<floating about head>a mirrored ioun stone[233h 59m 37s]
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> a derroskin admiral's hat of endurance
<worn on eyes> the monocle of damnation of endurance (glowing) [81%]
<worn on face> mask of the future (glowing)
<worn around neck> an amulet of creation [superior] (magic) (humming) [83%]
<worn around neck> a studded dragonscale neckguard [73%]
<worn about body> a shimmering white cloak [poor]
<worn as quiver> a snakeskin quiver made by Om (glowing) [59%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a glowing white pearl (glowing) [89%]
<attached to belt> blood of the Mahweeistardala (magic) (glowing)
<attached to belt> the wicked-looking scimitar of Demogorgon (magic)[233h 59m 37s]
<worn on arms> a set of jagged blood crystal arm plates (magic) [87%]
<worn on lower arms> the vambraces named "Ebb" (glowing)
<held as shield> the spiked shield of a MaDMaN [87%]
<worn around wrist> a dracolich-bone bracelet [poor] (magic) (humming) [85%]
<worn around wrist> a length of zombie flesh of dexterity [69%]
<worn on lower wrist>a delicate chrome bracelet (magic) [71%]
<worn on lower wrist>a bracelet of purple mist of precision
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on lower hands>the sacred stone claws of Aan [superior] (magic) [81%]
<primary weapon> Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute [superior] (magic)
<secondary weapon> the granite dagger 'BloodFeast' (magic)[233h 59m 37s]
<third weapon> Sunblade, longsword of Justice (magic)[233h 59m 37s]
<worn on legs> a pair of vapor leggings [86%]
This a path made up of staw and dirt which seems to be host to
numerous foot prints. A pile of dung a foot wide rests in the middle
of the path. The sound of striking metal oscillates through the air.
Wave after wave of the piercing pitch comes and goes, leaving only
the sound of buzzing horse flies. An awful order wafts by bringing
with it a churning sensation in your belly.
To the north is a tree. To the south are the Keep's stables.
Obvious exits: -North -East -South -West
< 2723h/1017H 245v/248V Pos: standing >
Path of the Unholy Warrior
Overhead corpses sway like wind chimes in the branches of
the Dead Paladin Tree. The path, well lit by firmly planted poles
hosting purple flames, is made up of tightly packed cobble. Closer
inspection of the cobble reveal it to be the same as the Road of The
Dead. Skulls jammed side by side, with only the very tops showing,
were layed down by Bloodstone's unholy masons to form this sinister
path.
Obvious exits: -North -West
< 2721h/1017H 247v/248V Pos: standing >
You quickly scan the area.
The dark paladin who is not far off to your north.
The keep's crier who is in the distance to your west.
< 2721h/1017H 247v/248V Pos: standing >
Path of the Unholy Warrior
Overhead corpses sway like wind chimes in the branches of
the Dead Paladin Tree. The path, well lit by firmly planted poles
hosting purple flames, is made up of tightly packed cobble. Closer
inspection of the cobble reveal it to be the same as the Road of The
Dead. Skulls jammed side by side, with only the very tops showing,
were layed down by Bloodstone's unholy masons to form this sinister
path.
Obvious exits: -North -South
< 2719h/1017H 246v/248V Pos: standing >
You quickly scan the area.
You see nothing.
< 2718h/1017H 246v/248V Pos: standing >
< 2715h/1017H 248v/248V Pos: standing >
< 2711h/1017H 248v/248V Pos: standing >
< 2699h/1017H 248v/248V Pos: standing >
< 2684h/1017H 248v/248V Pos: standing >
< 2677h/1017H 248v/248V Pos: standing >
You are using:
<floating about head>a mirrored ioun stone[234h 0m 45s]
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> a derroskin admiral's hat of endurance
<worn on eyes> the monocle of damnation of endurance (glowing) [81%]
<worn on face> mask of the future (glowing)
<worn around neck> an amulet of creation [superior] (magic) (humming) [83%]
<worn around neck> a studded dragonscale neckguard [73%]
<worn about body> a shimmering white cloak [poor]
<worn as quiver> a snakeskin quiver made by Om (glowing) [59%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a glowing white pearl (glowing) [89%]
<attached to belt> blood of the Mahweeistardala (magic) (glowing)
<attached to belt> the wicked-looking scimitar of Demogorgon (magic)[234h 0m 45s]
<worn on arms> a set of jagged blood crystal arm plates (magic) [87%]
<worn on lower arms> the vambraces named "Ebb" (glowing)
<held as shield> the spiked shield of a MaDMaN [87%]
<worn around wrist> a dracolich-bone bracelet [poor] (magic) (humming) [85%]
<worn around wrist> a length of zombie flesh of dexterity [69%]
<worn on lower wrist>a delicate chrome bracelet (magic) [71%]
<worn on lower wrist>a bracelet of purple mist of precision
<worn on hands> a pair of hazy green gloves (magic) (glowing)
<worn on lower hands>the sacred stone claws of Aan [superior] (magic) [81%]
<primary weapon> a scimitar named 'Woundhealer' (magic) [87%]
<secondary weapon> the granite dagger 'BloodFeast' (magic)[234h 0m 45s]
<third weapon> Sunblade, longsword of Justice (magic)[234h 0m 45s]
<worn on legs> a pair of vapor leggings [86%]
< 2665h/1017H 248v/248V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.
