<worn as a badge> the masters sigil [87%]
<worn on head> a twined marble hood
<worn in ear> a tiny amethyst earring
<worn in ear> a tiger's tooth earring
<worn on face> a mask of leaves and bark [poor]
<worn about waist> an angelic bronze girth
<worn on arms> some silken red sleeves [superior] (illuminating)
<held as shield> a decent emerald tower shield
<worn around wrist> an adamantium bracer
<worn around wrist> an adamantium bracer
<primary weapon> a morning-star enshrouded in crimson flames (illuminating)
<worn on feet> a pair of ruby-lined slippers [superior] (illuminating)
< 440h/440H 115v/115V Pos: standing >
You aren't trained in magic.
< 440h/440H 115v/115V Pos: standing >
You must sit down before meditating!
< 440h/440H 115v/115V Pos: standing >
You currently have the following spell slots available:
1st circle: 9 of 9
2nd circle: 8 of 8
3rd circle: 7 of 7
4th circle: 5 of 6 ( 13 seconds)
5th circle: 5 of 5
6th circle: 3 of 3
< 440h/440H 115v/115V Pos: standing >
The sun rises over the northern horizon.
< 440h/440H 115v/115V Pos: standing >
Before a Huge Jodani Tree
An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort. Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley. The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself. Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer. Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West
The corpse of a wild boar is lying here.
< 440h/440H 113v/115V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
Within a Jodani Tree
This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north. It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time. A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway. The tight quarters and humid air make the
strong aroma of the wood almost overpowering. Gates flanking either side of
the passageway are drawn up out of view from the outside. Small holes in the
roof of the passage indicate that there is another room above. In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 440h/440H 112v/115V Pos: standing >
Inside the Gates to Moonhollow
A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle. These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands. Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long. The
elves allow visitors, though they clearly aren't very trusting. A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle. Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East -South -West
A thin elven ranger has just gotten in from the jungle.
An elven woman walks about smelling flowers.
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
< 440h/440H 111v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 440h/440H 111v/115V Pos: standing >
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
A lieutenant of the Moonhollow guard does his rounds.
< 440h/440H 111v/115V Pos: standing >
A Bend Along the Jodani Wood Wall
The wall to the south meets the cliff just to the west, ending there. The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East
< 440h/440H 111v/115V Pos: standing >
Before an Elven Home
An open doorway leads into an elven home that has been constructed inside a
tree to the west. The tree is quite large at its base but seems relatively
short, as if the top were cleaved off by some calamity. Mist seems to poor
down from the tree branches high above as the path continues to the north and
south. Far in the distance the sound of a lone flute floats through the air.
Obvious exits: -North -South -West
< 440h/440H 110v/115V Pos: standing >
A Small Elven Home
This small place is clearly being lived in by several guards or warriors.
There is no kitchen of any sort to be seen, the only furniture here is a set of
twin beds flanked by racks for holding armor and weapons and a single chair.
The only item that is close to being decorative is the lantern that hangs from
the ceiling, the glass facets have been engraved on each side with the symbol
of a jodani leaf. An open doorway leads back out to a moss-lined path to the
east.
Obvious exits: -East
The corpse of a wild-elf guard is lying here.
The corpse of a wild-elf scout is lying here.
< 440h/440H 110v/115V Pos: standing >
Before an Elven Home
An open doorway leads into an elven home that has been constructed inside a
tree to the west. The tree is quite large at its base but seems relatively
short, as if the top were cleaved off by some calamity. Mist seems to poor
down from the tree branches high above as the path continues to the north and
south. Far in the distance the sound of a lone flute floats through the air.
Obvious exits: -North -South -West
< 440h/440H 110v/115V Pos: standing >
The Path Ends Beside a Large Boulder
A massive gray boulder to the north blocks the path from going any further
and the tremendous roots of a jodani tree block passage to the east. To the
west there is a huge ebonwood tree that has a door made of some creamy brown
wood in its face. The whole area is somewhat quiet and peaceful, though a bit
hot and humid. The elves that reside in this village are clearly quite
cautious of what sort of people they allow in their village, that they allow
any other than elves is an amazement in and of itself.
