<worn as a badge> a ball of crackling energy (magic) (glowing) [89%]
<worn on head> the hood of cunning of power [46%]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a tiny orb of obsidian (magic) [40%]
<worn in ear> a lightning earring [poor]
<worn on face> a stone mask
<worn around neck> the collar of Infinite Flames (magic) (glowing)
<worn around neck> the collar of Perpetual Frost (magic) (glowing)
<worn on body> a mysterious hooded white robe emitting black smoke (magic) [83%]
<worn about body> an ethereal symbiote of the inner planes (invis) (magic) (humming)
<worn on back> a large leather backpack
<worn on tail> some mithril ringlets (magic) [84%]
<worn as quiver> an embroidered illithid-hide backsheath of the Angels [superior] made by Om (magic) [51%]
<worn about waist> a tattered belt of dwarven scalps
<worn on belt buckle>lucky alchemist sack [63%]
<attached to belt> a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<worn on arms> some gnomish sleeves of ingenuity of regeneration [83%]
<worn around wrist> a bracelet of dracolich teeth (magic) (glowing) [89%]
<worn around wrist> a bracelet of finger bones [superior] [63%]
<worn on hands> the hands of justice (magic) (glowing)
<worn on finger> a ring of invisibility [superior] (magic)
<worn on finger> a golden ring of beauty (magic) (glowing)
<held> a shriveled and rotting human head [superior]
<held> a long gnarled moorwood staff headed with dwarven skulls [superior] (magic) (glowing)
<worn on legs> some slime-covered aboleth skin [superior] (magic) (glowing)
<worn on feet> the boots of the dreamer (magic)
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 181v/189V Pos: standing >
..*+^^..C^^
..**+*^^^.***
.^.**+*********
M^*****P** * *
M^*****@*
^.***+**
^****+**
^***+.*
***C.**
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East -South -West
Nazz enters from the north.
Ameth sneaks in from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 181v/189V Pos: standing >
.**+*^^^.**
^.**+********
M^******** * *
M^*****P*
^.***+*@
^****+**
.^***+.*
****C.**
**S+^***
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East -South -West
Laz sneaks in from the north.
Nazz enters from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 180v/189V Pos: standing >
.**+*******
^******** *
M^*******
^.***+*P
^****+*@
.^***+.*
^****C.**
***S+^***
**.+M.**
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East -South -West
Nazz enters from the north.
Ameth sneaks in from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 180v/189V Pos: standing >
******** *
^*******
^.***+**
^****+*P
.^***+.@
^****C.**
****S+^***
***.+M.**
**.+^.*.*
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East -South -West
Laz sneaks in from the north.
Nazz enters from the north.
Ameth sneaks in from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 179v/189V Pos: standing >
*******
.***+**
^****+**
.^***+.P
^****C.@*
****S+^***
****.+M.** *
***.+^.*.*
***+^.^. M
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East -South -West
Nazz enters from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 179v/189V Pos: standing >
***+**
****+**
.^***+.*
^****C.P*
****S+^@**
****.+M.** *
****.+^.*.* *
****+^.^. M *
*.*+..^ *
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East -South -West
Laz sneaks in from the north.
Nazz enters from the north.
Ameth sneaks in from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 178v/189V Pos: standing >
***+**
^***+.*
^****C.**
****S+^P**
****.+M@** *
****.+^.*.* *
*****+^.^. M **
**.*+..^ **
C^*+.^^ ..
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
Laz sneaks in from the north.
Nazz enters from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 178v/189V Pos: standing >
***+.*
****C.**
****S+^***
****.+MP** *
****.+^@*.* *
*****+^.^. M **
^**.*+..^ ***
MC^*+.^^ ...
++++*** .
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
Laz sneaks in from the north.
Nazz enters from the north.
Ameth sneaks in from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 177v/189V Pos: standing >
***C.**
**S*+^***
****.+M.** *
****.+^P*.* *
*****+^@^. M **
^**.*+..^ ***
.MC^*+.^^ ...*
+++++*** ..
.*M+.... .
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
Nazz enters from the north.
Ameth sneaks in from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 177v/189V Pos: standing >
*S*+^***
***.+M.**
****.+^.*.* *
*****+^P^. M **
^**.*+.@^ ***
.MC^*+.^^ ...*
++++++*** ...
..*M+.... .
**.^D
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
Laz sneaks in from the north.
Nazz enters from the north.
Ameth sneaks in from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 176v/189V Pos: standing >
**.+M.**
***.+^.*.*
*****+^.^. M **
^**.*+.P^ ***
.MC^*+.@^ ...*
++++++*** ...
...*M+.... .
^**.^D
...
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
Laz sneaks in from the north.
Nazz enters from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 176v/189V Pos: standing >
***.+M.**
****.+^.*.*
******+^.^. M *
*^**.*+..^ **
^.MC^*+@P^ ...
+++++++*** ..
^...*M+.... .
