The death of [44 Assassin] Yatsu AnGEr Of The Honoured (Dwarf)

in The Mother Lode

from the perspective of [44 Assassin] Yatsu AnGEr Of The Honoured (Dwarf)



< 1h/413H 66v/115V Pos: standing >
<group>
</group>

< 1h/413H 66v/115V Pos: standing >
Your Terminal mode is now: GEN .

< 1h/413H 66v/115V Pos: standing >
Owner               Artifact

Morrigu             the sphere of wind
Nib                 the holy flamberge of the efreeti
Org                 Sunblade, longsword of Justice
Teru                the mystic axe of the dragonkind
Tiu                 Doombringer, the sword of chaos
Nazz                the rod of Dispator
Corae               the Living Necroplasm
Cerif               a pair of pale, misty gloves
Sathe               the sword of fire and flame
Cerif               Krindors Incredible Device
Kesk                the globe of shadows
Daq                 a gladius called 'Backstabber'
Kroth               the Totem of Mastery
Nib                 the platemail of the DragonLord
Soldon              a cloak of Elvenkind
Izeren              the mace of light and darkness
Plonus              the dagger of Wind
Squin               Avernus the life stealer
Soldon              the blackened staff of Netheril
Alfons              Tiamat's poison tail stinger
Zarkas              Illesarus, the Sword of Sharpness
Bardo               Lyrical Instrument of Time
Rim                 a mystical warhammer
Liels               the holy mace of the efreeti

       ------Summary------
         Goodies:      14
         Evils:        10
         Total:        24

< 1h/413H 66v/115V Pos: standing >
Owner               Unique

Kesk                the crown of Aramus
Sathe               the icecrown of the frost revenants
Mow                 a sword of the whirlwinds
Cerif               the terrifying visage of the great wraith Dranum
Aktosh              the platemail of the Dragon Horde
Rex                 the mace of the earth
Washu               'Einjar' the titan shield of purity
Vroth               the orb of elemental fire
Jov                 the oaken staff of the woodlands
Iruzl               the cloak of the stalker
Jov                 the mask of wildmagic
Morrigu             a wispy astral-twined mindstone ring
Liels               a belt of iron solidarity
Noz                 a death ring of Tezcatlipoca
Noz                 a blood red sword named 'Death Rider'
Almari              the wondrous mace of the Sea
Nicram              the totem of Mox
Kesk                the staff of blue flames
Bisil               the eyes of the mindflayer
Cebz                the robe of Lost Souls
Rukkus              a lightning rod composed of pure magic
Rolsek              a pair of skin leggings with bleached skull kneepads
Joha                the instrument of lyrical mastery
Org                 the wicked-looking scimitar of Demogorgon
Teru                a large gold-rimmed church door
Javok               the unholy avenger named 'Bloodlust'
Praxel              a frost-covered braided necklace
Tiu                 an obsidian buckle named "Rage"
Liels               the dark heart of Dreggan Wood
Fuq                 the twisted spine and skull of the Lich Lord
Kroth               some platinum linked sleeves of life
Aktosh              the hammer of earthen creation
Orthyn              the glittering cloak of the sprite queen, Faelarae
Org                 the granite dagger 'BloodFeast'
Squin               Bahamut's mask of vigor
Ljuna               some fingerless gloves of su-monster skin
Aq                  the orb of the sea
Washu               the stone mace 'Godsfury'
Raum                an umbilical cord from a pregnant duergar
Moxo                the wailing face of a drow banshee
Drok                the holy avenger of Ambran
Noz                 a haze of swirling green vapor
Hudini              Utgard-Loki's crystal ball
Kesk                a cold saber called 'icicle'
Squin               the boots of inertia
Kesk                a gilded Songbird charm
Liels               Tsunami, the trident of storms
Imeth               a swirling staff of air conjuration
Bas                 some platemail of colorless salamander scales

       ------Summary------
         Goodies:      24
         Evils:        25
         Total:        49

< 1h/413H 67v/115V Pos: standing >
Owner               Ioun

Soldon              a dark purple ioun stone
Noz                 a bright purple ioun stone
Washu               a bright green ioun stone
Kesk                a LARGE green ioun stone
Org                 a mirrored ioun stone
Rolsek              a LARGE blue ioun stone
Nib                 a dark yellow ioun stone
Javok               a dark ioun stone
Pilt                a BRIGHT blue ioun stone

       ------Summary------
         Goodies:      2
         Evils:        7
         Total:        9

