<worn as a badge> a daemonic serpentine insignia
<worn on head> a prismatic halo of light (magic) (glowing) (humming)
<worn on eyes> a priest's shayla of the maelstrom
<worn in ear> a strip of Tiamat's flesh (magic) (glowing)
<worn in ear> an enchanted earring of wisdom
<worn on face> a mask of hades [poor] (magic) (glowing)
<worn around neck> a cloak of dragons (magic) (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> the cloak of styx (magic) (glowing)
<worn about body> a pair of skeletal gargoyle wings (magic) (glowing)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> a golden scabbard encrusted with emeralds and rubies of regeneration (magic) (glowing)
<worn about waist> the threads of astral projection (glowing)
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing) [88%]
<worn on arms> some glowing sleeves made of devil skin (magic) (glowing)
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of finger bones [60%]
<worn around wrist> some polished endurium bracers (magic)
<worn on hands> the gloves of the mind (magic)
<worn on finger> a ring called 'Soulcatcher' (invis)
<worn on finger> a ring of angel feathers
<held> a carved femur of a stupid barb (magic) (glowing)
<worn on legs> some fur-lined horned ram-skull knee guards
<worn on feet> some gnomish rocket boots (magic) (humming)
A young Half-Elf wanders the road here.
There is a slight disturbance in the spirit realm here.
< 752h/752H 166v/233V Pos: standing >
You quickly scan the area.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A myrabolan gate guard who is close by to your north.
A wandering half-elf who is close by to your west.
A playful squirrel who is not far off to your west.
A first class hunter guard who is a brief walk away to your west.
< 752h/752H 167v/233V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N# -S
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
< 752h/752H 167v/233V Pos: standing >
Ok.
< 752h/752H 170v/233V Pos: standing >
You quickly scan the area.
A small doe who is close by to your north.
A playful squirrel who is not far off to your north.
Balance who is not far off to your north.
The dock master who is a brief walk away to your north.
A wandering half-elf who is close by to your south.
< 752h/752H 171v/233V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S
A small doe stands on the road here, wary of travellers.
< 752h/752H 171v/233V Pos: standing >
Ok.
< 752h/752H 172v/233V Pos: standing >
You quickly scan the area.
A playful squirrel who is close by to your north.
Balance who is close by to your north.
The dock master who is not far off to your north.
< 752h/752H 173v/233V Pos: standing >
The Pier
Obvious exits: -N -S
A playful squirrel hops down the road here.
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
< 752h/752H 173v/233V Pos: standing >
The Pier
Obvious exits: -N -S
The Ketch SS BongWater floats here.
The Sloop Sloop floats here.
The Sloop The Cunning Linguist floats here.
The Sloop Boo floats here.
The Sloop bolognapony floats here.
The Sloop The Bearded floats here.
The Clipper noos floats here.
The Sloop Sea Breeze floats here.
The Ketch TiTtIeS aNd BeEr floats here.
The Sloop *Gelda* floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 752h/752H 172v/233V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 752h/752H 173v/233V Pos: standing >
< 752h/752H 174v/233V Pos: standing >
You board the Ketch SS BongWater.
Aboard the Ketch SS BongWater
Obvious exits: -N -E -W
< 752h/752H 175v/233V Pos: standing >
You quickly scan the area.
You see nothing.
< 752h/752H 176v/233V Pos: standing >
On the Bridge of the Ketch SS BongWater
Obvious exits: -S
< 752h/752H 176v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/752H 177v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/752H 177v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/752H 178v/233V Pos: standing >
Aboard the Ketch SS BongWater
Obvious exits: -N -E -W
< 752h/752H 178v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/752H 178v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/752H 179v/233V Pos: standing >
The Pier
Obvious exits: -N -S
The Ketch SS BongWater floats here.
The Sloop Sloop floats here.
The Sloop The Cunning Linguist floats here.
The Sloop Boo floats here.
The Sloop bolognapony floats here.
The Sloop The Bearded floats here.
The Clipper noos floats here.
The Sloop Sea Breeze floats here.
The Ketch TiTtIeS aNd BeEr floats here.
