The death of [51 RaGeloRd] Anhur The Empire (Barbarian)

in An Abandoned Verspin Home

from the perspective of [51 RaGeloRd] Anhur The Empire (Barbarian)

<worn as a badge>    a royal badge of Arcium [superior] (illuminating)
<worn on head>       an acorn cap (humming)
<worn in ear>        an aboleth's shrunken head
<worn in ear>        a dangling earring of crystal
<worn on face>       the mask of armageddon
<worn around neck>   a tundra hunter's necklace of fangs
<worn around neck>   the service tags of the squad (glowing)
<worn on body>       a full suit of spiked bone platemail
<worn about body>    a cloak of displacement
<worn on back>       a soldiers quiver
<worn as quiver>     a soldiers quiver
<worn about waist>   a pitch-black sash of the Bloodhawk gang [superior]
<worn on belt buckle>a soldiers quiver
<attached to belt>   a soldiers quiver
<attached to belt>   a soldiers quiver
<worn on arms>       the sleeves of thieves
<worn around wrist>  a derro-skin forearm guard
<worn around wrist>  a bracelet of woven wolverinehide [poor] (humming)
<worn on hands>      some durethium gauntlets [superior]
<worn on finger>     the ring of a duergar elder (glowing)
<worn on finger>     a carved jade ring [superior] (glowing)
<primary weapon>     a morning-star enshrouded in crimson flames [poor] (illuminating) [88%]             
<secondary weapon>   a marble hammer [poor]
<worn on legs>       some dyed demon-skin leggings
<worn on feet>       a bloodied pair of plated gladiator boots [poor]

You knock a bloodied yet determined gladiator down with a mighty blow!
[Damage: 49 ] 
< 984h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP: few scratches >
 -=[A bloodied yet determined gladiator's fine punch wounds you.]=-

< 966h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP: few scratches >
 [Damage: 14 ] -=[Your impressive bludgeon wounds a bloodied yet determined gladiator.]=-
[Damage: 62 ] -=[You feel a powerful rush of AnGEr as your mighty crush strikes a bloodied yet determined gladiator.]=-
[Damage:  7 ] -=[Your decent bludgeon grazes a bloodied yet determined gladiator.]=-
[Damage: 30 ] -=[Your powerful bludgeon wounds a bloodied yet determined gladiator.]=-
[Damage:  7 ] -=[Your bludgeon grazes a bloodied yet determined gladiator.]=-

< 966h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP:  small wounds >
 [Damage: 15 ] -=[Your bludgeon wounds a bloodied yet determined gladiator.]=-
[Damage: 23 ] -=[Your impressive crush wounds a bloodied yet determined gladiator.]=-
[Damage: 58 ] -=[You feel a powerful rush of AnGEr as your mighty bludgeon strikes a bloodied yet determined gladiator.]=-
You score a CRITICAL HIT!!!!!
[Damage: 62 ] -=[Your mighty bludgeon strikes a bloodied yet determined gladiator.]=-
[Damage: 14 ] -=[Your impressive bludgeon wounds a bloodied yet determined gladiator.]=-

< 966h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP:  few wounds >
 Your RaGe overwhelms you, making you blind to the enemies battering assaults.
-=[A bloodied yet determined gladiator's punch grazes you.]=-

< 959h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP:  few wounds >
 A bloodied yet determined gladiator rises to his feet.

< 959h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied sta EP:  few wounds >
 [Damage: 18 ] -=[Your impressive bludgeon wounds a bloodied yet determined gladiator.]=-
[Damage: 19 ] -=[Your impressive crush wounds a bloodied yet determined gladiator.]=-
[Damage:  6 ] -=[Your bludgeon grazes a bloodied yet determined gladiator.]=-
[Damage:  5 ] -=[Your bludgeon grazes a bloodied yet determined gladiator.]=-

< 959h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied sta EP:  few wounds >
 You parry a bloodied yet determined gladiator's lunge at you.
-=[A bloodied yet determined gladiator's decent punch wounds you.]=-
-=[A bloodied yet determined gladiator's punch grazes you.]=-
-=[A bloodied yet determined gladiator's fine punch wounds you.]=-
A bloodied yet determined gladiator's kick crashes into your chest.

