<worn on head> a burnt granite helmet
<worn on back> a large leather backpack
<worn as quiver> a dwarven-made granite quiver
<worn on arms> some batskin sleeves [poor]
<worn around wrist> a blacksteel bracelet [poor]
<primary weapon> some hardened sapphire drusus (magic)
< 131h/161H 136v/140V Pos: standing >
A wild boar enters from the west.
< 131h/161H 136v/140V Pos: standing >
You sit down and relax.
< 131h/161H 136v/140V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - fireball
( 6th circle) 4 - stone skin
1 - feeblemind
( 5th circle) 1 - identify
2 - slowness
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - ray of enfeeblement
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - acidimmolate
1 - agility
( 2nd circle) 5 - chill touch
2 - sleep
2 - mirror image
( 1st circle) 5 - minor creation
3 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
9 seconds: ( 5th) fireshield
21 seconds: ( 7th) fireball
32 seconds: ( 7th) fireball
43 seconds: ( 6th) stone skin
54 seconds: ( 7th) fireball
64 seconds: ( 5th) identify
You can memorize no more spells.
You continue your study.
< 131h/161H 136v/140V Pos: sitting >
You start meditating...
< 131h/161H 139v/140V Pos: sitting >
A wild boar leaves north.
< 133h/161H 140v/140V Pos: sitting >
You have finished memorizing fireshield.
< 134h/161H 140v/140V Pos: sitting >
You have finished memorizing fireball.
< 138h/161H 140v/140V Pos: sitting >
A haunting tree enters from the north.
< 144h/161H 140v/140V Pos: sitting >
The world speeds up around you.
< 144h/161H 140v/140V Pos: sitting >
You have finished memorizing fireball.
< 147h/161H 140v/140V Pos: sitting >
You stop meditating.
You purge 'fireball' from your thoughts.
< 149h/161H 140v/140V Pos: sitting >
You are memorizing haste, which will take about 11 seconds.
< 150h/161H 140v/140V Pos: sitting >
You start meditating...
< 152h/161H 140v/140V Pos: sitting >
You have finished memorizing stone skin.
< 155h/161H 140v/140V Pos: sitting >
A haunting tree leaves east.
< 155h/161H 140v/140V Pos: sitting >
You have finished memorizing identify.
< 158h/161H 140v/140V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.
< 161h/161H 140v/140V Pos: sitting >
You clamber to your feet.
< 161h/161H 140v/140V Pos: standing >
A Murky Swamp
Obvious exits: -N -E -S -W -D
< 161h/161H 140v/140V Pos: standing >
You quickly scan the area.
A wild boar who is close by to your north.
< 161h/161H 140v/140V Pos: standing >
You start chanting...
< 161h/161H 140v/140V Pos: standing >
Casting: haste
< 161h/161H 140v/140V Pos: standing >
You complete your spell...
You feel your heart start to race REAL FAST!
< 161h/161H 140v/140V Pos: standing >
You purge 'haste' from your thoughts.
< 161h/161H 140v/140V Pos: standing >
You sit down and relax.
< 161h/161H 140v/140V Pos: sitting >
You have memorized the following spells:
( 7th circle) 3 - fireball
( 6th circle) 5 - stone skin
1 - feeblemind
( 5th circle) 2 - identify
2 - slowness
1 - fireshield
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - ray of enfeeblement
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - acidimmolate
1 - agility
( 2nd circle) 5 - chill touch
2 - sleep
2 - mirror image
( 1st circle) 5 - minor creation
3 - magic missile
2 - detect magic
You can memorize 1 7th circle spell(s).
< 161h/161H 140v/140V Pos: sitting >
You are memorizing fireball, which will take about 11 seconds.
< 161h/161H 140v/140V Pos: sitting >
You start meditating...
< 161h/161H 140v/140V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 161h/161H 140v/140V Pos: sitting >
You clamber to your feet.
