<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik
<worn on head> the royal crown of Aravne [superior] (magic)
<worn on eyes> a pair of goggles of faerie sight (magic)
<worn in ear> an emerald disc fashioned from bone (magic)
<worn on face> the petrified visage of Lord Nymav K'haar [86%]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver of constitution
<worn on body> a smoke dragon scalemail suit (glowing)
<worn about body> a dark-green bodycloak (magic)
<worn on arms> some cockatrice feathers
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a bracelet of influence [superior] (magic)
<worn around wrist> a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn on hands> the gloves of warding (magic)
<worn on finger> a ring of twisted gray mist
<worn on finger> a jeweled gemstone ring [superior]
<held> an artifact of the under-realms (magic)
<worn on legs> greaves of avoidance [superior]
The warmth of nature fills your body.
< 656h/760H 207v/207V Pos: standing >
You start chanting...
< 763h/760H 207v/207V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.
< 763h/760H 207v/207V Pos: standing >
You start chanting...
< 763h/760H 207v/207V Pos: standing >
Casting: serendipity
< 763h/760H 207v/207V Pos: standing >
You complete your spell...
You can't get much luckier than this!
< 763h/760H 207v/207V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 763h/760H 207v/207V Pos: standing >
You start chanting...
< 763h/760H 207v/207V Pos: standing >
You complete your spell...
< 763h/760H 207v/207V Pos: standing >
Saving Dywer.
< 763h/760H 207v/207V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Score information for Dywer
Level: 51 Race: Halfling Class: Druid / Forest Druid Sex: Female
Hit points: 763(760) Moves: 207(207)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1486 platinum 0 gold 0 silver 0 copper
Playing time: 4 days / 3 hours/ 13 minutes
Received data: 0.4805 MB this session.
Send data: 0.0078 MB this session.
Compression ratio: none
Title: TongJun - AnGEr Of The Honoured
Status: Standing.
Epic points(total): 1964(3214)
Epic Bonus: Epic Points Bonus (0.41%)
Frags: -1.27 Deaths: 3
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Animals
Enchantments: Ultravision Farsee Fly Aware Haste
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 6
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 433
Active Spells:
--------------
ironwood (4 minutes)
fortitude (9 minutes)
mielikki vitality (12 minutes)
barkskin (18 minutes)
rested bonus (33 minutes)
protection from animals (less than a minute remaining)
animal vision (20 minutes)
natures blessing (57 minutes)
serendipity (less than a minute remaining)
aid (less than a minute remaining)
< 763h/760H 207v/207V Pos: standing >
You start chanting...
< 763h/760H 207v/207V Pos: standing >
Casting: natures blessing
< 763h/760H 207v/207V Pos: standing >
You complete your spell...
< 763h/760H 207v/207V Pos: standing >
< 763h/760H 207v/207V Pos: standing >
You start chanting...
< 763h/760H 207v/207V Pos: standing >
Casting: aid
< 763h/760H 207v/207V Pos: standing >
You complete your spell...
You feel the power of nature course through your veins.
< 763h/760H 207v/207V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
< 763h/760H 207v/207V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 763h/760H 207v/207V Pos: standing >
You start chanting...
< 763h/760H 207v/207V Pos: standing >
You complete your spell...
< 763h/760H 207v/207V Pos: standing >
You feel nature's energy flow into your 3rd circle of knowledge.
< 763h/760H 207v/207V Pos: standing >
Inside a Metal Shack
Obvious exits: -E
The corpse of a burly miner is lying here.
< 763h/760H 207v/207V Pos: standing >
You start chanting...
< 763h/760H 207v/207V Pos: standing >
Casting: pass without trace
< 763h/760H 207v/207V Pos: standing >
You complete your spell...
The world seems to open new paths for you.
< 763h/760H 207v/207V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 763h/760H 207v/207V Pos: standing >
A Large Alcove of Tents
Obvious exits: -N -E
A metal shack sways slightly in the wind.
A plump woman in rags raises an eyebrow.
A desert peasant sinks deeper into his tent.
< 763h/760H 206v/207V Pos: standing >
A Large Alcove of Tents
Obvious exits: -N -E -S
A ragged peasant cooks some meat.
< 763h/760H 205v/207V Pos: standing >
You feel nature's energy flow into your 2nd circle of knowledge.
< 763h/760H 207v/207V Pos: standing >
You quickly scan the area.