Obvious exits: -South -West#
< 440h/440H 109v/115V Pos: standing >
The door seems to be closed.
< 440h/440H 110v/115V Pos: standing >
Ok.
< 440h/440H 111v/115V Pos: standing >
The Lieutenants' Quarters
Three of the most senior guardsmen of the village reside here, close to
the wall in case they are needed, yet far enough away to be peaceful and quiet.
Pegs beside the door can be used to hang weapons, and carefully made racks
along the northern wall have clearly been designed to hold armor for cleaning
and repairs. Three beds have been suspended from the western wall, hanging
down from the wall like steps, each above another, with no legs of any sort to
support them. The elves that do live here must eat elsewhere for there is no
kitchen here, nor even a place to store food.
Obvious exits: -East
< 440h/440H 110v/115V Pos: standing >
The Path Ends Beside a Large Boulder
A massive gray boulder to the north blocks the path from going any further
and the tremendous roots of a jodani tree block passage to the east. To the
west there is a huge ebonwood tree that has a door made of some creamy brown
wood in its face. The whole area is somewhat quiet and peaceful, though a bit
hot and humid. The elves that reside in this village are clearly quite
cautious of what sort of people they allow in their village, that they allow
any other than elves is an amazement in and of itself.
Obvious exits: -South -West
< 440h/440H 114v/115V Pos: standing >
Before an Elven Home
An open doorway leads into an elven home that has been constructed inside a
tree to the west. The tree is quite large at its base but seems relatively
short, as if the top were cleaved off by some calamity. Mist seems to poor
down from the tree branches high above as the path continues to the north and
south. Far in the distance the sound of a lone flute floats through the air.
Obvious exits: -North -South -West
< 440h/440H 113v/115V Pos: standing >
A Bend Along the Jodani Wood Wall
The wall to the south meets the cliff just to the west, ending there. The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East
< 440h/440H 112v/115V Pos: standing >
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
An elven woman walks about smelling flowers.
< 440h/440H 111v/115V Pos: standing >
The Path Bends
Several smooth boulders block the way to the north and a frail looking
ladder leads up the side of an ebonwood to the west ending at a branch
almost fifty feet off the ground. Small yellow hand prints mark the
sides of the smooth boulders, alongside each hand print a name is written
in elven. Branches of the ebonwood trees above block almost all light,
and surely any rain, from hitting the ground here. The narrow pathway
continues toward the west where it again heads north.
Obvious exits: -East -South -Up
A lieutenant of the Moonhollow guard does his rounds.
A poor elven woman ponders her next meal.
< 440h/440H 112v/115V Pos: standing >
A poor woman leaves south.
< 440h/440H 114v/115V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.
< 440h/440H 115v/115V Pos: standing >
You start chanting...
< 440h/440H 115v/115V Pos: standing >
Casting: earthen maul ***
< 440h/440H 115v/115V Pos: standing >
Casting: earthen maul **
< 440h/440H 115v/115V Pos: standing >
Casting: earthen maul *
< 440h/440H 115v/115V Pos: standing >
A lieutenant leaves south.
< 440h/440H 115v/115V Pos: standing >
You abort your prayer before it's done!
< 440h/440H 115v/115V Pos: standing >
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
A lieutenant of the Moonhollow guard does his rounds.
An elven woman walks about smelling flowers. (casting)
< 440h/440H 114v/115V Pos: standing >
An elven woman completes her spell...
An elven woman utters the word 'levitate'
A lieutenant floats up in the air!
< 440h/440H 114v/115V Pos: standing >
You start chanting...
A lieutenant suddenly attacks YOU!
< 419h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC:few scratches E: elf sta EP: excellent >
Casting: earthen maul *
< 419h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC:few scratches E: elf sta EP: excellent >
Casting: earthen maul
< 419h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC:few scratches E: elf sta EP: excellent >
You complete your spell...