< 161h/161H 140v/140V Pos: standing >
A Murky Swamp
Obvious exits: -N -E -S -W -D
< 161h/161H 135v/140V Pos: standing >
You quickly scan the area.
A wild boar who is close by to your north.
A large alligator who is not far off to your north.
A large alligator who is not far off to your north.
A large alligator who is not far off to your north.
A large alligator who is not far off to your north.
A large alligator who is not far off to your north.
A large alligator who is not far off to your north.
A wolfspider who is a brief walk away to your east.
< 161h/161H 135v/140V Pos: standing >
A Murky Swamp
Obvious exits: -N -E -S -W -D
< 161h/161H 130v/140V Pos: standing >
You quickly scan the area.
A haunting tree who is rather far off to your north.
A wolfspider who is rather far off to your east.
< 161h/161H 130v/140V Pos: standing >
A Murky Swamp
Obvious exits: -N -E -S -W -D
< 161h/161H 126v/140V Pos: standing >
In the Murky Swamp
Obvious exits: -N -E -S -U
The corpse of a swamp creature is lying here.
< 161h/161H 125v/140V Pos: standing >
You quickly scan the area.
A deadly viper who is close by to your north.
A swamp creature who is not far off to your east.
< 161h/161H 126v/140V Pos: standing >
You begin to hold your breath...
< 161h/161H 126v/140V Pos: standing >
In the Murky Swamp
Obvious exits: -N -E -S -W -U
< 161h/161H 121v/140V Pos: standing >
In the Murky Swamp
Obvious exits: -N -E -S -W -U
An unknow type of swamp creature stands here.
< 161h/161H 116v/140V Pos: standing >
A wild boar swims in from above.
< 161h/161H 116v/140V Pos: standing >
You start chanting...
< 161h/161H 116v/140V Pos: standing >
You complete your spell...
You throw a fireball at a swamp creature and have the satisfaction of seeing it enveloped in flames.
You dodge a swamp creature's vicious attack.
You dodge a swamp creature's vicious attack.
< 161h/161H 116v/140V Pos: standing >
You start chanting...
< 161h/161H 116v/140V Pos: standing >
Casting: fireball *
< 161h/161H 116v/140V Pos: standing >
Autosaving...
Casting: fireball
You dodge a swamp creature's vicious attack.
A swamp creature's feeble punch grazes you.
A swamp creature's sweep catches you in the side and you almost stumble.
< 159h/161H 116v/140V Pos: standing >
< T: Ooulin TP: sta TC:few scratches E: creature sta EP: few wounds >
You complete your spell...
You throw a fireball at a swamp creature and have the satisfaction of seeing it enveloped in flames.
< 159h/161H 116v/140V Pos: standing >
< T: Ooulin TP: sta TC:few scratches E: creature sta EP: nasty wounds >
Your weak slash grazes a swamp creature.
A swamp creature dodges your futile attack.
< 159h/161H 116v/140V Pos: standing >
< T: Ooulin TP: sta TC:few scratches E: creature sta EP: nasty wounds >
A wild boar swims west.
< 159h/161H 116v/140V Pos: standing >
< T: Ooulin TP: sta TC:few scratches E: creature sta EP: nasty wounds >
You start chanting...
< 159h/161H 116v/140V Pos: standing >
< T: Ooulin TP: sta TC:few scratches E: creature sta EP: nasty wounds >
You complete your spell...
Your fireball hits a swamp creature with full force, causing an immediate death.
A swamp creature is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A swamp creature's death cry reverberates in your head as it falls to the ground.
< 159h/161H 116v/140V Pos: standing >
You get a few coins from the corpse of a swamp creature.
There were: 2 platinum coins, 10 gold coins.
< 159h/161H 116v/140V Pos: standing >
You quickly scan the area.
A wild boar who is not far off to your north.
A wild boar who is close by to your west.
