<worn as a badge> a hardened dragonscale badge
<worn on head> an ancient crown of elven royalty of regeneration (magic) (glowing) (humming)
<worn on eyes> a flaming stone eyepatch from The BrimStone Forge
<worn in ear> a polished scale of Tiamat of the Vampire [poor] made by Daweava (invis) (magic) (glowing)
<worn in ear> a polished scale of Tiamat of constitution (magic) (glowing)
<worn on face> the beak of the Queen of Chaos (magic)
<worn around neck> a cosmic silver collar (magic)
<worn around neck> a small green amulet made by Rukkus
<worn on body> the robe of Lost Souls (magic)[239h 55m 24s]
<worn about body> the shroud of hatred (magic) (glowing) (humming)
<worn as quiver> a glowing bard sack [poor] (glowing)
<worn about waist> a belt of fresh blood [poor]
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming) [87%]
<attached to belt> a rugged adventurers satchel (magic) [80%]
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some sleeves of stretched drow-skin [superior]
<held as shield> an angel wyrm scale (magic)
<worn around wrist> some polished endurium bracers (magic) [69%]
<worn around wrist> a patched electrum bracelet from The Surface Realm of Duris
<worn on hands> some human-made platinum gauntlets
<worn on finger> a gleaming platinum ring of charisma (magic)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<held> the gem of the aerie [poor] (magic)
<worn on legs> a pair of insulated pants [superior]
<worn on feet> a light pair of winged sandals [poor]
< 753h/753H 126v/191V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 753h/753H 126v/191V Pos: standing >
Slay whom?
< 753h/753H 126v/191V Pos: standing >
^^MMM^..^**
^M^MMM^+M++++
^.^^MM . ..^^
^^^^^MMM .*M^.
^^^^^MMM .***
*^.^^^MM@ P ***
*^.^.^MMM^..M .*
**^^.^MMM^^.. *
**^.^^MMM^^^ M
**.^^MMM^.^.
**.^^MM^^..
The Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 753h/753H 125v/191V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 753h/753H 125v/191V Pos: standing >
^MMM^..^***
M^MMM^+M++++^
.^^MM . ..^^.
^^^^MMM .*M^..
^^^^MMM .***.
^.^^^MM^@ P ****
^.^.^MMM^..M .**
*^^.^MMM^^.. **
*^.^^MMM^^^ M
*.^^MMM^.^.
*.^^MM^^...
Rapids of a Shallow River
Obvious exits: -N -E -S -W
< 753h/753H 123v/191V Pos: standing >
MMM^..^***.
^MMM^+M++++^^
^^MM . ..^^..
^^^MMM .*M^...
^^^MMM .***..
.^^^MM^ @ P ****.
.^.^MMM^..M .**.
^^.^MMM^^.. ***
^.^^MMM^^^ M *
.^^MMM^.^.
.^^MM^^...
Rapids of a Shallow River
Obvious exits: -N -E -S -W
< 753h/753H 121v/191V Pos: standing >
Slay whom?
< 753h/753H 122v/191V Pos: standing >
MM^..^***..
MMM^+M++++^^+
^MM . ..^^..^
^^MMM .*M^...^
^^MMM .***...
^^^MM^ @ P****.^
^.^MMM^..M .**..
^.^MMM^^.. ***.
.^^MMM^^^ M **
^^MMM^.^.
^^MM^^...
Rapids of a Shallow River
Obvious exits: -N -E -S -W
< 753h/753H 120v/191V Pos: standing >
Slay whom?
< 753h/753H 120v/191V Pos: standing >
M^..^***..^
MM^+M++++^^++
MM . ..^^..^^
^MMM .*M^...^.
^MMM .***....
^^MM^ @ ****.^^
.^MMM^..M .**...
.^MMM^^.. ***..
^^MMM^^^ M ***
^MMM^.^. *
^MM^^...
Rapids of a Shallow River
Obvious exits: -N -E -S -W
< 753h/753H 118v/191V Pos: standing >
Slay whom?
