<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn in ear> a bone pick of agility (illuminating)
<worn in ear> an earring of megwandir (magic)
<worn around neck> a neckguard of spikes [87%]
<worn about body> a heavy lion-skin cloak (magic) [83%]
<worn about waist> a belt of body parts [poor] (magic)
<worn around wrist> a polished golden bracelet (magic)
<worn around wrist> an elven bracelet of precision (magic)
<worn on hands> the gauntlets of immortality (magic) (glowing) (humming)
<worn on finger> a circle of magical energy [poor] (magic)
<primary weapon> a stiletto of the dread siren (magic)
<worn on legs> a pair of shadow leggings (magic)
<worn on feet> some boots of dragonscale
The Living Necroplasm runs its tendrils through Corae's body, transforming her!
A chill passes by as all the color drains from Corae.
<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
< 96h/606H 129v/136V Pos: standing >
< 96h/606H 129v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
< 96h/606H 126v/136V Pos: standing >
You quickly scan the area.
You see nothing.
< 96h/606H 127v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
< 96h/606H 125v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
< 96h/606H 122v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
< 96h/606H 119v/136V Pos: standing >
< 96h/606H 120v/136V Pos: standing >
You quickly scan the area.
You see nothing.
< 96h/606H 120v/136V Pos: standing >
< 96h/606H 120v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
Fresh blood covers everything in the area.
< 96h/606H 117v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
< 97h/606H 115v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Bend in the Gravel Path
</map>
<map>
Zone: Krethik Keep.
Room: A Bend in the Gravel Path
</map>
A Bend in the Gravel Path
Obvious exits: -N -W
Fresh blood covers everything in the area.
*Corae Pontifex Maximus of The Empire (Grey Elf)(large) stands in mid-air here.(Gold Aura)
An air elemental sits resting.(Gold Aura)
< 97h/606H 112v/136V Pos: standing >
Epic Zones -----------------------------------------
Heaven
The Twisting Tunnels of the Durian Underdark
The Battlefield (extremely evil)
*The Swamp Laboratory of Khul'Lor (evil)
Clan Stoutdorf Settlement (slightly evil)
*Kobold Settlement (pure evil)
*The High Moor Forest (good)
*The Stone Tomb of Kelek (slightly evil)
*Orrak (very evil)
*Pits of Cerberus (pure evil)
Myrloch Vale (extremely good)
Pharr Valley Swamp (slightly good)
Village of Werrun (good)
Nizari (very good)
The Dark Stone Tower of the Northern Realms (evil)
*Tower of High Sorcery (very good)
Bloodstone Keep (good)
*The Temple of the Sun (slightly good)
*The Elemental Groves (extremely good)
*Temple of Flames (good)
*Drustl's Yerdonia Enslaved (slightly evil)
The Obsidian Citadel (slightly good)
*The Ruins of Undermountain (slightly good)
The Mountain of the Banished (good)
Nakral's Crypt (evil)
*The Outcasts Tower (extremely good)
*Fort Boyard (slightly evil)
Crystalspyre Mountains (slightly good)
The Prisons of Carthapia (slightly good)
Faerie Realm (slightly good)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (good)
The Githyanki Fortress (evil)
Labyrinth of No Return (good)
The Desert City of Venan'Trut (good)
Rogue Plains (extremely good)
City of Torrhan (good)
The Lair of the Swamp Troll King (evil)
*Zalkapfaan, City of the Headless Horde (slightly good)
*New Cave city (good)
Ice Tower (slightly evil)
Desolate Under Fire (slightly good)
The Citadel (slightly good)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly good)
*Prison of Fort Boyard (very good)
*The Ancient Halls of Ironstar (evil)
The Jade Empire (slightly good)
Mazzolin (slightly good)
Forest of Mir (very good)
*Quintaragon Castle (good)
The Sky City of Ultarium (very good)
Lair of the Gibberling King (good)
*Plane of Air (very good)
The Kingdom of Torg (slightly evil)
*Tribal Oasis (extremely good)
*The Para-Elemental Plane of Smoke (good)
Plane of Water (slightly good)
Shadamehr Keep (slightly good)
The Temple to Skrentherlog (slightly good)
Alatorin - the Forge City (good)
The Trakkia Mountains (very good)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (good)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly good)
*Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (slightly evil)
Jotunheim (good)
The Transparent Tower (slightly evil)
*Krethik Keep (good)
Temple of the Earth (slightly good)
Sea Kingdom (good)
Plane of Earth (slightly good)
Sevenoaks (good)
The Keep of Evil (slightly good)
The Forgotten Mansion (good)
Domain of Lost Souls (slightly good)
*The Hall of Knighthood (slightly evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (slightly evil)
*Valley of the Snow Ogres (good)
*The Great Shaboath (good)
The Tempest Court (slightly evil)
Pit of Dragons (slightly evil)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (extremely evil)
Githzerai Stronghold (slightly good)
Ceothia (slightly evil)
Tiamat (slightly good)
The Fortress of Dreams (slightly good)
Bahamut's Palace (slightly evil)
Dragonnia (slightly evil)
The Charcoal Palace (slightly evil)
*Vecna's Tomb (extremely evil)
Ny'Neth's Stronghold (evil)
Apocalypse Castle (slightly good)
The Realm of Barovia Continued (evil)
The Hall of the Ancients (evil)
The Bronze Citadel (slightly evil)
Ny'Neth's Stronghold Continued (slightly evil)
Negative Material Plane (slightly evil)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (evil)
* = already completed this boot.
