The death of [51 Ruiner] Goli La Resistance (Drow Elf)

in The Waiting Hall

from the perspective of [56 Dark Knight] Iruzl La Resistance (Githyanki)

<worn on head>       a patched dragonscale hood
<worn on eyes>       a pair of golden spectacles [superior] [70%]             
<worn in ear>        a bloody onyx ear stud [superior]
<worn in ear>        a lightning earring [poor]
<worn on face>       a mask of purest crystal
<worn around neck>   a shimmering dragonscale necklace from The Great Shaboath
<worn around neck>   a masterly-crafted stone collar from Verspin
<worn on body>       the barbed mail of the battlerager king of damage (humming)
<worn about body>    the cloak of the stalker (invis)[29h 18m 47s]
<worn about waist>   a girdle of giant strength [superior] [88%]             
<worn on belt buckle>a severed illithid tentacle
<worn on arms>       the vambraces named "Ebb" (glowing) [76%]             
<worn around wrist>  the bangle of the Dreamer [poor]
<worn around wrist>  a bracelet of dracolich hide (humming) [83%]             
<worn on hands>      some fanged dragonscale gauntlets
<worn on finger>     a band of eldrich fire [superior] (glowing)
<worn on finger>     a glowing faerie ring
<wielding twohanded> the sword of tormenting [superior] [78%]             
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       boots of the traveler [superior]

A Thri-Kreen's impressive pierce wounds Rukkus.
A Thri-Kreen's decent pierce grazes Rukkus.
A Thri-Kreen's impressive slash strikes Rukkus.
Rukkus's body quivers as a Thri-Kreen's hit strikes deep!
A Thri-Kreen's slash strikes Rukkus.
A Thri-Kreen's impressive slash wounds Rukkus.
A Thri-Kreen's slash strikes Rukkus.
A Thri-Kreen surprises Rukkus with a blow to her back, leaving her momentarily confused.
A Thri-Kreen's slash wounds Rukkus.
A Thri-Kreen's slash wounds Rukkus.
A Thri-Kreen's fine slash wounds Rukkus.
A Thri-Kreen's slash strikes Rukkus.
A Thri-Kreen parries Goli's lunge at him.
Goli snaps into visibility.

< 1309h/907H 160v/163V Pos: standing >
A Halfling dodges an air elemental's attack.
A Halfling dodges an air elemental's attack.
A Halfling snaps into visibility.
An air elemental's crush grazes a Halfling.
An air elemental dodges a Halfling's attack.
An air elemental dodges a Halfling's attack.
An air elemental suddenly appears a bit confused!
An air elemental's feeble crush grazes a Halfling.
An air elemental misses a Halfling.
An air elemental misses a Halfling.
An air elemental turns to focus its attack on a Grey Elf!
The Waiting Hall
Obvious exits: -East -South -West -Southwest -Southeast
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
Shattered bits of ice are scattered about the area.
*A Human (medium) Magister Equitum of The Empire stands here.(Gold Aura)
*a githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.
The lizardman prince stands in mid-air here, fighting a githyanki traveler.(Red Aura)
(Q)Horbor the Entertainer stands here, fighting a Firbolg. (minion) 
*Rukkus (Orc)(medium) sits in mid-air here, fighting a Firbolg.(Red Aura)
An impenetrable globe of darkness floats near Rukkus's head.
An air elemental stands in mid-air here, fighting a Halfling. (minion) 
An air elemental stands in mid-air here, fighting a Grey Elf. (minion) 
Nazz (Duergar)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
*Goli (Drow Elf)(medium) sits, floating here, fighting a Thri-Kreen.(Red Aura)
An elite palace guard stands in mid-air here, fighting a Dwarf.(Red Aura)
A Thri-Kreen (medium) Wonder Twins of The Empire stands in mid-air here, fighting Rukkus.(Gold Aura)
An impenetrable globe of darkness floats near a Thri-Kreen's head.
A Firbolg (huge) Legionary of The Empire stands in mid-air here, fighting Rukkus.(Gold Aura)
A Halfling (small) Junfu -AnGEr Of The Honoured stands in mid-air here, fighting an air elemental.(Gold Aura)
A Dwarf (medium) Legionary of The Empire crouches in mid-air here, fighting Goli.(Gold Aura)
A Grey Elf (medium) Jiangjun - AnGEr Of The Honoured stands in mid-air here, fighting Goli.(Gold Aura)