< 911h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied sta EP:  few wounds >
 You fill with BLoodLuST and make a ferocious attack against a bloodied yet determined gladiator!
You knock a bloodied yet determined gladiator down with a mighty blow!
[Damage: 49 ] 
< 911h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP:  few wounds >
 [Damage: 14 ] -=[Your impressive bludgeon wounds a bloodied yet determined gladiator.]=-
[Damage: 23 ] -=[Your impressive crush strikes a bloodied yet determined gladiator.]=-
[Damage: 10 ] -=[Your fine bludgeon wounds a bloodied yet determined gladiator.]=-
[Damage: 23 ] -=[Your impressive bludgeon strikes a bloodied yet determined gladiator.]=-
[Damage: 14 ] -=[Your impressive bludgeon wounds a bloodied yet determined gladiator.]=-

< 911h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP:  few wounds >
 [Damage: 49 ] -=[You feel a powerful rush of AnGEr as your mighty bludgeon strikes a bloodied yet determined gladiator.]=-
[Damage:  9 ] -=[Your crush wounds a bloodied yet determined gladiator.]=-
[Damage:  8 ] -=[Your fine bludgeon wounds a bloodied yet determined gladiator.]=-
[Damage: 52 ] -=[You feel a powerful rush of AnGEr as your mighty bludgeon strikes a bloodied yet determined gladiator hard.]=-

< 911h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP:  nasty wounds >
 You parry a bloodied yet determined gladiator's lunge at you.

< 911h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP:  nasty wounds >
 [Damage: 64 ] -=[You feel a powerful rush of AnGEr as your mighty bludgeon strikes a bloodied yet determined gladiator very hard.]=-
[Damage: 57 ] -=[You feel a powerful rush of AnGEr as your mighty crush strikes a bloodied yet determined gladiator very hard.]=-
[Damage:  8 ] -=[Your fine bludgeon wounds a bloodied yet determined gladiator.]=-
[Damage: 11 ] -=[Your fine bludgeon wounds a bloodied yet determined gladiator.]=-

< 911h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP:  nasty wounds >
 You feel yourself return to normal as your rage abates.

< 911h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP:  nasty wounds >
 -=[A bloodied yet determined gladiator's impressive punch strikes you.]=-

< 870h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP:  nasty wounds >
 [Damage: 10 ] -=[Your bludgeon wounds a bloodied yet determined gladiator.]=-
A bloodied yet determined gladiator rises to his feet.
[Damage: 37 ] -=[You feel a powerful rush of AnGEr as your powerful crush strikes a bloodied yet determined gladiator hard.]=-
[Damage: 16 ] -=[Your bludgeon strikes a bloodied yet determined gladiator.]=-
[Damage: 10 ] -=[Your fine bludgeon wounds a bloodied yet determined gladiator.]=-
[Damage:  6 ] -=[Your decent bludgeon wounds a bloodied yet determined gladiator.]=-

< 870h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied sta EP: pretty hurt >
 You fill with BLoodLuST and make a ferocious attack against a bloodied yet determined gladiator!
You knock a bloodied yet determined gladiator down with a mighty blow!
[Damage: 43 ] 
< 870h/1131H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP: pretty hurt >
 Your battle frenzy fades.
Your battle frenzy fades.
Your battle frenzy fades.

< 815h/1076H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP: pretty hurt >
 Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 815h/1076H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP: pretty hurt >
 You parry a bloodied yet determined gladiator's lunge at you.

< 815h/1076H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP: pretty hurt >
 [Damage: 17 ] -=[Your impressive bludgeon strikes a bloodied yet determined gladiator.]=-
You score a CRITICAL HIT!!!!!
[Damage: 40 ] -=[Your powerful crush strikes a bloodied yet determined gladiator very hard.]=-
[Damage:  8 ] -=[Your bludgeon strikes a bloodied yet determined gladiator.]=-
[Damage: 21 ] -=[Your impressive bludgeon strikes a bloodied yet determined gladiator hard.]=-
[Damage:  9 ] -=[Your fine bludgeon strikes a bloodied yet determined gladiator.]=-

< 815h/1076H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied kne EP: pretty hurt >
 A bloodied yet determined gladiator rises to his feet.

