< 26h/26H 115v/115V Pos: standing >
< 26h/26H 115v/115V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An old blade has been discarded of here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A thick sword has been tossed aside here.
[5] A cudgel has been dropped here.
[6] A long steel sword is here in the dirt.
[6] A steel dagger has been tossed aside here.
[2] A small round shield has been dropped here.
[38] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
[2] An amber-colored metallic rod lies here.
[2] A spellbook has been tossed aside here.
< 26h/26H 115v/115V Pos: standing >
Score information for Xzi
Level: 1 Race: Orc Class: Blighter Sex: Male
Hit points: 26(26) Moves: 115(115)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 1 hours/ 18 minutes
Received data: 0.0026 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 65%
65%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 1
Enchantments: Ultravision
Bartender Quests Remaining: 4
Combat Pulse: 18 Spell Pulse: 1.00
Leaderboard Points: 9
Active Spells:
--------------
well-rested bonus (98 minutes)
< 26h/26H 115v/115V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
A dancing elven girl dances along her way through the bar.
An orc anti-paladin surveys the area for intruders.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
< 26h/26H 114v/115V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A drunken orc wanders about lost out of his mind.
< 26h/26H 113v/115V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A wild horse stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
An orcish shaman is here practicing a new spell.
< 26h/26H 112v/115V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orcish street sweeper is here cleaning the city from rubbish.
An orcish thief watches his next victim closely.
An orcish elite searches the area here for any signs of problems.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.
< 26h/26H 111v/115V Pos: standing >
< 26h/26H 111v/115V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
< 26h/26H 110v/115V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
< 26h/26H 110v/115V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
< 26h/26H 109v/115V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
The scalp of an Orc is lying here.
The face of an Orc is lying here.
An orcish assassin prowls the area hunting his new prey.
< 26h/26H 108v/115V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down#
The skull of an Orc is lying here.
The ears of an Orc are lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 26h/26H 107v/115V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down#
The skull of an Orc is lying here.
The ears of an Orc are lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 26h/26H 108v/115V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
An orcish street sweeper who is in the distance to your north.
An orcish thief who is in the distance to your north.
An orcish elite who is in the distance to your north.
A prong-horned antelope who is in the distance to your north.
A thick-haired buffalo who is in the distance to your north.
An orcish guard who is close by to your east.
An orcish thief who is a brief walk away to your east.
A wandering soul who is rather far off to your east.
A drunken orc who is in the distance to your east.
An orcish street sweeper who is in the distance to your east.
A young toddler who is in the distance to your east.
An orcish merchant who is close by to your west.
An orcish assassin who is not far off to your west.
An orcish merchant who is not far off to your west.
An orcish warrior who is a brief walk away to your west.
A cowardly orcish girl who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.
< 26h/26H 108v/115V Pos: standing >
You do not see that here.
< 26h/26H 109v/115V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down#
The skull of an Orc is lying here.
The ears of an Orc are lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 26h/26H 109v/115V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
An orcish street sweeper who is rather far off to your north.
An orcish thief who is in the distance to your north.
A prong-horned antelope who is in the distance to your north.
A thick-haired buffalo who is in the distance to your north.
An orcish guard who is close by to your east.
An orcish thief who is a brief walk away to your east.
A wandering soul who is rather far off to your east.
A drunken orc who is in the distance to your east.
An orcish street sweeper who is in the distance to your east.
An orcish merchant who is close by to your west.
An orcish assassin who is not far off to your west.
An orcish merchant who is not far off to your west.
A cowardly orcish girl who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.
< 26h/26H 110v/115V Pos: standing >
The black seems to be closed.
< 26h/26H 111v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 111v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 111v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 112v/115V Pos: standing >
Fighting dirty just isn't your bag, baby.
< 26h/26H 112v/115V Pos: standing >
You twist around in a circle! Wheee!!!
< 26h/26H 112v/115V Pos: standing >
Ok.
< 26h/26H 113v/115V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
The bowels of an Orc are lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wounded warrior orc is waiting here to see Janga.
< 26h/26H 112v/115V Pos: standing >
You quickly scan the area.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.
< 26h/26H 113v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/26H 113v/115V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
< 26h/26H 112v/115V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 26h/26H 111v/115V Pos: standing >
You quickly scan the area.
A warrior orc who is not far off to your north.
< 26h/26H 112v/115V Pos: standing >
MMM^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*.M...+..^***
......+...***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 26h/26H 111v/115V Pos: standing >
You quickly scan the area.
A warrior orc who is a brief walk away to your north.
A female leucrotta who is in the distance to your east.
< 26h/26H 112v/115V Pos: standing >
You quickly scan the area.
A warrior orc who is a brief walk away to your north.
A female leucrotta who is in the distance to your east.
< 26h/26H 112v/115V Pos: standing >
You quickly scan the area.
