east.
Quietus Quay Harbor
The mountain overhead protects the harbor from the winds and weather
that woudl bother most ports. Docks have been carved into the walls along
the northern, western and eastern walls, with the eastern and western
docks providing room for ships to dock. To the south the harbor exits
directly into the Darkblade Ocean, with little or nothing in the way of
markers for the ship captains to navigate with.
Obvious exits: -North -East -West
The Sloop eq floats here.
< 1441h/717H 222v/222V Pos: standing >
< 1440h/717H 222v/222V Pos: standing >
You disembark this ship.
Quietus Quay Harbor
The mountain overhead protects the harbor from the winds and weather
that woudl bother most ports. Docks have been carved into the walls along
the northern, western and eastern walls, with the eastern and western
docks providing room for ships to dock. To the south the harbor exits
directly into the Darkblade Ocean, with little or nothing in the way of
markers for the ship captains to navigate with.
Obvious exits: -North -East -West
The Sloop eq floats here.
< 1439h/717H 222v/222V Pos: standing >
You quickly scan the area.
An elderly orcish shipwright who is not far off to your east.
The harbor master who is a brief walk away to your west.
< 1438h/717H 222v/222V Pos: standing >
Quietus Quay Harbor
The protected harbor heads out to see to the south, while a docking
area for ships is to the east, and another further to the west. The
mountain overhead blocks out all light, but also protects the harbor from
wind and storms.
Obvious exits: -North -East -West
< 1437h/717H 159v/222V Pos: standing >
The Docks of Quietus Quay
The dock ends here as it approaches the mouth of the cavern that
encloses this small harbor. A number of ships can be docked along both
the eastern and western edges of the port, and usually are. This
well-protected inlet was once a haven for pirates, and still is, but it
has now come under control of the Darvanu mercenary house, the exhiled
Duergar house that has become as powerful and feared as many kingdoms.
Obvious exits: -North -West
The Sloop *--[DYNAMITE] floats here.
The Sloop Darkhorse floats here.
The Sloop Horizon floats here.
The Sloop The Darkhorse floats here.
A stocky duergar patrols the docks.(Red Aura)
An elderly orcish shipwright stands here selling boats.(Red Aura)
< 1437h/717H 127v/222V Pos: standing >
< 1437h/717H 127v/222V Pos: standing >
Saving Org.
< 1436h/717H 130v/222V Pos: standing >
You quickly scan the area.
A thin drow who is not far off to your north.
A lanky orcish sailor who is in the distance to your west.
The harbor master who is in the distance to your west.
< 1436h/717H 131v/222V Pos: standing >
The Docks of Quietus Quay
This is one of the shallowest regions of the harbor in which one can
actually dock a ship. Larger ships need to be docked somewhat further to
the south. The stone docks are sturdy and well-made, apparently carved
from the walls of the mountain that encloses this small harbor. Sailors,
dockhands and some Darvanu mercenaries march back and forth along the dock
going about their duties.
Obvious exits: -North -South -West
< 1435h/717H 131v/222V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.
The Docks of Quietus Quay
A stone door to the east leads into a small building built along the
docks. The dock itself continues to the west along the wall of a massive
warehouse, and south along the eastern edge of the protected harbor. A
number of workers can be seen roaming the docks, along with a few Darvanu
mercenaries who seem to be keeping a fairly careful eye on everyone.
Obvious exits: -East# -South -West
A thin drow warrior patrols the docks.(Red Aura)
A stocky duergar patrols the docks.(Red Aura)
< 1435h/717H 130v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 1435h/717H 131v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 1434h/717H 134v/222V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
You quickly scan the area.
A stocky duergar who is not far off to your south.
An elderly orcish shipwright who is not far off to your south.
A lanky orcish sailor who is close by to your west.
A rakshasa pirate who is in the distance to your west.
< 1434h/717H 135v/222V Pos: standing >
You get a slab of beef from a bottomless bag of the illithids.