< 1309h/907H 160v/163V Pos: standing >
Horbor the Entertainer's weak punch grazes a Firbolg.
Horbor the Entertainer misses a Firbolg.
A Firbolg parries Horbor the Entertainer's lunge at him.
You start chanting...
You snap into visibility.

< 1310h/907H 161v/163V Pos: standing >
An awful burning rain continues to fall from the sky.
Goli snaps into visibility.
A Human snaps into visibility.
A Halfling snaps into visibility.

< 1310h/907H 161v/163V Pos: standing >
You complete your spell...
[Damage: 47 ] You send a Human reeling with your word of power.
The lizardman prince is not good enough to be affected!
An elite palace guard is not good enough to be affected!
[Damage: 47 ] You send a Thri-Kreen reeling with your word of power.
[Damage: 46 ] You send a Firbolg reeling with your word of power.
[Damage: 47 ] You send a Halfling reeling with your word of power.
[Damage: 42 ] You send a Dwarf reeling with your word of power.
A Dwarf's eyes of tanar'ri [superior] is burned by the light!
Your spell flows around a Grey Elf, leaving him unharmed!

< 1310h/907H 161v/163V Pos: standing >
A Human misses Goli.
A Human misses Goli.
A Human snaps into visibility.
Goli snaps into visibility.
A githyanki traveler attempts to flee.
A githyanki traveler leaves south.

< 1310h/907H 161v/163V Pos: standing >
A githyanki traveler enters from the south.

< 1309h/907H 161v/163V Pos: standing >
A Grey Elf misses Goli.
A Grey Elf misses Goli.
A Grey Elf snaps into visibility.
Goli snaps into visibility.
A githyanki traveler snaps into visibility.
A Human snaps into visibility.
A githyanki traveler's fine pierce grazes a Human.
A githyanki traveler attempts to stab a Human in the back, but a Human's stone skin quickly absorbs the impact before fading away!
A Human snaps into visibility.
A githyanki traveler places a stiletto of the dread siren [superior] in the back of a Human, resulting in some strange noises and some blood.

< 1310h/907H 162v/163V Pos: standing >
The lizardman prince recognizes a githyanki traveler, and charges to attack!
The lizardman prince suddenly attacks a githyanki traveler!
The lizardman prince misses a githyanki traveler.
Who do you want to rescue?

< 1310h/907H 162v/163V Pos: standing >
Rukkus snaps into visibility.
A Firbolg's impressive slash strikes Rukkus.
A Firbolg's Illesarus, Sword of Sharpness burns Rukkus with a godly fire!
A Firbolg's slash strikes Rukkus hard.
A Firbolg's huge flaming greatsword [poor] burns Rukkus with a godly fire!
A Firbolg's powerful slash strikes Rukkus very hard.
A Firbolg's Illesarus, Sword of Sharpness burns Rukkus with a godly fire!
A Firbolg's slash strikes Rukkus very hard.
A Firbolg's Illesarus, Sword of Sharpness burns Rukkus with a godly fire!
A Firbolg's powerful slash strikes Rukkus very hard.
A Firbolg's Illesarus, Sword of Sharpness burns Rukkus with a godly fire!
Nazz's feeble bludgeon grazes a Dwarf.
Nazz's bludgeon grazes a Dwarf.
Who do you want to rescue?

< 1310h/907H 162v/163V Pos: standing >
Who do you want to rescue?

< 1310h/907H 162v/163V Pos: standing >
You haven't reoriented yourself yet enough for another bash!
A Dwarf says 'stune'

< 1310h/907H 162v/163V Pos: standing >
Goli clambers to his feet.
You wield the sword of tormenting [superior].