A warrior orc who is a brief walk away to your north.
A female leucrotta who is in the distance to your east.
< 26h/26H 113v/115V Pos: standing >
You quickly scan the area.
A warrior orc who is a brief walk away to your north.
A female leucrotta who is in the distance to your east.
< 26h/26H 113v/115V Pos: standing >
MMM^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^M^**MM
**^.^^@..***M
*.M...+..^***
......+...***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 26h/26H 115v/115V Pos: standing >
< 26h/26H 115v/115V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^M^**MM
**^.^^@..***M
*.M...+..^***
......+...***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 26h/26H 115v/115V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^M^**MM
**^.^^@..***M
*.M...+..^***
......+...***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 26h/26H 115v/115V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^M^**MM
**^.^^@..***M
*.M...+..^***
......+...***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 26h/26H 115v/115V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^M^**MM
**^.^^@..***M
*.M...+..^***
......+...***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 26h/26H 115v/115V Pos: standing >
The sun rises over the northern horizon.
< 26h/26H 115v/115V Pos: standing >
Hint: Been to the website yet? Point your browser to http://www.durismud.com.
< 26h/26H 115v/115V Pos: standing >
The day has begun.
< 26h/26H 115v/115V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 26h/26H 115v/115V Pos: standing >
< 26h/26H 115v/115V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
< 26h/26H 115v/115V Pos: standing >
< 26h/26H 115v/115V Pos: standing >
< 26h/26H 115v/115V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 26h/26H 115v/115V Pos: standing >
The snow is coming down faster now.
< 26h/26H 115v/115V Pos: standing >
Autosaving...
< 26h/26H 115v/115V Pos: standing >
< 26h/26H 115v/115V Pos: standing >
< 26h/26H 115v/115V Pos: standing >
Someone gives an order to his followers.
A blue dracolich snaps into visibility.
A blue dracolich topples over itself as it tries to bash you.
The vampire of a drow cleric snaps into visibility.
You dodge a bash from the vampire of a drow cleric, who loses its balance and falls.
< 26h/26H 115v/115V Pos: standing >
< T: Xzi TP: sta TC:excellent E: undead kne EP: excellent >
The vampire of a drow cleric blocks your futile lunge at it.
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 26h/26H 115v/115V Pos: standing >
< T: Xzi TP: sta TC:excellent E: undead kne EP: excellent >
The vampire of a drow cleric blocks your futile lunge at it.
You attempt to flee...
M^^*^MMMM
*******MMMS
****^^^*^MMMM
**^*^^^^**MMM
*^.^^D@.***MM
.^M..+..^****
.....+...****
.^..+....**
*..+...M.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
You flee eastward!
< 26h/26H 93v/115V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*.^M..+..^***
......+...***
..^..+....*
^*..+...M
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A blue dracolich is here, with flesh hanging off its rotting bones. (minion)
The vampire of a drow cleric crouches in mid-air here. (minion)
< 26h/26H 92v/115V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
< 26h/26H 92v/115V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
< 26h/26H 91v/115V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
The bowels of an Orc are lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
< 26h/26H 90v/115V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The skull of an Orc is lying here.
The ears of an Orc are lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
An orcish assassin prowls the area hunting his new prey.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 26h/26H 90v/115V Pos: standing >
You quickly scan the area.
A warrior orc who is close by to your north.
A stray dog who is a brief walk away to your north.
A baby orc who is rather far off to your north.
A prong-horned antelope who is rather far off to your north.
A thick-haired buffalo who is rather far off to your north.
An orcish shaman who is rather far off to your north.
A drunken orc who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish guard who is close by to your east.
An orcish thief who is a brief walk away to your east.
An orcish street sweeper who is rather far off to your east.
A drunken orc who is in the distance to your east.
A young toddler who is in the distance to your east.
An orcish merchant who is close by to your west.
An orcish shaman who is close by to your west.
A cowardly orcish girl who is a brief walk away to your west.
< 26h/26H 90v/115V Pos: standing >
You aren't trained in magic.
< 26h/26H 92v/115V Pos: standing >
Score information for Xzi
Level: 1 Race: Orc Class: Blighter Sex: Male
Hit points: 26(26) Moves: 94(115)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 1 hours/ 24 minutes
Received data: 0.0107 MB this session.
Send data: 0.0001 MB this session.
Compression ratio: 79%
79%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 1
Enchantments: Ultravision Aware
Bartender Quests Remaining: 4
Combat Pulse: 18 Spell Pulse: 1.00
Leaderboard Points: 9
Active Spells:
--------------
well-rested bonus (93 minutes)
< 26h/26H 94v/115V Pos: standing >
A Gnome utters a word of dark speech, and a shadowy hand coalesces near YOU!
YIKES! Another hit like that, and you've had it!!
A clawed darkness rushing at you is the last thing you before everything goes dark...