< 2658h/1017H 248v/248V Pos: standing >
< 2655h/1017H 248v/248V Pos: standing >
Saving Org.
< 2651h/1017H 248v/248V Pos: standing >
< 2645h/1017H 248v/248V Pos: standing >
< 2635h/1017H 248v/248V Pos: standing >
< 2625h/1017H 248v/248V Pos: standing >
< 2618h/1017H 248v/248V Pos: standing >
< 2611h/1017H 248v/248V Pos: standing >
< 2610h/1017H 248v/248V Pos: standing >
Path of the Unholy Warrior
Overhead corpses sway like wind chimes in the branches of
the Dead Paladin Tree. The path, well lit by firmly planted poles
hosting purple flames, is made up of tightly packed cobble. Closer
inspection of the cobble reveal it to be the same as the Road of The
Dead. Skulls jammed side by side, with only the very tops showing,
were layed down by Bloodstone's unholy masons to form this sinister
path.
Obvious exits: -North -West
< 2608h/1017H 247v/248V Pos: standing >
Alas, you cannot go that way. . . .
< 2608h/1017H 247v/248V Pos: standing >
You quickly scan the area.
The zombie of a rotten corpse who is in the distance to your west.
An apprentice of the high mage who is in the distance to your west.
The keep's crier who is in the distance to your west.
< 2607h/1017H 247v/248V Pos: standing >
Saving Org.
< 2607h/1017H 247v/248V Pos: standing >
On a Dirt Path
This a path made up of staw and dirt which seems to be host to
numerous foot prints. A pile of dung a foot wide rests in the middle
of the path. The sound of striking metal oscillates through the air.
Wave after wave of the piercing pitch comes and goes, leaving only
the sound of buzzing horse flies. An awful order wafts by bringing
with it a churning sensation in your belly.
To the north is a tree. To the south are the Keep's stables.
Obvious exits: -North -East -South -West
< 2605h/1017H 247v/248V Pos: standing >
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -East -South -West
< 2605h/1017H 246v/248V Pos: standing >
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -North -East -South -West
< 2604h/1017H 245v/248V Pos: standing >
In a Garden
This is a nicely manicured garden. Rows of tulips bloom against
a backdrop of crisp green shrubary. The sounds of singing birds
spring from the branches of a drooping willow tree. A grand feeling
of relaxation is in the air. A gentle breeze meanders through playfully
pushing leaves to and fro.
Obvious exits: -North -East -West
< 2604h/1017H 245v/248V Pos: standing >
You quickly scan the area.
A watcher of the keep who is close by to your north.
The zombie of a rotten corpse who is close by to your west.
The keep's crier who is close by to your west.
A watcher of the keep who is rather far off to your west.
A sparrow who is in the distance to your west.
A regal man who is in the distance to your west.
< 2603h/1017H 246v/248V Pos: standing >
In Cyloc Square
This is the main intersection of the Keep. The square is paved
with clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. In the center
of the square is a huge fountain containing a number of marble
statues. To the west the infamous prison of Bloodstone looms, and to
the east is a large glittering tree. To the north many store fronts
can be made out.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The zombie of a rotten corpse stands here.(Red Aura)
An apprentice of the high mage is standing here, serving his master.(Red Aura)
The crier of the keep is standing here, voicing some new laws.(Red Aura)
< 2601h/1017H 247v/248V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
You quickly scan the area.
An insane woman who is not far off to your north.
A hooded strongman who is not far off to your north.
A watcher of the keep who is a brief walk away to your north.