The Sloop *Gelda* floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 752h/752H 179v/233V Pos: standing >
You have memorized the following spells:
(11th circle) 1 - guardian spirits
(10th circle) 3 - restoration
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 2 - scathing wind
1 - corrosive blast
2 - spirit jump
( 7th circle) 5 - greater soul disturbance
1 - elephantstrength
( 6th circle) 1 - spirit sight
1 - wellness
5 - greater mending
( 5th circle) 1 - shrewtameness
1 - malison
6 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
3 - scorching touch
2 - mending
( 3rd circle) 5 - scalding blast
1 - snailspeed
1 - molevision
1 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 5 - flameburst
5 - lesser mending
( 1st circle) 8 - ice missile
3 - spirit armor
You can memorize no more spells.
< 752h/752H 181v/233V Pos: standing >
You disembark this ship.
The Pier
Obvious exits: -N -S
The Ketch SS BongWater floats here.
The Sloop Sloop floats here.
The Sloop The Cunning Linguist floats here.
The Sloop Boo floats here.
The Sloop bolognapony floats here.
The Sloop The Bearded floats here.
The Clipper noos floats here.
The Sloop Sea Breeze floats here.
The Ketch TiTtIeS aNd BeEr floats here.
The Sloop *Gelda* floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 752h/752H 182v/233V Pos: standing >
The Pier
Obvious exits: -N -S
A playful squirrel hops down the road here.
(Q)The famous bounty hunter, Balance, stands here. (casting) (Gold Aura)
< 752h/752H 182v/233V Pos: standing >
Before the Pier
Obvious exits: -N -E# -S#
A small doe stands on the road here, wary of travellers.
< 752h/752H 182v/233V Pos: standing >
The gates seems to be closed.
< 752h/752H 182v/233V Pos: standing >
Ok.
< 752h/752H 183v/233V Pos: standing >
The Gates of the Myrabolan Docks
Obvious exits: -N -S
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
< 752h/752H 182v/233V Pos: standing >
Ok.
< 752h/752H 183v/233V Pos: standing >
Before the Myrabolan Docks
Obvious exits: -N -E -W
A young Half-Elf wanders the road here.
There is a slight disturbance in the spirit realm here.
< 752h/752H 183v/233V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W
A young Half-Elf wanders the road here.
There is a slight disturbance in the spirit realm here.
< 752h/752H 182v/233V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W
A playful squirrel hops down the road here.
< 752h/752H 180v/233V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E
An elite hunter guard looks to the south intently.(Gold Aura)
< 752h/752H 179v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/752H 179v/233V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -S -W
A playful squirrel hops down the road here.
< 752h/752H 178v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/752H 179v/233V Pos: standing >
You quickly scan the area.
A first class hunter guard who is close by to your south.
A small doe who is not far off to your west.
< 752h/752H 179v/233V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -E -W
< 752h/752H 178v/233V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -W
A small doe stands on the road here, wary of travellers.
< 752h/752H 176v/233V Pos: standing >
You quickly scan the area.
A playful squirrel who is not far off to your east.
< 752h/752H 177v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/752H 178v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/752H 179v/233V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -E -S
< 752h/752H 177v/233V Pos: standing >
You quickly scan the area.
A small doe who is close by to your east.
A playful squirrel who is a brief walk away to your east.
A playful squirrel who is close by to your south.
A small doe who is not far off to your south.
< 752h/752H 178v/233V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A playful squirrel hops down the road here.
< 752h/752H 177v/233V Pos: standing >
The Myrabolan Dock Road
Obvious exits: -N -S
A small doe stands on the road here, wary of travellers.
< 752h/752H 175v/233V Pos: standing >
A Wagon Stop
Obvious exits: -N -E -S# -W
< 752h/752H 174v/233V Pos: standing >
The door seems to be closed.
< 752h/752H 174v/233V Pos: standing >
The door seems to be closed.
< 752h/752H 175v/233V Pos: standing >
A Newly Built Road
Obvious exits: -E -W
< 752h/752H 174v/233V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W
< 752h/752H 173v/233V Pos: standing >
M
MMM
MMMMMS^ MMMM^
MMMM^..@.MMM^^^
MM..^M.^^MMM^^.
..^....^MMM^...
^...^**MMM^^.
^..*^*MM^^*
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.
< 752h/752H 171v/233V Pos: standing >
MM
MMMMMS^ MMMM^
MMMM^....MMM^^^
MM..^M.@^MMM^^.
..^....^MMM^...
M^...^**MMM^^..
.^..*^*MM^^**
^.****M^*^*
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
A few coins lie scattered here.
