<worn on eyes> a hardened obsidian eyepatch
<held> a squat obsidian totem
<held> a marbled quartz totem
<worn on feet> some flaming stone shoes
There were: 1 platinum coin, 10 gold coins.
< 161h/175H 115v/115V Pos: standing >
Score information for Shamanama
Level: 30 Race: Kobold Class: Shaman Sex: Male
Hit points: 161(175) Moves: 115(115)
Coins carried: 8 platinum 20 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 9 hours/ 4 minutes
Received data: 0.3485 MB this session.
Send data: 0.0155 MB this session.
Compression ratio: 82%
82%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 6
Detecting: Invisible
Enchantments: Ultravision Fly Armor
Bartender Quests Remaining: 4
Combat Pulse: 13 Spell Pulse: 0.60
Leaderboard Points: 299
Active Spells:
--------------
barkskin (11 minutes)
bless (9 minutes)
armor (6 minutes)
strength (26 minutes)
agility (26 minutes)
detect invisibility (25 minutes)
fly (78 minutes)
rested bonus (39 minutes)
< 161h/175H 115v/115V Pos: standing >
Ok.
You put 8 platinum, 20 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 162h/175H 115v/115V Pos: standing >
A village commoner enters from the east.
You are still a very long way from your next level.
< 162h/175H 115v/115V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 0% complete.
You have 0:00 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:10 left.
< 162h/175H 115v/115V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
[2] Some padded leather armor is on the ground here gathering dust.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a Kobold is lying here.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
< 162h/175H 113v/115V Pos: standing >
You sit down and relax.
< 162h/175H 113v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - greater mending
3 - spirit anguish
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - scorching touch
3 - mending
( 3rd circle) 6 - scalding blast
1 - purify spirit
( 2nd circle) 7 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
12 seconds: ( 4th) scorching touch
24 seconds: ( 4th) scorching touch
38 seconds: ( 5th) molten spray
47 seconds: ( 2nd) flameburst
You can memorize 1 3rd circle spell(s).
You continue your study.
< 162h/175H 113v/115V Pos: sitting >
You start meditating...
< 162h/175H 113v/115V Pos: sitting >
You have finished memorizing scorching touch.
< 164h/175H 115v/115V Pos: sitting >
< 164h/175H 115v/115V Pos: sitting >
You have finished memorizing scorching touch.
< 166h/175H 115v/115V Pos: sitting >
< 167h/175H 115v/115V Pos: sitting >
Saving Shamanama.
< 167h/175H 115v/115V Pos: sitting >
You are still a very long way from your next level.
< 167h/175H 115v/115V Pos: sitting >
< 167h/175H 115v/115V Pos: sitting >
You have finished memorizing molten spray.
< 167h/175H 115v/115V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.
< 169h/175H 115v/115V Pos: sitting >
A small villager enters from the east.
< 169h/175H 115v/115V Pos: sitting >
A wandering adventurer enters from the north.
< 169h/175H 115v/115V Pos: sitting >
You clamber to your feet.
< 169h/175H 115v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East
[2] Some padded leather armor is on the ground here gathering dust.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a Kobold is lying here.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
< 169h/175H 115v/115V Pos: standing >
A muscular villager enters from the east.
< 169h/175H 115v/115V Pos: standing >
< 169h/175H 115v/115V Pos: standing >
< 169h/175H 115v/115V Pos: standing >
You start chanting...
< 170h/175H 115v/115V Pos: standing >
You complete your spell...
[Damage: 105 ] With your simple touch, a muscular villager screams and shudders from the sudden searing pain.
You dodge a muscular villager's vicious attack.
< 170h/175H 115v/115V Pos: standing >
< 170h/175H 115v/115V Pos: standing >
A peasant commoner enters from the east.
< 170h/175H 115v/115V Pos: standing >
You start chanting...
< 171h/175H 115v/115V Pos: standing >
A traveling adventurer enters from the north.
< 171h/175H 115v/115V Pos: standing >
Casting: scorching touch
< 171h/175H 115v/115V Pos: standing >
You complete your spell...
[Damage: 103 ] With your simple touch, a muscular villager screams and shudders from the sudden searing pain.