A miner who is not far off to your north.
A plump woman who is close by to your east.
A drunken peasant who is close by to your east.
A peasant elder who is close by to your east.
A peasant who is close by to your east.
A plump woman who is not far off to your east.
A small child who is not far off to your east.
A ragged peasant who is not far off to your east.
A small child who is a brief walk away to your east.
A plump woman who is close by to your south.
A desert peasant who is close by to your south.
< 763h/760H 207v/207V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
< 763h/760H 207v/207V Pos: standing >
A Large Alcove of Tents
Obvious exits: -N -E -S -W
A plump woman in rags raises an eyebrow.
A drunken peasant argues with a fellow man in rags.
A peasant elder settles a feud.
A peasant in rags argues with the village drunk.
< 763h/760H 206v/207V Pos: standing >
You start chanting...
< 763h/760H 206v/207V Pos: standing >
Casting: sunray
< 763h/760H 206v/207V Pos: standing >
You complete your spell...
[Damage: 156 ] You unleash light in a focused, searing ray at a peasant elder!
A peasant elder misses you.
A peasant elder misses you.
You suddenly see a peasant elder's foot in your chest.
< 762h/760H 206v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: peasant sta EP: few wounds >
You start chanting...
< 762h/760H 206v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: peasant sta EP: few wounds >
Casting: sunray
< 762h/760H 206v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: peasant sta EP: few wounds >
You complete your spell...
[Damage: 160 ] You unleash light in a focused, searing ray at a peasant elder!
< 762h/760H 206v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: peasant sta EP: nasty wounds >
You block a peasant elder's lunge at you.
You dodge a peasant elder's vicious attack.
You start chanting...
< 762h/760H 206v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: peasant sta EP: nasty wounds >
Casting: sunray
< 762h/760H 206v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: peasant sta EP: nasty wounds >
You complete your spell...
A peasant elder seems to be blinded!
[Damage: 166 ] You unleash light in a focused, searing ray at a peasant elder!
A peasant elder dodges your futile attack.
[Damage: 1 ] -=[Your crude punch grazes a peasant elder.]=-
[Damage: 1 ] -=[Your crude punch grazes a peasant elder.]=-
< 762h/760H 206v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: peasant sta EP: pretty hurt >
You start chanting...
< 762h/760H 206v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: peasant sta EP: pretty hurt >
Casting: sunray
< 762h/760H 206v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: peasant sta EP: pretty hurt >
You complete your spell...
[Damage: 126 ] You unleash light in a focused, searing ray at a peasant elder!
A peasant elder misses you.
You dodge a peasant elder's vicious attack.
< 762h/760H 206v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: peasant sta EP: awful >
[Damage: 1 ] -=[Your crude punch strikes a peasant elder very hard.]=-
A peasant elder is incapacitated and will slowly die, if not aided.
< 762h/760H 206v/207V Pos: standing >
You start chanting...
< 762h/760H 206v/207V Pos: standing >
Casting: sunray
< 762h/760H 206v/207V Pos: standing >
You complete your spell...
[Damage: 125 ] A peasant elder is struck by your ray of sunlight, and is destroyed instantly!
A peasant elder is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a peasant elder.
< 762h/760H 206v/207V Pos: standing >
You get a few coins from the corpse of a peasant elder.
There were: 1 platinum coin, 11 gold coins.
< 762h/760H 206v/207V Pos: standing >
It appears to be the corpse of a peasant elder.
a black silk sash
< 762h/760H 206v/207V Pos: standing >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a satchel of snatching.
< 762h/760H 206v/207V Pos: standing >
A Large Alcove of Tents
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a peasant elder is lying here.
A plump woman in rags raises an eyebrow.
A drunken peasant argues with a fellow man in rags.
A peasant in rags argues with the village drunk.
< 762h/760H 206v/207V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 762h/760H 207v/207V Pos: standing >
You get a black silk sash from the corpse of a peasant elder.
