The death of [51 RaGeloRd] Anhur The Empire (Barbarian)

in A Riverside Road

from the perspective of [51 RaGeloRd] Anhur The Empire (Barbarian)


 
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 .*@**  
 .***M  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 86v/156V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 84v/156V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 83v/156V Pos: standing >
 
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The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 81v/156V Pos: standing >
 
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 .*@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 79v/156V Pos: standing >
 
 .***M  
 **@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
A stunningly beautiful half-elven woman glares fiercely at anyone in sight.
A brightly glowing torch floats near Eom, the grand inquisitor's head. (illuminating)

< 1066h/1066H 77v/156V Pos: standing >
 
 .M***  
 .*@*M  
 **M**  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 76v/156V Pos: standing >
 
 *.***  
 .M@**  
 .***M  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 75v/156V Pos: standing >
 
 .M***  
 .*@*M  
 **M**  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 74v/156V Pos: standing >
 
 .***M  
 **@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
A stunningly beautiful half-elven woman glares fiercely at anyone in sight.
A brightly glowing torch floats near Eom, the grand inquisitor's head. (illuminating)

< 1066h/1066H 72v/156V Pos: standing >
This woman is more known for her brash actions and antics than for her devotion
to her cause.  Her beauty belies the inner fire that helps her dominate her
enemies.
Eom, the grand inquisitor appears to be Half-Elf and is in excellent condition.
He's medium in size.


< 1066h/1066H 73v/156V Pos: standing >
 
 .M***  
 .*@*M  
 **M**  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 72v/156V Pos: standing >
 
 *.***  
 .M@**  
 .***M  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 70v/156V Pos: standing >
 
 ..***  
 *.@**  
 .M***  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 68v/156V Pos: standing >
 
 .*.**  
 ..@**  
 *.***  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 67v/156V Pos: standing >
 
  ^^.^.****   
 M^...******  
 M^..*.*****  
 ^^^.*@*****  
 ^^...******  
 ^^.*.******  
  ^..******   
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 1066h/1066H 65v/156V Pos: standing >
 
  ^^^^.****   
 M^^.^.*****  
 M^...******  
 M^..*@*****  
 ^^^.*.*****  
 ^^...******  
  ^.*.*****   
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 1066h/1066H 64v/156V Pos: standing >
 
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 *.@**  
 *.***  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 62v/156V Pos: standing >
 
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 .*@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 60v/156V Pos: standing >
You drop to your belly.

< 1066h/1066H 61v/156V Pos: on your ass >
You drift off to sleep.

< 1066h/1066H 62v/156V Pos: on your ass >

< 1066h/1066H 115v/156V Pos: on your ass >

< 1066h/1066H 121v/156V Pos: on your ass >

< 1066h/1066H 126v/156V Pos: on your ass >

< 1066h/1066H 128v/156V Pos: on your ass >

< 1066h/1066H 130v/156V Pos: on your ass >

< 1066h/1066H 132v/156V Pos: on your ass >

< 1066h/1066H 134v/156V Pos: on your ass >
You wake up.

< 1066h/1066H 140v/156V Pos: on your ass >
You clamber to your feet.

< 1066h/1066H 143v/156V Pos: standing >
 
 .****  
 **@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 142v/156V Pos: standing >
 
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 .*@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 141v/156V Pos: standing >
 
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 **@**  
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The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 139v/156V Pos: standing >
 
 .***.  
 **@*.  
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The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 137v/156V Pos: standing >
 
 .****  
 .*@*.  
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The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 136v/156V Pos: standing >
 
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 .*@**  
 .***.  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 134v/156V Pos: standing >
 
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 **@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 132v/156V Pos: standing >
 
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 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 131v/156V Pos: standing >
 
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 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 129v/156V Pos: standing >
 
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 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 127v/156V Pos: standing >
 
 *****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 126v/156V Pos: standing >
 
 .****  
 **@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 124v/156V Pos: standing >
 
 ..^**  
 .*@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 122v/156V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East -South -West

< 1066h/1066H 121v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 1066h/1066H 121v/156V Pos: standing >
 
 ...M*  
 .^@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 1066h/1066H 120v/156V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East -South -West

< 1066h/1066H 119v/156V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East

< 1066h/1066H 117v/156V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.

< 1066h/1066H 116v/156V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 1066h/1066H 114v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 1066h/1066H 115v/156V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 1066h/1066H 114v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 1066h/1066H 114v/156V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East -South
An evil looking black crow sits here.

< 1066h/1066H 113v/156V Pos: standing >
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West

< 1066h/1066H 111v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 1066h/1066H 112v/156V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East

< 1066h/1066H 110v/156V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West

< 1066h/1066H 109v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 1066h/1066H 109v/156V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South -West
An evil looking black crow sits here.
A tiny repulsive lizard lies here ready to attack.

< 1066h/1066H 108v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 1066h/1066H 108v/156V Pos: standing >
A Dark Trail
   This is a three way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West

< 1066h/1066H 107v/156V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -West

< 1066h/1066H 106v/156V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.