[3] A steel bastard sword lies discarded here.
[3] A small round shield has been dropped here.
< 752h/752H 172v/233V Pos: standing >
M
MMMMMS^ MMMM
MMMM^....MMM^^^
MM..^M.^^MMM^^.
..^....@MMM^...
M^...^**MMM^^..
..^..*^*MM^^***
.^.****M^*^**
^^^^*MM^***
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 752h/752H 170v/233V Pos: standing >
MMMMMS^ MMM
MMMMM^....MMM^^
MMM..^M.^^MMM^^
...^...@^MMM^..
.M^...^**MMM^^.
...^..*^*MM^^**
..^.****M^*^*
^^^^^*MM^**
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
< 752h/752H 169v/233V Pos: standing >
...^M
.^@*M
.*^*M
A Dark Jungle
Obvious exits: -N -E -W
< 752h/752H 167v/233V Pos: standing >
MMMMMS^ M
MMMMM^....MMM
MMMM..^M.^^MMM^
^...^....^MMM^.
..M^...@**MMM^^
....^..*^*MM^^*
.^..^.****M^*^*
^^^^^^^*MM^**
MMMMMMMMMM.
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 752h/752H 166v/233V Pos: standing >
..^**
..@^*
.****
A Dark Jungle
Obvious exits: -N -E -S -W
< 752h/752H 164v/233V Pos: standing >
You quickly scan the area.
A hippogryph who is a brief walk away to your north.
A su-monster who is a brief walk away to your east.
A su-monster who is rather far off to your east.
A su-monster who is rather far off to your east.
A su-monster who is in the distance to your east.
A su-monster who is in the distance to your east.
< 752h/752H 165v/233V Pos: standing >
A Path Through a Jungle
Obvious exits: -E -W
< 752h/752H 164v/233V Pos: standing >
Deeper Into the Jungle
Obvious exits: -E -W
< 752h/752H 162v/233V Pos: standing >
A Tribal Path
Obvious exits: -E -W
A su-monster stands here.
< 752h/752H 161v/233V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your east.
A su-monster who is close by to your east.
A su-monster who is not far off to your east.
A su-monster who is not far off to your east.
< 752h/752H 161v/233V Pos: standing >
A Tribal Path
Obvious exits: -E -W
A su-monster stands here.
A su-monster stands here.
< 752h/752H 160v/233V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your east.
A su-monster who is close by to your east.
A su-monster who is not far off to your west.
< 752h/752H 161v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/752H 162v/233V Pos: standing >
A Split in a Tribal Path
Obvious exits: -N -S -W
A su-monster stands here.
A su-monster stands here.
< 752h/752H 161v/233V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your north.
A su-monster who is close by to your north.
A su-monster who is not far off to your north.
A su-monster who is not far off to your north.
A su-monster who is not far off to your north.
A su-monster who is a brief walk away to your north.
The su-elder who is a brief walk away to your north.
A su-monster who is close by to your south.
A su-monster who is close by to your west.
A su-monster who is close by to your west.
A su-monster who is a brief walk away to your west.
< 752h/752H 161v/233V Pos: standing >
A su-monster leaves west.
< 752h/752H 162v/233V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A su-monster stands here.
A su-monster stands here.
< 752h/752H 160v/233V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your north.
A su-monster who is close by to your north.
A su-monster who is close by to your north.
The su-elder who is not far off to your north.
A su-monster who is close by to your east.
A su-monster who is close by to your east.
A su-monster who is close by to your east.
A su-monster who is close by to your south.
A su-monster who is not far off to your south.
A su-monster who is close by to your west.
A su-monster who is close by to your west.
< 752h/752H 161v/233V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A su-monster stands here.
A su-monster stands here.
A su-monster stands here.
< 752h/752H 161v/233V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your north.
The su-elder who is close by to your north.
A su-monster who is close by to your south.
A su-monster who is not far off to your south.
A su-monster who is a brief walk away to your south.
A su-monster who is close by to your west.
A su-monster who is close by to your west.
< 752h/752H 162v/233V Pos: standing >
The Elder's Hut
Obvious exits: -S
Some disease covered spiked talons lie here.
A su-monster stands here.
The su-elder is gorging a corpse here.
< 752h/752H 161v/233V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your south.
A su-monster who is close by to your south.
A su-monster who is close by to your south.