[Damage: 65 ] You cause the EARTH to reach up and maul your opponent!
< 419h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC:few scratches E: elf sta EP: small wounds >
-=[a lieutenant attacks you.]=- [1 hits]
< 410h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC:few scratches E: elf sta EP: small wounds >
-=[You attack a lieutenant.]=- [0 hits]
< 410h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC:few scratches E: elf sta EP: small wounds >
A wild-elf scout enters from the east.
You start chanting...
< 410h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC:few scratches E: elf sta EP: small wounds >
Casting: earthen maul ***
< 410h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC:few scratches E: elf sta EP: small wounds >
Casting: earthen maul **
< 410h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC:few scratches E: elf sta EP: small wounds >
A lieutenant's sweep catches you in the side and you almost stumble.
-=[a lieutenant attacks you.]=- [2 hits]
< 386h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: small wounds >
Casting: earthen maul *
< 386h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: small wounds >
Casting: earthen maul
< 386h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: small wounds >
You complete your spell...
[Damage: 60 ] You cause the EARTH to reach up and maul your opponent!
< 386h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: few wounds >
You start chanting...
< 386h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: few wounds >
-=[a lieutenant attacks you.]=- [3 hits]
< 362h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: few wounds >
Casting: earthen maul ***
< 362h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: few wounds >
Casting: earthen maul **
< 362h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: few wounds >
A poor woman enters from the west.
< 362h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: few wounds >
Casting: earthen maul *
< 362h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: few wounds >
Casting: earthen maul
< 362h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: few wounds >
You complete your spell...
[Damage: 60 ] You cause the EARTH to reach up and maul your opponent!
-=[a lieutenant attacks you.]=- [2 hits]
< 346h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: few wounds >
You start chanting...
< 346h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: few wounds >
Casting: lightning bolt *
< 346h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: few wounds >
Casting: lightning bolt
< 346h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: few wounds >
You complete your spell...
[Damage: 28 ] The lightning bolt hits a lieutenant with full impact.
< 346h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: nasty wounds >
A lieutenant's sweep catches you in the side and you almost stumble.
-=[a lieutenant attacks you.]=- [0 hits]
< 340h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: nasty wounds >
You start chanting...
< 340h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: nasty wounds >
Casting: lightning bolt *
< 340h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: nasty wounds >
Casting: lightning bolt
< 340h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: nasty wounds >
You complete your spell...
[Damage: 50 ] The lightning bolt hits a lieutenant with full impact.
< 340h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: nasty wounds >
-=[You attack a lieutenant.]=- [0 hits]
< 340h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: nasty wounds >
-=[a lieutenant attacks you.]=- [1 hits]
< 333h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: nasty wounds >
You start chanting...
< 333h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: nasty wounds >
Casting: lightning bolt *
< 333h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: nasty wounds >
Casting: lightning bolt
< 333h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: nasty wounds >
You complete your spell...
[Damage: 49 ] The lightning bolt hits a lieutenant with full impact.
< 333h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: small wounds E: elf sta EP: pretty hurt >
-=[a lieutenant attacks you.]=- [3 hits]
< 291h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: elf sta EP: pretty hurt >
You start chanting...
< 291h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: elf sta EP: pretty hurt >
Casting: lightning bolt *
< 291h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: elf sta EP: pretty hurt >
Casting: lightning bolt
< 291h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: elf sta EP: pretty hurt >
You complete your spell...
[Damage: 42 ] The lightning bolt hits a lieutenant with full impact.
< 291h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: elf sta EP: awful >
-=[a lieutenant attacks you.]=- [3 hits]
You start chanting...
< 267h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: elf sta EP: awful >
Casting: lightning bolt *
< 267h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: elf sta EP: awful >
Casting: lightning bolt
< 267h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: elf sta EP: awful >
You complete your spell...
Your spell flows around a lieutenant, leaving him unharmed!
< 267h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: elf sta EP: awful >
You start chanting...
< 267h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: elf sta EP: awful >
A lieutenant's sweep catches you in the side and you almost stumble.