< 1310h/907H 163v/163V Pos: standing >
An awful burning rain continues to fall from the sky.
Goli snaps into visibility.
A Human snaps into visibility.
A Halfling snaps into visibility.
Goli's spell flows around a Grey Elf, leaving him unharmed!
A Halfling misses an air elemental.
A Halfling's pierce wounds an air elemental.
A Halfling's pierce wounds an air elemental.
A Halfling misses an air elemental.
You do not seem to have the 'dirk'.
A githyanki traveler attempts to flee.
A githyanki traveler leaves southeast.
You follow a githyanki traveler.


<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East -South -West -Northwest -Southwest -Northeast -Southeast
*a githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 1310h/907H 161v/163V Pos: standing >
Bash who?

< 1309h/907H 161v/163V Pos: standing >
The Waiting Hall
Obvious exits: -North -East -South -West -Northwest -Southwest -Northeast -Southeast
*a githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.

< 1309h/907H 161v/163V Pos: standing >
Who do you want to rescue?

< 1309h/907H 161v/163V Pos: standing >
Who do you want to rescue?

< 1309h/907H 161v/163V Pos: standing >
Who do you want to rescue?

< 1309h/907H 161v/163V Pos: standing >
Who do you want to rescue?

< 1309h/907H 161v/163V Pos: standing >
Who do you want to rescue?

< 1309h/907H 162v/163V Pos: standing >
Bash who?

< 1308h/907H 162v/163V Pos: standing >
Who do you want to rescue?

< 1308h/907H 162v/163V Pos: standing >
Who do you want to rescue?
You follow a githyanki traveler.


<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -East -South -West -Southwest -Southeast
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
Shattered bits of ice are scattered about the area.
*a githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.
*A Human (medium) Magister Equitum of The Empire stands here.(Gold Aura)
A lizardman stands here patiently for the return to his king.(Red Aura)
(Q)Horbor the Entertainer stands here, fighting a Firbolg. (minion) 
*Rukkus (Orc)(medium) sits in mid-air here, fighting a Firbolg.(Red Aura)
An impenetrable globe of darkness floats near Rukkus's head.
An air elemental stands in mid-air here, fighting a Halfling. (minion) 
An air elemental stands in mid-air here, fighting a Grey Elf. (minion) 
Nazz (Duergar)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
*Goli (Drow Elf)(medium) stands, floating here, fighting a Thri-Kreen.(Red Aura)
An elite palace guard stands in mid-air here, fighting a Dwarf.(Red Aura)
A Thri-Kreen (medium) Wonder Twins of The Empire stands in mid-air here, fighting Rukkus.(Gold Aura)
An impenetrable globe of darkness floats near a Thri-Kreen's head.
A Firbolg (huge) Legionary of The Empire stands in mid-air here, fighting Rukkus.(Gold Aura)
*A Halfling (small) Junfu -AnGEr Of The Honoured stands in mid-air here, fighting an air elemental.(Gold Aura)
A Dwarf (medium) Legionary of The Empire crouches in mid-air here, fighting Goli.(Gold Aura)
A Grey Elf (medium) Jiangjun - AnGEr Of The Honoured stands in mid-air here, fighting Goli. (casting) (Gold Aura)

< 1308h/907H 160v/163V Pos: standing >
The Waiting Hall
Obvious exits: -East -South -West -Southwest -Southeast
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
Shattered bits of ice are scattered about the area.
*a githyanki traveler is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a githyanki traveler's head.
*A Human (medium) Magister Equitum of The Empire stands here.(Gold Aura)
A lizardman stands here patiently for the return to his king.(Red Aura)
(Q)Horbor the Entertainer stands here, fighting a Firbolg. (minion) 
*Rukkus (Orc)(medium) sits in mid-air here, fighting a Firbolg.(Red Aura)
An impenetrable globe of darkness floats near Rukkus's head.
An air elemental stands in mid-air here, fighting a Halfling. (minion) 
An air elemental stands in mid-air here, fighting a Grey Elf. (minion) 
Nazz (Duergar)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
*Goli (Drow Elf)(medium) stands, floating here, fighting a Thri-Kreen.(Red Aura)
An elite palace guard stands in mid-air here, fighting a Dwarf.(Red Aura)
A Thri-Kreen (medium) Wonder Twins of The Empire stands in mid-air here, fighting Rukkus.(Gold Aura)
An impenetrable globe of darkness floats near a Thri-Kreen's head.
A Firbolg (huge) Legionary of The Empire stands in mid-air here, fighting Rukkus.(Gold Aura)
*A Halfling (small) Junfu -AnGEr Of The Honoured stands in mid-air here, fighting an air elemental.(Gold Aura)
A Dwarf (medium) Legionary of The Empire crouches in mid-air here, fighting Goli.(Gold Aura)
A Grey Elf (medium) Jiangjun - AnGEr Of The Honoured stands in mid-air here, fighting Goli. (casting) (Gold Aura)