< 753h/753H 119v/191V Pos: standing >
^..^***..^^
M^+M++++^^++M
M . ..^^..^^^
MMM .*M^...^..
MMM .***....^
^MM^ @****.^^^
^MMM^..M .**....
^MMM^^.. ***..^
^MMM^^^ M ***.
MMM^.^. **
MM^^... *
Rapids of a Shallow River
Obvious exits: -N -E -S -W
< 753h/753H 117v/191V Pos: standing >
Slay whom?
< 753h/753H 117v/191V Pos: standing >
.P**
@**
M .*
A Partially Frozen Forest
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 753h/753H 116v/191V Pos: standing >
Slay whom?
< 753h/753H 116v/191V Pos: standing >
.***.
*@**
.**
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 753h/753H 114v/191V Pos: standing >
Slay whom?
< 753h/753H 114v/191V Pos: standing >
***..
**@*.
.**.
A Partially Frozen Forest
Obvious exits: -N -E -S -W
< 753h/753H 113v/191V Pos: standing >
Slay whom?
< 753h/753H 113v/191V Pos: standing >
M^...
**@..
****.
A Partially Frozen Forest
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 753h/753H 111v/191V Pos: standing >
.^****...^^
.*^***...^^^^
..^***..^^^.^..
^+M++P+^^++M+++++
. ..^^..^^^.^^+
.*M^@..^...^+
.***....^^.+
^ ****.^^^^^+
^..M .**....^^
^.. ***..^.
^^ M ***.^
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 753h/753H 110v/191V Pos: standing >
^****...^^^
*^***...^^^^.
.^***..^^^.^..+
+M+P++^^++M+++++^
. ..^^..^^^.^^+.
.*M^.@.^...^+.
.***....^^.+.
****.^^^^^+.
..M .**....^^+
.. ***..^.^
^ M ***.^.
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 753h/753H 108v/191V Pos: standing >
******^^..^
.^****...^^^.
.*^***...^^^^.+
..^***..^^^.^..+^
+MP+++^^++M+++++^
. ..^^.@^^^.^^+.
.*M^...^...^+.
.***....^^.+.
****.^^^^^+
.M .**....^^
. ***..^.
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 753h/753H 106v/191V Pos: standing >
*******^..^
^******^^..^^
^.^****...^^^.^
^.*^***...^^^^.+.
..^***..^^^.^..+^
+P++++^^@+M+++++^
. ..^^..^^^.^^+.
.*M^...^...^+.
.***....^^.+
****.^^^^^
M .**....^
A Frozen Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 753h/753H 105v/191V Pos: standing >
^*******^..
.^******^^..^
.^.^****...^^^.
^^.*^***...^^^^.+
^..^***..^^^.^..+
^PM++++^@++M+++++
. ..^^..^^^.^^+
.*M^...^...^+
.***....^^.
****.^^^^
.M .**....
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 753h/753H 104v/191V Pos: standing >
.^*******^.
^.^******^^..
^.^.^****...^^^
M^^.*^***...^^^^.
M^..^***..^^^.^..
M^PM++++@^++M++++
. ..^^..^^^.^^
M .*M^...^...^
.***....^^
****.^^^
..M .**...
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 753h/753H 102v/191V Pos: standing >
^.^*******^
^^.^******^^.
^^.^.^****...^^
MM^^.*^***...^^^^
MM^..^***..^^^.^.
MM^+M+++@^^++M+++
M . ..^^..^^^.^
MM .*M^...^...
M .***....^
^ ****.^^
^..M .**..
A Frozen Highway
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
< 753h/753H 101v/191V Pos: standing >
^^.^*******
M^^.^******^^
M^^.^.^****...^
MMM^^.*^***...^^^
MMM^..^***..^^^.^
MMM^+M++@+^^++M++
MM . ..^^..^^^.
MMM .*M^...^..
MM .***....
M^ ****.^
M^..M .**.
A Frozen Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 753h/753H 100v/191V Pos: standing >
M^^.^******
MM^^.^******^
MM^^.^.^****...