< 762h/760H 207v/207V Pos: standing >
You are carrying: (2/11)
a black silk sash
a satchel of snatching (magic)
< 762h/760H 207v/207V Pos: standing >
< 762h/760H 207v/207V Pos: standing >
Character attributes for Dywer
Level: 51 Race: Halfling Class: Druid / Forest Druid
Age: 43 yrs / 6 mths Height: 36 inches Weight: 56 lbs Size: small
Actual (Base) Actual (Base)
Str: 82 ( 86) Pow: 66 ( 82)
Dex: 104 ( 80) Int: 89 ( 89)
Agi: 111 ( 88) Wis: 129 (112)
Con: 125 (131) Cha: 88 ( 80) Luc: 106 ( 88)
Equipped Items: 20 Carried weight: 65
Armor Points: -529 Reduces melee damage taken by 52.9%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 9%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 9 Damroll: 3
Alignment: 56 (-1000 to 1000)
Saving Throws: PAR[4] FEA[29]
BRE[11] SPE[11]
Load carried: Light
< 762h/760H 207v/207V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
You start chanting...
< 762h/760H 207v/207V Pos: standing >
Casting: sunray
< 762h/760H 207v/207V Pos: standing >
You complete your spell...
a drunken peasant seems to be blinded!
[Damage: 161 ] You unleash light in a focused, searing ray at a drunken peasant!
A drunken peasant misses you.
You dodge a drunken peasant's vicious attack.
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: few wounds >
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: few wounds >
You start chanting...
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: few wounds >
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: few wounds >
Casting: sunray
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: few wounds >
You complete your spell...
[Damage: 140 ] You unleash light in a focused, searing ray at a drunken peasant!
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: nasty wounds >
[Damage: 1 ] -=[Your crude punch grazes a drunken peasant.]=-
[Damage: 1 ] -=[Your punch grazes a drunken peasant.]=-
You miss a drunken peasant.
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: nasty wounds >
You block a drunken peasant's lunge at you.
You dodge a drunken peasant's vicious attack.
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: nasty wounds >
You must commune with nature more before invoking its power.
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: nasty wounds >
You miss a drunken peasant.
You miss a drunken peasant.
You miss a drunken peasant.
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: nasty wounds >
You start chanting...
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: nasty wounds >
You dodge a drunken peasant's vicious attack.
A drunken peasant misses you.
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: nasty wounds >
Casting: cyclone
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: nasty wounds >
You complete your spell...
[Damage: 47 ] The cyclone whirls and rips about, sending a drunken peasant reeling!
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: nasty wounds >
You miss a drunken peasant.
[Damage: 1 ] -=[Your crude punch grazes a drunken peasant.]=-
You miss a drunken peasant.
You start chanting...
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: nasty wounds >
Casting: cyclone
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: nasty wounds >
You complete your spell...
[Damage: 54 ] The cyclone whirls and rips about, sending a drunken peasant reeling!
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: pretty hurt >
You dodge a drunken peasant's vicious attack.
You dodge a drunken peasant's vicious attack.
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: pretty hurt >
You start chanting...
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: pretty hurt >
Casting: cyclone
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: pretty hurt >
You complete your spell...
[Damage: 108 ] The cyclone whirls and rips about, sending a drunken peasant reeling!
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: awful >
You start chanting...
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: awful >
A drunken peasant misses you.
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: awful >
Casting: cyclone
< 762h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: drunken sta EP: awful >
You complete your spell...
[Damage: 119 ] The violent winds prove too much for a drunken peasant!
A drunken peasant is dead! R.I.P.
You receive your share of experience.
The last gasps of a drunken peasant cause a sickening chill to run up your spine.
< 762h/760H 207v/207V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 762h/760H 207v/207V Pos: standing >
You get a few coins from the corpse of a drunken peasant.
There were: 2 platinum coins, 11 gold coins.
< 762h/760H 207v/207V Pos: standing >
It appears to be the corpse of a drunken peasant.
a pair of worn traveling boots [superior]
a pair of smelly britches [superior]
< 762h/760H 207v/207V Pos: standing >
Ok.
You put 2 platinum, 11 gold, 0 silver, and 0 copper coins into a satchel of snatching.
< 762h/760H 207v/207V Pos: standing >
You get a pair of worn traveling boots [superior] from the corpse of a drunken peasant.
You get a pair of smelly britches [superior] from the corpse of a drunken peasant.
< 762h/760H 207v/207V Pos: standing >
Saving Dywer.
< 762h/760H 207v/207V Pos: standing >
A Large Alcove of Tents
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a drunken peasant is lying here.
The corpse of a peasant elder is lying here.
A plump woman in rags raises an eyebrow.
A peasant in rags argues with the village drunk.
< 762h/760H 207v/207V Pos: standing >
A Large Alcove of Tents
Obvious exits: -N -E -S -W
A square tent is here with its flaps open.