< 1432h/717H 143v/222V Pos: standing >
You eat the slab of beef.
< 1432h/717H 144v/222V Pos: standing >
Ok.
< 1435h/720H 146v/222V Pos: standing >
A Gray Stone Office
This would appear to be the office of the harbor master, though it
would appear he doesn't use it much. Names of ships, along with their
times of arrival and cargoes are listed on the eastern wall, along with a
map of the harbor and where certain ships are presently docked. A heavy
stone desk stands beneath the list, facing outwards to the rest of the
room. A plain stone door leads back out of the office to the west.
Obvious exits: -West
< 1434h/720H 145v/222V Pos: standing >
The Docks of Quietus Quay
A stone door to the east leads into a small building built along the
docks. The dock itself continues to the west along the wall of a massive
warehouse, and south along the eastern edge of the protected harbor. A
number of workers can be seen roaming the docks, along with a few Darvanu
mercenaries who seem to be keeping a fairly careful eye on everyone.
Obvious exits: -East -South -West
A thin drow warrior patrols the docks.(Red Aura)
A stocky duergar patrols the docks.(Red Aura)
< 1433h/720H 149v/222V Pos: standing >
Ok.
< 1433h/720H 153v/222V Pos: standing >
The Docks of Quietus Quay
The stone of the docks has been warn smooth by the passage of many
feet, as well as the loading and movement of cargo. Once known only for
the pirates that docked here, this port has become a nearly legitimate
place of business. The Darvanu mercenary house now runs this port and
allows all ships to dock here for loading and unloading, providing they
pay the proper fees. Water from the ocean laps up against the docks which
run to the east and west.
Obvious exits: -East -West
A lanky orcish sailor walks the docks with a rolling gait.(Red Aura)
There are residual brain waves in the area.
< 1432h/720H 153v/222V Pos: standing >
The Docks of Quietus Quay
The massive warehouse to the north, and the very docks themselves have
all been carved directly out of the stone of the mountain that encloses
this small harbor. The ocean here is calm, protected from the wind and
weather by the mountain overhead. The docks continue to the east and
west.
Obvious exits: -East -West
A lanky orcish sailor walks the docks with a rolling gait.(Red Aura)
< 1432h/720H 152v/222V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.
< 1432h/720H 156v/222V Pos: standing >
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East -West
< 1431h/720H 157v/222V Pos: standing >
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
< 1431h/720H 157v/222V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
(Q)A graceful rakshasa pirate stalks the docks.(Red Aura)
< 1431h/720H 156v/222V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is a brief walk away to your east.
A lanky orcish sailor who is rather far off to your east.
A thin drow who is in the distance to your east.
A lanky orcish sailor who is not far off to your south.
The harbor master who is not far off to your south.
< 1430h/720H 157v/222V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 1430h/720H 160v/222V Pos: standing >
You quickly scan the area.
A rakshasa pirate who is close by to your south.
A lanky orcish sailor who is a brief walk away to your south.
The harbor master who is a brief walk away to your south.
< 1429h/720H 162v/222V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is a brief walk away to your south.
< 1429h/720H 164v/222V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
< 1429h/720H 163v/222V Pos: standing >
You quickly scan the area.
A thin troll who is in the distance to your north.
A thin troll who is in the distance to your north.
A lanky orcish sailor who is rather far off to your south.
< 1428h/720H 165v/222V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 1428h/720H 167v/222V Pos: standing >
You quickly scan the area.
A thin troll who is rather far off to your north.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
A burly duergar who is close by to your east.
An orcish merchant who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
A rakshasa pirate who is a brief walk away to your south.
A lanky orcish sailor who is in the distance to your south.
The harbor master who is in the distance to your south.
Blierthro who is close by to your west.
< 1428h/720H 168v/222V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street continues to the north were it eventually exits the cavern and
heads south toward the port. A small, non-descript inn lies to the east.
Obvious exits: -North -East -South
< 1426h/720H 173v/222V Pos: standing >
You quickly scan the area.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
A drow receptionist who is close by to your east.