^MMM^^.*^***...^^
^MMM^..^***..^^^.
^MMM^+M+@++^^++M+
^MM . ..^^..^^^
^MMM .*M^...^.
MMM .***...
MM^ ****.
MM^..M .**
A Frozen Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 753h/753H 99v/191V Pos: standing >
MM^^.^*****
MMM^^.^******
^MM^^.^.^****..
^^MMM^^.*^***...^
^^MMM^..^***..^^^
M^MMM^+M@+++^^++M
^^MM . ..^^..^^
^^MMM .*M^...^
^MMM .***..
^MM^ ****
MMM^..M .*
A Frozen Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
< 753h/753H 98v/191V Pos: standing >
MMM^^.^****
^MMM^^.^*****
^^MM^^.^.^****.
.^^MMM^^.*^***...
.^^MMM^..^***..^^
^M^MMM^+@++++^^++
.^^MM M ..^^..^
^^^MMM .*M^...
^^MMM .***.
^^MM^ ***
^MMM^..M .
A Frozen Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 753h/753H 98v/191V Pos: standing >
^MMM^^.^***
^^MMM^^.^****
^^^MM^^.^.^****
^.^^MMM^^.*^***..
^.^^MMM^..^***..^
^^M^MMM^@+++++^^+
^.^^MM M ..^^..
^^^^MMM .*M^..
^^^MMM .***
^^^MM^ **
.^MMM^..M
A Frozen Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 753h/753H 97v/191V Pos: standing >
An Encampment of the Royal Paladins
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
A Grey Elf (medium) stands, floating here.(Gold Aura)
A young paladin has already seen many battles.(Gold Aura)
A devout dwarven cleric prays to his diety.(Gold Aura)
A grey-haired paladin field general examines a large map.(Gold Aura)
< 753h/753H 96v/191V Pos: standing >
Alas, you cannot go that way. . . .
< 753h/753H 96v/191V Pos: standing >
Alas, you cannot go that way. . . .
A Grey Elf sneaks north.
< 753h/753H 97v/191V Pos: standing >
A young paladin suddenly attacks YOU!
A halo of white light descends upon a young paladin burning your soul.
A young paladin misses you.
Sorry, you aren't allowed to do that in combat.
< 753h/753H 97v/191V Pos: standing >
< T: Cebz TP: sta TC:excellent E: young sta EP: excellent >
A grey-haired paladin field general suddenly attacks YOU!
A halo of white light descends upon a grey-haired paladin field general burning your soul.
A grey-haired paladin field general's crude punch wounds you.
You try to switch opponents, but you become confused!
< 744h/753H 97v/191V Pos: standing >
A devout dwarven cleric suddenly attacks YOU!
A devout dwarven cleric misses you.
< 744h/753H 97v/191V Pos: standing >
< T: Cebz TP: sta TC:few scratches E: devout sta EP: excellent >
< 744h/753H 97v/191V Pos: standing >
< T: Cebz TP: sta TC:few scratches E: devout sta EP: excellent >
< 744h/753H 97v/191V Pos: standing >
< T: Cebz TP: sta TC:few scratches E: devout sta EP: excellent >
A young paladin's decent punch wounds you.
A young paladin misses you.
A young paladin's kick hits you directly in the face.
< 733h/753H 97v/191V Pos: standing >
< T: Cebz TP: sta TC:few scratches E: devout sta EP: excellent >
A grey-haired paladin field general misses you.
You dodge a grey-haired paladin field general's vicious attack.
A grey-haired paladin field general misses you with his clumsy kick at your chest.
< 733h/753H 97v/191V Pos: standing >
< T: Cebz TP: sta TC:few scratches E: devout sta EP: excellent >
A devout dwarven cleric dodges your futile attack.
You miss a devout dwarven cleric.
< 733h/753H 97v/191V Pos: standing >
< T: Cebz TP: sta TC:few scratches E: devout sta EP: excellent >
You dodge a devout dwarven cleric's vicious attack.
