<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the mystical cranial defender (magic) (glowing)
<worn on eyes> a foggy visor
<worn in ear> a gloomwing feather (magic) [88%]
<worn in ear> a troglodyte earring [superior]
<worn on face> a mask of hades [poor] (magic) (glowing)
<worn around neck> a patched dragonscale medallion from Rift Valley Jungle
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body> a cloak of swirling mist [86%]
<worn as quiver> an elven quiver [73%]
<worn about waist> the woven entrails of an unfortunate soul
<worn on belt buckle>a tome of sorcery [80%]
<attached to belt> a tome of mysticism (magic) (glowing)
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some moss-covered sleeves [superior] (glowing)
<held as shield> a legendary platinum heater shield
<worn around wrist> a dark silver bracelet from Kvark's Great Connector
<worn around wrist> a bracelet of finger bones [superior] [86%]
<worn on hands> a pair of delicate spider silk gloves (magic) [54%]
<worn on finger> a ring of citizenship [superior] (magic)
<worn on finger> a humming gem band from The Shaughin Settlement
<primary weapon> a soul sceptre [superior] (magic) (glowing)
<worn on legs> a pair of aboleth leggings (magic)
<worn on feet> a pair of shadowseed stone boots of endurance
M MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 152v/155V Pos: standing >
....M
M....M
MM...,M
M,,MM,,MMM
,,MMMM@,,MM
,MM M,MM
MM MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -W
< 474h/474H 152v/155V Pos: standing >
The cavern wall is too steep to climb!
< 474h/474H 153v/155V Pos: standing >
M,.MM
....M
M....M
MM...,M
M,,MM,@MMM
,,MMMM,,,MM
,MM M,MM
M MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 153v/155V Pos: standing >
MM,.MM
....M
M....M
MM...,M
MM,,MM@,MMM
M,,MMMM,,,MM
,,MM M,MM
MM MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 151v/155V Pos: standing >
M,,MMM
MM,.MM
....M
M....M
MM...@M
MM,,MM,,MMM
M,,MMMM,,,MM
,MM M,MM
M MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 149v/155V Pos: standing >
MM,,MMM
MM,.MM
....M
M....M
MM..@,M
MM,,MM,,MMM
MM,,MMMM,,,MM
,,MM M,M
MM MM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
< 474h/474H 148v/155V Pos: standing >
MMM,,MMM
MM,.MM
....M
M....M
MM.@.,M
MM,,MM,,MMM
MMM,,MMMM,,,M
,,,MM M,
MMM M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
< 474h/474H 147v/155V Pos: standing >
MMM,,MMM
MM,.MM
....M
M....M
MM@..,M
MM,,MM,,MM
MMM,,MMMM,,,
,,,,MM M
MMMM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
< 474h/474H 147v/155V Pos: standing >
The cavern wall is too steep to climb!
< 474h/474H 148v/155V Pos: standing >
MM,.MM
....M
M....M
MM...,M
MM,@MM,,MM
MMM,,MMMM,,,
,,,,,MM M,
,MMMM M
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 148v/155V Pos: standing >
MM,.M
....M
M....M
MM...,M
MM@,MM,,M
MMM,,MMMM,,
M,,,,,MM M
,,MMMM
M
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 147v/155V Pos: standing >
....
M....M
MM...,M
MM,,MM,,M
MMM,@MMMM,,
M,,,,,MM M
M,,MMMM M
,M
M
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 147v/155V Pos: standing >
...
M....
MM...,M
MM,,MM,,
MMM@,MMMM,
M,,,,,MM
M,,MMMM
M,M
,M
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 146v/155V Pos: standing >
M...
MM...,
MM,,MM,,
MMM,,MMMM,
M,,,,@MM
M,,MMMM
M,M
M,M
MM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 146v/155V Pos: standing >
M..
MM...
MM,,MM,
MMM,,MMMM
M,,,@,MM
M,,MMMM
M,M
M,M
MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 145v/155V Pos: standing >
M.
MM..
MM,,MM
MMM,,MMM
M,,@,,MM
M,,MMMM
M,M
M,M
MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 145v/155V Pos: standing >
M
MM.