-=[a lieutenant attacks you.]=- [2 hits]
< 215h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: elf sta EP: awful >
Casting: natures touch **
< 215h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: elf sta EP: awful >
Casting: natures touch *
< 215h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: elf sta EP: awful >
Casting: natures touch
< 215h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: elf sta EP: awful >
You complete your spell...
The warmth of nature fills your body.
< 215h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: elf sta EP: awful >
-=[a lieutenant attacks you.]=- [3 hits]
< 191h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: elf sta EP: awful >
You start chanting...
< 199h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: elf sta EP: awful >
Casting: lightning bolt
< 221h/440H 114v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: elf sta EP: awful >
You complete your spell...
[Damage: 60 ] Your lightning bolt shatters a lieutenant to pieces.
A lieutenant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A lieutenant's death cry reverberates in your head as he falls to the ground.
< 225h/440H 114v/115V Pos: standing >
The day has begun.
< 234h/440H 114v/115V Pos: standing >
You get a few coins from the corpse of a lieutenant.
There were: 2 platinum coins, 16 gold coins.
< 234h/440H 115v/115V Pos: standing >
You are almost ready to attain your next level!
< 235h/440H 115v/115V Pos: standing >
Ok.
You put 4 platinum, 25 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 235h/440H 115v/115V Pos: standing >
Inside the Gates to Moonhollow
A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle. These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands. Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long. The
elves allow visitors, though they clearly aren't very trusting. A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle. Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East -South -West
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
< 235h/440H 114v/115V Pos: standing >
Within a Jodani Tree
This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north. It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time. A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway. The tight quarters and humid air make the
strong aroma of the wood almost overpowering. Gates flanking either side of
the passageway are drawn up out of view from the outside. Small holes in the
roof of the passage indicate that there is another room above. In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 235h/440H 113v/115V Pos: standing >
Before a Huge Jodani Tree
An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort. Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley. The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself. Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer. Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West
The corpse of a wild boar is lying here.
A giant beetle forages for food.
< 236h/440H 112v/115V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle. The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it. Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond. The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West
The corpse of a wild boar is lying here.
< 236h/440H 111v/115V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 237h/440H 115v/115V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.
< 239h/440H 115v/115V Pos: standing >
< 241h/440H 115v/115V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 242h/440H 115v/115V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 247h/440H 115v/115V Pos: standing >
Autosaving...
< 247h/440H 115v/115V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 251h/440H 115v/115V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 254h/440H 115v/115V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 255h/440H 115v/115V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 259h/440H 115v/115V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 262h/440H 115v/115V Pos: standing >
< 266h/440H 115v/115V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 266h/440H 115v/115V Pos: standing >
< 267h/440H 115v/115V Pos: standing >
< 267h/440H 115v/115V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 268h/440H 115v/115V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
< 269h/440H 115v/115V Pos: standing >
< 270h/440H 115v/115V Pos: standing >
< 270h/440H 115v/115V Pos: standing >
< 271h/440H 115v/115V Pos: standing >
< 272h/440H 115v/115V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
< 272h/440H 115v/115V Pos: standing >
< 275h/440H 115v/115V Pos: standing >
< 280h/440H 115v/115V Pos: standing >
< 280h/440H 115v/115V Pos: standing >
< 282h/440H 115v/115V Pos: standing >
< 283h/440H 115v/115V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 284h/440H 115v/115V Pos: standing >
A fuzzy spider enters from the west.
< 294h/440H 115v/115V Pos: standing >
You feel less vitalized.
< 187h/328H 115v/115V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".
< 187h/328H 115v/115V Pos: standing >
A giant alligator enters from the north.
< 194h/328H 115v/115V Pos: standing >
Autosaving...
< 195h/328H 115v/115V Pos: standing >
A fuzzy spider suddenly attacks YOU!
< 196h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: spider sta EP: excellent >
-=[a fuzzy spider attacks you.]=- [0 hits]
< 196h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: spider sta EP: excellent >
[Damage: 7 ] -=[You attack a fuzzy spider.]=- [1 hits]
< 196h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: spider sta EP: few wounds >
A giant alligator leaves west.