A su-monster who is a brief walk away to your south.
A su-monster who is rather far off to your south.
< 752h/752H 163v/233V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A su-monster stands here.
A su-monster stands here.
A su-monster stands here.
There is a slight disturbance in the spirit realm here.
< 752h/752H 162v/233V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your north.
The su-elder who is close by to your north.
A su-monster who is close by to your south.
A su-monster who is not far off to your south.
A su-monster who is close by to your west.
A su-monster who is close by to your west.
< 752h/752H 163v/233V Pos: standing >
a su-monster swoops from one tree branch to another with great speed.
< 752h/752H 164v/233V Pos: standing >
The Path of the Su
Obvious exits: -N -E -S -W -U
A su-monster stands here.
< 752h/752H 168v/233V Pos: standing >
A Split in a Tribal Path
Obvious exits: -N -S -W
A su-monster stands here.
< 752h/752H 166v/233V Pos: standing >
Score information for Lurt
Level: 51 Race: Drow Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 752(752) Moves: 167(233)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 106 platinum 22 gold 0 silver 0 copper
Playing time: 5 days / 23 hours/ 50 minutes
Received data: 0.4320 MB this session.
Send data: 0.0017 MB this session.
Compression ratio: none
Title: La Resistance
Status: Standing.
Epic points(total): 1785(5310)
Epic Bonus: Epic Points Bonus (2.78%)
Frags: -0.42 Deaths: 15
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Living
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Haste Waterbreathing Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 604
Active Spells:
--------------
rested bonus (14 minutes)
spirit armor (7 minutes)
pantherspeed (2 minutes)
elephantstrength (2 minutes)
fly (99 minutes)
greater spirit ward (41 minutes)
guardian spirits (3 minutes)
vitality (less than a minute remaining)
armor (3 minutes)
bless (13 minutes)
spirit sight (37 minutes)
< 752h/752H 167v/233V Pos: standing >
Saving Lurt.
< 752h/752H 167v/233V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
< 752h/752H 166v/233V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your north.
A su-monster who is not far off to your north.
A su-monster who is a brief walk away to your north.
A su-monster who is a brief walk away to your north.
A su-monster who is a brief walk away to your north.
A su-monster who is rather far off to your north.
The su-elder who is rather far off to your north.
A su-monster who is close by to your east.
A Grey Elf who is close by to your east.
< 752h/752H 166v/233V Pos: standing >
Alas, you cannot go that way. . . .
< 752h/752H 167v/233V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your north.
A su-monster who is not far off to your north.
A su-monster who is a brief walk away to your north.
A su-monster who is a brief walk away to your north.
A su-monster who is a brief walk away to your north.
A su-monster who is rather far off to your north.
The su-elder who is rather far off to your north.
A su-monster who is close by to your east.
A Grey Elf who is close by to your east.
< 752h/752H 168v/233V Pos: standing >
A Split in a Tribal Path
Obvious exits: -N -S -W
A su-monster stands here.
< 752h/752H 168v/233V Pos: standing >
A Jungle Trail
Obvious exits: -N -E
< 752h/752H 170v/233V Pos: standing >
A Jungle Trail
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a su-monster is lying here.
A su-monster stands here, fighting a Grey Elf.
A Grey Elf (medium) stands here, fighting a su-monster.(Gold Aura)
A Grey Elf looks at a su-monster.
< 752h/752H 168v/233V Pos: standing >
You start chanting...
< 752h/752H 170v/233V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 115 ] A Grey Elf's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
A Grey Elf's powerful slash strikes a su-monster.
A Grey Elf's slash wounds a su-monster.
< 752h/752H 171v/233V Pos: standing >
A su-monster avoids being bashed by a Grey Elf, who loses his balance and falls.
< 752h/752H 173v/233V Pos: standing >
You start chanting...
< 752h/752H 173v/233V Pos: standing >
A su-monster's decent punch seriously wounds a Grey Elf.
A su-monster misses a Grey Elf.
< 752h/752H 175v/233V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 113 ] With a gasp, a Grey Elf realizes his soul will disturb him no more.
A Grey Elf's frost-rimed steel shield shattered in bits as the tortured body spasms and quivers!
A Grey Elf's faintly glowing stud [poor] shattered in bits as the tortured body spasms and quivers!
A Grey Elf is dead! R.I.P.
You receive your share of experience.