A rakshasa pirate who is rather far off to your south.
< 1426h/720H 175v/222V Pos: standing >
You quickly scan the area.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
A drow receptionist who is close by to your east.
A rakshasa pirate who is rather far off to your south.
< 1426h/720H 176v/222V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
A small bar of some sort lies to the east and a supply shop is close by to
the west.
Obvious exits: -North -East -South -West
< 1425h/720H 180v/222V Pos: standing >
You quickly scan the area.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
A rakshasa pirate who is a brief walk away to your south.
A lanky orcish sailor who is in the distance to your south.
Blierthro who is close by to your west.
< 1425h/720H 181v/222V Pos: standing >
Broad Street
Broad Street is the single major road that passes through the cavern
that encloses the buildings and shops of Quietus Quay. It is wide enough
for wagons and large cargoes to be transported through with relative ease.
The street leads through a slightly narrower tunnel to the south before
reaching the port itself, and continues north through an open cavern
containing a number of small buildings.
Obvious exits: -North -South
< 1424h/720H 182v/222V Pos: standing >
You quickly scan the area.
A thin troll who is in the distance to your north.
A thin troll who is in the distance to your north.
A lanky orcish sailor who is rather far off to your south.
The harbor master who is rather far off to your south.
< 1424h/720H 183v/222V Pos: standing >
Before the Docks of Quietus Quay
The famous stone docks of Quietus Quay lie just to the south. The
take-over of this small port by the Darvanu has led to much heavier use,
even by legitimate businesses. The path here is wide enough to almost be
considered a roadway leading through the mountain. It is wide enough for
large, heavy wagons to be drawn through.
Obvious exits: -North -South
< 1424h/720H 184v/222V Pos: standing >
You quickly scan the area.
A rakshasa pirate who is close by to your south.
A lanky orcish sailor who is a brief walk away to your south.
The harbor master who is a brief walk away to your south.
< 1423h/720H 187v/222V Pos: standing >
Alas, you cannot go that way. . . .
< 1423h/720H 189v/222V Pos: standing >
The Docks of Quietus Quay
The docks of Quietus Quay lead off to the south and east, while a wide
path has been carved through the mountain to the north. The path travels
past a massive warehouse that has been carved from the mountain and
appears to enter a wide cavern. The docks have been carved from the rock
that surrounds a natural ocean inlet that has formed beneath the mountain.
Obvious exits: -North -East -South
(Q)A graceful rakshasa pirate stalks the docks.(Red Aura)
< 1422h/720H 189v/222V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is a brief walk away to your east.
A lanky orcish sailor who is rather far off to your east.
A stocky duergar who is in the distance to your east.
A lanky orcish sailor who is not far off to your south.
< 1422h/720H 191v/222V Pos: standing >
The Docks of Quietus Quay
This small ocean inlet burrowed itself beneath the mountains many years
ago and has created a perfect, hidden harbor for the docking and unloading
of ships. Once a pirate's haven, the port has been taken over by the
Darvanu mercenary house, one of the most powerful organizations in the
world. Ships carrying both legal and illegal goods now land here whenever
they please. While in port the ships are safe from attack, once they
leave they are on their own. The stone walkways of the docks continue to
the east and west.
Obvious exits: -East -West
< 1421h/720H 193v/222V Pos: standing >
The Docks of Quietus Quay
A high, rocky ceiling encloses this small harbor. Quietus Quay began
as a secret pirate's port, but since its take-over by the Darvanu
mercenary house it has grown considerably, taking legal as well as illegal
shipments and goods. A set of double doors to the north leads into a
gigantic stone warehouse that has been carved from the side of the
mountain and the stone walkway of the dock continues to the east and west.
Obvious exits: -North# -East -West
< 1421h/720H 192v/222V Pos: standing >
You quickly scan the area.
A lanky orcish sailor who is close by to your east.
A thin drow who is a brief walk away to your east.