An elderly man who is a brief walk away to your north.
A watcher of the keep who is rather far off to your north.
A guard of the keep who is rather far off to your north.
A watcher of the keep who is a brief walk away to your west.
A sparrow who is rather far off to your west.
A regal man who is rather far off to your west.
< 2601h/1017H 247v/248V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
< 2598h/1017H 246v/248V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South -West
An insane woman mumbles to herself, with a wild look in her eyes.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
There are residual brain waves in the area.
< 2597h/1017H 246v/248V Pos: standing >
You quickly scan the area.
A watcher of the keep who is close by to your north.
An insane woman who is close by to your north.
A wino who is not far off to your north.
A watcher of the keep who is not far off to your north.
A guard of the keep who is not far off to your north.
A common woman who is not far off to your north.
The zombie of a rotten corpse who is not far off to your south.
An apprentice of the high mage who is not far off to your south.
A Bloodstone holyman who is close by to your west.
A noble lady who is close by to your west.
< 2596h/1017H 248v/248V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
An elderly man stands here, smack'n his lips.
An insane woman is stretched out, sound asleep.
< 2596h/1017H 247v/248V Pos: standing >
You quickly scan the area.
A watcher of the keep who is close by to your north.
A watcher of the keep who is close by to your north.
A guard of the keep who is close by to your north.
A common woman who is close by to your north.
An elite watcher who is a brief walk away to your north.
A noble lady who is rather far off to your north.
A citizen of Bloodstone who is in the distance to your north.
An insane woman who is close by to your south.
A hooded strongman who is close by to your south.
An apprentice of the high mage who is a brief walk away to your south.
The keep's crier who is a brief walk away to your south.
< 2595h/1017H 247v/248V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
A wino stands here, swaying and mumbling some nonsense.
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A woman stands here humming a melody.(Red Aura)
< 2594h/1017H 246v/248V Pos: standing >
You quickly scan the area.
An elite watcher who is not far off to your north.
A noble lady who is a brief walk away to your north.
A dark priest who is in the distance to your north.
A homeless man who is close by to your east.
T'Lothka who is close by to your east.
A watcher of the keep who is close by to your south.
An elderly man who is close by to your south.
An insane woman who is not far off to your south.
A hooded strongman who is not far off to your south.
The zombie of a rotten corpse who is rather far off to your south.
An apprentice of the high mage who is rather far off to your south.
The keep's crier who is rather far off to your south.
< 2593h/1017H 246v/248V Pos: standing >
A homeless man enters from the east.
< 2591h/1017H 248v/248V Pos: standing >
The Shop of T'Lothka
This is the shop of the Keep's sorcerer. T'Lothka is a collector
of magical scrolls, potions, and other sorcerous items. A quick
inspection of the room reveals many mystical sights. There is
a yellow mist which blankets the floor, spouting mysteriously from
a mouse hole in the wall. Flashes of light and fiery sparks emerge
from behind a cloth covered doorway. Along the walls are vials of
creatures, whole and in pieces, used as sorcerous reagents. A quick
glance at the ceiling reveals a startling collection of skulls. These
are branded, each upon the forehead, with the mark of socercery. The
sockets of each of these ancestrial beings gleam with an supernatural
presence. An old and withered looking figure rests behind the counter.
This area seems to be devoid of magic!
Obvious exits: -West -Down
A wino stands here, swaying and mumbling some nonsense.
T'Lothka is here busily preparing scrolls.
< 2591h/1017H 247v/248V Pos: standing >
You quickly scan the area.
A homeless man who is close by to your west.
A watcher of the keep who is close by to your west.
A wino who is close by to your west.
A guard of the keep who is close by to your west.
A common woman who is close by to your west.
< 2590h/1017H 247v/248V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
A homeless man is here, longing for better times.
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
A wino stands here, swaying and mumbling some nonsense.
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
A woman stands here humming a melody.(Red Aura)
< 2587h/1017H 246v/248V Pos: standing >
You quickly scan the area.
An elite watcher who is not far off to your north.
A noble lady who is a brief walk away to your north.
A citizen of Bloodstone who is rather far off to your north.
A dark priest who is in the distance to your north.
A wino who is close by to your east.
T'Lothka who is close by to your east.
A watcher of the keep who is close by to your south.
An elderly man who is close by to your south.
An insane woman who is not far off to your south.
A hooded strongman who is not far off to your south.
The zombie of a rotten corpse who is rather far off to your south.