< 815h/1076H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: small wounds E: bloodied sta EP: pretty hurt >
 -=[A bloodied yet determined gladiator's fine punch wounds you.]=-
You parry a bloodied yet determined gladiator's lunge at you.
-=[A bloodied yet determined gladiator's punch wounds you.]=-
-=[A bloodied yet determined gladiator's decent punch wounds you.]=-
A bloodied yet determined gladiator's kick hits you directly in the face.

< 762h/1076H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: bloodied sta EP: pretty hurt >
 A bloodied yet determined gladiator dodges your futile attack.
[Damage:  7 ] -=[Your decent crush strikes a bloodied yet determined gladiator.]=-
[Damage: 12 ] -=[Your fine bludgeon strikes a bloodied yet determined gladiator.]=-
[Damage:  4 ] -=[Your crude bludgeon wounds a bloodied yet determined gladiator.]=-

< 762h/1076H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: bloodied sta EP:  awful >
 You already have a good rush going.

< 762h/1076H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: bloodied sta EP:  awful >
 You unleash a powerful SCREAM!!
You feel like you could fight forever.

< 762h/1076H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: bloodied sta EP:  awful >
 -=[A bloodied yet determined gladiator's fine punch wounds you.]=-
-=[A bloodied yet determined gladiator's punch wounds you.]=-
-=[A bloodied yet determined gladiator's crude punch grazes you.]=-
-=[A bloodied yet determined gladiator's crude punch grazes you.]=-

< 774h/1126H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: bloodied sta EP:  awful >
 [Damage: 14 ] -=[Your impressive bludgeon strikes a bloodied yet determined gladiator.]=-
[Damage: 34 ] -=[You feel a powerful rush of AnGEr as your powerful bludgeon seriously wounds a bloodied yet determined gladiator.]=-
[Damage: 12 ] -=[Your fine bludgeon strikes a bloodied yet determined gladiator hard.]=-

< 774h/1126H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: bloodied sta EP:  awful >
 -=[A bloodied yet determined gladiator's fine punch wounds you.]=-
-=[A bloodied yet determined gladiator's decent punch wounds you.]=-
You parry a bloodied yet determined gladiator's lunge at you.
-=[A bloodied yet determined gladiator's punch wounds you.]=-

< 726h/1126H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: bloodied sta EP:  awful >
 [Damage:  6 ] -=[Your bludgeon strikes a bloodied yet determined gladiator.]=-
[Damage: 12 ] -=[Your fine crush strikes a bloodied yet determined gladiator hard.]=-
[Damage:  4 ] -=[Your crude bludgeon strikes a bloodied yet determined gladiator.]=-
[Damage:  8 ] -=[Your fine bludgeon strikes a bloodied yet determined gladiator hard.]=-
A bloodied yet determined gladiator dodges your futile attack.

< 726h/1126H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: bloodied sta EP:  awful >
 You dodge a bloodied yet determined gladiator's vicious attack.
-=[A bloodied yet determined gladiator's fine punch wounds you.]=-
-=[A bloodied yet determined gladiator's punch wounds you.]=-

< 694h/1126H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: bloodied sta EP:  awful >
 You fill with BLoodLuST and make a ferocious attack against a bloodied yet determined gladiator!
You knock a bloodied yet determined gladiator down with a mighty blow!
[Damage: 44 ] 
< 694h/1126H 172v/172V Pos: standing >
< T: Anhur TP: sta TC: few wounds E: bloodied kne EP:  awful >
 [Damage: 38 ] -=[You feel a powerful rush of AnGEr as your powerful bludgeon hits a bloodied yet determined gladiator.]=-
A bloodied yet determined gladiator is incapacitated and will slowly die, if not aided.
[Damage: 11 ] You crushed a bloodied yet determined gladiator's skull, I'm afraid he's dead.
A bloodied yet determined gladiator is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a bloodied yet determined gladiator's last actions in this world.

< 694h/1126H 172v/172V Pos: standing >
You get a bloodied pair of plated gladiator boots [poor] from the corpse of a bloodied yet determined gladiator.
You get a small pile of coins from the corpse of a bloodied yet determined gladiator.
There were: 5 platinum coins, 28 gold coins. 