< 1h/413H 67v/115V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   The Battlefield                               (pure evil)
   The Swamp Laboratory of Khul'Lor              (good)
   Clan Stoutdorf Settlement                     (very evil)
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (good)
   The Stone Tomb of Kelek                       (pure evil)
   Orrak                                         (very evil)
  *Pits of Cerberus                              (very evil)
   Myrloch Vale                                  (pure good)
   Pharr Valley Swamp                            (good)
   Village of Werrun                             (extremely good)
   Nizari                                        (pure good)
   The Dark Stone Tower of the Northern Realms   (slightly evil)
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil)
   The Temple of the Sun                         (slightly good)
   The Elemental Groves                          (pure good)
   Temple of Flames                              (good)
   Drustl's Yerdonia Enslaved                    (evil)
   The Obsidian Citadel                          (slightly evil)
  *The Ruins of Undermountain                    (slightly good)
   The Mountain of the Banished                  (good)
   Nakral's Crypt                                (very evil)
   The Outcasts Tower                            (good)
   Fort Boyard                                   (slightly good)
   Crystalspyre Mountains                        (slightly evil)
   The Prisons of Carthapia                      (slightly evil)
   Faerie Realm                                  (good)
   The Ruins of Tharnadia's Old Quarter          (slightly evil)
   The Fields Between                            (slightly good)
   The Githyanki Fortress                        (slightly evil)
   Labyrinth of No Return                        (good)
   The Desert City of Venan'Trut                 (very good)
   Rogue Plains                                  (pure good)
   City of Torrhan                               (very good)
   The Lair of the Swamp Troll King              (slightly good)
   Zalkapfaan, City of the Headless Horde        (slightly good)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly evil)
   The Citadel                                   (slightly evil)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   IceCrag Castle                                (slightly good)
   Prison of Fort Boyard                         (very good)
   The Ancient Halls of Ironstar                 (slightly good)
   The Jade Empire                               (good)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (extremely good)
   Quintaragon Castle                            (slightly evil)
   The Sky City of Ultarium                      (good)
   Lair of the Gibberling King                   (slightly good)
   Plane of Air                                  (good)
   The Kingdom of Torg                           (slightly good)
   Tribal Oasis                                  (good)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly good)
   Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly evil)
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (slightly evil)
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     (slightly good)
   Plane of Fire                                 (slightly evil)
   Ruined Temple of Tezcatlipoca                 (slightly good)
   The Astral Plane                              (evil)
   Jotunheim                                     (slightly evil)
   The Transparent Tower                         (slightly good)
   Krethik Keep                                  (good)
   Temple of the Earth                           (slightly good)
   Sea Kingdom                                   (slightly evil)
   Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly evil)
   The Forgotten Mansion                         (good)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (good)
   The Depths of Duris                           (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (evil)
   The Great Shaboath                            (slightly evil)
   The Tempest Court                             (slightly good)
   Pit of Dragons                                (very good)
   Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (slightly good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (slightly evil)
   The Royal Mausoleum of Castle IceCrag         (slightly good)
   Plane of Fire, Brass                          (extremely evil)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly evil)
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly evil)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (evil)
   Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly evil)
   The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (slightly good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly evil)
   Castle Ravenloft                              (very evil)

* = already completed this boot.

< 1h/413H 67v/115V Pos: standing >
Your Terminal mode is now: ANSI.

< 2h/413H 71v/115V Pos: standing >
Your Terminal mode is now: MSP .

< 2h/413H 72v/115V Pos: standing >
A shopping commoner leaves east.
A young female dwarf leaves east.
A young male dwarf leaves east.

< 4h/413H 87v/115V Pos: standing >
A shopping commoner enters from the east.
A young female dwarf enters from the east.
A young male dwarf enters from the east.

< 6h/413H 95v/115V Pos: standing >
You attempt to give consent...

< 6h/413H 96v/115V Pos: standing >

< 6h/413H 97v/115V Pos: standing >
A large dog enters from the south.

< 8h/413H 107v/115V Pos: standing >
A large dog leaves east.

< 9h/413H 115v/115V Pos: standing >
A shopping commoner leaves up.
A young female dwarf leaves up.
A young male dwarf leaves up.

< 11h/413H 115v/115V Pos: standing >
A large dog enters from the east.

< 15h/413H 115v/115V Pos: standing >
A shopping commoner enters from above.
A young female dwarf enters from above.
A young male dwarf enters from above.

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A large dog leaves up.

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A patrolling guard enters from the east.

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< 24h/413H 115v/115V Pos: standing >
A patrolling guard leaves up.

< 24h/413H 115v/115V Pos: standing >
A patrolling guard enters from above.

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< 26h/413H 115v/115V Pos: standing >
A patrolling guard leaves up.

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< 27h/413H 115v/115V Pos: standing >
A shopping commoner leaves east.
A young female dwarf leaves east.
A young male dwarf leaves east.

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A large dog enters from above.

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A dwarven commoner enters from the south.

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< 40h/413H 115v/115V Pos: standing >
A large dog leaves east.

< 42h/413H 115v/115V Pos: standing >
A dwarven commoner leaves east.

< 45h/413H 115v/115V Pos: standing >
A large dog enters from the east.

< 46h/413H 115v/115V Pos: standing >
A large dog leaves east.

< 47h/413H 115v/115V Pos: standing >

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< 48h/413H 115v/115V Pos: standing >
A patrolling guard enters from above.

< 51h/413H 115v/115V Pos: standing >
A large dog enters from the east.

< 52h/413H 115v/115V Pos: standing >

< 53h/413H 115v/115V Pos: standing >
A large dog leaves up.

< 53h/413H 115v/115V Pos: standing >
Autosaving...

< 57h/413H 115v/115V Pos: standing >

< 57h/413H 115v/115V Pos: standing >
A patrolling guard leaves east.

< 58h/413H 115v/115V Pos: standing >
A large dog enters from above.

< 59h/413H 115v/115V Pos: standing >

< 60h/413H 115v/115V Pos: standing >
A shopping commoner enters from the east.
A young female dwarf enters from the east.
A young male dwarf enters from the east.

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< 66h/413H 115v/115V Pos: standing >

< 67h/413H 115v/115V Pos: standing >
A large dog leaves south.

< 69h/413H 115v/115V Pos: standing >
A shopping commoner leaves south.
A young female dwarf leaves south.
A young male dwarf leaves south.

< 69h/413H 115v/115V Pos: standing >
A patrolling guard enters from the east.

< 69h/413H 115v/115V Pos: standing >
A rabbit snaps into visibility.

< 70h/413H 115v/115V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!

< 70h/413H 115v/115V Pos: standing >
A rabbit completes her spell...
A rabbit utters the words 'buoblg qrunsoqpze yugh'
A rabbit's giant fist of force is the last thing you ever see.