< 196h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: spider sta EP: few wounds >
The sun hangs low on the southern sky.
< 196h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: spider sta EP: few wounds >
-=[a fuzzy spider attacks you.]=- [0 hits]
< 196h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: spider sta EP: few wounds >
-=[You attack a fuzzy spider.]=- [0 hits]
< 196h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: spider sta EP: few wounds >
-=[a fuzzy spider attacks you.]=- [0 hits]
< 196h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: spider sta EP: few wounds >
You start chanting...
< 196h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: spider sta EP: few wounds >
-=[a fuzzy spider attacks you.]=- [0 hits]
< 196h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: spider sta EP: few wounds >
Casting: lightning bolt *
< 196h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: spider sta EP: few wounds >
Casting: lightning bolt
< 196h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: spider sta EP: few wounds >
You complete your spell...
[Damage: 50 ] Your lightning bolt shatters a fuzzy spider to pieces.
A fuzzy spider is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a fuzzy spider's gurgling and choking signals its demise.
< 196h/328H 115v/115V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
The taste of blood slowly fades from your body.
< 196h/328H 115v/115V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose. Check the help files for your class to see what's available.
< 196h/328H 115v/115V Pos: standing >
A giant alligator enters from the south.
< 199h/328H 115v/115V Pos: standing >
< 199h/328H 115v/115V Pos: standing >
A giant alligator leaves south.
< 202h/328H 115v/115V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 211h/328H 115v/115V Pos: standing >
A giant alligator enters from the south.
< 211h/328H 115v/115V Pos: standing >
A giant alligator leaves west.
< 214h/328H 115v/115V Pos: standing >
The sun starts to set in the south.
< 221h/328H 115v/115V Pos: standing >
A red quetzel enters from the south.
< 224h/328H 115v/115V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
< 226h/328H 115v/115V Pos: standing >
A red quetzel leaves south.
< 226h/328H 115v/115V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 236h/328H 115v/115V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 241h/328H 115v/115V Pos: standing >
A red quetzel enters from the south.
< 244h/328H 115v/115V Pos: standing >
Autosaving...
< 249h/328H 115v/115V Pos: standing >
The sun vanishes behind the southern horizon.
< 251h/328H 115v/115V Pos: standing >
The stony quiren enters from the west.
< 251h/328H 115v/115V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 256h/328H 115v/115V Pos: standing >
The stony quiren leaves south.
< 256h/328H 115v/115V Pos: standing >
A red quetzel leaves north.
< 258h/328H 115v/115V Pos: standing >
The night has begun.
< 266h/328H 115v/115V Pos: standing >
The stony quiren enters from the south.
< 269h/328H 115v/115V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 271h/328H 115v/115V Pos: standing >
The snow is coming down faster now.
< 273h/328H 115v/115V Pos: standing >
The stony quiren leaves south.
< 279h/328H 115v/115V Pos: standing >
< 284h/328H 115v/115V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 286h/328H 115v/115V Pos: standing >
A red quetzel enters from the north.
< 293h/328H 115v/115V Pos: standing >
A red quetzel leaves north.
< 295h/328H 115v/115V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 301h/328H 115v/115V Pos: standing >
< 308h/328H 115v/115V Pos: standing >
Autosaving...
< 309h/328H 115v/115V Pos: standing >
< 309h/328H 115v/115V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 316h/328H 115v/115V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
Obvious exits: -North -South -West
The corpse of a fuzzy spider is lying here.
The corpse of a wild boar is lying here.
< 317h/328H 115v/115V Pos: standing >
Before a Huge Jodani Tree
An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort. Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley. The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself. Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer. Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West
A red quetzel darts through the canopy.