< 705h/1126H 172v/172V Pos: standing >
You get a slab of beef from a lion-skin backpack.

< 706h/1126H 172v/172V Pos: standing >
You eat the slab of beef.

< 706h/1126H 172v/172V Pos: standing >
You get a small bandage from a lion-skin backpack.

< 712h/1131H 172v/172V Pos: standing >
You attempt to bandage yourself.

< 714h/1131H 172v/172V Pos: standing >
You continue bandaging yourself.

< 740h/1131H 170v/172V Pos: standing >
You continue bandaging yourself.
The Gladiator Pit of Verspin
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a bloodied yet determined gladiator is lying here.
A bloodied yet determined gladiator is here, fighting for the honor of his people.

< 765h/1131H 167v/172V Pos: standing >

		Character attributes for Anhur

Level: 51   Race: Barbarian   Class: BeRSeRKeR / RaGeloRd 
Age: 25 yrs / 16 mths  Height: 76 inches Weight: 233 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 180 (116)    Pow:  56 ( 80)
Dex:  86 ( 95)    Int:  56 ( 80)   
Agi:  90 (100)    Wis:  26 ( 27)
Con: 312 (189)    Cha:  60 ( 80)   Luc:  73 ( 81)
Equipped Items:  25     Carried weight:   54

Armor Points: -276  Reduces melee damage taken by 27.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 44   Damroll: 57
Alignment: 343  (-1000 to 1000)

Saving Throws: PAR[39]  FEA[39]
               BRE[46]  SPE[41]

Load carried: Not a problem

		Character attributes for Anhur

Level: 51   Race: Barbarian   Class: BeRSeRKeR / RaGeloRd 
Age: 25 yrs / 16 mths  Height: 76 inches Weight: 233 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 180 (116)    Pow:  56 ( 80)
Dex:  86 ( 95)    Int:  56 ( 80)   
Agi:  90 (100)    Wis:  26 ( 27)
Con: 312 (189)    Cha:  60 ( 80)   Luc:  73 ( 81)
Equipped Items:  25     Carried weight:   54

Armor Points: -276  Reduces melee damage taken by 27.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 44   Damroll: 57
Alignment: 343  (-1000 to 1000)

Saving Throws: PAR[39]  FEA[39]
               BRE[46]  SPE[41]

Load carried: Not a problem

< 773h/1131H 167v/172V Pos: standing >
You stop using a pair of crystal spurred boots [superior].
You place a bloodied pair of plated gladiator boots [poor] on your feet.

< 777h/1131H 167v/172V Pos: standing >

		Character attributes for Anhur

Level: 51   Race: Barbarian   Class: BeRSeRKeR / RaGeloRd 
Age: 25 yrs / 16 mths  Height: 76 inches Weight: 233 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 180 (116)    Pow:  56 ( 80)
Dex:  86 ( 95)    Int:  56 ( 80)   
Agi:  90 (100)    Wis:  26 ( 27)
Con: 312 (189)    Cha:  60 ( 80)   Luc:  73 ( 81)
Equipped Items:  25     Carried weight:   50

Armor Points: -286  Reduces melee damage taken by 28.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 44   Damroll: 57
Alignment: 343  (-1000 to 1000)

Saving Throws: PAR[39]  FEA[39]
               BRE[46]  SPE[41]

Load carried: Not a problem

		Character attributes for Anhur

Level: 51   Race: Barbarian   Class: BeRSeRKeR / RaGeloRd 
Age: 25 yrs / 16 mths  Height: 76 inches Weight: 233 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 180 (116)    Pow:  56 ( 80)
Dex:  86 ( 95)    Int:  56 ( 80)   
Agi:  90 (100)    Wis:  26 ( 27)
Con: 312 (189)    Cha:  60 ( 80)   Luc:  73 ( 81)
Equipped Items:  25     Carried weight:   50

Armor Points: -286  Reduces melee damage taken by 28.6% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 6% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
You continue bandaging yourself.
Hitroll: 44   Damroll: 57
Alignment: 343  (-1000 to 1000)

Saving Throws: PAR[39]  FEA[39]
               BRE[46]  SPE[41]

Load carried: Not a problem

< 790h/1131H 165v/172V Pos: standing >
A Drow Elf snaps into visibility.