< 97h/606H 112v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Steep Slope on the Gravel Path
</map>
<map>
Zone: Krethik Keep.
Room: A Steep Slope on the Gravel Path
</map>
A Steep Slope on the Gravel Path
Obvious exits: -S -U
Fresh blood splatters cover the area.
The corpse of an Orc is lying here.
The corpse of a Mountain Dwarf is lying here.
A massive stone wall embedded with eyes is here to the up. (magic)
Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here, fighting an air elemental.(Gold Aura)
An air elemental stands in mid-air here, fighting Orthyn.
Anasazi Legionary of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
< 97h/606H 109v/136V Pos: standing >
You quickly scan the area.
You see nothing.
< 97h/606H 110v/136V Pos: standing >
< 97h/606H 110v/136V Pos: standing >
An air elemental's decent crush wounds Orthyn.
Orthyn's winged crown of the demon thieves was damaged from the massive blow!
An air elemental's weak crush grazes Orthyn.
An air elemental misses Orthyn.
An air elemental misses Orthyn.
Orthyn starts casting an offensive spell.
< 97h/606H 111v/136V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...
< 97h/606H 111v/136V Pos: standing >
You quickly scan the area.
You see nothing.
< 97h/606H 112v/136V Pos: standing >
Corae enters from the south.
< 97h/606H 112v/136V Pos: standing >
< 97h/606H 112v/136V Pos: standing >
< 97h/606H 113v/136V Pos: standing >
Orthyn completes his spell...
Orthyn utters the word 'euguihzofahz'
Orthyn sends a bright green ray of light streaking towards an air elemental!
Orthyn disintegrates an air elemental into a pile of dust!
An air elemental is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an air elemental's gurgling and choking signals its demise.
An air elemental vanishes into thin air.
< 98h/606H 114v/136V Pos: standing >
Saving Yatsu.
< 98h/606H 114v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Bend in the Gravel Path
</map>
<map>
Zone: Krethik Keep.
Room: A Bend in the Gravel Path
</map>
A Bend in the Gravel Path
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
An air elemental sits resting.(Gold Aura)
< 98h/606H 112v/136V Pos: standing >
< 98h/606H 112v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
Fresh blood covers everything in the area.
< 98h/606H 110v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
< 98h/606H 107v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
Fresh blood splatters cover the area.
< 98h/606H 104v/136V Pos: standing >
You quickly scan the area.
An air elemental who is a brief walk away to your east.
< 98h/606H 104v/136V Pos: standing >
......^^M
*..M..^MMMM
*P....^^MMMM^
...P^.^MMMMM^
...^^^@^MM^^^
.^^^^MMMMMM^^
^^^^MMMMMMM^^
MMMMMMMMMM^
M.MMMMMM^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
The corpse of an immature leucrotta is lying here.
< 98h/606H 102v/136V Pos: standing >
......^^M
*..M..^MMMM
*P....^^MMMM^
...P^.^MMMMM^
...^^^@^MM^^^
.^^^^MMMMMM^^
^^^^MMMMMMM^^
MMMMMMMMMM^
M.MMMMMM^
< 98h/606H 102v/136V Pos: standing >
You quickly scan the area.
A vicious snardval who is almost out of sight to your north.
An air elemental who is rather far off to your east.
