The death of [33 Wizard] Behz (Kobold)

in Rushdie Inn

from the perspective of [33 Wizard] Behz (Kobold)

<worn in ear>        a shiny golden earring of the ancients [poor]
<worn in ear>        a brutal crystal stud
<worn on face>       a mask of the dragonkin
<worn on body>       a long robe of starbursts (glowing)
<worn about body>    a long fur
<worn on back>       a large leather backpack
<worn on belt buckle>a rugged adventurers satchel
<attached to belt>   a masterly-crafted crystal belt buckle
<worn on arms>       some moss and fungus-covered sleeves
<worn around wrist>  an engraved bracelet of jade (glowing)
<worn around wrist>  an engraved bracelet of jade (glowing)
<worn on hands>      some beautiful limestone gloves from The Town of Moregeeth
<worn on finger>     a small metallic ring
<worn on finger>     a beautiful dragonscale signet
<primary weapon>     a red sphere
<held>               the boots of stomping
<worn on legs>       some silver leg plates


< 262h/262H 119v/119V Pos: standing >

		Score information for Behz

Level: 33   Race: Kobold   Class: Sorcerer / Wizard Sex: Male
Hit points: 262(262)  Moves: 119(119)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  265 platinum   898 gold     0 silver     0 copper
Playing time: 1 days / 9 hours/ 27 minutes
Received data: 0.0015 MB this session.
Send data:     0.0000 MB this session.
Compression ratio: 53%
53%
Status:  Standing.
Epic points(total): 8(8)
Epic Bonus: Experience Bonus (0.06%)
Frags:   +0.00   Deaths:   4
Detecting:       Invisible Good
Enchantments:    Ultravision Armor Levitation
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  329 

Active Spells:
--------------
detect invisibility (13 minutes)
agility (21 minutes)
levitate (21 minutes)
strength (21 minutes)
spirit armor (19 minutes)
Auctions Disabled (less than a minute remaining)


< 262h/262H 119v/119V Pos: standing >
Ok.

< 262h/262H 119v/119V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by below you.
A traveling adventurer who is close by below you.
A wandering adventurer who is close by below you.

< 262h/262H 119v/119V Pos: standing >
A Room of Peace
Obvious exits: -N

< 262h/262H 118v/119V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
Some padded leather armor is on the ground here gathering dust.
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 262h/262H 117v/119V Pos: standing >
Ok.

< 262h/262H 118v/119V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
An unearthly cured leather cap lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 262h/262H 118v/119V Pos: standing >
You quickly scan the area.
A tiny infant who is close by above you.

< 262h/262H 118v/119V Pos: standing >
The day has begun.

< 262h/262H 118v/119V Pos: standing >
You get an unearthly cured leather cap.

< 262h/262H 118v/119V Pos: standing >
A wandering adventurer leaves south.

< 262h/262H 119v/119V Pos: standing >
You get some soft leather boots [poor].
You get a buckler.
You get a hand axe.
You get some padded leather armor.
You got 4 items.

< 262h/262H 119v/119V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 262h/262H 119v/119V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
[2] A pair of simple looking boots is on the ground here.
[2] A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
Some padded leather armor is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 262h/262H 117v/119V Pos: standing >
You get some soft leather boots [superior].
You get some soft leather boots [superior].
You get a hand axe.
You get a hand axe.
You can't carry anything more.
You got 4 items.

< 262h/262H 117v/119V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A traveling adventurer who is close by to your north.
A pudgy commoner who is close by to your east.
A peasant commoner who is close by to your east.
A traveling adventurer who is close by to your east.
A traveling merchant who is close by to your east.
A peasant commoner who is close by to your east.
A traveling merchant who is not far off to your east.
A young villager who is not far off to your east.
A wandering adventurer who is not far off to your east.

< 262h/262H 118v/119V Pos: standing >
You drop a hand axe.

< 262h/262H 119v/119V Pos: standing >
A peasant commoner enters from the east.
You stop using a large leather backpack.

< 262h/262H 119v/119V Pos: standing >
You put 4 items into a large leather backpack.

< 262h/262H 119v/119V Pos: standing >
You get a hand axe.
You get a buckler.
You get some padded leather armor.
You got 3 items.

< 262h/262H 119v/119V Pos: standing >
A traveling adventurer enters from the east.

< 262h/262H 119v/119V Pos: standing >

< 262h/262H 119v/119V Pos: standing >
You strap a large leather backpack on your back.

< 262h/262H 119v/119V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 262h/262H 119v/119V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A traveling adventurer who is close by to your north.
A pudgy commoner who is close by to your east.
A traveling merchant who is close by to your east.
A muscular villager who is not far off to your east.
A traveling merchant who is not far off to your east.
A young villager who is not far off to your east.
A young villager who is not far off to your east.
A wandering adventurer who is not far off to your east.
A village commoner who is not far off to your east.

< 262h/262H 119v/119V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)

< 262h/262H 116v/119V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 262h/262H 113v/119V Pos: standing >
You get some soft leather boots [superior].
You get a hand axe.
You can't carry anything more.
You got 2 items.

< 262h/262H 115v/119V Pos: standing >
A traveling merchant enters from the west.

< 262h/262H 116v/119V Pos: standing >
A village commoner leaves north.

< 262h/262H 117v/119V Pos: standing >
You are carrying: (11/11)
some soft leather boots [superior]
a buckler
[2] some padded leather armor
an unearthly cured leather cap
[6] a hand axe

< 262h/262H 117v/119V Pos: standing >
A peasant commoner enters from the west.
You do not have that item.

