The death of [40 Frost Magus] Varg (Human)

in A Guest's Quarters

from the perspective of [46 Air Magus] Sisil (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the cap of storytelling [superior] [88%]             
<worn on eyes>       goggles of the tinkerer [poor] (glowing)
<worn in ear>        a tiny sapphire earring [poor] (glowing)
<worn in ear>        a sapphire earring (glowing)
<worn around neck>   a charm made of dwarf bone
<worn around neck>   a small green amulet made by Rukkus
<worn on body>       the coat of the Ki-Rin
<worn about body>    a rangers cloak
<worn about waist>   an exquisite silk sash [superior]
<worn on belt buckle>the lost book of Magic
<attached to belt>   an advanced mages tome of knowledge (glowing)
<worn on arms>       a pair of adamantium sleeves [73%]             
<held as shield>     a frozen brass tower shield
<worn around wrist>  a silver band with blue stones
<worn around wrist>  a bracelet of the earth
<worn on hands>      some dragonscale gloves [superior]
<worn on finger>     a polished sapphire ring
<worn on finger>     a stylish dragonscale ring
<primary weapon>     the silvery staff of the githyanki arch-mage
<worn on legs>       greaves of avoidance [42%]             
<worn on feet>       a pair of boots emitting dust (glowing)


< 384h/384H 151v/155V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South# -West
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 151v/155V Pos: standing >
The door seems to be closed.

< 384h/384H 152v/155V Pos: standing >
Ok.

< 384h/384H 154v/155V Pos: standing >
Within the Selanis Dining Hall
  This is a gigantic dining hall in the Castle
Selanis.  The hall can fit at least 20 full sized
cloud giants or many other type of races who may
be visiting the cloud giants of the city.  The area
has been carved out of a marble deposit in the mountain,
and the tables are in fact part of the mountain.  There
are tall pillars with a diameter of twenty feet supporting
the room and its ceiling.  There is a large fire pit in
the center of the dining hall.
Obvious exits: -North -East -South -West
An elven merchant sells his goods here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 153v/155V Pos: standing >
Within the Selanis Dining Hall
  This is a gigantic dining hall in the Castle
Selanis.  The hall can fit at least 20 full sized
cloud giants or many other type of races who may
be visiting the cloud giants of the city.  The area
has been carved out of a marble deposit in the mountain,
and the tables are in fact part of the mountain.  There
are tall pillars with a diameter of twenty feet supporting
the room and its ceiling.  There is a large fire pit in
the center of the dining hall.
Obvious exits: -East -South
A halfling merchant sells his wares here.
A guest of the cloud giants stands here.
A guest of the cloud giants stands here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 384h/384H 154v/155V Pos: standing >
Within the Selanis Dining Hall
  This is a gigantic dining hall in the Castle
Selanis.  The hall can fit at least 20 full sized
cloud giants or many other type of races who may
be visiting the cloud giants of the city.  The area
has been carved out of a marble deposit in the mountain,
and the tables are in fact part of the mountain.  There
are tall pillars with a diameter of twenty feet supporting
the room and its ceiling.  There is a large fire pit in
the center of the dining hall.
Obvious exits: -North -East -South -West
An elven merchant sells his goods here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 384h/384H 153v/155V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 384h/384H 153v/155V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 384h/384H 153v/155V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A servant of the castle brings drinks to the guests.
A guest of the cloud giants rests comfortably.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 384h/384H 153v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 384h/384H 153v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 384h/384H 153v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 384h/384H 154v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 384h/384H 154v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 384h/384H 155v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 384h/384H 155v/155V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 154v/155V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
A cloud giant guard patrols here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 384h/384H 153v/155V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A guest of the cloud giants reads a book in his room.
A guest of the cloud giants reads a book in his room.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 384h/384H 152v/155V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
A cloud giant guard patrols here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 153v/155V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 384h/384H 152v/155V Pos: standing >
The East Hall
   The east hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East# -South -West
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 384h/384H 152v/155V Pos: standing >
Ok.