MM,,M
MMM,,MM
M,@,,,MM
M,,MMMM
M,M
M,M
MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 144v/155V Pos: standing >
MM
MM,,
MMM,,M
M@,,,,MM
M,,MMMM
M,M
M,M
MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -E -S -W
< 474h/474H 144v/155V Pos: standing >
The cavern wall is too steep to climb!
< 474h/474H 145v/155V Pos: standing >
The cavern wall is too steep to climb!
< 474h/474H 147v/155V Pos: standing >
M
MM,
MMM,,M
M,,,,,MM
M@,MMMM
M,M
M,M
MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 146v/155V Pos: standing >
MM
MMM,,
M,,,,,MM
M,,MMMM
M@M
M,M
MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W
< 474h/474H 145v/155V Pos: standing >
MMM,
M,,,,,M
M,,MMMM
M,M
M@M
MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -N -E -S -W -U
< 474h/474H 145v/155V Pos: standing >
The cavern wall is too steep to climb!
< 474h/474H 146v/155V Pos: standing >
The cavern wall is too steep to climb!
< 474h/474H 148v/155V Pos: standing >
A Dead-End
Obvious exits: -W -D
A large mushroom grows here.
< 474h/474H 147v/155V Pos: standing >
You quickly scan the area.
A phycomid who is close by to your west.
A gray mold who is not far off to your west.
< 474h/474H 149v/155V Pos: standing >
A Dead-End
Obvious exits: -E -W
A large mushroom grows here.
An algae-like phycomid grows on the wall here.
< 474h/474H 153v/155V Pos: standing >
You quickly scan the area.
A gray mold who is close by to your west.
< 474h/474H 153v/155V Pos: standing >
A Dry Streambed
Obvious exits: -N -E
A fuzzy gray mold grows on the ground.
< 474h/474H 151v/155V Pos: standing >
You quickly scan the area.
An elder myconid who is close by to your north.
A yellow mold who is close by to your north.
A myconid who is a brief walk away to your north.
A crimson death mist who is rather far off to your north.
A phycomid who is close by to your east.
< 474h/474H 151v/155V Pos: standing >
A Dry Streambed
Obvious exits: -N -S
An elder myconid stands here, deep in concentration.
A yellow furry mold grows here.
< 474h/474H 153v/155V Pos: standing >
You quickly scan the area.
A myconid who is not far off to your north.
A crimson death mist who is a brief walk away to your north.
A gray mold who is close by to your south.
< 474h/474H 153v/155V Pos: standing >
A Fungi Garden
Obvious exits: -N -E -S -W
< 474h/474H 151v/155V Pos: standing >
You quickly scan the area.
A myconid who is close by to your north.
A crimson death mist who is not far off to your north.
A green slime who is close by to your east.
A gas spore who is not far off to your east.
A brown mold who is not far off to your east.
An elder myconid who is close by to your south.
A gray mold who is not far off to your south.
The skeleton of a beheaded adventurer who is close by to your west.
The zombie of a dead adventurer who is close by to your west.
The myconid king who is close by to your west.
< 474h/474H 153v/155V Pos: standing >
A Fungi Garden
Obvious exits: -N -S -W
A myconid wanders here looking for fungi.
< 474h/474H 153v/155V Pos: standing >
You quickly scan the area.
A crimson death mist who is close by to your north.
An elder myconid who is not far off to your south.
A yellow mold who is not far off to your south.
A gray mold who is a brief walk away to your south.
A night hunter who is not far off to your west.
A myconid who is not far off to your west.
< 474h/474H 153v/155V Pos: standing >
A Fungi Garden
Obvious exits: -E -S -W
A strange looking mist floats in the air, looking rather dangerous.
< 474h/474H 151v/155V Pos: standing >
You quickly scan the area.
A violet fungi who is a brief walk away to your east.
A myconid who is close by to your south.
An elder myconid who is a brief walk away to your south.
A yellow mold who is a brief walk away to your south.
A gray mold who is rather far off to your south.
A large spider who is close by to your west.
A myconid who is close by to your west.
A gas spore who is not far off to your west.
A myconid who is not far off to your west.
< 474h/474H 151v/155V Pos: standing >
A Roughly Circular Cave
Obvious exits: -N -E -W
< 474h/474H 153v/155V Pos: standing >
You quickly scan the area.