< 806h/1131H 172v/172V Pos: standing >
You continue bandaging yourself.

< 815h/1131H 170v/172V Pos: standing >
You feel your skill in grapple improving.
As a Drow Elf tries to bash you, you slip away from him and slam his face into the ground.

		Score information for Anhur

Level: 51   Race: Barbarian   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 816(1131)  Moves: 170(172)
Coins carried:   16 platinum   108 gold     6 silver     1 copper
Coins in bank: 1466 platinum   989 gold     0 silver     0 copper
Playing time: 5 days / 16 hours/ 12 minutes
Received data: 1.0065 MB this session.
Send data:     0.0207 MB this session.
Compression ratio: 83%
Title: Legionary of The Empire
Status:  Standing.
Epic points(total): 1899(2900)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -4.80   Deaths:   31
Enchantments:    Armor Haste
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   18 Spell Pulse:  1.30 
Leaderboard Points:   87 

Active Spells:
--------------
war cry (2 minutes)
haste (less than a minute remaining)
berserk (5 minutes)
bless (17 minutes)
armor (7 minutes)
accelerated healing (28 minutes)


		Score information for Anhur

Level: 51   Race: Barbarian   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 816(1131)  Moves: 170(172)
Coins carried:   16 platinum   108 gold     6 silver     1 copper
Coins in bank: 1466 platinum   989 gold     0 silver     0 copper
Playing time: 5 days / 16 hours/ 12 minutes
Received data: 1.0065 MB this session.
Send data:     0.0207 MB this session.
Compression ratio: 83%
Title: Legionary of The Empire
Status:  Standing.
Epic points(total): 1899(2900)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -4.80   Deaths:   31
Enchantments:    Armor Haste
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   18 Spell Pulse:  1.30 
A Kobold snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH!  That really did HURT!
A Kobold completes his spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold's force missile slams into you.
A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
A Kobold's force missile slams into you.

< 198h/1131H 171v/172V Pos: standing >
<A Drow Elf suddenly attacks YOU!
-=[A Drow Elf's fine slash strikes you.]=-
Searing bolts of black lightning flow forth from a Drow Elf's Sunblade, longsword of Justice, striking you soundly!

< 188h/1131H 171v/172V Pos: standing >
<You attempt to flee...
PANIC!  You couldn't escape!

< 188h/1131H 171v/172V Pos: standing >
<A Drow Elf starts casting an offensive spell.
A Kobold starts casting an offensive spell.

< 188h/1131H 171v/172V Pos: standing >
<You attempt to flee...
A Steel Gate Before the Gladiator Pit
   Located just past the bottom of the access stairs, this
small connecting hallway gives passage into the actual
gladiator pit of Verspin in which brutal combat is
performed on a daily basis.  A huge metal gate prevents
anyone from interfering with the matches within.
Obvious exits: -East -West
[2] The corpse of an elite security guard is lying here.
You flee westward!

< 188h/1131H 142v/172V Pos: standing >
Landing at the Bottom of the Access Stairs
   These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -East -Up

< 192h/1131H 143v/172V Pos: standing >
You are no longer bandaging...
You are no longer being bandaged.
Alas, you cannot go that way. . . .
A Kobold enters from the east.

< 193h/1131H 143v/172V Pos: standing >
On the Gladiator Access Stairs
   These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -Up -Down

< 194h/1131H 143v/172V Pos: standing >
A Small Landing on the Access Stairs
   These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -East -Up -Down

< 196h/1131H 143v/172V Pos: standing >
A Kobold enters from below.

< 197h/1131H 144v/172V Pos: standing >
Entrance to the Preparation Area
   This preparation area for the Gladiators of Verspin has numerous
functions.  There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights.  Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -East -West
A large sign has been posted on the northern wall.