A muscular villager is stunned!
< 171h/175H 115v/115V Pos: standing >
You dodge a muscular villager's vicious attack.
-=[A muscular villager's punch strikes you very hard.]=-
OUCH! That really did HURT!
< 149h/175H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC: small wounds E: muscular sta EP: awful >
You miss a muscular villager.
< 149h/175H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC: small wounds E: muscular sta EP: awful >
You start chanting...
< 149h/175H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC: small wounds E: muscular sta EP: awful >
You complete your spell...
You point at a muscular villager.
[Damage: 91 ] With a burst of heat, a muscular villager is burnt to a crisp.
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a muscular villager's last actions in this world.
< 149h/175H 115v/115V Pos: standing >
You get a small pile of coins from the corpse of a muscular villager.
There were: 1 platinum coin, 6 gold coins, 15 silver coins, 17 copper coins.
< 149h/175H 115v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East
Puddles of fresh blood cover the ground.
[2] Some padded leather armor is on the ground here gathering dust.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a Kobold is lying here.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
< 149h/175H 115v/115V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
< 149h/175H 113v/115V Pos: standing >
< 149h/175H 113v/115V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down
Some padded leather armor is on the ground here gathering dust.
A brilliant scarlet-colored silk sash has been left here.
A tiny infant has been abandoned here, left to die.
< 149h/175H 111v/115V Pos: standing >
< 149h/175H 111v/115V Pos: standing >
Ok.
< 149h/175H 112v/115V Pos: standing >
A Room of Peace
This chamber is lit with a pulsating, eerie light that seems to be emanating
from seemingly nowhere. The walls seem to be made of a strange magical stone
the like of which you have never seen before. The floor here is smooth and
very soothing to the touch. This seems to be some sort of place to meditate or
to commune with the dead. A rather strange looking statue is in the center of
this room, depicting what seems to be a black dragon fighting against a copper
dragon. This room emits a strong feeling of joy and boundless peace.
Obvious exits: -North
[5] A buckler is on the ground here gathering dust and dirt.
A small raven totem lies here.
A small ivory totem lies here.
A spiked suit of splint mail is on the ground here.
[4] A pair of simple looking boots is on the ground here.
[13] A small bandage rests upon the ground here.
A quill lies here, discarded.
[2] A hand axe is on the ground here collecting dust.
< 150h/175H 111v/115V Pos: standing >
Ok.
< 150h/175H 112v/115V Pos: standing >
You sit down and relax.
< 150h/175H 112v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - greater mending
3 - spirit anguish
( 5th circle) 6 - molten spray
( 4th circle) 1 - pantherspeed
1 - scorching touch
3 - mending
( 3rd circle) 6 - scalding blast
1 - purify spirit
( 2nd circle) 7 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
12 seconds: ( 4th) scorching touch
24 seconds: ( 4th) scorching touch
33 seconds: ( 2nd) flameburst
You can memorize 1 3rd circle spell(s).
You continue your study.
< 151h/175H 112v/115V Pos: sitting >
< 151h/175H 114v/115V Pos: sitting >
Saving Shamanama.
< 152h/175H 115v/115V Pos: sitting >
You are still a very long way from your next level.
< 152h/175H 115v/115V Pos: sitting >
You start meditating...
< 153h/175H 115v/115V Pos: sitting >
< 157h/175H 115v/115V Pos: sitting >
< 160h/175H 115v/115V Pos: sitting >
You have finished memorizing scorching touch.
< 164h/175H 115v/115V Pos: sitting >
< 171h/175H 115v/115V Pos: sitting >
Autosaving...
< 174h/175H 115v/115V Pos: sitting >
You have finished memorizing scorching touch.
< 175h/175H 115v/115V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.
< 175h/175H 115v/115V Pos: sitting >
< 175h/175H 115v/115V Pos: sitting >
You clamber to your feet.
< 175h/175H 115v/115V Pos: standing >
A Room of Peace
Obvious exits: -North#
[5] A buckler is on the ground here gathering dust and dirt.
A small raven totem lies here.
A small ivory totem lies here.