An apprentice of the high mage who is rather far off to your south.
The keep's crier who is rather far off to your south.
< 2587h/1017H 246v/248V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
< 2585h/1017H 247v/248V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
An elite watcher of the keep is standing here.(Red Aura)
< 2585h/1017H 246v/248V Pos: standing >
You quickly scan the area.
A noble lady who is close by to your north.
A citizen of Bloodstone who is not far off to your north.
A dark priest who is a brief walk away to your north.
A watcher of the keep who is not far off to your south.
A wino who is not far off to your south.
A watcher of the keep who is not far off to your south.
A guard of the keep who is not far off to your south.
A watcher of the keep who is a brief walk away to your south.
An elderly man who is a brief walk away to your south.
An insane woman who is a brief walk away to your south.
An insane woman who is rather far off to your south.
< 2584h/1017H 247v/248V Pos: standing >
Mina and Cyloc Intersection
This is the intsection of Mina Street and Cyloc Street. Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues. To the east is a residential
community. West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East -South -West
A noble lady is standing here.
There are residual brain waves in the area.
< 2583h/1017H 247v/248V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your north.
A dark priest who is not far off to your north.
A salesman who is close by to your east.
A little brat who is not far off to your east.
The baron's servant who is not far off to your east.
A hooded strongman who is not far off to your east.
A citizen of Bloodstone who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
A hooded strongman who is a brief walk away to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A homeless man who is a brief walk away to your south.
A watcher of the keep who is a brief walk away to your south.
A watcher of the keep who is a brief walk away to your south.
A watcher of the keep who is rather far off to your south.
An elderly man who is rather far off to your south.
An insane woman who is in the distance to your south.
A common woman who is close by to your west.
A citizen of Bloodstone who is not far off to your west.
A squire of the keep who is not far off to your west.
A citizen of Bloodstone who is not far off to your west.
An elite watcher who is a brief walk away to your west.
An elite watcher who is rather far off to your west.
Gilden who is in the distance to your west.
< 2582h/1017H 247v/248V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
A salesman is standing here, practicing his pitch.
< 2577h/1017H 246v/248V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
Somebody's revolting little child is standing here.
A servant of the keep's baron is here tending official business.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 2577h/1017H 245v/248V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your east.
A citizen of Bloodstone who is close by to your east.
An elite bodyguard who is close by to your east.
An elite bodyguard who is close by to your east.
A citizen of Bloodstone who is not far off to your east.
A salesman who is close by to your west.
A noble lady who is not far off to your west.
A common woman who is a brief walk away to your west.
An elite watcher who is rather far off to your west.
A citizen of Bloodstone who is rather far off to your west.
A squire of the keep who is rather far off to your west.
< 2576h/1017H 246v/248V Pos: standing >
A Drow Elf enters from the east.
A Duergar enters from the east.
< 2574h/1017H 248v/248V Pos: standing >
< 2574h/1017H 248v/248V Pos: standing >
You snap into visibility.
[Damage: 7 ] Your bash knocks a Drow Elf to the ground!
< 2572h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
< 2571h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
A salesman enters from the west.
< 2570h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
< 2570h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
< 2569h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 2566h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
< 2563h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 9 ] Your slash wounds a Drow Elf.
[Damage: 8 ] Your impressive pierce wounds a Drow Elf.
[Damage: 19 ] Your pierce strikes a Drow Elf.
[Damage: 11 ] Your impressive slash strikes a Drow Elf.
[Damage: 16 ] Your powerful slash strikes a Drow Elf.
[Damage: 15 ] Your impressive slash strikes a Drow Elf.
[Damage: 20 ] Your powerful slash strikes a Drow Elf.
[Damage: 8 ] Your impressive slash strikes a Drow Elf.
[Damage: 15 ] Your slash strikes a Drow Elf.
[Damage: 8 ] Your slash hits a Drow Elf across the leg, resulting in a limp stride.
[Damage: 11 ] Your impressive slash strikes a Drow Elf.
[Damage: 14 ] Your impressive slash strikes a Drow Elf.
< 2597h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A Drow Elf sings a song so well you feel your pain and suffering ebbing away.
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 2593h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.
< 2592h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A Duergar leaves west.
< 2590h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
< 2590h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 9 ] Your impressive slash strikes a Drow Elf.
[Damage: 18 ] Your powerful pierce strikes a Drow Elf.
[Damage: 8 ] Your impressive pierce strikes a Drow Elf.