< 159h/161H 116v/140V Pos: standing >
A Murky Swamp
Obvious exits: -N -E -S -W -D
< 159h/161H 114v/140V Pos: standing >
You quickly scan the area.
A wolfspider who is in the distance to your north.
A haunting tree who is in the distance to your north.
A deadly viper who is in the distance to your north.
A wild boar who is close by to your east.
A wolfspider who is not far off to your east.
< 159h/161H 114v/140V Pos: standing >
You sit down and relax.
< 159h/161H 114v/140V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - fireball
( 6th circle) 5 - stone skin
1 - feeblemind
( 5th circle) 2 - identify
2 - slowness
1 - fireshield
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - ray of enfeeblement
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - acidimmolate
1 - agility
( 2nd circle) 5 - chill touch
2 - sleep
2 - mirror image
( 1st circle) 5 - minor creation
3 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
11 seconds: ( 7th) fireball
23 seconds: ( 7th) fireball
34 seconds: ( 7th) fireball
You can memorize no more spells.
You continue your study.
< 159h/161H 114v/140V Pos: sitting >
You start meditating...
< 159h/161H 116v/140V Pos: sitting >
You have finished memorizing fireball.
< 161h/161H 132v/140V Pos: sitting >
You have finished memorizing fireball.
< 161h/161H 140v/140V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 161h/161H 140v/140V Pos: sitting >
You clamber to your feet.
< 161h/161H 140v/140V Pos: standing >
You quickly scan the area.
A haunting tree who is rather far off to your north.
A wild boar who is close by to your east.
A haunting tree who is not far off to your south.
< 161h/161H 140v/140V Pos: standing >
A Murky Swamp
Obvious exits: -N -E -S -W -D
A wild boar stands here bearing his tusks.
< 161h/161H 135v/140V Pos: standing >
You quickly scan the area.
A wolfspider who is not far off to your south.
A deadly viper who is rather far off to your west.
< 161h/161H 135v/140V Pos: standing >
A Murky Swamp
Obvious exits: -N -E -S -W -D
The corpse of a boa constrictor is lying here.
< 161h/161H 130v/140V Pos: standing >
In the Murky Swamp
Obvious exits: -N -S -W -U
< 161h/161H 129v/140V Pos: standing >
You quickly scan the area.
A deadly viper who is a brief walk away to your west.
< 161h/161H 130v/140V Pos: standing >
In the Murky Swamp
Obvious exits: -S -W -U
< 161h/161H 127v/140V Pos: standing >
You quickly scan the area.
A wild boar who is close by to your west.
< 161h/161H 127v/140V Pos: standing >
A Murky Swamp
Obvious exits: -N -E -S -W -D
< 161h/161H 127v/140V Pos: standing >
You quickly scan the area.
A wolfspider who is close by to your south.
A wolfspider who is in the distance to your west.
A wild boar who is in the distance to your west.
< 161h/161H 128v/140V Pos: standing >
The Living Forest
Obvious exits: -N -E -S -W
< 161h/161H 127v/140V Pos: standing >
The Living Forest
Obvious exits: -E -S -W
A hallow stump lies here.
< 161h/161H 126v/140V Pos: standing >
You quickly scan the area.
A wolfspider who is a brief walk away to your south.
A haunting tree who is not far off to your west.
< 161h/161H 126v/140V Pos: standing >
The Living Forest
Obvious exits: -N -E -S -W
< 161h/161H 126v/140V Pos: standing >
You quickly scan the area.
A haunting tree who is a brief walk away to your north.
A wild boar who is in the distance to your north.
A poisonous tree frog who is close by to your south.
A wild boar who is rather far off to your south.
A haunting tree who is close by to your west.
< 161h/161H 127v/140V Pos: standing >
The Living Forest
Obvious exits: -N -E -S -W
< 161h/161H 126v/140V Pos: standing >
You quickly scan the area.
A haunting tree who is close by to your north.
A large alligator who is a brief walk away to your south.
A large alligator who is a brief walk away to your south.