< 733h/753H 97v/191V Pos: standing >
< T: Cebz TP: sta TC:few scratches E: devout sta EP: excellent >
You attempt to flee...
Southern End of the Narrow Canyon
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A Grey Elf (medium) stands, floating here.(Gold Aura)
A massive paladin is scouting the area.(Gold Aura)
You flee northward!
< 733h/753H 66v/191V Pos: standing >
You dodge a bash from a massive paladin scout, who loses his balance and falls.
A halo of white light descends upon a massive paladin scout burning your soul.
You start chanting...
< 733h/753H 66v/191V Pos: standing >
< T: Cebz TP: sta TC:few scratches E: massive ass EP: excellent >
You complete your spell...
Propaganda Writing Rooms wthin the Church
Obvious exits: -SW -SE
Fresh blood splatters cover the area.
The corpse of A devoted church spin doctor is lying here.
The corpse of a church creative writer is lying here.
A devoted church spin doctor prepares a document for printing.(Red Aura)
A church creative writer scrawls down propaganda.(Red Aura)
< 734h/753H 66v/191V Pos: standing >
You start chanting...
< 734h/753H 66v/191V Pos: standing >
Casting: mass invisibility *
< 735h/753H 66v/191V Pos: standing >
You complete your spell...
You vanish.
a devoted church spin doctor slowly fades out of existence.
a church creative writer slowly fades out of existence.
< 735h/753H 66v/191V Pos: standing >
Slay whom?
< 736h/753H 68v/191V Pos: standing >
Printing Supply Room within the Church
Obvious exits: -NW -SW
Fresh blood covers everything in the area.
A muscular church member shuffles rolls of paper about.(Red Aura)
< 736h/753H 67v/191V Pos: standing >
Slay whom?
< 736h/753H 67v/191V Pos: standing >
< 736h/753H 68v/191V Pos: standing >
< 736h/753H 69v/191V Pos: standing >
Your heroic urges slowly fade away.
Your globe shimmers and fades into thin air.
< 716h/733H 69v/191V Pos: standing >
Propaganda Writing Rooms wthin the Church
Obvious exits: -SW -SE
Fresh blood splatters cover the area.
The corpse of A devoted church spin doctor is lying here.
The corpse of a church creative writer is lying here.
*A devoted church spin doctor prepares a document for printing.(Red Aura)
*A church creative writer scrawls down propaganda.(Red Aura)
< 716h/733H 68v/191V Pos: standing >
You quickly scan the area.
A fierce mercenary who is close by to your southwest.
The church publisher who is close by to your southwest.
The church editor who is close by to your southwest.
A muscular church member who is close by to your southeast.
< 717h/733H 69v/191V Pos: standing >
You feel a wrenching sensation.
Printing Supply Room within the Church
Obvious exits: -NW -SW
Fresh blood covers everything in the area.
A muscular church member shuffles rolls of paper about.(Red Aura)
< 717h/733H 70v/191V Pos: standing >
You quickly scan the area.
A devoted church spin doctor who is close by to your northwest.
A church creative writer who is close by to your northwest.
The work-gang leader who is close by to your southwest.
A gnomish inventor who is close by to your southwest.
< 717h/733H 70v/191V Pos: standing >
< 718h/733H 71v/191V Pos: standing >
Behind a Large Printing Press within the Church
Obvious exits: -NW -NE
The leader of the work-gang directs their actions.(Red Aura)
A gnomish inventor hired by the church maintains the printing press.
< 718h/733H 72v/191V Pos: standing >
< 718h/733H 72v/191V Pos: standing >
The work-gang leader leaves northwest.
You quickly scan the area.
The work-gang leader who is close by to your northwest.
A fierce mercenary who is close by to your northwest.
The church publisher who is close by to your northwest.
The church editor who is close by to your northwest.
A muscular church member who is close by to your northeast.
< 718h/733H 72v/191V Pos: standing >
< 718h/733H 72v/191V Pos: standing >
You start chanting...