< 318h/328H 113v/115V Pos: standing >
Within a Jodani Tree
This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north. It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time. A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway. The tight quarters and humid air make the
strong aroma of the wood almost overpowering. Gates flanking either side of
the passageway are drawn up out of view from the outside. Small holes in the
roof of the passage indicate that there is another room above. In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 318h/328H 112v/115V Pos: standing >
Inside the Gates to Moonhollow
A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle. These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands. Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long. The
elves allow visitors, though they clearly aren't very trusting. A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle. Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East -South -West
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
< 318h/328H 111v/115V Pos: standing >
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
The corpse of a lieutenant is lying here.
< 318h/328H 111v/115V Pos: standing >
The Path Bends
Several smooth boulders block the way to the north and a frail looking
ladder leads up the side of an ebonwood to the west ending at a branch
almost fifty feet off the ground. Small yellow hand prints mark the
sides of the smooth boulders, alongside each hand print a name is written
in elven. Branches of the ebonwood trees above block almost all light,
and surely any rain, from hitting the ground here. The narrow pathway
continues toward the west where it again heads north.
Obvious exits: -East -South -Up
A poor elven woman ponders her next meal.
< 318h/328H 110v/115V Pos: standing >
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
The corpse of a lieutenant is lying here.
< 318h/328H 110v/115V Pos: standing >
A Bend Along the Jodani Wood Wall
The wall to the south meets the cliff just to the west, ending there. The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East
An elven woman walks about smelling flowers.
< 318h/328H 109v/115V Pos: standing >
Before an Elven Home
An open doorway leads into an elven home that has been constructed inside a
tree to the west. The tree is quite large at its base but seems relatively
short, as if the top were cleaved off by some calamity. Mist seems to poor
down from the tree branches high above as the path continues to the north and
south. Far in the distance the sound of a lone flute floats through the air.
Obvious exits: -North -South -West
< 318h/328H 108v/115V Pos: standing >
A Small Elven Home
This small place is clearly being lived in by several guards or warriors.
There is no kitchen of any sort to be seen, the only furniture here is a set of
twin beds flanked by racks for holding armor and weapons and a single chair.
The only item that is close to being decorative is the lantern that hangs from
the ceiling, the glass facets have been engraved on each side with the symbol
of a jodani leaf. An open doorway leads back out to a moss-lined path to the
east.
Obvious exits: -East
< 319h/328H 109v/115V Pos: standing >
Before an Elven Home
An open doorway leads into an elven home that has been constructed inside a
tree to the west. The tree is quite large at its base but seems relatively
short, as if the top were cleaved off by some calamity. Mist seems to poor
down from the tree branches high above as the path continues to the north and
south. Far in the distance the sound of a lone flute floats through the air.
Obvious exits: -North -South -West
< 319h/328H 109v/115V Pos: standing >
The Path Ends Beside a Large Boulder
A massive gray boulder to the north blocks the path from going any further
and the tremendous roots of a jodani tree block passage to the east. To the
west there is a huge ebonwood tree that has a door made of some creamy brown
wood in its face. The whole area is somewhat quiet and peaceful, though a bit
hot and humid. The elves that reside in this village are clearly quite
cautious of what sort of people they allow in their village, that they allow
any other than elves is an amazement in and of itself.
Obvious exits: -South -West
< 319h/328H 108v/115V Pos: standing >
The Lieutenants' Quarters
Three of the most senior guardsmen of the village reside here, close to
the wall in case they are needed, yet far enough away to be peaceful and quiet.
Pegs beside the door can be used to hang weapons, and carefully made racks
along the northern wall have clearly been designed to hold armor for cleaning
and repairs. Three beds have been suspended from the western wall, hanging
down from the wall like steps, each above another, with no legs of any sort to
support them. The elves that do live here must eat elsewhere for there is no
kitchen here, nor even a place to store food.
Obvious exits: -East
< 319h/328H 108v/115V Pos: standing >
The Path Ends Beside a Large Boulder
A massive gray boulder to the north blocks the path from going any further
and the tremendous roots of a jodani tree block passage to the east. To the
west there is a huge ebonwood tree that has a door made of some creamy brown
wood in its face. The whole area is somewhat quiet and peaceful, though a bit
hot and humid. The elves that reside in this village are clearly quite
cautious of what sort of people they allow in their village, that they allow
any other than elves is an amazement in and of itself.