< 198h/1131H 143v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 200h/1131H 144v/172V Pos: standing >
The Statue of Siamorphe
   This central chamber of the Gladiatior Preparation Area of Verspin
connects the north hall, the south hall, and the equipment center.
A massive statue of the Greater God Siamorphe stands here.  A glorious,
kingly figure stands here grasping a silver chalice with a golden sun on
the side of the cup.  A circlet is worn on the brow of this figure, with
an identical golden sun set in the middle.  This God represents nobility
and human royalty, a respected power of the Verspin people here to bless
the gladiators of Verspin before they do battle.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Rosman, brother of Ramous and priest of Verspin blesses passing gladiators.

< 201h/1131H 144v/172V Pos: standing >
The South Hall
   This preparation area for the Gladiators of Verspin has numerous
functions.  There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights.  Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -South

< 202h/1131H 143v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 203h/1131H 143v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 205h/1131H 144v/172V Pos: standing >
A Bend in the South Hall
   This preparation area for the Gladiators of Verspin has numerous
functions.  There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights.  Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -East

< 206h/1131H 144v/172V Pos: standing >
The South Hall
   This preparation area for the Gladiators of Verspin has numerous
functions.  There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights.  Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North# -East -South# -West

< 207h/1131H 144v/172V Pos: standing >
The South Hall
   This preparation area for the Gladiators of Verspin has numerous
functions.  There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights.  Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North# -East -South# -West

< 209h/1131H 143v/172V Pos: standing >
Ok.

< 213h/1131H 145v/172V Pos: standing >
An Empty Meditation Chamber
   This is one of several meditation chambers offered in the gladiator
preparation area of the Gladiator Pits of Verspin.  There is a large
pillow with several candles and burning incense in this chamber.
Many gladiators prefer meditation in seclusion before a big fight,
so there is only one pillow in the room.
Obvious exits: -North -Southeast#

< 214h/1131H 145v/172V Pos: standing >
Ok.

< 216h/1131H 146v/172V Pos: standing >
Ok.

< 221h/1131H 149v/172V Pos: standing >
A Small Cave
   This secret tunnel runs beneath the great city of Verspin.  There
are numerous dripping sounds heard in the distance of the Verspin
sewer system.  The deeper one travels through this tunnel, the
louder a low and deep roar can be heard.
Obvious exits: -South# -Northwest
The corpse of a devious Bloodhawk spy is lying here.

< 223h/1131H 148v/172V Pos: standing >
The hidden seems to be closed.

< 226h/1131H 150v/172V Pos: standing >
Ok.

< 229h/1131H 152v/172V Pos: standing >
A Secret and Cramped Tunnel
   This secret tunnel runs beneath the great city of Verspin.  There
are numerous dripping sounds heard in the distance of the Verspin
sewer system.  The deeper one travels through this tunnel, the
louder a low and deep roar can be heard.
Obvious exits: -North -Up

< 230h/1131H 151v/172V Pos: standing >

< 231h/1131H 152v/172V Pos: standing >
Ok.

< 233h/1131H 153v/172V Pos: standing >
A Secret and Cramped Tunnel
   This secret tunnel runs beneath the great city of Verspin.  There
are numerous dripping sounds heard in the distance of the Verspin
sewer system.  The deeper one travels through this tunnel, the
louder a low and deep roar can be heard.
Obvious exits: -East -Down

< 235h/1131H 153v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 235h/1131H 153v/172V Pos: standing >
Bottom of a Dark Vertical Shaft
   This large shaft goes almost on a perfect vertical in this
portion of the secret tunnel, deep beneath Verspin.  This
tunnel appears to also be man-made, dug out from years of
work.
Obvious exits: -West -Up

< 237h/1131H 153v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/1131H 153v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 239h/1131H 154v/172V Pos: standing >
A Dark Vertical Shaft
   This large shaft goes almost on a perfect vertical in this
portion of the secret tunnel, deep beneath Verspin.  This
tunnel appears to also be man-made, dug out from years of
work.
Obvious exits: -Up -Down

< 241h/1131H 154v/172V Pos: standing >
You rediscover the law of gravity...
...the hard way!

< 242h/1131H 154v/172V Pos: standing >
You land with stunning force!
[Damage: 34 ] The world starts spinning, and your ears are ringing!
Perhaps you should get on your feet first?

< 209h/1131H 155v/172V Pos: sitting >
Perhaps you should get on your feet first?

< 210h/1131H 155v/172V Pos: sitting >
Perhaps you should get on your feet first?