A spiked suit of splint mail is on the ground here.
[4] A pair of simple looking boots is on the ground here.
[13] A small bandage rests upon the ground here.
A quill lies here, discarded.
[2] A hand axe is on the ground here collecting dust.
< 175h/175H 115v/115V Pos: standing >
< 175h/175H 115v/115V Pos: standing >
< 175h/175H 115v/115V Pos: standing >
< 175h/175H 115v/115V Pos: standing >
Ok.
< 175h/175H 115v/115V Pos: standing >
Rushdie Inn
Well polished wood panels line the walls here, and a large fire burns in the
fireplace. Several tables and chairs dot the room. The eerie effect of the
shadows on the wall plays tricks on your eyes. A scent of ale and fried bunny
permeates the air here. The room narrows to the south, where a door can be
seen.
Obvious exits: -South -Down
Some padded leather armor is on the ground here gathering dust.
A brilliant scarlet-colored silk sash has been left here.
A tiny infant has been abandoned here, left to die.
< 175h/175H 114v/115V Pos: standing >
Ok.
< 175h/175H 114v/115V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
< 175h/175H 113v/115V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.
< 175h/175H 115v/115V Pos: standing >
< 175h/175H 115v/115V Pos: standing >
You complete your spell...
[Damage: 94 ] With your simple touch, a muscular villager screams and shudders from the sudden searing pain.
You dodge a muscular villager's vicious attack.
A muscular villager misses you.
A muscular villager's sweep catches you in the side and you almost stumble.
< 170h/175H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: muscular sta EP: few wounds >
[Damage: 1 ] -=[Your punch grazes a muscular villager.]=-
< 170h/175H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: muscular sta EP: few wounds >
You start chanting...
< 170h/175H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: muscular sta EP: few wounds >
You complete your spell...
[Damage: 99 ] With your simple touch, a muscular villager screams and shudders from the sudden searing pain.
< 170h/175H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: muscular sta EP: awful >
< 170h/175H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: muscular sta EP: awful >
You miss a muscular villager.
You dodge a muscular villager's vicious attack.
< 170h/175H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: muscular sta EP: awful >
You start chanting...
< 170h/175H 115v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: muscular sta EP: awful >
You complete your spell...
You point at a muscular villager.
[Damage: 60 ] With a burst of heat, a muscular villager is burnt to a crisp.
A muscular villager is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A muscular villager's death cry reverberates in your head as he falls to the ground.
< 170h/175H 115v/115V Pos: standing >
< 170h/175H 115v/115V Pos: standing >
A traveling adventurer leaves south.
< 170h/175H 115v/115V Pos: standing >
< 170h/175H 115v/115V Pos: standing >
You sit down and relax.
< 170h/175H 115v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - greater mending
3 - spirit anguish
( 5th circle) 6 - molten spray
( 4th circle) 1 - pantherspeed
1 - scorching touch
3 - mending
( 3rd circle) 6 - scalding blast
1 - purify spirit
( 2nd circle) 7 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
12 seconds: ( 4th) scorching touch
24 seconds: ( 4th) scorching touch
33 seconds: ( 2nd) flameburst
You can memorize 1 3rd circle spell(s).
You continue your study.
< 170h/175H 115v/115V Pos: sitting >
You get a small pile of coins from the corpse of a muscular villager.
There were: 1 platinum coin, 5 gold coins, 10 silver coins, 24 copper coins.
< 170h/175H 115v/115V Pos: sitting >
You start meditating...
< 170h/175H 115v/115V Pos: sitting >
< 173h/175H 115v/115V Pos: sitting >
You have finished memorizing scorching touch.
< 173h/175H 115v/115V Pos: sitting >
< 174h/175H 115v/115V Pos: sitting >
A small villager enters from the south.
< 175h/175H 115v/115V Pos: sitting >
You have finished memorizing scorching touch.
< 175h/175H 115v/115V Pos: sitting >
< 175h/175H 115v/115V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.
You have memorized the following spells:
( 6th circle) 1 - greater mending
3 - spirit anguish
( 5th circle) 6 - molten spray
( 4th circle) 1 - pantherspeed
3 - scorching touch
3 - mending
( 3rd circle) 6 - scalding blast
1 - purify spirit
( 2nd circle) 8 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
You can memorize 1 3rd circle spell(s).