< 384h/384H 154v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -West
A cloud giant guard patrols here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 384h/384H 154v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 384h/384H 153v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 384h/384H 152v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 152v/155V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -East
A guest of the cloud giants stands here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 384h/384H 151v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 384h/384H 151v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 384h/384H 151v/155V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -East
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 384h/384H 150v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -South -West
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 384h/384H 151v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -South -West
A cloud giant guard patrols here.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 384h/384H 150v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 384h/384H 149v/155V Pos: standing >
A Guest's Room
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 150v/155V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 384h/384H 152v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 384h/384H 152v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 384h/384H 151v/155V Pos: standing >
The Cloud Giant Barracks
  The barracks of the cloud giants is a giant
area where the giants can come and sleep, spar,
fix armor, and rest after battles.  The barracks
contains a number of weapon racks, sleeping quarters,
and a large fire pit in the center of the room.
Several cloud giant warriors can be seen moving
about the barracks at any time of the day.
Obvious exits: -North -East# -South -West#
A cloud giant warrior rests in the barracks.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 150v/155V Pos: standing >
The Cloud Giant Barracks
  The barracks of the cloud giants is a giant
area where the giants can come and sleep, spar,
fix armor, and rest after battles.  The barracks
contains a number of weapon racks, sleeping quarters,
and a large fire pit in the center of the room.
Several cloud giant warriors can be seen moving
about the barracks at any time of the day.
Obvious exits: -North -South# -West
A cloud giant warrior rests in the barracks.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 151v/155V Pos: standing >
The door seems to be closed.

< 384h/384H 152v/155V Pos: standing >
The door seems to be closed.

< 384h/384H 152v/155V Pos: standing >
The door seems to be closed.

< 384h/384H 153v/155V Pos: standing >
The Cloud Giant Barracks
  The barracks of the cloud giants is a giant
area where the giants can come and sleep, spar,
fix armor, and rest after battles.  The barracks
contains a number of weapon racks, sleeping quarters,
and a large fire pit in the center of the room.
Several cloud giant warriors can be seen moving
about the barracks at any time of the day.
Obvious exits: -North -East# -South -West#
A cloud giant warrior rests in the barracks.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 384h/384H 153v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 384h/384H 152v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
A cloud giant guard patrols here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 384h/384H 151v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South -West
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 384h/384H 151v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -East -South
A cloud giant guard patrols here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 384h/384H 150v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 384h/384H 151v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 384h/384H 151v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 384h/384H 152v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East -South
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 151v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East -South
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 151v/155V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -West
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 384h/384H 151v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East -South
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 384h/384H 151v/155V Pos: standing >
A Rugged Back Hallway
  This dark hallway curves around the back of the
castle.  The hallway is a very poorly dug tunnel
that goes deeper into the mountain side. There are
occasional rooms, or caves, that have been carved
off to the side of the tunnel. This area is free of
the mist on the floor, and in its place a small amount
of water has gathered in little pools.
Obvious exits: -North -East#
A cloud giant guard patrols here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 151v/155V Pos: standing >
The door seems to be closed.

< 384h/384H 151v/155V Pos: standing >
Ok.

< 384h/384H 153v/155V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 384h/384H 153v/155V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A guest of the cloud giant stands here.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 384h/384H 152v/155V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 152v/155V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
A guest of the cloud giants paces back and forth here.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 152v/155V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 384h/384H 151v/155V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 384h/384H 151v/155V Pos: standing >
Within the Temple of Stronmaus
  The Castle Selanis contains a large temple to
Stronmaus, god of storm and cloud giants, sun, sky
weather and joy.  This group of cloud giants happens
to be the good aligned type and has made a large
temple to their god.  There is a sky light that
shines down white lign into the room, which has
been carved of a white marble deposit.
Obvious exits: -North -East -South -West
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 384h/384H 150v/155V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 150v/155V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -North
Fresh blood splatters cover the area.
The corpse of a guest of the cloud giants is lying here.
A Human (medium) stands in mid-air here. (casting) 
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 384h/384H 149v/155V Pos: standing >
A Human completes his spell...
A Human utters the words 'xuie braez'
Swirling air solidifies into a slender sword..
A Human wields a slender sword of vapor.
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 384h/384H 151v/155V Pos: standing >
Ok.
An air elemental snaps into visibility.
An air elemental's mass slams into a Human, knocking him to the ground!
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.

< 384h/384H 154v/155V Pos: standing >
An air elemental's fine slash wounds a Human.
A Human's pair of faded emerald sleeves [poor] was damaged from the massive blow!
An air elemental shivers as it hits a Human.
An air elemental's slash wounds a Human.
An air elemental shivers as it hits a Human.

< 384h/384H 155v/155V Pos: standing >
An air elemental parries a Human's lunge at it.

< 384h/384H 155v/155V Pos: standing >
An air elemental misses a Human.
An air elemental's crude slash grazes a Human.
An air elemental shivers as it hits a Human.
An air elemental's slash grazes a Human.
An air elemental shivers as it hits a Human.

< 384h/384H 155v/155V Pos: standing >
You start chanting...

< 384h/384H 155v/155V Pos: standing >
Casting: wall of stone ****

< 384h/384H 155v/155V Pos: standing >
An air elemental misses a Human.
An air elemental misses a Human.