< 1066h/1066H 105v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 1066h/1066H 105v/156V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East -South

< 1066h/1066H 104v/156V Pos: standing >
A Dark Intersection
   This is a four way intersection on the dark trail.  All the exits look the
same as the rest on the trail.  The trail is completely dark from the shrouding
trees which totally block out the sun.  It is hard to make out much of anything
that is here.  There is a strange sound that can be heard from the nearby
bushes.  The sound is very odd and hard to identify.  The ground does not seem
to be solid.  It continues to shift as if the ground was covered by a pile of
sticks or bones.  There is also a very strong odor that resembles rotting
corpses.
Obvious exits: -North -East -West
A tiny repulsive lizard lies here ready to attack.

< 1066h/1066H 102v/156V Pos: standing >
A Dead End
   Numerous trees block the south exit here.  The trail is completely dark
from the shrouding trees which totally block out the sun.  It is hard to make
out much of anything that is here.  There is a strange sound that can be heard
from the nearby bushes.  The sound is very odd and hard to identify.  The
ground does not seem to be solid.  It continues to shift as if the ground was
covered by a pile of sticks or bones.  There is also a very strong odor that
resembles rotting corpses.  All energy in the room pulls towards the pool.
Obvious exits: -West
A strange circular pool of liquid lies hovering against the wall.

< 1066h/1066H 101v/156V Pos: standing >
Alas, you cannot go that way. . . .

< 1066h/1066H 101v/156V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 1066h/1066H 101v/156V Pos: standing >
A Forest Opening
   A small opening suddenly appears.  The thick forest thins out to
the east; where flowing water can be heard.  This grass landing seems
like a great place to stretch out.  A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East
The corpse of a rabid raccoon is lying here.
A strange circular pool of liquid lies hovering here.

< 1066h/1066H 103v/156V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
[2] A soldiers standard issue wrist guard lies here.
[5] A soldiers standard issue quiver lies here.
A large, purple backpack, lies here.
A fur backpack has been left here.
A deer stands here, grazing on some grass.
A rabid raccoon stands here in attack stance.

< 1066h/1066H 101v/156V Pos: standing >
Someone suddenly attacks YOU!
-=[A rabid raccoon's decent bite grazes you.]=-

< 1061h/1066H 102v/156V Pos: standing >
< T: Anhur TP: sta TC:few scratches E: raccoon sta EP: excellent >
 A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.
Someone suddenly attacks YOU!
A rabid raccoon misses you.

< 1061h/1066H 102v/156V Pos: standing >
< T: Anhur TP: sta TC:few scratches E: raccoon sta EP: excellent >
 You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1061h/1066H 102v/156V Pos: standing >
< T: Anhur TP: sta TC:few scratches E: raccoon sta EP: excellent >
 You feel your skill in unarmed damage improving.
[Damage:  3 ] -=[Your punch wounds a rabid raccoon.]=-
[Damage:  2 ] -=[Your punch wounds a rabid raccoon.]=-

< 1061h/1066H 102v/156V Pos: standing >
< T: Anhur TP: sta TC:few scratches E: raccoon sta EP: few scratches >
 A rabid raccoon misses you.
You duck under a rabid raccoon's lame kick.

< 1061h/1066H 102v/156V Pos: standing >
< T: Anhur TP: sta TC:few scratches E: raccoon sta EP: few scratches >
 A rabid raccoon misses you.
A rabid raccoon misses you.
A rabid raccoon misses you.
You block a rabid raccoon's feeble kick with your arm.

< 1061h/1066H 102v/156V Pos: standing >
< T: Anhur TP: sta TC:few scratches E: raccoon sta EP: few scratches >
 A Riverside Road
Obvious exits: -East -West
[2] A soldiers standard issue wrist guard lies here.
[5] A soldiers standard issue quiver lies here.
A large, purple backpack, lies here.
A fur backpack has been left here.
A rabid raccoon stands here, fighting YOU!
A deer stands here, grazing on some grass.
A rabid raccoon stands in mid-air here, fighting YOU!
A rabid raccoon stands here, fighting YOU!

< 1061h/1066H 102v/156V Pos: standing >
< T: Anhur TP: sta TC:few scratches E: raccoon sta EP: few scratches >
 [Damage: 40 ] -=[You feel a powerful rush of AnGEr as your awesome punch enshrouds a rabid raccoon in a mist of blood.]=-
[Damage:  1 ] -=[Your punch wounds a rabid raccoon.]=-

< 1061h/1066H 102v/156V Pos: standing >
< T: Anhur TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 An Orc snaps into visibility.

< 1061h/1066H 102v/156V Pos: standing >
< T: Anhur TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 A rabid raccoon misses you.

< 1061h/1066H 102v/156V Pos: standing >
< T: Anhur TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 A rabid raccoon misses you.
A rabid raccoon's kick hits you directly in the face.
A rabid raccoon misses you.
A rabid raccoon misses you.