^^**.^D
*...
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
Laz sneaks in from the east.
Nazz enters from the east.
Herp enters from the east.
Bimli enters from the east.
Lurt enters from the east.
< 909h/857H 175v/189V Pos: standing >
****.+M.**
*****.+^.*.*
*******+^.^. M
**^**.*+..^ *
*^.MC^*@P^^ ..
++++++++*** .
*^...*M+.... .
*^^**.^D
**...
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
Nazz enters from the east.
Herp enters from the east.
Bimli enters from the east.
Lurt enters from the east.
< 909h/857H 177v/189V Pos: standing >
****.+^.*.*
******+^.^. M
**^**.*+..^ *
*^.MC^*P.^^ ..
+++++++@*** .
*^...*M+.... .
**^^**.^D
***...
*...
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
Laz sneaks in from the north.
Nazz enters from the north.
Ameth sneaks in from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 177v/189V Pos: standing >
*****+^.^.
*^**.*+..^
*^.MC^*+.^^ ..
+++++++P*** .
*^...*M@.... .
**^^**.^D
****...
**...
*.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
Laz sneaks in from the north.
Nazz enters from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 178v/189V Pos: standing >
Ouside the Gates of Sarmiz'Duul
The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction. The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
The corpse of a sightless bogwyrm is lying here.
A large grizzly bear stands here.
A large grizzly bear stands here.
A wild horse stands here.
A half-orc shaman stands here, lost in contemplation.
Nazz enters from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 178v/189V Pos: standing >
Inside the Gates of Sarmiz'Duul
Here, a short entryway is flanked by tall stone walls. Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger. The noises of the
city are muffled here, sounding like a dull roar underlying the day. The
road continues north and south.
Obvious exits: -North -East -South -West
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Nazz enters from the north.
Ameth sneaks in from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 909h/857H 178v/189V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Nazz.
< 908h/857H 184v/189V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Nazz enters from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 908h/857H 184v/189V Pos: standing >
< 908h/857H 186v/189V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A burly half-orc gate guard who is close by to your north.
A large grizzly bear who is not far off to your north.
A large grizzly bear who is not far off to your north.
A wild horse who is not far off to your north.
A half-orc shaman who is not far off to your north.
< 908h/857H 187v/189V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West#
Nazz enters from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 908h/857H 188v/189V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A large grizzly bear who is a brief walk away to your north.
A large grizzly bear who is a brief walk away to your north.
A half-orc shaman who is a brief walk away to your north.
A retired soldier who is in the distance to your south.
< 908h/857H 188v/189V Pos: standing >
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Nazz enters from the south.
Herp enters from the south.
Bimli enters from the south.
Lurt enters from the south.
< 908h/857H 187v/189V Pos: standing >
Inside the Gates of Sarmiz'Duul
Here, a short entryway is flanked by tall stone walls. Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger. The noises of the
city are muffled here, sounding like a dull roar underlying the day. The
road continues north and south.
Obvious exits: -North -East -South -West
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Nazz enters from the south.
Ameth sneaks in from the south.
Herp enters from the south.
Bimli enters from the south.
Lurt enters from the south.
< 908h/857H 186v/189V Pos: standing >
Ouside the Gates of Sarmiz'Duul
The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction. The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
The corpse of a sightless bogwyrm is lying here.
A large grizzly bear stands here.
A large grizzly bear stands here.
A wild horse stands here.
A half-orc shaman stands here, lost in contemplation.
Nazz enters from the south.
Herp enters from the south.
Bimli enters from the south.
Lurt enters from the south.
< 908h/857H 186v/189V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
< 908h/857H 188v/189V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
A burly half-orc gate guard who is close by to your south.
< 908h/857H 189v/189V Pos: standing >
Inside the Gates of Sarmiz'Duul
Here, a short entryway is flanked by tall stone walls. Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger. The noises of the
city are muffled here, sounding like a dull roar underlying the day. The
road continues north and south.
Obvious exits: -North -East -South -West
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Nazz enters from the north.
Ameth sneaks in from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
< 908h/857H 187v/189V Pos: standing >
You quickly scan the area.
A large grizzly bear who is close by to your north.
A large grizzly bear who is close by to your north.
A wild horse who is close by to your north.
A half-orc shaman who is close by to your north.
< 908h/857H 187v/189V Pos: standing >
You quickly scan the area.
A large grizzly bear who is close by to your north.
A large grizzly bear who is close by to your north.
A wild horse who is close by to your north.
A half-orc shaman who is close by to your north.
< 908h/857H 187v/189V Pos: standing >
You quickly scan the area.
A large grizzly bear who is close by to your north.
A large grizzly bear who is close by to your north.
A wild horse who is close by to your north.
A half-orc shaman who is close by to your north.
< 908h/857H 187v/189V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South
Nazz enters from the east.
Herp enters from the east.
Bimli enters from the east.
Lurt enters from the east.