< 1308h/907H 160v/163V Pos: standing >
A Halfling misses an air elemental.
A Halfling misses an air elemental.
A Halfling snaps into visibility.
A Halfling's decent pierce wounds an air elemental.
A Halfling's impressive pierce strikes an air elemental.

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East -South -West -Northwest -Southwest -Northeast -Southeast

< 1308h/907H 159v/163V Pos: standing >
The lizardman prince enters from the north.
Who do you want to rescue?

< 1308h/907H 159v/163V Pos: standing >
You snap into visibility.
-=[The lizardman prince's powerful pierce wounds you.]=-
You feel unholy power coursing through your limbs!
Who do you want to rescue?

< 1287h/907H 159v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 The earth trembles and shivers!

< 1286h/907H 159v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 
< 1286h/907H 159v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 You snap into visibility.
[Damage:  3 ] -=[Your weak slash grazes the lizardman prince.]=-
[Damage:  6 ] -=[Your decent slash grazes the lizardman prince.]=-
[Damage:  8 ] -=[Your decent slash grazes the lizardman prince.]=-
The lizardman prince parries your futile lunge at him.

< 1310h/907H 159v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1310h/907H 159v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1310h/907H 159v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1309h/907H 159v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 You parry the lizardman prince's lunge at you.
You parry the lizardman prince's lunge at you.
You snap into visibility.
-=[The lizardman prince's pierce wounds you.]=-
The lizardman prince attempts to flee.
The lizardman prince leaves northeast.
You attempt to flee...

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East -South -Northeast -Southeast
You flee westward!

< 1293h/907H 128v/163V Pos: standing >

< 1293h/907H 128v/163V Pos: standing >

< 1293h/907H 128v/163V Pos: standing >
That's impossible, I'm afraid.

< 1293h/907H 128v/163V Pos: standing >

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East -South -West -Northwest -Southwest -Northeast -Southeast

< 1292h/907H 127v/163V Pos: standing >

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East -South -West -Northwest -Southwest -Northeast -Southeast

< 1292h/907H 125v/163V Pos: standing >

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -East -South -West -Southwest -Southeast
Puddles of fresh blood cover the ground.
There is a portal here shimmering in a rainbow of colors.
A lizardman stands here patiently for the return to his king.(Red Aura)
Imeth (Kobold)(small) stands here.(Red Aura)
Imeth (Kobold)(small) stands here.(Red Aura)
Imeth (Kobold)(small) stands here.(Red Aura)

< 1292h/907H 123v/163V Pos: standing >
You snap into visibility.
-=[The lizardman prince's powerful pierce wounds you.]=-
You feel unholy power coursing through your limbs!

< 1267h/907H 123v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1267h/907H 123v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 1267h/907H 123v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 
< 1267h/907H 123v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 
< 1266h/907H 123v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 
< 1266h/907H 123v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 
< 1266h/907H 123v/163V Pos: standing >
< T: Iruzl TP: sta TC:excellent E: lizardman sta EP: few scratches >
 You attempt to flee...

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -North -East -South -West -Northwest -Southwest -Northeast -Southeast
You flee southwestward!