A large alligator who is a brief walk away to your south.
A large alligator who is a brief walk away to your south.
A large alligator who is a brief walk away to your south.
A large alligator who is a brief walk away to your south.
< 161h/161H 127v/140V Pos: standing >
The Forbidden Forest
Obvious exits: -N -E -S -W
A large tree stands here with a haunting look.
< 161h/161H 127v/140V Pos: standing >
The Forbidden Forest
Obvious exits: -N -E -S -W
< 161h/161H 126v/140V Pos: standing >
The snow is coming down faster now.
The Forbidden Forest
Obvious exits: -N -E -S -W
A large tree stands here with a haunting look.
< 161h/161H 125v/140V Pos: standing >
You quickly scan the area.
Kelien, the aid of nature who is a brief walk away to your east.
A haunting tree who is not far off to your south.
< 161h/161H 125v/140V Pos: standing >
The Forbidden Forest
Obvious exits: -N -E -S -W -U -D
< 161h/161H 125v/140V Pos: standing >
You quickly scan the area.
An angry treant who is close by to your north.
A haunting tree who is a brief walk away to your north.
An angry treant who is in the distance to your north.
A haunting tree who is close by to your east.
Kelien, the aid of nature who is rather far off to your east.
A haunting tree who is rather far off to your south.
< 161h/161H 126v/140V Pos: standing >
The Forbidden Forest
Obvious exits: -N -E -S -W
A human like tree stand here with an angry face.
< 161h/161H 126v/140V Pos: standing >
You quickly scan the area.
A haunting tree who is not far off to your north.
An angry treant who is rather far off to your north.
An angry treant who is rather far off to your east.
A haunting tree who is in the distance to your south.
< 161h/161H 126v/140V Pos: standing >
The Forbidden Forest
Obvious exits: -N -E -S -W
< 161h/161H 126v/140V Pos: standing >
You quickly scan the area.
A haunting tree who is close by to your north.
A deadly viper who is not far off to your north.
An angry treant who is a brief walk away to your north.
A haunting tree who is a brief walk away to your east.
An angry treant who is close by to your south.
A wild boar who is close by to your west.
A wolfspider who is not far off to your west.
< 161h/161H 127v/140V Pos: standing >
The sun hangs low on the southern sky.
< 161h/161H 127v/140V Pos: standing >
A haunting tree enters from the north.
< 161h/161H 128v/140V Pos: standing >
The Forbidden Forest
Obvious exits: -N -E -S -W
< 161h/161H 127v/140V Pos: standing >
You quickly scan the area.
A deadly viper who is close by to your north.
An angry treant who is not far off to your north.
A wild boar who is not far off to your east.
A haunting tree who is not far off to your east.
An angry treant who is not far off to your east.
An angry treant who is not far off to your east.
An angry treant who is not far off to your east.
A haunting tree who is close by to your south.
An angry treant who is not far off to your south.
An angry treant who is not far off to your west.
< 161h/161H 127v/140V Pos: standing >
The Forbidden Forest
Obvious exits: -N -E -S -W
A deadly viper sits here ready to attack.
< 161h/161H 127v/140V Pos: standing >
You quickly scan the area.
An angry treant who is close by to your north.
A deadly viper who is not far off to your east.
A haunting tree who is not far off to your south.
An angry treant who is a brief walk away to your south.
A wolfspider who is close by to your west.
< 161h/161H 128v/140V Pos: standing >
The Forbidden Forest
Obvious exits: -E -S -W
A human like tree stand here with an angry face.
< 161h/161H 128v/140V Pos: standing >
You quickly scan the area.
A haunting tree who is a brief walk away to your east.
An angry treant who is rather far off to your east.
A deadly viper who is close by to your south.
A haunting tree who is a brief walk away to your south.
An angry treant who is rather far off to your south.
A poisonous tree frog who is not far off to your west.