< 1421h/720H 194v/222V Pos: standing >
< 1420h/720H 199v/222V Pos: standing >
Ok.
< 1420h/720H 202v/222V Pos: standing >
A Gigantic Stone Warehouse
Stone shelves line the high walls, with ladders and ropes used to raise
and lower crates to the elevated heights. Without the shelves the
warehouse is likely to be one of the largest in the world. There is
enough space on the floor alone to hold the cargo of fifty large ships.
Crates of every size and shape dot the room, many split into 'lots' based
on their owner. The massive warehouse extends to the east and west and a
large set of double doors is to the south.
Obvious exits: -East -South -West
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
A dark-eyed duergar watches over the warehouse.(Red Aura)
< 1419h/720H 202v/222V Pos: standing >
Ok.
< 1419h/720H 206v/222V Pos: standing >
[Damage: 7 ] Your bash knocks an Orc to the ground!
< 1418h/720H 210v/222V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few scratches >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.
< 1418h/720H 212v/222V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 17 ] Your powerful slash wounds an Orc.
[Damage: 20 ] Your powerful pierce strikes an Orc.
[Damage: 11 ] Your impressive pierce wounds an Orc.
[Damage: 18 ] Your slash strikes an Orc.
[Damage: 20 ] Your powerful slash strikes an Orc.
[Damage: 22 ] Your slash strikes an Orc.
[Damage: 15 ] Your impressive slash strikes an Orc.
[Damage: 24 ] Your powerful slash strikes an Orc.
[Damage: 19 ] Your slash strikes an Orc.
[Damage: 22 ] Your powerful slash strikes an Orc.
[Damage: 14 ] Your impressive slash strikes an Orc.
[Damage: 22 ] Your slash strikes an Orc.
< 1443h/720H 212v/222V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few wounds >
< 1441h/720H 212v/222V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few wounds >
You parry an Orc's lunge at you.
You dodge an Orc's vicious attack.
< 1441h/720H 212v/222V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few wounds >
A dark-eyed duergar stands to the side, evaluating the fray.
< 1439h/720H 212v/222V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 8 ] Your impressive slash wounds an Orc.
[Damage: 13 ] Your impressive pierce strikes an Orc.
[Damage: 20 ] Your powerful pierce strikes an Orc.
[Damage: 18 ] Your powerful slash strikes an Orc.
[Damage: 16 ] Your powerful slash strikes an Orc.
[Damage: 15 ] Your slash strikes an Orc.
[Damage: 19 ] Your powerful slash strikes an Orc.
[Damage: 11 ] Your impressive slash strikes an Orc.
[Damage: 6 ] Your fine slash wounds an Orc.
[Damage: 7 ] Your fine slash strikes an Orc.
[Damage: 15 ] Your impressive slash strikes an Orc.
[Damage: 22 ] Your powerful slash strikes an Orc hard.
< 1465h/720H 212v/222V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: nasty wounds >
You parry an Orc's lunge at you.
You parry an Orc's lunge at you.
< 1463h/720H 212v/222V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: nasty wounds >
< 1461h/720H 212v/222V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
[Damage: 20 ] Your powerful slash strikes an Orc hard.
[Damage: 24 ] Your pierce strikes an Orc very hard.
[Damage: 8 ] Your impressive pierce strikes an Orc.
You score a CRITICAL HIT!!!!!
You follow up your slash with a surprise attack!
[Damage: 6 ] Your pierce strikes an Orc.
[Damage: 44 ] Your slash enshrouds an Orc in a mist of blood.
[Damage: 8 ] Your impressive slash strikes an Orc hard.
You score a CRITICAL HIT!!!!!
Your mighty slash knocks an Orc's weapon from his grasp!
[Damage: 47 ] Your mighty slash grievously wounds an Orc.
[Damage: 11 ] Your impressive slash enshrouds an Orc in a mist of blood.
[Damage: 21 ] Your final slash sends an Orc's head bouncing along the ground.
An Orc's string of mountain dwarf ears was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.