< 211h/1131H 155v/172V Pos: sitting >
You stagger about, then fall to your knees!

< 214h/1131H 155v/172V Pos: kneeling >
Hint: Type "spells" to see what spells your class is able to use.
You stagger about, then fall to your knees!

< 218h/1131H 155v/172V Pos: on your ass >
The world stops spinning.

< 218h/1131H 155v/172V Pos: on your ass >
You clamber to your feet.

< 221h/1131H 156v/172V Pos: standing >
You are already standing.

< 222h/1131H 156v/172V Pos: standing >
A Dark Vertical Shaft
   This large shaft goes almost on a perfect vertical in this
portion of the secret tunnel, deep beneath Verspin.  This
tunnel appears to also be man-made, dug out from years of
work.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.

< 222h/1131H 156v/172V Pos: standing >
A Dark Vertical Shaft
   This large shaft goes almost on a perfect vertical in this
portion of the secret tunnel, deep beneath Verspin.  This
tunnel appears to also be man-made, dug out from years of
work.
Obvious exits: -Up -Down

< 223h/1131H 155v/172V Pos: standing >
A Dark Vertical Shaft
   This large shaft goes almost on a perfect vertical in this
portion of the secret tunnel, deep beneath Verspin.  This
tunnel appears to also be man-made, dug out from years of
work.
Obvious exits: -Up -Down

< 226h/1131H 155v/172V Pos: standing >
Top of a Dark Vertical Shaft
   This large shaft goes almost on a perfect vertical in this
portion of the secret tunnel, deep beneath Verspin.  This
tunnel appears to also be man-made, dug out from years of
work.
Obvious exits: -South -Down

< 226h/1131H 155v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 227h/1131H 155v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 228h/1131H 156v/172V Pos: standing >
A Drow Elf floats in from below.

< 229h/1131H 156v/172V Pos: standing >
A Drow Elf starts casting an offensive spell.
A Secret and Cramped Tunnel
   This secret tunnel runs beneath the great city of Verspin.  There
are numerous dripping sounds heard in the distance of the Verspin
sewer system.  The deeper one travels through this tunnel, the
louder a low and deep roar can be heard.
Obvious exits: -North -South

< 230h/1131H 155v/172V Pos: standing >
A Secret and Cramped Tunnel
   This secret tunnel runs beneath the great city of Verspin.  There
are numerous dripping sounds heard in the distance of the Verspin
sewer system.  The deeper one travels through this tunnel, the
louder a low and deep roar can be heard.
Obvious exits: -North -Up

< 231h/1131H 155v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 232h/1131H 156v/172V Pos: standing >
Autosaving...

< 233h/1131H 156v/172V Pos: standing >
An Abandoned Verspin Home
   This small abandoned home has been boarded up and completely looted.
This dark alley does not really represent the best part of town, which
is apparent in the action taken with this household.
Obvious exits: -South# -Down

< 234h/1131H 156v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 235h/1131H 156v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 235h/1131H 156v/172V Pos: standing >
Pardon?

< 239h/1131H 158v/172V Pos: standing >
The door seems to be closed.

< 239h/1131H 158v/172V Pos: standing >
The door seems to be closed.

< 240h/1131H 159v/172V Pos: standing >
Someone suddenly attacks YOU!
You are briefly surrounded by a red aura!
-=[A Drow Elf's fine slash strikes you.]=-

< 228h/1131H 159v/172V Pos: standing >
< T: Anhur TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 229h/1131H 160v/172V Pos: standing >
< T: Anhur TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf floats in from below.

< 229h/1131H 160v/172V Pos: standing >
< T: Anhur TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 That's tough to do in battle, but still you try...

< 229h/1131H 160v/172V Pos: standing >
< T: Anhur TP: sta TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.
You fill with BLoodLuST and make a ferocious attack against a Drow Elf!
You knock a Drow Elf down with a mighty blow!
[Damage: 25 ] You ignite into black flames as you hit a Drow Elf!

< 222h/1131H 160v/172V Pos: standing >
< T: Anhur TP: sta TC:pretty hurt E: A Drow Elf kne EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's giant fist of force is the last thing you ever see.