< 175h/175H 115v/115V Pos: sitting >
You clamber to your feet.
< 175h/175H 115v/115V Pos: standing >
a Well Traveled Path
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
< 175h/175H 115v/115V Pos: standing >
< 175h/175H 115v/115V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
[2] Some padded leather armor is on the ground here gathering dust.
The corpse of a muscular villager is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a Kobold is lying here.
A traveling adventurer roams here looking for some excitement.
< 175h/175H 113v/115V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling adventurer is lying here.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
< 175h/175H 111v/115V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a traveling merchant is lying here.
A small limestone totem lies here.
A small ivory totem lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
< 175h/175H 109v/115V Pos: standing >
< 175h/175H 111v/115V Pos: standing >
A wandering adventurer enters from the west.
< 175h/175H 114v/115V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your north.
A wandering adventurer who is close by to your north.
A wandering merchant who is close by to your north.
A muscular villager who is close by to your north.
A small villager who is not far off to your north.
A wandering merchant who is not far off to your north.
A young villager who is not far off to your north.
A traveling adventurer who is not far off to your north.
A small villager who is not far off to your north.
A mistgrave hare who is rather far off to your north.
A small sparrow who is rather far off to your north.
A mistgrave hare who is in the distance to your north.
A swallow who is in the distance to your north.
A rather buff looking deer who is in the distance to your north.
A village commoner who is close by to your west.
A traveling adventurer who is close by to your west.
A traveling adventurer who is not far off to your west.
< 175h/175H 114v/115V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling adventurer is lying here.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
< 175h/175H 113v/115V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
The corpse of a traveling merchant is lying here.
A small limestone totem lies here.
A small ivory totem lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A small raven totem lies here.
A large stone warhammer has been dropped here.
[5] A small bandage rests upon the ground here.
[2] Some padded leather armor is on the ground here gathering dust.
A wandering adventurer roams here looking for some excitement.
< 175h/175H 111v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 175h/175H 111v/115V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A traveling adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
< 175h/175H 110v/115V Pos: standing >
You start chanting...
A wandering merchant suddenly attacks YOU!
A wandering merchant misses you.
< 175h/175H 112v/115V Pos: standing >
< T: Shamanama TP: sta TC:excellent E: merchant sta EP: excellent >
You complete your spell...
[Damage: 96 ] With your simple touch, a wandering merchant screams and shudders from the sudden searing pain.
< 175h/175H 112v/115V Pos: standing >
< T: Shamanama TP: sta TC:excellent E: merchant sta EP: few wounds >
< 175h/175H 112v/115V Pos: standing >
< T: Shamanama TP: sta TC:excellent E: merchant sta EP: few wounds >
You start chanting...
< 175h/175H 112v/115V Pos: standing >
< T: Shamanama TP: sta TC:excellent E: merchant sta EP: few wounds >
You complete your spell...
[Damage: 96 ] With your simple touch, a wandering merchant screams and shudders from the sudden searing pain.
< 175h/175H 112v/115V Pos: standing >
< T: Shamanama TP: sta TC:excellent E: merchant sta EP: nasty wounds >
[Damage: 1 ] -=[Your punch grazes a wandering merchant.]=-
< 175h/175H 112v/115V Pos: standing >
< T: Shamanama TP: sta TC:excellent E: merchant sta EP: nasty wounds >
< 175h/175H 112v/115V Pos: standing >
< T: Shamanama TP: sta TC:excellent E: merchant sta EP: nasty wounds >
You start chanting...
< 175h/175H 112v/115V Pos: standing >
< T: Shamanama TP: sta TC:excellent E: merchant sta EP: nasty wounds >
You dodge a wandering merchant's vicious attack.
-=[A wandering merchant's weak punch wounds you.]=-
A wandering merchant's kick hits you directly in the face.
< 160h/175H 112v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
You complete your spell...
You point at a wandering merchant.
[Damage: 105 ] Your blast of molten spray slams into a wandering merchant, burning holes into his flesh.