< 161h/161H 128v/140V Pos: standing >
The Forbidden Forest
Obvious exits: -E -S -W
< 161h/161H 128v/140V Pos: standing >
The Forbidden Forest
Obvious exits: -E -S -W
< 161h/161H 127v/140V Pos: standing >
The Forbidden Forest
Obvious exits: -E -S -W
A large tree stands here with a haunting look.
< 161h/161H 126v/140V Pos: standing >
A haunting tree leaves east.
< 161h/161H 128v/140V Pos: standing >
The Forbidden Forest
Obvious exits: -S -W
A large tree stands here with a haunting look.
A human like tree stand here with an angry face.
< 161h/161H 127v/140V Pos: standing >
You start chanting...
< 161h/161H 134v/140V Pos: standing >
You complete your spell...
The intense flames cause an angry treant's skin to smolder and burn!
You throw a fireball at an angry treant and have the satisfaction of seeing it enveloped in flames.
An angry treant misses you.
An angry treant's crush grazes you.
< 160h/161H 135v/140V Pos: standing >
< T: Ooulin TP: sta TC:few scratches E: treant sta EP: small wounds >
You start chanting...
< 160h/161H 135v/140V Pos: standing >
< T: Ooulin TP: sta TC:few scratches E: treant sta EP: small wounds >
Casting: fireball *
< 160h/161H 135v/140V Pos: standing >
< T: Ooulin TP: sta TC:few scratches E: treant sta EP: small wounds >
You complete your spell...
The intense flames cause an angry treant's skin to smolder and burn!
You throw a fireball at an angry treant and have the satisfaction of seeing it enveloped in flames.
< 161h/161H 135v/140V Pos: standing >
< T: Ooulin TP: sta TC:excellent E: treant sta EP: nasty wounds >
An angry treant's feeble crush grazes you.
You start chanting...
< 160h/161H 135v/140V Pos: standing >
< T: Ooulin TP: sta TC:few scratches E: treant sta EP: nasty wounds >
You complete your spell...
The intense flames cause an angry treant's skin to smolder and burn!
You throw a fireball at an angry treant and have the satisfaction of seeing it enveloped in flames.
< 160h/161H 135v/140V Pos: standing >
< T: Ooulin TP: sta TC:few scratches E: treant sta EP: awful >
Your weak slash strikes an angry treant.
Your weak slash strikes an angry treant.
You start chanting...
< 160h/161H 135v/140V Pos: standing >
< T: Ooulin TP: sta TC:few scratches E: treant sta EP: awful >
Casting: fireball *
< 161h/161H 135v/140V Pos: standing >
< T: Ooulin TP: sta TC:excellent E: treant sta EP: awful >
Casting: fireball
You feel your skin soften and return to normal.
An angry treant's crush strikes you.
The intense flames cause an angry treant's skin to smolder and burn!
An angry treant is burned severely as it hits you!
< 149h/161H 135v/140V Pos: standing >
< T: Ooulin TP: sta TC:few scratches E: treant sta EP: awful >
You complete your spell...
The intense flames cause an angry treant's skin to smolder and burn!
Your fireball hits an angry treant with full force, causing an immediate death.
An angry treant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as an angry treant's gurgling and choking signals its demise.
< 149h/161H 135v/140V Pos: standing >
You sit down and relax.
< 150h/161H 137v/140V Pos: sitting >
You have memorized the following spells:
( 6th circle) 5 - stone skin
1 - feeblemind
( 5th circle) 2 - identify
2 - slowness
1 - fireshield
1 - coldshield
( 4th circle) 5 - lightning bolt
1 - ray of enfeeblement
1 - levitate
( 3rd circle) 6 - shocking grasp
1 - acidimmolate
1 - agility
( 2nd circle) 5 - chill touch
2 - sleep
2 - mirror image
( 1st circle) 5 - minor creation
3 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
11 seconds: ( 7th) fireball
23 seconds: ( 7th) fireball
34 seconds: ( 7th) fireball
46 seconds: ( 7th) fireball
You can memorize no more spells.