< 98h/606H 103v/136V Pos: standing >
......^^M
*..M..M^MMM
*P....^^MMMM^
...P^.^MMMMM^
...^^^@^MM^^^
.^^^^MMMMMM^^
^^^^MMMMMMM^^
MMMMMMMMMM^
M.MMMMMM^
< 99h/606H 103v/136V Pos: standing >
*......^^
**..M..M^MM
**P....^^MMMM
*...P^.^MMMMM
....^^@^^MM^^
^.^^^^MMMMMM^
^^^^^MMMMMMM^
MMMMMMMMMMM
.M.MMMMMM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 99h/606H 102v/136V Pos: standing >
**......^
***..M..M^M
***P....^^MMM
**....^.^MMMM
*....P@^^^MM^
^^.^^^^MMMMMM
M^^^^^MMMMMMM
MMMMMMMMMMM
*.M.MMMMM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 99h/606H 100v/136V Pos: standing >
**......^
***..M..M^M
***P....^^MMM
**....^.^MMMM
*....P@^^^MM^
^^.^^^^MMMMMM
M^^^^^MMMMMMM
MMMMMMMMMMM
*.M.MMMMM
< 99h/606H 100v/136V Pos: standing >
**......^
***..M..^^M
***P....^MMMM
**....^.^MMMM
*....P@^^^MM^
^^.^^^^MMMMMM
M^^^^^MMMMMMM
MMMMMMMMMMM
*.M.MMMMM
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
A shambling mound enters from the west.
You quickly scan the area.
An immature leucrotta who is a brief walk away to your north.
An air elemental who is almost out of sight to your east.
< 99h/606H 101v/136V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
**......^
***..M..^^M
***P....^MMMM
**....^.^MMMM
*....^@^^^MM^
^^.^^^^MMMMMM
M^^^^^MMMMMMM
MMMMMMMMMMM
*.M.MMMMM
A shambling mound leaves east.
A shambling mound leaves east.
A shambling mound leaves east.
A shambling mound leaves east.
A shambling mound leaves east.
A shambling mound leaves east.
< 99h/606H 101v/136V Pos: standing >
**......^
***..M..^^M
***P....^MMMM
**....^.^MMMM
*....^@P^^MM^
^^.^^^^MMMMMM
M^^^^^MMMMMMM
MMMMMMMMMMM
*.M.MMMMM
< 99h/606H 101v/136V Pos: standing >
*......^^
**..M..^^MM
**P....^MMMMM
*....^.^MMMMM
....^^@^^MM^^
^.^^^^MMMMMM^
^^^^^MMMMMMM^
MMMMMMMMMMM
.M.MMMMMM
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
A shambling mound stands here. (minion) (Red Aura)
*An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
< 99h/606H 100v/136V Pos: standing >
......^^M
*..M..^^MMM
*P....^MMMMM^
....^.^MMMMM^
...^^P@^MM^^^
.^^^^MMMMMM^^
^^^^MMMMMMM^^
MMMMMMMMMM^
M.MMMMMM^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of an immature leucrotta is lying here.
< 99h/606H 98v/136V Pos: standing >
......^^M
*..M..^^MMM
*P....M^MMMM^
....^.^MMMMM^
...^^P@^MM^^^
.^^^^MMMMMM^^
^^^^MMMMMMM^^
MMMMMMMMMM^
M.MMMMMM^
<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
< 99h/606H 96v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
< 99h/606H 93v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Gravel Path through Darkpeak Mountains
</map>
A Gravel Path through Darkpeak Mountains
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
< 99h/606H 91v/136V Pos: standing >
You feel the hatred in your heart subside.
<map>
Zone: Krethik Keep.
Room: A Bend in the Gravel Path
</map>
A Bend in the Gravel Path
Obvious exits: -N -W
Fresh blood splatters cover the area.
< 99h/606H 88v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 99h/606H 88v/136V Pos: standing >
<map>
Zone: Krethik Keep.
Room: A Steep Slope on the Gravel Path
</map>
<map>
Zone: Krethik Keep.
Room: A Steep Slope on the Gravel Path
</map>
A Steep Slope on the Gravel Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
The corpse of an Orc is lying here.
The corpse of a Mountain Dwarf is lying here.
A massive stone wall embedded with eyes is here to the up. (magic)
An air elemental is here looking like a small living tornado.(Gold Aura)
*Corae Pontifex Maximus of The Empire (Grey Elf)(large) stands in mid-air here.(Gold Aura)
Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Anasazi Legionary of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
< 100h/606H 86v/136V Pos: standing >
Alas, you cannot go that way. . . .
< 100h/606H 86v/136V Pos: standing >
A Steep Slope on the Gravel Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
The corpse of an Orc is lying here.
The corpse of a Mountain Dwarf is lying here.