< 908h/857H 186v/189V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
Rjinal, the alchemist who is close by to your south.
A Gnome who is close by to your south.
A Dwarf who is close by to your south.
< 908h/857H 187v/189V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Nazz.
You quickly scan the area.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
Rjinal, the alchemist who is close by to your south.
A Gnome who is close by to your south.
A Dwarf who is close by to your south.
< 908h/857H 189v/189V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
A bright light fills this area.
Obvious exits: -North -West
There is a portal here shimmering in a rainbow of colors. (magic)
A greyish stone wall is here to the west. (magic)
Rjinal, the alchemist wanders here.
A Gnome (small) Legionary of The Empire stands in mid-air here.
A Dwarf (medium) Legionary of The Empire stands in mid-air here.
Laz sneaks in from the north.
Nazz enters from the north.
Herp enters from the north.
Bimli enters from the north.
Lurt enters from the north.
A Gnome is knocked to the ground by Bimli's mighty bash!
< 908h/857H 188v/189V Pos: standing >
A halo of white light settles over a Dwarf as he charges into battle.
Nazz fills with BLooDLuST and makes a ferocious leap at a Dwarf!
A Dwarf avoids Nazz's ferocious maul, and down he goes!
< 908h/857H 188v/189V Pos: standing >
Ameth starts casting an offensive spell called 'energy drain'.
Ameth snaps into visibility.
You peer into a rainbow colored portal and see...
The Elemental Plane of Air
< 908h/857H 188v/189V Pos: standing >
Bimli parries a Gnome's lunge at him.
< 908h/857H 188v/189V Pos: standing >
In his haste to slam a Dwarf around, Herp slips and falls!
< 908h/857H 188v/189V Pos: standing >
Ameth completes his spell...
Ameth utters the words 'unsozfol efaui'
Ameth drains a Gnome - what a waste of energy!
Laz starts casting an offensive spell.
Laz snaps into visibility.
< 908h/857H 188v/189V Pos: standing >
A Dwarf's eyes glow briefly for a few seconds, then return to normal.
< 908h/857H 188v/189V Pos: standing >
You start chanting...
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 908h/857H 188v/189V Pos: standing >
Ameth starts casting an offensive spell called 'energy drain'.
Ameth snaps into visibility.
< 908h/857H 188v/189V Pos: standing >
You complete your spell...
[Damage: 102 ] Your concussion blast rips into a Dwarf, shattering his soul!
Ameth completes his spell...
Ameth utters the words 'unsozfol efaui'
Ameth drains a Gnome - what a waste of energy!
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
A Dwarf begins to dry and wilt.
< 908h/857H 188v/189V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 908h/857H 188v/189V Pos: standing >
You start chanting...
A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!
< 908h/857H 189v/189V Pos: standing >
Ameth starts casting an offensive spell called 'energy drain'.
Ameth snaps into visibility.
A Dwarf attempts to flee.
A Dwarf leaves north.
< 908h/857H 189v/189V Pos: standing >
Bimli parries a Gnome's lunge at him.
Bimli's weak slash grazes a Gnome.
Bimli's weak bludgeon grazes a Gnome.
Bimli's weak bludgeon grazes a Gnome.
Bimli's slash grazes a Gnome.
Bimli's weak slash grazes a Gnome.
Bimli's weak whip grazes a Gnome.
Bimli's weak whip grazes a Gnome.
Bimli's barbed whip dubbed 'Cometstrike' was damaged from the massive blow!
Bimli's whip wounds a Gnome.
Bimli's weak slash grazes a Gnome.
Bimli's impressive whip strikes a Gnome.
Bimli's slash wounds a Gnome.
Bimli's impressive slash strikes a Gnome.
A Gnome's body quivers as Bimli's hit strikes deep!
Bimli's mighty slash strikes a Gnome very hard.
< 908h/857H 189v/189V Pos: standing >
You abort your spell before it's done!
< 908h/857H 189v/189V Pos: standing >
Ameth completes his spell...
Ameth utters the words 'unsozfol efaui'
Ameth drains a Gnome - what a waste of energy!
< 908h/857H 189v/189V Pos: standing >
Laz sneaks north.
< 908h/857H 189v/189V Pos: standing >
You failed.
< 908h/857H 189v/189V Pos: standing >
Ameth starts casting an offensive spell called 'energy drain'.
Ameth snaps into visibility.
You failed.
< 908h/857H 189v/189V Pos: standing >
Ameth completes his spell...
Ameth utters the words 'unsozfol efaui'
Ameth drains a Gnome - what a waste of energy!
< 907h/857H 189v/189V Pos: standing >
You start chanting...
< 907h/857H 189v/189V Pos: standing >
You complete your spell...
[Damage: 100 ] A Gnome crumples as you kill him by draining his energy.
A Gnome's angel feather leggings [superior] was disintegrated by the negative energy!
A Gnome's waistband of rock and stone [poor] was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.