You continue your study.
< 150h/161H 137v/140V Pos: sitting >
You start meditating...
< 151h/161H 139v/140V Pos: sitting >
You have finished memorizing fireball.
< 154h/161H 140v/140V Pos: sitting >
A haunting tree leaves south.
< 155h/161H 140v/140V Pos: sitting >
You have finished memorizing fireball.
< 159h/161H 140v/140V Pos: sitting >
A haunting tree enters from the south.
< 161h/161H 140v/140V Pos: sitting >
You have finished memorizing fireball.
< 161h/161H 140v/140V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 161h/161H 140v/140V Pos: sitting >
You clamber to your feet.
< 161h/161H 140v/140V Pos: standing >
Are you mad!?
< 161h/161H 140v/140V Pos: standing >
The Forbidden Forest
Obvious exits: -S -W
A few drops of fresh blood are scattered around the area.
The corpse of an angry treant is lying here.
A large tree stands here with a haunting look.
< 161h/161H 140v/140V Pos: standing >
You start chanting...
< 161h/161H 140v/140V Pos: standing >
You complete your spell...
The intense flames cause a haunting tree's skin to smolder and burn!
You throw a fireball at a haunting tree and have the satisfaction of seeing it enveloped in flames.
A haunting tree's fine crush strikes you hard.
The intense flames cause a haunting tree's skin to smolder and burn!
A haunting tree is burned severely as it hits you!
A haunting tree's decent crush strikes you.
The intense flames cause a haunting tree's skin to smolder and burn!
A haunting tree is burned severely as it hits you!
< 136h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: small wounds E: tree sta EP: small wounds >
You start chanting...
< 136h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: small wounds E: tree sta EP: small wounds >
You complete your spell...
The intense flames cause a haunting tree's skin to smolder and burn!
You throw a fireball at a haunting tree and have the satisfaction of seeing it enveloped in flames.
< 136h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: small wounds E: tree sta EP: few wounds >
You start chanting...
< 137h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: small wounds E: tree sta EP: few wounds >
A haunting tree's crude crush strikes you.
The intense flames cause a haunting tree's skin to smolder and burn!
A haunting tree is burned severely as it hits you!
A haunting tree's decent crush strikes you hard.
The intense flames cause a haunting tree's skin to smolder and burn!
A haunting tree is burned severely as it hits you!
< 119h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: few wounds >
You complete your spell...
The intense flames cause a haunting tree's skin to smolder and burn!
You throw a fireball at a haunting tree and have the satisfaction of seeing it enveloped in flames.
< 120h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: few wounds >
Your weak slash grazes a haunting tree.
You miss a haunting tree.
< 120h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: few wounds >
You start chanting...
< 120h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: few wounds >
You complete your spell...
The intense flames cause a haunting tree's skin to smolder and burn!
You throw a fireball at a haunting tree and have the satisfaction of seeing it enveloped in flames.
< 120h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: nasty wounds >
A haunting tree's crude crush strikes you.
The intense flames cause a haunting tree's skin to smolder and burn!
A haunting tree is burned severely as it hits you!
< 115h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: nasty wounds >
You start chanting...
< 115h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: nasty wounds >
You complete your spell...
The lightning bolt hits a haunting tree with full impact.
< 115h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: nasty wounds >
You start chanting...
< 116h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: nasty wounds >
You complete your spell...
The lightning bolt hits a haunting tree with full impact.
You dodge a haunting tree's vicious attack.
A haunting tree's fine crush strikes you very hard.
OUCH! That really did HURT!
The intense flames cause a haunting tree's skin to smolder and burn!
A haunting tree is burned severely as it hits you!
< 97h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: pretty hurt >
You miss a haunting tree.
A haunting tree dodges your futile attack.
< 98h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: pretty hurt >
You start chanting...