[Damage: 19 ] Your powerful slash strikes a Drow Elf hard.
[Damage: 17 ] Your powerful slash strikes a Drow Elf hard.
[Damage: 6 ] Your fine slash strikes a Drow Elf.
[Damage: 18 ] Your powerful slash strikes a Drow Elf hard.
[Damage: 10 ] Your impressive slash strikes a Drow Elf.
[Damage: 12 ] Your impressive slash strikes a Drow Elf.
[Damage: 19 ] Your powerful slash strikes a Drow Elf very hard.
[Damage: 11 ] Your impressive slash strikes a Drow Elf hard.
[Damage: 9 ] Your impressive slash strikes a Drow Elf hard.
< 2628h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
You deflect a Drow Elf's blow and strike back at her!
You snap into visibility.
[Damage: 18 ] Your slash seriously wounds a Drow Elf.
< 2627h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: pretty hurt >
A Drow Elf clambers to her feet.
You stop using a scimitar named 'Woundhealer'.
< 2627h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
You wield Shokurung'otaghe'rakag'onk'rakag, the axe of ill repute [superior].
< 2626h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sta EP: pretty hurt >
A Drow Elf attempts to flee.
A Drow Elf leaves west.
Saving Org.
< 2626h/1017H 248v/248V Pos: standing >
Hit who?
< 2625h/1017H 248v/248V Pos: standing >
A Drow Elf enters from the west.
< 2624h/1017H 248v/248V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
< 2623h/1017H 247v/248V Pos: standing >
Hit who?
< 2622h/1017H 247v/248V Pos: standing >
< 2620h/1017H 247v/248V Pos: standing >
You quickly scan the area.
A salesman who is close by to your east.
The baron's servant who is close by to your east.
A hooded strongman who is close by to your east.
An elite bodyguard who is not far off to your east.
An elite bodyguard who is not far off to your east.
A hooded strongman who is not far off to your east.
A Drow Elf who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A citizen of Bloodstone who is not far off to your west.
An elite watcher who is a brief walk away to your west.
A squire of the keep who is a brief walk away to your west.
A citizen of Bloodstone who is a brief walk away to your west.
An elite watcher who is in the distance to your west.
< 2619h/1017H 247v/248V Pos: standing >
Bash who?
< 2619h/1017H 247v/248V Pos: standing >
Bash who?
< 2618h/1017H 247v/248V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice you are carrying.
Bash who?
< 2618h/1017H 247v/248V Pos: standing >
You quickly scan the area.
A salesman who is close by to your east.
The baron's servant who is close by to your east.
A hooded strongman who is close by to your east.
An elite bodyguard who is not far off to your east.
An elite bodyguard who is not far off to your east.
A hooded strongman who is not far off to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A citizen of Bloodstone who is not far off to your west.
A squire of the keep who is a brief walk away to your west.
A citizen of Bloodstone who is a brief walk away to your west.
A citizen of Bloodstone who is rather far off to your west.
An elite watcher who is in the distance to your west.
< 2617h/1017H 248v/248V Pos: standing >
Bash who?
< 2617h/1017H 248v/248V Pos: standing >
Bash who?
< 2616h/1017H 248v/248V Pos: standing >
Bash who?
< 2616h/1017H 248v/248V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A salesman is standing here, practicing his pitch.
Somebody's revolting little child is standing here.
A servant of the keep's baron is here tending official business.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 2615h/1017H 247v/248V Pos: standing >
Commerce Way & Mina Street Intersection
To the south of here is a commerce area where local citizens go
to barter for goods. This intersection is the center of the residential
zone. Laughter can be heard nearby from playing children.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
An elite bodyguard stands here, protecting his escort.(Red Aura)
An elite bodyguard stands here, protecting his escort.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 2615h/1017H 246v/248V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
Ghelian, the baker who is not far off to your south.
A citizen of Bloodstone who is not far off to your south.
A wino who is a brief walk away to your south.
A noble lady who is a brief walk away to your south.
A Drow Elf who is rather far off to your south.
A salesman who is close by to your west.
A little brat who is close by to your west.
The baron's servant who is close by to your west.
A hooded strongman who is close by to your west.
A squire of the keep who is in the distance to your west.
A citizen of Bloodstone who is in the distance to your west.
< 2614h/1017H 246v/248V Pos: standing >
Bash who?
< 2614h/1017H 247v/248V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your east.
Ghelian, the baker who is not far off to your south.