< 1266h/907H 100v/163V Pos: standing >

< 1266h/907H 100v/163V Pos: standing >

< 1265h/907H 100v/163V Pos: standing >

< 1265h/907H 100v/163V Pos: standing >
The earth trembles and shivers!

< 1265h/907H 101v/163V Pos: standing >

< 1265h/907H 102v/163V Pos: standing >

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -East -South -West -Southwest -Southeast
Fresh blood covers everything in the area.
There is a portal here shimmering in a rainbow of colors.
A lizardman stands here patiently for the return to his king.(Red Aura)

< 1264h/907H 100v/163V Pos: standing >
You enter a rainbow colored portal and reappear elsewhere...

<map>
Zone: Plane of Air.
Room: The Elemental Plane of Air
</map>
The Elemental Plane of Air
   All around you, guest of wind blow in every direction
as small whirlwinds dance around.
Every so often a small chuck of floating rock can be seen in the distance
and bellowing smoke can sometimes be seen. Gravity does not seem to exist here
and travel looks possible in any direction.
Obvious exits: -North -East -South -West -Up -Down
There is a portal here shimmering in a rainbow of colors.

< 1264h/907H 101v/163V Pos: standing >

< 1264h/907H 101v/163V Pos: standing >

< 1264h/907H 101v/163V Pos: standing >

< 1264h/907H 102v/163V Pos: standing >

< 1263h/907H 102v/163V Pos: standing >
The Elemental Plane of Air
Obvious exits: -North -East -South -West -Up -Down
There is a portal here shimmering in a rainbow of colors.

< 1263h/907H 102v/163V Pos: standing >

< 1263h/907H 102v/163V Pos: standing >

< 1263h/907H 103v/163V Pos: standing >

< 1262h/907H 105v/163V Pos: standing >

< 1262h/907H 105v/163V Pos: standing >

< 1261h/907H 106v/163V Pos: standing >
Imeth steps out of a rainbow colored portal.

< 1261h/907H 106v/163V Pos: standing >

< 1261h/907H 106v/163V Pos: standing >
You enter a rainbow colored portal and reappear elsewhere...

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -East -South -West -Southwest -Southeast
A few drops of fresh blood are scattered around the area.
There is a portal here shimmering in a rainbow of colors.
Imeth (Kobold)(small) stands here.(Red Aura)
A lizardman stands here patiently for the return to his king.(Red Aura)

< 1260h/907H 108v/163V Pos: standing >

< 1260h/907H 108v/163V Pos: standing >

< 1260h/907H 108v/163V Pos: standing >
You quickly scan the area.
A Human who is close by to your west.
An air elemental who is close by to your west.
An air elemental who is close by to your west.
Nazz who is close by to your west.
Goli who is close by to your west.
An elite palace guard who is close by to your west.
A Thri-Kreen who is close by to your west.
A Firbolg who is close by to your west.
A Halfling who is close by to your west.
A Grey Elf who is close by to your west.

< 1260h/907H 109v/163V Pos: standing >
You quickly scan the area.
A Human who is close by to your west.
An air elemental who is close by to your west.
An air elemental who is close by to your west.
Nazz who is close by to your west.
Goli who is close by to your west.
An elite palace guard who is close by to your west.
A Thri-Kreen who is close by to your west.
A Firbolg who is close by to your west.
A Halfling who is close by to your west.
A Dwarf who is close by to your west.

< 1259h/907H 109v/163V Pos: standing >

< 1259h/907H 109v/163V Pos: standing >

< 1259h/907H 110v/163V Pos: standing >
A Thri-Kreen enters from the west.

< 1259h/907H 110v/163V Pos: standing >
The lizardman prince leaves west.
The lizardman prince enters from the west.

< 1259h/907H 110v/163V Pos: standing >
The lizardman prince's pierce grazes a Thri-Kreen.