< 98h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: pretty hurt >
Casting: lightning bolt
< 98h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: pretty hurt >
You complete your spell...
The lightning bolt hits a haunting tree with full impact.
< 99h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: few wounds E: tree sta EP: pretty hurt >
A haunting tree's crush strikes you very hard.
The intense flames cause a haunting tree's skin to smolder and burn!
A haunting tree is burned severely as it hits you!
A haunting tree's crude crush strikes you hard.
The intense flames cause a haunting tree's skin to smolder and burn!
A haunting tree is burned severely as it hits you!
You start chanting...
< 78h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: nasty wounds E: tree sta EP: pretty hurt >
You complete your spell...
The lightning bolt hits a haunting tree with full impact.
< 78h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: nasty wounds E: tree sta EP: awful >
You start chanting...
< 79h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: nasty wounds E: tree sta EP: awful >
You complete your spell...
The lightning bolt hits a haunting tree with full impact.
< 79h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: nasty wounds E: tree sta EP: awful >
You dodge a haunting tree's vicious attack.
A haunting tree's fine crush strikes you very hard.
The intense flames cause a haunting tree's skin to smolder and burn!
A haunting tree is burned severely as it hits you!
< 65h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: nasty wounds E: tree sta EP: awful >
You don't have that spell memorized.
< 66h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: nasty wounds E: tree sta EP: awful >
Your slash wounds a haunting tree.
You miss a haunting tree.
< 66h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: nasty wounds E: tree sta EP: awful >
You start chanting...
< 66h/161H 140v/140V Pos: standing >
< T: Ooulin TP: sta TC: nasty wounds E: tree sta EP: awful >
You complete your spell...
A haunting tree dies while looking rather shocked.
A haunting tree is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a haunting tree's gurgling and choking signals its demise.
< 67h/161H 140v/140V Pos: standing >
< 67h/161H 140v/140V Pos: standing >
You sit down and relax.
< 70h/161H 140v/140V Pos: sitting >
You have memorized the following spells:
( 6th circle) 5 - stone skin
1 - feeblemind
( 5th circle) 2 - identify
2 - slowness
1 - fireshield
1 - coldshield
( 4th circle) 1 - ray of enfeeblement
1 - levitate
( 3rd circle) 5 - shocking grasp
1 - acidimmolate
1 - agility
( 2nd circle) 5 - chill touch
2 - sleep
2 - mirror image
( 1st circle) 5 - minor creation
3 - magic missile
2 - detect magic
And you are currently memorizing the following spells:
11 seconds: ( 7th) fireball
23 seconds: ( 7th) fireball
34 seconds: ( 7th) fireball
46 seconds: ( 7th) fireball
54 seconds: ( 4th) lightning bolt
63 seconds: ( 4th) lightning bolt
72 seconds: ( 4th) lightning bolt
81 seconds: ( 4th) lightning bolt
89 seconds: ( 4th) lightning bolt
97 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 70h/161H 140v/140V Pos: sitting >
You start meditating...
< 72h/161H 140v/140V Pos: sitting >
You have finished memorizing fireball.
< 75h/161H 140v/140V Pos: sitting >
You stop meditating.
It appears to be the corpse of a haunting tree.
Nothing.
< 77h/161H 140v/140V Pos: sitting >
You start meditating...
< 79h/161H 140v/140V Pos: sitting >
You have finished memorizing fireball.
< 79h/161H 140v/140V Pos: sitting >
You have finished memorizing fireball.
< 83h/161H 140v/140V Pos: sitting >
You abandon your studies.
Out of nowhere, a Troll stabs you in the back.
YIKES! Another hit like that, and you've had it!!
The globe around a Troll's body flares as it bears the brunt of your assault!
< 31h/161H 140v/140V Pos: sitting >
< T: Ooulin TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
Someone parries your futile lunge at him.
A Troll's fine slash seriously wounds you.
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll's impressive pierce critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.