< 160h/175H 112v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: merchant sta EP: awful >
You start chanting...
< 160h/175H 112v/115V Pos: standing >
< T: Shamanama TP: sta TC:few scratches E: merchant sta EP: awful >
You complete your spell...
You point at a wandering merchant.
[Damage: 60 ] With a burst of heat, a wandering merchant is burnt to a crisp.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a wandering merchant dies in agony.
< 160h/175H 112v/115V Pos: standing >
You get a handful of coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 8 gold coins.
< 160h/175H 112v/115V Pos: standing >
You sit down and relax.
< 160h/175H 113v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - greater mending
3 - spirit anguish
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
1 - scorching touch
3 - mending
( 3rd circle) 6 - scalding blast
1 - purify spirit
( 2nd circle) 7 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
12 seconds: ( 4th) scorching touch
24 seconds: ( 4th) scorching touch
38 seconds: ( 5th) molten spray
47 seconds: ( 2nd) flameburst
You can memorize 1 3rd circle spell(s).
You continue your study.
< 160h/175H 113v/115V Pos: sitting >
You start meditating...
< 161h/175H 115v/115V Pos: sitting >
A muscular villager leaves south.
< 161h/175H 115v/115V Pos: sitting >
A pudgy commoner leaves south.
< 161h/175H 115v/115V Pos: sitting >
< 162h/175H 115v/115V Pos: sitting >
A small villager enters from the north.
< 162h/175H 115v/115V Pos: sitting >
Saving Shamanama.
< 163h/175H 115v/115V Pos: sitting >
A wandering adventurer leaves south.
You are still a very long way from your next level.
< 163h/175H 115v/115V Pos: sitting >
You have finished memorizing scorching touch.
< 163h/175H 115v/115V Pos: sitting >
< 164h/175H 115v/115V Pos: sitting >
< 166h/175H 115v/115V Pos: sitting >
< 166h/175H 115v/115V Pos: sitting >
You have finished memorizing scorching touch.
< 166h/175H 115v/115V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - greater mending
3 - spirit anguish
( 5th circle) 5 - molten spray
( 4th circle) 1 - pantherspeed
3 - scorching touch
3 - mending
( 3rd circle) 6 - scalding blast
1 - purify spirit
( 2nd circle) 7 - flameburst
( 1st circle) 8 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
11 seconds: ( 5th) molten spray
20 seconds: ( 2nd) flameburst
You can memorize 1 3rd circle spell(s).
< 167h/175H 115v/115V Pos: sitting >
A small villager enters from the north.
< 167h/175H 115v/115V Pos: sitting >
You stop meditating.
a Well Traveled Path
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
A small villager wanders here looking for something to do.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
< 167h/175H 115v/115V Pos: sitting >
You start meditating...
< 167h/175H 115v/115V Pos: sitting >
You have finished memorizing molten spray.
< 168h/175H 115v/115V Pos: sitting >
A traveling adventurer leaves north.
< 169h/175H 115v/115V Pos: sitting >
You have finished memorizing flameburst.
You snap out of your meditative trance, memorization complete.
< 169h/175H 115v/115V Pos: sitting >
< 170h/175H 115v/115V Pos: sitting >
< 170h/175H 115v/115V Pos: sitting >
< 171h/175H 115v/115V Pos: sitting >
< 171h/175H 115v/115V Pos: sitting >
< 171h/175H 115v/115V Pos: sitting >
< 172h/175H 115v/115V Pos: sitting >
< 173h/175H 115v/115V Pos: sitting >
< 174h/175H 115v/115V Pos: sitting >
A pudgy commoner enters from the south.
< 175h/175H 115v/115V Pos: sitting >
< 175h/175H 115v/115V Pos: sitting >
A small villager leaves north.
< 175h/175H 115v/115V Pos: sitting >
< 175h/175H 115v/115V Pos: sitting >
A Halfling starts casting an offensive spell.
< 175h/175H 115v/115V Pos: sitting >
< 175h/175H 115v/115V Pos: sitting >
A Halfling completes his spell...
A Halfling's giant fist of force is the last thing you ever see.