< 262h/262H 119v/119V Pos: standing >
A young villager leaves west.

< 262h/262H 119v/119V Pos: standing >
A wandering merchant enters from the north.

< 262h/262H 119v/119V Pos: standing >
A traveling merchant enters from the north.

< 262h/262H 119v/119V Pos: standing >
You drop an unearthly cured leather cap.

< 262h/262H 119v/119V Pos: standing >
You start chanting...

< 262h/262H 119v/119V Pos: standing >
You complete your spell...
A large leather backpack suddenly appears.

< 262h/262H 119v/119V Pos: standing >
A wandering merchant enters from the north.

< 262h/262H 119v/119V Pos: standing >
You get a large leather backpack.

< 262h/262H 119v/119V Pos: standing >
You can't carry anything more.

< 262h/262H 119v/119V Pos: standing >
You put 10 items into a large leather backpack.

< 262h/262H 119v/119V Pos: standing >
A traveling merchant leaves west.

< 262h/262H 119v/119V Pos: standing >
You get an unearthly cured leather cap.
You get some padded leather armor.
You got 2 items.

< 262h/262H 119v/119V Pos: standing >
You put 2 items into a large leather backpack.

< 262h/262H 119v/119V Pos: standing >
You are carrying: (1/11)
a large leather backpack

< 262h/262H 119v/119V Pos: standing >
A village commoner enters from the north.

< 262h/262H 119v/119V Pos: standing >
an unearthly cured leather cap
[6] a hand axe
[3] some padded leather armor
a buckler
some soft leather boots [superior]

< 262h/262H 119v/119V Pos: standing >
You do not see a bp here.

< 262h/262H 119v/119V Pos: standing >
Pardon?

< 262h/262H 119v/119V Pos: standing >
A traveling merchant leaves west.

< 262h/262H 119v/119V Pos: standing >
You are using:
<worn on head>       a red helm [superior]
<worn on eyes>       a bugbear-skin eyepatch [superior]
<worn in ear>        a shiny golden earring of the ancients [poor]
<worn in ear>        a brutal crystal stud
<worn on face>       a mask of the dragonkin
<worn around neck>   a necklace of dwarf eyes
<worn around neck>   a spiked ivory gorget
<worn on body>       a long robe of starbursts (glowing)
<worn about body>    a long fur
<worn on back>       a large leather backpack
<worn about waist>   a legendary limestone girth
<worn on belt buckle>a rugged adventurers satchel
<attached to belt>   a masterly-crafted crystal belt buckle
<worn on arms>       some moss and fungus-covered sleeves
<worn around wrist>  an engraved bracelet of jade (glowing)
<worn around wrist>  an engraved bracelet of jade (glowing)
<worn on hands>      some beautiful limestone gloves from The Town of Moregeeth
<worn on finger>     a small metallic ring
<worn on finger>     a beautiful dragonscale signet
<primary weapon>     a red sphere
<held>               the boots of stomping
<worn on legs>       some silver leg plates
<worn on feet>       some soft leather boots [poor]

< 262h/262H 119v/119V Pos: standing >
You are carrying: (1/11)
a large leather backpack

< 262h/262H 119v/119V Pos: standing >
A wandering merchant leaves west.

< 262h/262H 119v/119V Pos: standing >
an unearthly cured leather cap
[6] a hand axe
[3] some padded leather armor
a buckler
some soft leather boots [superior]

< 262h/262H 119v/119V Pos: standing >
A Thri-Kreen enters from the north.

< 262h/262H 119v/119V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A Thri-Kreen (medium) Junfu -AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Thri-Kreen's head.
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 262h/262H 119v/119V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)

< 262h/262H 116v/119V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 262h/262H 113v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 262h/262H 113v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 262h/262H 113v/119V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 262h/262H 111v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 262h/262H 111v/119V Pos: standing >
A Thri-Kreen enters from the south.

< 262h/262H 111v/119V Pos: standing >
Rushdie Inn
Obvious exits: -S# -D
Some padded leather armor is on the ground here gathering dust.
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 262h/262H 110v/119V Pos: standing >
A Thri-Kreen enters from below.

< 262h/262H 110v/119V Pos: standing >
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 255h/262H 110v/119V Pos: sitting >
< T: Behz TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen parries your futile lunge at him.

< 255h/262H 111v/119V Pos: sitting >
< T: Behz TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen parries your futile lunge at him.

< 255h/262H 111v/119V Pos: sitting >
< T: Behz TP: sit TC:few scratches E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen's powerful slash strikes you hard.
A Thri-Kreen's fine slash wounds you.
A Thri-Kreen's slash strikes you hard.
A Thri-Kreen's fine slash strikes you.
A Thri-Kreen's powerful slash strikes you very hard.
A Thri-Kreen's slash strikes you.
A Thri-Kreen's fine slash strikes you.
A Thri-Kreen's impressive slash strikes you hard.
A Thri-Kreen's impressive slash strikes you very hard.
A Thri-Kreen's powerful slash seriously wounds you.
OUCH!  That really did HURT!
A Thri-Kreen's impressive slash seriously wounds you.

< 61h/262H 111v/119V Pos: sitting >
< T: Behz TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen parries your futile lunge at him.

< 61h/262H 111v/119V Pos: sitting >
< T: Behz TP: sit TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen's slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Thri-Kreen's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's powerful slash critically injures you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.