A citizen of Bloodstone who is not far off to your south.
A noble lady who is a brief walk away to your south.
A Drow Elf who is rather far off to your south.
A salesman who is close by to your west.
A little brat who is close by to your west.
The baron's servant who is close by to your west.
A hooded strongman who is close by to your west.
A citizen of Bloodstone who is rather far off to your west.
An elite watcher who is in the distance to your west.
A squire of the keep who is in the distance to your west.
< 2613h/1017H 248v/248V Pos: standing >
On Commerce Way
To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down. Tall
weeds grow all along the street. The cobblestones are uplifted and
missing in some places. Laughter can be heard nearby from playing
children.
Obvious exits: -North -East -South -West
The corpse of the keep's majestrate is lying here.
There are residual brain waves in the area.
< 2612h/1017H 247v/248V Pos: standing >
On Commerce Way
To the south of here is a commerce area where local citizens go
to barter for goods. The streets hear look a little run down. Tall
weeds grow all along the street. The cobblestones are uplifted and
missing in some places. Laughter can be heard nearby from playing
children.
Obvious exits: -North -South
Ghelian, the baker, looks at you with anticipation.
A citizen stands here minding his own business.(Red Aura)
< 2611h/1017H 246v/248V Pos: standing >
Bash who?
< 2611h/1017H 246v/248V Pos: standing >
< 2610h/1017H 247v/248V Pos: standing >
Bash who?
< 2608h/1017H 248v/248V Pos: standing >
You quickly scan the area.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
A wino who is close by to your south.
A noble lady who is close by to your south.
The lich of a sleeping guest who is not far off to your south.
The lich of a sleeping guest who is not far off to your south.
A Kobold who is not far off to your south.
A Drow Elf who is not far off to your south.
< 2607h/1017H 248v/248V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -South
A wino stands here, swaying and mumbling some nonsense.
A noble lady is standing here.
< 2607h/1017H 247v/248V Pos: standing >
In the Commerce District
Many voices can be heard shouting prices. "Roast stirge for 5 silver",
"manticore hide 13 gold!". Along the streets of this district, people
who can afford to, barter for their needs. The streets around here
seem to attract many of the Keep's homeless who are hoping for a hand
out. Surprisingly, this place looks fairly run down. The area is
cluttered with leaves, stirge bones, and human refuse. A fowl stench
wafts by, a relief to the normal putrid smell of this district. And yet,
people still come to browse the merchandise, hoping to spot something
new.
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of a hooded strongman is lying here.
The fountain's waters are very inviting.
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*The lich of a sleeping guest stands here. (minion) (Red Aura)
*A Kobold (small) La Resistance stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here. (casting) (Red Aura)
< 2606h/1017H 246v/248V Pos: standing >
Alas, you cannot go that way. . . .
< 2606h/1017H 246v/248V Pos: standing >
You quickly scan the area.
A wino who is close by to your north.
A citizen of Bloodstone who is not far off to your north.
An elite bodyguard who is rather far off to your north.
A hooded strongman who is rather far off to your north.
A regal man who is not far off to your east.
Stephan who is not far off to your east.
The baron's daughter who is close by to your west.
Anele who is close by to your west.
A common woman who is not far off to your west.
A Bloodstone merchant who is not far off to your west.
< 2605h/1017H 247v/248V Pos: standing >
You snap into visibility.
[Damage: 6 ] Your bash knocks a Drow Elf to the ground!
< 2605h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
A Kobold leaves east.
The lich of a sleeping guest leaves east.
The lich of a sleeping guest leaves east.
The lich of a sleeping guest leaves east.
< 2604h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
A Drow Elf stops invoking abruptly!
< 2603h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
< 2601h/1017H 248v/248V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: nasty wounds >
You dodge a Drow Elf's vicious attack.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] Your powerful slash strikes a Drow Elf very hard.
[Damage: 13 ] Your impressive pierce strikes a Drow Elf hard.
[Damage: 8 ] Your fine pierce strikes a Drow Elf.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 105 ] You feel energy flowing from a Drow Elf into you!
[Damage: 19 ] Your final slash sends a Drow Elf's head bouncing along the ground.
A Drow Elf's living matrix was completely destroyed by the massive blow!
A Drow Elf's superior electrum arm plates was completely destroyed by the massive blow!
A Drow Elf's pair of dwarf-hide boots [superior] was completely destroyed by the massive blow!
A Drow Elf's thin length of twisted cord [superior] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.