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>

<map>
Zone: The Keep of Evil.
Room: The Waiting Hall
</map>
The Waiting Hall
   This huge hall is reserved for the guests who have come to the Palace to
give their offerings and propositions for alliances. Some chairs are set in
the middle of the hall. The walls, floor and ceiling are of an unknown metallic
material, the brightest white, almost blindingly stark. Huge pillars rise up to
the vaulted ceiling and torch light glimmers off the marble floor here. A solid
gold columns reach the twelve foot ceiling of this vast chamber. Golden tiles
etched with platinum cover the floors, and weapons of all types are mounted on
the walls. Large tapestries line the walls and huge statues of various make and
appearance are spread about. The ceiling above supports huge cendelabras, which
light the room.
Obvious exits: -East -South -West -Southwest -Southeast
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
The corpse of a Human is lying here.
Shattered bits of ice are scattered about the area.
*A Human (medium) Magister Equitum of The Empire stands here.(Gold Aura)
An air elemental stands in mid-air here, fighting a Halfling. (minion) 
An air elemental stands in mid-air here, fighting a Dwarf. (minion) 
Nazz (Duergar)(medium) stands in mid-air here, fighting a Dwarf.(Red Aura)
An impenetrable globe of darkness floats near Nazz's head.
*Goli (Drow Elf)(medium) sits, floating here.(Red Aura)
An elite palace guard stands in mid-air here, fighting a Dwarf.(Red Aura)
A Firbolg (huge) Legionary of The Empire stands in mid-air here, fighting Nazz.(Gold Aura)
*A Halfling (small) Junfu -AnGEr Of The Honoured stands in mid-air here, fighting an air elemental.(Gold Aura)
A Dwarf (medium) Legionary of The Empire stands in mid-air here, fighting Goli.(Gold Aura)
*A Grey Elf (medium) Jiangjun - AnGEr Of The Honoured sits resting.(Gold Aura)

< 1259h/907H 109v/163V Pos: standing >
Bash who?

< 1259h/907H 109v/163V Pos: standing >
An air elemental suddenly appears a bit confused!
An air elemental misses a Dwarf.
An air elemental's feeble crush grazes a Dwarf.
A Halfling dodges an air elemental's attack.
A Halfling dodges an air elemental's attack.
A Halfling dodges an air elemental's attack.
A Halfling dodges an air elemental's attack.
A Halfling dodges an air elemental's attack.
A Halfling snaps into visibility.
A Halfling's fine pierce strikes an air elemental.
A Halfling misses an air elemental.
A Halfling's pierce strikes an air elemental hard.
A Halfling misses an air elemental.
A Halfling misses an air elemental.

< 1258h/907H 109v/163V Pos: standing >
Goli snaps into visibility.
A Dwarf's fine slash wounds Goli.
A Dwarf's impressive slash strikes Goli.
A Dwarf's impressive slash strikes Goli.
A Dwarf parries an elite palace guard's lunge at him.

< 1258h/907H 109v/163V Pos: standing >
A Halfling sings a song to protect him from the world.

< 1258h/907H 109v/163V Pos: standing >
You snap into visibility.
As a Grey Elf avoids your bash, you topple over and fall to the ground.

< 1258h/907H 110v/163V Pos: sitting >
A Firbolg turns to focus his attack on Goli!

< 1258h/907H 111v/163V Pos: sitting >
Nazz's arm has healed.
A Dwarf parries Nazz's lunge at him.
A Dwarf parries Nazz's lunge at him.
Nazz's feeble bludgeon grazes a Dwarf.

< 1257h/907H 111v/163V Pos: sitting >
A Halfling snaps into visibility.
A Halfling's crude pierce wounds an air elemental.
A Halfling's pierce strikes an air elemental.

< 1257h/907H 112v/163V Pos: sitting >
Goli snaps into visibility.
A Firbolg's powerful slash strikes Goli.
Goli's drow-made mithril bracer from Bloodstone Keep was damaged from the massive blow!
A Firbolg's Illesarus, Sword of Sharpness burns Goli with a godly fire!
A Firbolg's powerful slash strikes Goli hard.
A Firbolg's huge flaming greatsword [poor] burns Goli with a godly fire!
A Firbolg's powerful slash strikes Goli very hard.
A Firbolg's Illesarus, Sword of Sharpness burns Goli with a godly fire!
A Firbolg's powerful slash strikes Goli hard.
A Firbolg's Illesarus, Sword of Sharpness burns Goli with a godly fire!
A Firbolg's powerful slash strikes Goli very hard.
A Firbolg's Illesarus, Sword of Sharpness burns Goli with a godly fire!