Obvious exits: -South -West
< 319h/328H 107v/115V Pos: standing >
Before an Elven Home
An open doorway leads into an elven home that has been constructed inside a
tree to the west. The tree is quite large at its base but seems relatively
short, as if the top were cleaved off by some calamity. Mist seems to poor
down from the tree branches high above as the path continues to the north and
south. Far in the distance the sound of a lone flute floats through the air.
Obvious exits: -North -South -West
< 319h/328H 107v/115V Pos: standing >
A Bend Along the Jodani Wood Wall
The wall to the south meets the cliff just to the west, ending there. The
path continues north past several large trees before ending by a large boulder.
Voices can be heard from above and to the north, it is clear that the wild-
elves that live in this village tend to stay high up in the trees, dancing
through the high branches as if they were solid ground.
Obvious exits: -North -East
An elven woman walks about smelling flowers.
< 319h/328H 106v/115V Pos: standing >
A Crossing of Paths
The moss-lined path splits here, heading north through the elven village as
well as to the east and west along the wall that separates it from the jungle.
The wall itself is quite impressive, made entirely of jodani wood that has been
flawlessly melded together. Magical treatments have added to the natural
strengths of the wood to make it even more impervious to both physical and
magical attacks.
Obvious exits: -North -East -West
The corpse of a lieutenant is lying here.
< 319h/328H 105v/115V Pos: standing >
The Path Bends
Several smooth boulders block the way to the north and a frail looking
ladder leads up the side of an ebonwood to the west ending at a branch
almost fifty feet off the ground. Small yellow hand prints mark the
sides of the smooth boulders, alongside each hand print a name is written
in elven. Branches of the ebonwood trees above block almost all light,
and surely any rain, from hitting the ground here. The narrow pathway
continues toward the west where it again heads north.
Obvious exits: -East -South -Up
A poor elven woman ponders her next meal.
< 320h/328H 106v/115V Pos: standing >
A poor woman leaves up.
< 321h/328H 113v/115V Pos: standing >
An elven child enters from the east.
< 322h/328H 115v/115V Pos: standing >
Someone plays a song to lift her spirit off the ground.
an elven child flies through the air, free as a bird!
You fly through the air, free as a bird!
< 324h/328H 115v/115V Pos: standing >
Out of nowhere, Aboreri the minotaur warrior stabs you in the back.
OUCH! That really did HURT!
< 232h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: few wounds E: Aboreri the minotaur warrior sta EP: excellent >
...suddenly, Aboreri the minotaur warrior is engulfed in a swwirling tornado of wind... sweeping them from battle!
...suddenly, Aboreri the minotaur warrior is engulfed in a swwirling tornado of wind... sweeping them from battle!
-=[Aboreri the minotaur warrior attacks you.]=- [3 hits]
< 200h/328H 115v/115V Pos: standing >
Out of nowhere, Aboreri the minotaur warrior stabs you in the back.
OUCH! That really did HURT!
< 112h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: Aboreri the minotaur warrior sta EP: excellent >
-=[You attack Aboreri the minotaur warrior.]=- [0 hits]
< 112h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: Aboreri the minotaur warrior sta EP: excellent >
An elven child leaves east.
< 112h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: someone sta EP: excellent >
Someone plays a song to lift her spirit off the ground.
< 112h/328H 115v/115V Pos: standing >
< T: Tinnel TP: sta TC: nasty wounds E: someone sta EP: excellent >
Aboreri the minotaur warrior completes her spell...
Aboreri the minotaur warrior utters the words 'buoblg qrunsoqpze yugh'
Aboreri the minotaur warrior's giant fist of force is the last thing you ever see.
Your lost token of the mines of Khul'Lor was completely destroyed by the massive blow!
Your a tiny amethyst ring was completely destroyed by the massive blow!
Your blood-stained copper leg plates was completely destroyed by the massive blow!