< 384h/384H 155v/155V Pos: standing >
A Human misses an air elemental.

< 384h/384H 155v/155V Pos: standing >
Looking panicked, a Human scrambles madly to his feet!

< 384h/384H 155v/155V Pos: standing >
A Human says 'reella dyde?'

< 384h/384H 155v/155V Pos: standing >
Casting: wall of stone 
A Human dodges an air elemental's attack.
A Human dodges an air elemental's attack.
An air elemental misses a Human.
An air elemental's decent slash wounds a Human.
An air elemental shivers as it hits a Human.

< 384h/384H 155v/155V Pos: standing >
You complete your spell...

< 384h/384H 155v/155V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental dodges a Human's attack.
A Human misses an air elemental.

< 384h/384H 155v/155V Pos: standing >
Ok.
An air elemental shivers as it hits a Human.
An air elemental's mass slams into a Human, knocking him to the ground!
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.

< 384h/384H 155v/155V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.

< 384h/384H 155v/155V Pos: standing >
An air elemental's slash wounds a Human.
An air elemental shivers as it hits a Human.
An air elemental's crude slash grazes a Human.
A Human's spell flows around an air elemental, leaving it unharmed!
An air elemental misses a Human.

< 384h/384H 155v/155V Pos: standing >
A Human misses an air elemental.

< 384h/384H 155v/155V Pos: standing >
You start chanting...

< 384h/384H 155v/155V Pos: standing >
An air elemental misses a Human.
An air elemental misses a Human.
An air elemental's crude slash grazes a Human.
An air elemental shivers as it hits a Human.
An air elemental's crude slash grazes a Human.
A Human's spell flows around an air elemental, leaving it unharmed!

< 384h/384H 155v/155V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 98 ] You smile happily as your disintegration ray hits a Human!

< 384h/384H 155v/155V Pos: standing >
An air elemental parries a Human's lunge at it.

< 384h/384H 155v/155V Pos: standing >
An air elemental's weak slash grazes a Human.
An air elemental shivers as it hits a Human.
An air elemental's decent slash wounds a Human.
An air elemental shivers as it hits a Human.

< 384h/384H 155v/155V Pos: standing >
A Human says 'yoy gyys ari fyckong fahgovs'

< 384h/384H 155v/155V Pos: standing >
An air elemental fades from your mortal viewing...

< 384h/384H 155v/155V Pos: standing >
A Human clambers to his feet.

< 384h/384H 155v/155V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a greyish stone wall...
A Human tries to flee, but can't make it out of here!

< 384h/384H 155v/155V Pos: standing >
An air elemental dodges a Human's attack.

< 384h/384H 155v/155V Pos: standing >
An air elemental misses a Human.
An air elemental's weak slash grazes a Human.
An air elemental shivers as it hits a Human.
Ok.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Human avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental shivers as it hits a Human.
An air elemental's mass slams into a Human, knocking him to the ground!

< 384h/384H 155v/155V Pos: standing >
An air elemental misses a Human.
An air elemental misses a Human.
An air elemental's decent slash wounds a Human.
An air elemental shivers as it hits a Human.

< 384h/384H 155v/155V Pos: standing >
An air elemental's decent slash wounds a Human.
An air elemental shivers as it hits a Human.
An air elemental's crude slash wounds a Human.
An air elemental shivers as it hits a Human.
An air elemental misses a Human.

< 384h/384H 155v/155V Pos: standing >
An air elemental blocks a Human's lunge at it.

< 384h/384H 155v/155V Pos: standing >
You start chanting...

< 384h/384H 155v/155V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 81 ] You smile happily as your disintegration ray hits a Human!

< 384h/384H 155v/155V Pos: standing >
An air elemental's fine slash strikes a Human very hard.
An air elemental shivers as it hits a Human.
An air elemental's impressive slash enshrouds a Human in a mist of blood.
An air elemental shivers as it hits a Human.
An air elemental misses a Human.

< 384h/384H 155v/155V Pos: standing >
You start chanting...

< 384h/384H 155v/155V Pos: standing >
A Human misses an air elemental.

< 384h/384H 155v/155V Pos: standing >
Casting: disintegrate *

< 384h/384H 155v/155V Pos: standing >
An air elemental rises to its feet.
Looking panicked, a Human scrambles madly to his feet!

< 384h/384H 155v/155V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Human!
[Damage: 86 ] You disintegrate a Human into small bits!
A Human's choker with red, white and a blue gems was disintegrated by the negative energy!
A Human's dwarven-made platinum shoes was disintegrated by the negative energy!
A Human is dead! R.I.P.
You receive your share of experience.