A centipede who is close by to your north.
A deep mold who is close by to your north.
A violet fungi who is not far off to your east.
A crimson death mist who is close by to your west.
A large spider who is not far off to your west.
A myconid who is not far off to your west.
A gas spore who is a brief walk away to your west.
A myconid who is a brief walk away to your west.
< 474h/474H 153v/155V Pos: standing >
A Roughly Circular Cave
Obvious exits: -N -E -W
< 474h/474H 151v/155V Pos: standing >
You quickly scan the area.
A large spider who is not far off to your north.
A Kobold who is a brief walk away to your north.
A violet fungi who is close by to your east.
A crimson death mist who is not far off to your west.
A large spider who is a brief walk away to your west.
A myconid who is a brief walk away to your west.
A gas spore who is rather far off to your west.
A myconid who is rather far off to your west.
< 474h/474H 151v/155V Pos: standing >
A Roughly Circular Cave
Obvious exits: -N -E -W
< 474h/474H 153v/155V Pos: standing >
A Kobold sneaks in from the east.
< 474h/474H 153v/155V Pos: standing >
A Kobold sneaks west.
< 474h/474H 153v/155V Pos: standing >
You are not riding anything!
< 474h/474H 153v/155V Pos: standing >
A Roughly Circular Cave
Obvious exits: -N -E -W
< 474h/474H 153v/155V Pos: standing >
Score information for Ishta
Level: 50 Race: Githzerai Class: Illusionist / Magician Sex: Male
Hit points: 474(474) Moves: 153(155)
Coins carried: 32 platinum 7 gold 5 silver 7 copper
Coins in bank: 132 platinum 240 gold 0 silver 0 copper
Playing time: 4 days / 21 hours/ 32 minutes
Received data: 1.1630 MB this session.
Send data: 0.0047 MB this session.
Compression ratio: none
Title: Legionary of The Empire
Status: Standing.
Epic points(total): 1444(2314)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +2.63 Deaths: 9
In the illusion of: a clansdwarf (fair)
Detecting: Illusions Invisible Evil Magic Life
Protected from: Evil Good Fire
Enchantments: Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing Sneaking
Bartender Quests Remaining: 4
Combat Pulse: 16 Spell Pulse: 0.90
Leaderboard Points: 803
Active Spells:
--------------
stone skin (less than a minute remaining)
accelerated healing (29 minutes)
improved invisibility (12 minutes)
phantom armor (2 minutes)
rested bonus (53 minutes)
fly (87 minutes)
detect illusion (37 minutes)
< 474h/474H 153v/155V Pos: standing >
You quickly scan the area.
A centipede who is close by to your north.
A deep mold who is close by to your north.
A violet fungi who is not far off to your east.
A crimson death mist who is close by to your west.
A large spider who is not far off to your west.
A myconid who is not far off to your west.
A myconid who is a brief walk away to your west.
< 474h/474H 153v/155V Pos: standing >
You quickly scan the area.
A centipede who is close by to your north.
A deep mold who is close by to your north.
A violet fungi who is not far off to your east.
A crimson death mist who is close by to your west.
A large spider who is not far off to your west.
A myconid who is not far off to your west.
A gas spore who is a brief walk away to your west.
A myconid who is a brief walk away to your west.
< 474h/474H 153v/155V Pos: standing >
You quickly scan the area.
A centipede who is close by to your north.
A deep mold who is close by to your north.
A violet fungi who is not far off to your east.
A crimson death mist who is close by to your west.
A large spider who is not far off to your west.
A myconid who is not far off to your west.
A gas spore who is a brief walk away to your west.
A myconid who is a brief walk away to your west.
< 474h/474H 153v/155V Pos: standing >
A Fungi Garden
Obvious exits: -E -S -W
A strange looking mist floats in the air, looking rather dangerous.
< 474h/474H 151v/155V Pos: standing >
You quickly scan the area.
A violet fungi who is a brief walk away to your east.
A myconid who is close by to your south.
An elder myconid who is a brief walk away to your south.
A yellow mold who is a brief walk away to your south.
A gray mold who is rather far off to your south.
A large spider who is close by to your west.
A myconid who is close by to your west.