A large bondfire burns steadily.
A ragged peasant cooks some meat.
< 762h/760H 206v/207V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Before a Collapsed Mine
Obvious exits: -S
Piles of rocks and debris lay before the mine.
A plump woman in rags raises an eyebrow.
A miner grimaces at the thought of what has happened.
A mining foreman cooridinates the rescue effort.
< 762h/760H 205v/207V Pos: standing >
< 762h/760H 207v/207V Pos: standing >
You are carrying: (4/11)
a pair of smelly britches [superior]
a pair of worn traveling boots [superior]
a black silk sash
a satchel of snatching (magic)
< 762h/760H 207v/207V Pos: standing >
< 762h/760H 207v/207V Pos: standing >
Before a Collapsed Mine
Obvious exits: -S
Piles of rocks and debris lay before the mine.
A plump woman in rags raises an eyebrow.
A miner grimaces at the thought of what has happened.
A mining foreman cooridinates the rescue effort.
< 762h/760H 207v/207V Pos: standing >
You are carrying: (4/11)
a pair of smelly britches [superior]
a pair of worn traveling boots [superior]
a black silk sash
a satchel of snatching (magic)
< 762h/760H 207v/207V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
< 762h/760H 207v/207V Pos: standing >
You put 3 items into a satchel of snatching.
< 762h/760H 207v/207V Pos: standing >
Saving Dywer.
< 762h/760H 207v/207V Pos: standing >
Before a Collapsed Mine
Obvious exits: -S
Piles of rocks and debris lay before the mine.
A plump woman in rags raises an eyebrow.
A miner grimaces at the thought of what has happened.
A mining foreman cooridinates the rescue effort.
< 762h/760H 207v/207V Pos: standing >
You start chanting...
< 762h/760H 207v/207V Pos: standing >
Casting: sunray
< 762h/760H 207v/207V Pos: standing >
You complete your spell...
[Damage: 153 ] You unleash light in a focused, searing ray at a miner!
A miner misses you.
A miner misses you.
You suddenly see a miner's foot in your chest.
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: few wounds >
You miss a miner.
A miner dodges your futile attack.
A miner dodges your futile attack.
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: few wounds >
You start chanting...
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: few wounds >
A plump woman leaves south.
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: few wounds >
Casting: sunray
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: few wounds >
You complete your spell...
A miner seems to be blinded!
[Damage: 163 ] You unleash light in a focused, searing ray at a miner!
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: nasty wounds >
You miss a miner.
A miner dodges your futile attack.
You miss a miner.
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: nasty wounds >
A miner misses you.
You dodge a miner's vicious attack.
You start chanting...
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: nasty wounds >
Casting: sunray
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: nasty wounds >
You complete your spell...
[Damage: 126 ] You unleash light in a focused, searing ray at a miner!
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: pretty hurt >
You must commune with nature more before invoking its power.
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: pretty hurt >
[Damage: 1 ] -=[Your crude punch grazes a miner.]=-
A miner dodges your futile attack.
[Damage: 1 ] -=[Your punch grazes a miner.]=-
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: pretty hurt >
You dodge a miner's vicious attack.
A miner misses you.
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: pretty hurt >
You start chanting...
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: pretty hurt >
Shadows stretch across the land as the sun limps towards the horizon.
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: pretty hurt >
Casting: cyclone
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: pretty hurt >
You complete your spell...
[Damage: 50 ] The cyclone whirls and rips about, sending a miner reeling!
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: pretty hurt >
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: pretty hurt >
[Damage: 1 ] -=[Your punch grazes a miner.]=-
A miner dodges your futile attack.
[Damage: 1 ] -=[Your crude punch grazes a miner.]=-
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: pretty hurt >
You start chanting...
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: pretty hurt >
Casting: cyclone
A miner misses you.
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: pretty hurt >
You complete your spell...
[Damage: 97 ] The cyclone whirls and rips about, sending a miner reeling!
< 761h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: awful >
A Drow Elf sneaks in from the south.
A Thri-Kreen enters from the south.
A Drow Elf enters from the south.
< 760h/760H 207v/207V Pos: standing >
< T: Dywer TP: sta TC:excellent E: miner sta EP: awful >
A Drow Elf snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Drow Elf's mighty bash!
A Drow Elf grins as he skewers you with his blood red sword named 'Death Rider'.