A massive stone wall embedded with eyes is here to the up. (magic)
An air elemental is here looking like a small living tornado.(Gold Aura)
*Corae Pontifex Maximus of The Empire (Grey Elf)(large) stands in mid-air here.(Gold Aura)
Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Anasazi Legionary of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
< 100h/606H 87v/136V Pos: standing >
< 100h/606H 88v/136V Pos: standing >
Oof! You bump into a greyish stone wall covered with hundreds of eyes...
< 100h/606H 89v/136V Pos: standing >
Orthyn sneaks south.
You quickly scan the area.
You see nothing.
< 100h/606H 90v/136V Pos: standing >
< 100h/606H 90v/136V Pos: standing >
A Steep Slope on the Gravel Path
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
The corpse of an Orc is lying here.
The corpse of a Mountain Dwarf is lying here.
A massive stone wall embedded with eyes is here to the up. (magic)
An air elemental is here looking like a small living tornado.(Gold Aura)
*Corae Pontifex Maximus of The Empire (Grey Elf)(large) stands in mid-air here.(Gold Aura)
Anasazi Legionary of The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
< 101h/606H 94v/136V Pos: standing >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 101h/606H 94v/136V Pos: standing >
< 101h/606H 95v/136V Pos: standing >
< 101h/606H 95v/136V Pos: standing >
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
A shambling mound enters from the south.
< 102h/606H 96v/136V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 102h/606H 97v/136V Pos: standing >
An Orc gives an order to his followers.
You dodge a bash from a shambling mound, who loses its balance and falls.
You snap into visibility.
You dodge a bash from a shambling mound, who loses its balance and falls.
You dodge a bash from a shambling mound, who loses its balance and falls.
You dodge a bash from a shambling mound, who loses its balance and falls.
You dodge a bash from a shambling mound, who loses its balance and falls.
< 102h/606H 97v/136V Pos: standing >
< T: Yatsu TP: sta TC:pretty hurt E: shambling kne EP: excellent >
You dodge a shambling mound's vicious attack.
A shambling mound misses you.
< 102h/606H 98v/136V Pos: standing >
< T: Yatsu TP: sta TC:pretty hurt E: shambling kne EP: excellent >
[Damage: 29 ] -=[Your pierce strikes a shambling mound hard.]=-
[Damage: 28 ] -=[Your powerful pierce strikes a shambling mound hard.]=-
[Damage: 20 ] -=[Your impressive pierce strikes a shambling mound hard.]=-
< 102h/606H 98v/136V Pos: standing >
< T: Yatsu TP: sta TC:pretty hurt E: shambling kne EP: few wounds >
Corae starts casting a spell.
< 102h/606H 98v/136V Pos: standing >
< T: Yatsu TP: sta TC:pretty hurt E: shambling kne EP: few wounds >
An air elemental starts casting an offensive spell.
< 102h/606H 98v/136V Pos: standing >
< T: Yatsu TP: sta TC:pretty hurt E: shambling kne EP: few wounds >
You attempt to flee...
Oof! You bump into a greyish stone wall covered with hundreds of eyes...
PANIC! You couldn't escape!
< 102h/606H 98v/136V Pos: standing >
< T: Yatsu TP: sta TC:pretty hurt E: shambling kne EP: few wounds >
Corae completes her spell...
Corae utters the word 'hzrzsafh'
Corae slowly fades out of existence.
Morrigu steps out of a moonwell.
< 102h/606H 98v/136V Pos: standing >
< T: Yatsu TP: sta TC:pretty hurt E: shambling kne EP: few wounds >
< 102h/606H 98v/136V Pos: standing >
< T: Yatsu TP: sta TC:pretty hurt E: shambling kne EP: few wounds >
You attempt to flee...
Oof! You bump into a greyish stone wall covered with hundreds of eyes...
PANIC! You couldn't escape!
< 102h/606H 98v/136V Pos: standing >
< T: Yatsu TP: sta TC:pretty hurt E: shambling kne EP: few wounds >
A Duergar snaps into visibility.
You snap into visibility.
Out of nowhere, a Duergar stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Duergar's fine pierce causes you to grimace in pain.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
< -6h/606H 98v/136V Pos: standing >
< -6h/606H 98v/136V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -6h/606H 98v/136V Pos: standing >
You feel the hatred in your heart subside.
< -6h/606H 98v/136V Pos: standing >
< -6h/606H 98v/136V Pos: standing >
< -6h/606H 98v/136V Pos: standing >
< -6h/606H 98v/136V Pos: standing >
< -6h/606H 98v/136V Pos: on your ass >