< 719h/733H 76v/191V Pos: standing >
< 720h/733H 77v/191V Pos: standing >
You complete your spell...
A Plush Meeting Hall within the Church
Obvious exits: -W
A cowled church member hums as he meditates.(Red Aura)
A delegate of the zilverran stands in the corner.(Red Aura)
< 720h/733H 78v/191V Pos: standing >
Slay whom?
< 720h/733H 79v/191V Pos: standing >
North End of the Second Story Hallway
Obvious exits: -N# -E -S -W# -D
A church guardsman peers about, alert for trouble.(Red Aura)
< 720h/733H 78v/191V Pos: standing >
You quickly scan the area.
A cowled church member who is close by to your east.
A zilverran delegate who is close by to your east.
A fervent church acolyte who is close by to your south.
A fervent church acolyte who is close by to your south.
< 720h/733H 78v/191V Pos: standing >
< 720h/733H 78v/191V Pos: standing >
A Grand Stairway within the Church
Obvious exits: -S -U
< 720h/733H 78v/191V Pos: standing >
You quickly scan the area.
A huge furry ram who is close by to your south.
A fervent church acolyte who is not far off to your south.
A pompous church spokesman who is not far off to your south.
A church official who is not far off to your south.
A church guardsman who is close by above you.
< 721h/733H 78v/191V Pos: standing >
Intersection of Hallways within the Church
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A huge, furry ram trots across the frozen plains.
< 721h/733H 77v/191V Pos: standing >
You quickly scan the area.
The work-gang leader who is close by to your east.
A fierce mercenary who is close by to your east.
The church publisher who is close by to your east.
The church editor who is close by to your east.
A fervent church acolyte who is close by to your south.
A pompous church spokesman who is close by to your south.
A church official who is close by to your south.
A meek church academic who is close by to your west.
< 721h/733H 78v/191V Pos: standing >
Entrance Hall of a Dark Church
Obvious exits: -N -E# -S -W#
Fresh blood splatters cover the area.
A fervent church acolyte wanders about aimlessly.(Red Aura)
A pompous church spokesman conducts affairs with the outside world.(Red Aura)
A church official greets newcomers as they enter.(Red Aura)
< 721h/733H 78v/191V Pos: standing >
A fervent church acolyte leaves south.
You quickly scan the area.
A huge furry ram who is close by to your north.
< 721h/733H 78v/191V Pos: standing >
Before a Massive Stone Church
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A fervent church acolyte wanders about aimlessly.(Red Aura)
A wild-eyed agnostic looks at the church doors with skepticism.
< 721h/733H 77v/191V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 721h/733H 78v/191V Pos: standing >
A Narrow Canyon leading to the Church
Obvious exits: -N -S
Fresh blood covers everything in the area.
A warmage has been hired by the church to keep out unwanted intruders.
< 721h/733H 76v/191V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your south.
A massive paladin scout who is close by to your south.
A young paladin who is not far off to your south.
< 722h/733H 76v/191V Pos: standing >
Southern End of the Narrow Canyon
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A Grey Elf (medium) stands, floating here.(Gold Aura)
A massive paladin is scouting the area.(Gold Aura)
< 722h/733H 75v/191V Pos: standing >
You quickly scan the area.
A hired warmage who is close by to your north.
A young paladin who is close by to your south.
A devout dwarven cleric who is close by to your south.
A grey-haired paladin field general who is close by to your south.
< 722h/733H 75v/191V Pos: standing >
You don't have that spell memorized.
< 722h/733H 76v/191V Pos: standing >
You start chanting...
You snap into visibility.
< 723h/733H 78v/191V Pos: standing >
A Grey Elf sits down in a comfortable spot.
< 723h/733H 78v/191V Pos: standing >
You feel a wrenching sensation.
A Grey Elf opens a spellbook and begins studying it intently.
< 723h/733H 79v/191V Pos: standing >
You complete your spell...
[Damage: 267 ] Your mighty fist smashes into a Grey Elf's body, killing him instantly!
A Grey Elf is dead! R.I.P.
You receive your share of experience.