< 742h/760H 207v/207V Pos: sitting >
< T: Dywer TP: sit TC:few scratches E: miner sta EP: awful >
A Drow Elf snaps into visibility.
-=[A Drow Elf's slash grazes you.]=-
-=[A Drow Elf's feeble slash grazes you.]=-
-=[A Drow Elf's fine slash wounds you.]=-
-=[A Drow Elf's feeble slash grazes you.]=-
You dodge a bash from a Thri-Kreen, who loses his balance and falls.
< 724h/760H 207v/207V Pos: sitting >
< T: Dywer TP: sit TC:few scratches E: miner sta EP: awful >
[Damage: 1 ] -=[Your crude punch strikes a miner.]=-
A Goblin starts casting an offensive spell.
A Goblin snaps into visibility.
< 724h/760H 207v/207V Pos: sitting >
< T: Dywer TP: sit TC:few scratches E: miner sta EP: awful >
A Goblin completes his spell...
A Goblin utters the words 'abrauztg gpahhzfuio uqzbarr'
A Goblin points at you.
You reel in pain as a Goblin's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 577h/760H 207v/207V Pos: sitting >
< T: Dywer TP: sit TC: small wounds E: miner sta EP: awful >
A Drow Elf grasps his totem tightly, and begins communing with the spirits.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
A Goblin grasps his totem tightly, and begins communing with the spirits.
A Goblin starts casting an offensive spell.
< 577h/760H 207v/207V Pos: sitting >
< T: Dywer TP: sit TC: small wounds E: miner sta EP: awful >
You block a miner's lunge at you.
A miner misses you.
< 577h/760H 207v/207V Pos: sitting >
< T: Dywer TP: sit TC: small wounds E: miner sta EP: awful >
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
A Goblin completes his spell...
A Goblin utters the words 'abrauztg gpahhzfuio uqzbarr'
A Goblin points at you.
You reel in pain as a Goblin's iceball shatters upon impacting you.
OUCH! That really did HURT!
A Drow Elf snaps into visibility.
-=[A Drow Elf's feeble slash grazes you.]=-
-=[A Drow Elf's feeble slash grazes you.]=-
-=[A Drow Elf's feeble slash grazes you.]=-
-=[A Drow Elf's feeble slash grazes you.]=-
< 333h/760H 207v/207V Pos: sitting >
< T: Dywer TP: sit TC: nasty wounds E: miner sta EP: awful >
You miss a miner.
You miss a miner.
< 333h/760H 207v/207V Pos: sitting >
< T: Dywer TP: sit TC: nasty wounds E: miner sta EP: awful >
A Drow Elf grasps his totem tightly, and begins communing with the spirits.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
A Goblin grasps his totem tightly, and begins communing with the spirits.
A Goblin starts casting an offensive spell.
< 333h/760H 207v/207V Pos: sitting >
< T: Dywer TP: sit TC: nasty wounds E: miner sta EP: awful >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
A Goblin completes his spell...
A Goblin utters the words 'abrauztg gpahhzfuio uqzbarr'
A Goblin points at you.
You reel in pain as a Goblin's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 120h/760H 207v/207V Pos: sitting >
< T: Dywer TP: sit TC:pretty hurt E: miner sta EP: awful >
A Drow Elf grasps his totem tightly, and begins communing with the spirits.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
A Goblin starts casting a spell.
< 120h/760H 207v/207V Pos: sitting >
< T: Dywer TP: sit TC:pretty hurt E: miner sta EP: awful >
You block a Drow Elf's lunge at you.
You block a Drow Elf's lunge at you.
You feel your skin once again take on a more barklike quality.
A Drow Elf snaps into visibility.
-=[A Drow Elf's slash grazes you.]=-
-=[A Drow Elf's decent slash strikes you.]=-
< 111h/760H 207v/207V Pos: sitting >
< T: Dywer TP: sit TC: awful E: miner sta EP: awful >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You block a miner's lunge at you.
-=[A miner's decent punch causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 1h/760H 207v/207V Pos: sitting >
< T: Dywer TP: sit TC: awful E: miner sta EP: awful >
A Goblin completes his spell...
A Goblin utters the words 'abrauztg gpahhzfuio uqzbarr'
A Goblin points at you.
As a Goblin's iceball shatters in your face, you swear you hear taps..
Your emerald disc fashioned from bone freezes and shatters into million pieces from the intense cold!
Your waistband of rock and stone [poor] freezes and shatters into million pieces from the intense cold!