A myconid who is not far off to your west.
< 474h/474H 151v/155V Pos: standing >
A Fungi Garden
Obvious exits: -E -S -W
A large black spider crawls around here.
A myconid wanders here looking for fungi.
< 474h/474H 153v/155V Pos: standing >
You quickly scan the area.
A crimson death mist who is close by to your east.
A violet fungi who is rather far off to your east.
The skeleton of a beheaded adventurer who is not far off to your south.
The zombie of a dead adventurer who is not far off to your south.
The myconid king who is not far off to your south.
A myconid who is close by to your west.
< 474h/474H 153v/155V Pos: standing >
You start chanting...
< 474h/474H 153v/155V Pos: standing >
Casting: clone form **
< 474h/474H 153v/155V Pos: standing >
Casting: clone form *
< 474h/474H 153v/155V Pos: standing >
Casting: clone form
< 474h/474H 153v/155V Pos: standing >
You complete your spell...
You blur and take on the form of a myconid!
< 474h/474H 153v/155V Pos: standing >
You quickly scan the area.
A crimson death mist who is close by to your east.
An air sylph who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A LARGE air elemental who is not far off to your east.
A Drow Elf who is not far off to your east.
A violet fungi who is rather far off to your east.
A night hunter who is close by to your south.
The skeleton of a beheaded adventurer who is not far off to your south.
The zombie of a dead adventurer who is not far off to your south.
The myconid king who is not far off to your south.
A myconid who is close by to your west.
< 474h/474H 153v/155V Pos: standing >
Alas, you cannot go that way. . . .
< 474h/474H 153v/155V Pos: standing >
You quickly scan the area.
A crimson death mist who is close by to your east.
A violet fungi who is rather far off to your east.
A night hunter who is close by to your south.
The skeleton of a beheaded adventurer who is not far off to your south.
The zombie of a dead adventurer who is not far off to your south.
The myconid king who is not far off to your south.
A myconid who is close by to your west.
< 474h/474H 153v/155V Pos: standing >
A Fungi Garden
Obvious exits: -N -E -S
A myconid wanders here looking for fungi.
< 474h/474H 151v/155V Pos: standing >
A Short Passageway
Obvious exits: -N -S
A violet fungi grows on the floor here.
You sense a lifeform nearby.
A gas spore floats by here.
< 474h/474H 149v/155V Pos: standing >
Oof! It seems that a gas spore is in your way.
You can't leave that way.
< 474h/474H 150v/155V Pos: standing >
Oof! It seems that a gas spore is in your way.
You can't leave that way.
< 474h/474H 154v/155V Pos: standing >
You drop to your belly.
< 474h/474H 155v/155V Pos: on your ass >
Ummph! You slither past a gas spore.
You can't leave that way.
< 474h/474H 155v/155V Pos: on your ass >
Oof! It seems that someone is in your way.
Hey! a Kobold was hiding here!
You can't leave that way.
< 474h/474H 155v/155V Pos: on your ass >
Oof! It seems that a Kobold is in your way.
You can't leave that way.
< 474h/474H 155v/155V Pos: on your ass >
You clamber to your feet.
< 474h/474H 155v/155V Pos: standing >
You drop to your belly.
< 474h/474H 155v/155V Pos: on your ass >
Oof! It seems that a Kobold is in your way.
You can't leave that way.
< 474h/474H 155v/155V Pos: on your ass >
Oof! It seems that a Kobold is in your way.
You can't leave that way.
< 474h/474H 155v/155V Pos: on your ass >
You clamber to your feet.
< 474h/474H 155v/155V Pos: standing >
You start chanting...
You snap into visibility.
< 474h/474H 155v/155V Pos: standing >
Casting: hammer
< 474h/474H 155v/155V Pos: standing >
You complete your spell...
[Damage: 118 ] Your massive hammer causes a Kobold to double over in pain!
< 474h/474H 155v/155V Pos: standing >
You start chanting...
< 474h/474H 155v/155V Pos: standing >
Casting: hammer
< 474h/474H 155v/155V Pos: standing >
You complete your spell...
[Damage: 110 ] Your illusional hammer smashes into a Kobold's body, killing him instantly!
A Kobold is dead! R.I.P.
You receive your share of experience.