< 1054h/1066H 102v/156V Pos: standing >
< T: Anhur TP: sta TC:few scratches E: raccoon sta EP:  few wounds >
 An Orc completes his spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's mighty magic fist slams into you!
OUCH!  That really did HURT!
[Damage:  3 ] -=[Your fine punch strikes a rabid raccoon.]=-
You stumble, but recover in time!
[Damage:  4 ] -=[Your punch strikes a rabid raccoon.]=-

< 891h/1066H 102v/156V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: raccoon sta EP:  nasty wounds >
 You attempt to flee...
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
[2] The corpse of a rabid raccoon is lying here.
You flee eastward!

< 891h/1066H 73v/156V Pos: standing >
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
[2] A soldiers standard issue wrist guard lies here.
[5] A soldiers standard issue quiver lies here.
A large, purple backpack, lies here.
A fur backpack has been left here.
An Orc (medium) La Resistance stands in mid-air here.
A rabid raccoon stands here in attack stance.
A deer stands here, grazing on some grass.
A rabid raccoon stands here in attack stance.
A rabid raccoon stands here in attack stance.

< 893h/1066H 70v/156V Pos: standing >
A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.
A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.
An Orc starts casting a spell.
Sorry, you aren't allowed to do that in combat.

< 893h/1066H 70v/156V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: raccoon sta EP: excellent >
 A rabid raccoon suddenly attacks YOU!
A rabid raccoon misses you.

< 894h/1066H 70v/156V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: raccoon sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 564h/1066H 70v/156V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: raccoon sta EP: excellent >
 You attempt to flee...
A Riverside Road
   This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids.  The sound of a swift current and  bubbling rapids is
refreshing.  It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
[2] The corpse of a rabid raccoon is lying here.
You flee eastward!

< 564h/1066H 46v/156V Pos: standing >
Maul who?

< 564h/1066H 48v/156V Pos: standing >
A rabid raccoon enters from the west.
A rabid raccoon enters from the west.
An Orc starts casting a spell.
You fill with BLoodLuST and make a ferocious attack against an Orc!
You growl as an Orc avoids your maul, and you become FURIOUS when you hit the ground!

< 564h/1066H 49v/156V Pos: kneeling >
< T: Anhur TP: kne TC: few wounds E: An Orc sta EP: excellent >
 A rabid raccoon suddenly attacks an Orc!
A rabid raccoon misses an Orc.
A rabid raccoon suddenly attacks an Orc!
A rabid raccoon misses an Orc.

< 564h/1066H 49v/156V Pos: kneeling >
< T: Anhur TP: kne TC: few wounds E: An Orc sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 399h/1066H 49v/156V Pos: kneeling >
< T: Anhur TP: kne TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc sings a song to protect him from the world.
An Orc starts casting an offensive spell.

< 399h/1066H 49v/156V Pos: kneeling >
< T: Anhur TP: kne TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc parries a rabid raccoon's lunge at him.
A rabid raccoon misses a kick at an Orc due to his small size.
An Orc dodges a rabid raccoon's attack.
A rabid raccoon misses a kick at an Orc due to his small size.

< 399h/1066H 49v/156V Pos: kneeling >
< T: Anhur TP: kne TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 66h/1066H 49v/156V Pos: kneeling >
< T: Anhur TP: kne TC: awful E: An Orc sta EP: excellent >
 You feel yourself return to normal as your rage abates.

< 66h/1066H 49v/156V Pos: kneeling >
< T: Anhur TP: kne TC: awful E: An Orc sta EP: excellent >
 An Orc starts casting an offensive spell.

< 66h/1066H 49v/156V Pos: kneeling >
< T: Anhur TP: kne TC: awful E: An Orc sta EP: excellent >
 You feel your skill in triple attack improving.

< 66h/1066H 49v/156V Pos: kneeling >
< T: Anhur TP: kne TC: awful E: An Orc sta EP: excellent >
 Maybe you should get up off your knees first?

< 66h/1066H 49v/156V Pos: kneeling >
< T: Anhur TP: kne TC: awful E: An Orc sta EP: excellent >
 Maybe you should get up off your knees first?

< 66h/1066H 49v/156V Pos: kneeling >
< T: Anhur TP: kne TC: awful E: An Orc sta EP: excellent >
 Maybe you should get up off your knees first?

< 66h/1066H 49v/156V Pos: kneeling >
< T: Anhur TP: kne TC: awful E: An Orc sta EP: excellent >
 You rise to your feet.

< 66h/1066H 49v/156V Pos: standing >
< T: Anhur TP: sta TC: awful E: An Orc sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 66h/1066H 49v/156V Pos: standing >
< T: Anhur TP: sta TC: awful E: An Orc sta EP: excellent >
 An Orc sings a song to protect him from the world.
An Orc parries a rabid raccoon's lunge at him.
An Orc dodges a rabid raccoon's attack.
A rabid raccoon misses an Orc.
An Orc parries a rabid raccoon's lunge at him.

< 66h/1066H 49v/156V Pos: standing >
< T: Anhur TP: sta TC: awful E: An Orc sta EP: excellent >
 An Orc completes his spell...
An Orc utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by an Orc - OUCH!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -5h/1066H 49v/156V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -5h/1066H 49v/156V Pos: on your ass >