< 1257h/907H 112v/163V Pos: sitting >
A Dwarf dodges an air elemental's attack.
A Halfling snaps into visibility.
An air elemental's feeble crush grazes a Halfling.
A Halfling dodges an air elemental's attack.
A Halfling dodges an air elemental's attack.
An air elemental's crush grazes a Halfling.
A Halfling snaps into visibility.
An air elemental's feeble crush grazes a Halfling.

< 1257h/907H 113v/163V Pos: sitting >
A Human's totem of Mox glows and a Human is bathed in a healing aura.
A Human is surrounded by a glowing green aura!

< 1257h/907H 113v/163V Pos: sitting >
A Dwarf parries Goli's lunge at him.
Goli snaps into visibility.

< 1256h/907H 114v/163V Pos: sitting >
Goli snaps into visibility.
A Dwarf's fine slash strikes Goli.
A Dwarf's fine slash strikes Goli.
A Dwarf's fine slash strikes Goli hard.
A Dwarf parries an elite palace guard's lunge at him.
An elite palace guard misses a kick at a Dwarf due to his small size.
A Human starts casting an offensive spell called 'arieks shattering iceball'.
A Human snaps into visibility.

< 1256h/907H 114v/163V Pos: sitting >
A Grey Elf closes his book and smiles broadly.
The lizardman prince enters from the east.

< 1256h/907H 114v/163V Pos: sitting >
Nazz knee's a Dwarf's stomach, knocking the wind out of him.
Nazz suffers from contact with the aura about a Dwarf.
Nazz's feeble bludgeon grazes a Dwarf.
Nazz's rod of Dispator summons the power of hellfire at a Dwarf.
Nazz calls down a roaring flamestrike at a Dwarf who starts to melt!
Nazz calls down a roaring flamestrike at a Dwarf who starts to melt!
Nazz's feeble bludgeon grazes a Dwarf.

< 1293h/907H 114v/163V Pos: sitting >
Goli snaps into visibility.
The lizardman prince's mighty pierce seriously wounds Goli.

< 1293h/907H 115v/163V Pos: sitting >
A Halfling snaps into visibility.
A Halfling's crude pierce wounds an air elemental.
A Halfling's crude pierce wounds an air elemental.
A Halfling's weak pierce grazes an air elemental.
A Halfling misses an air elemental.
Nazz fills with BLooDLuST and makes a ferocious leap at a Dwarf!
Nazz knocks a Dwarf down with a mighty blow!
Nazz suffers from contact with the aura about a Dwarf.

< 1303h/907H 115v/163V Pos: sitting >

< 1303h/907H 116v/163V Pos: sitting >
A Halfling sings a song to protect him from the world.
A Halfling's skin seems to turn to stone.

< 1302h/907H 116v/163V Pos: sitting >
A Human completes his spell...
A Human utters the words 'abrauztg gpahhzfuio uqzbarr'
A Human points at Goli.
Goli snaps into visibility.
A Human's iceball shatters upon impacting Goli, rending flesh and sending blood flying.
An air elemental's feeble crush grazes a Dwarf.
A Halfling dodges an air elemental's attack.
An air elemental suddenly appears a bit confused!
A Halfling snaps into visibility.
An air elemental's feeble crush grazes a Halfling.
An air elemental's feeble crush grazes a Halfling.
An air elemental turns to focus its attack on a Dwarf!

< 1302h/907H 117v/163V Pos: sitting >
Goli snaps into visibility.
A Firbolg neatly performs a coup de grace and beheads Goli.
Goli's scarlet cavalier's cloak was completely destroyed by the massive blow!
Goli's pair of sleeves set with flaming demonic runes of endurance was completely destroyed by the massive blow!
Goli's tarnished iron earring was completely destroyed by the massive blow!
Goli is dead! R.I.P.