The death of [51 Necrolyte] Fuq The Empire (Gnome)

in Outside the Walls of an Ancient Keep

from the perspective of [55 Shadowmage] Aq La Resistance (Kobold)

<worn on head>       the devil crown of Bar'zuul (magic) [69%]             
<worn on eyes>       a foggy visor of regeneration
<worn in ear>        a sapphire earring (magic) (glowing) [81%]             
<worn in ear>        a delicate nipple ring [poor] (magic) (glowing)
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   the amulet of the cosmos (glowing)
<worn around neck>   a silver brooch (glowing)
<worn on body>       the robe of the mind [superior] (magic)
<worn about body>    a translucent cloak of the ancients of constitution (magic) (glowing) [46%]             
<worn on back>       a large leather backpack
<worn on tail>       tailpiece of the barquest of dexterity (glowing)
<worn as quiver>     a quiver smeared with blood [84%]             
<worn about waist>   a green belt of sages [poor]
<worn on belt buckle>a rugged adventurers satchel (magic)
<attached to belt>   an animated spellbook (magic) (humming)
<attached to belt>   a spellbook bound with embalmed woodelf flesh (magic) [60%]             
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<worn around wrist>  the bangle of the Dreamer (magic)
<worn around wrist>  a satanic bracelet [poor] (magic) [74%]             
<worn on hands>      the gloves of magic fingertips [superior] (magic)
<worn on finger>     a ring of twisted gray mist (illuminating) [82%]             
<worn on finger>     a small fishbone signet ring [superior]
<primary weapon>     the orb of the sea (glowing)[180h 3m 16s]
<held>               a beautiful griffon feather [superior] (magic)
<worn on legs>       the leggings of Arkan'non (magic)
<worn on feet>       a light pair of winged sandals [poor] (illuminating)

Tiu clambers to his feet.

< 685h/685H 142v/142V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 685h/685H 142v/142V Pos: standing >

< 685h/685H 142v/142V Pos: standing >
Jov's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
Mara starts casting a spell called 'concealment'.

< 685h/685H 142v/142V Pos: standing >
Mara completes his spell...
Mara utters the word 'qaiqzarwunsoh'
Mara slowly fades out of existence.

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
Bimli quaffs a green potion with black chunks.
Bimli strengthens visibly.
Bimli's pupils rapidly dilate until almost no iris is visible.

< 718h/718H 142v/142V Pos: standing >
Someone sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of someone's soothing song!

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
You are already about as tense as you can get.

< 718h/718H 142v/142V Pos: standing >
A deer claps her small hands together.

< 718h/718H 142v/142V Pos: standing >
Zog rises to his feet.

< 718h/718H 142v/142V Pos: standing >
A deer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a deer's soothing song!

< 718h/718H 142v/142V Pos: standing >
A deer claps her small hands together.

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
A deer claps her small hands together.

< 718h/718H 142v/142V Pos: standing >
A deer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a deer's soothing song!

< 718h/718H 142v/142V Pos: standing >
 
 .MM+^  
 MM@+^  
 M**+^  
A Tranquil Forest
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
*Bimli La Resistance (Thri-Kreen)(medium) stands in mid-air here.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Kobie La Resistance (Kobold)(small) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*a rakshasa guard is standing here, busy with his own matters.
*Zog La Resistance (Ogre)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Zog's head.
*A deer stands here, grazing on some grass.

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
Jov looks at a deer.

< 718h/718H 142v/142V Pos: standing >
A deer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a deer's soothing song!

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
A deer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a deer's soothing song!

< 718h/718H 142v/142V Pos: standing >
A deer claps her small hands together.

< 718h/718H 142v/142V Pos: standing >
A rakshasa guard claps his small hands together.
Noz stops using a black hooded cloak of Isha the Wanderer of endurance.

< 718h/718H 142v/142V Pos: standing >
Noz wears the cloak of the stalker about his body.

< 718h/718H 142v/142V Pos: standing >
Noz puts a black hooded cloak of Isha the Wanderer of endurance into a net of endless currents.

< 718h/718H 142v/142V Pos: standing >
A deer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a deer's soothing song!

< 718h/718H 142v/142V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Tiu.

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
A deer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a deer's soothing song!

< 718h/718H 142v/142V Pos: standing >
You sit down and relax.

< 718h/718H 142v/142V Pos: sitting >
You have memorized the following spells:
(11th circle)  4 - solbeeps missile barrage
(10th circle)  1 - chain lightning
               4 - bigbys crushing hand
( 9th circle)  2 - relocate
               1 - mass invisibility
               1 - incendiary cloud
               1 - electrical execution
( 8th circle)  1 - fly
               3 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  4 - teleport
               3 - blink
( 5th circle)  5 - cone of cold
               3 - dimension door
( 4th circle)  5 - lightning bolt
               1 - farsee
               1 - ray of enfeeblement
               2 - dispel magic
( 3rd circle)  4 - concealment
               5 - shocking grasp
               1 - agility
( 2nd circle)  6 - chill touch
               4 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile
               1 - detect magic

You can memorize no more spells.

< 718h/718H 142v/142V Pos: sitting >
A deer claps her small hands together.
You start meditating...

< 718h/718H 142v/142V Pos: sitting >
Tiu looks at a deer.

< 718h/718H 142v/142V Pos: sitting >

< 718h/718H 142v/142V Pos: sitting >

< 718h/718H 142v/142V Pos: sitting >

< 718h/718H 142v/142V Pos: sitting >
A deer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a deer's soothing song!

< 718h/718H 142v/142V Pos: sitting >
You stop meditating.
You clamber to your feet.

< 718h/718H 142v/142V Pos: standing >
You start chanting...

< 718h/718H 142v/142V Pos: standing >
You complete your spell...
You vanish.

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
Powerful sparks of magic seem to flow out from Jov's mask.

< 718h/718H 142v/142V Pos: standing >
A deer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a deer's soothing song!

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
A deer claps her small hands together.

< 718h/718H 142v/142V Pos: standing >
Noz says 'hide'
Noz's cloak of the stalker hums briefly.

< 718h/718H 142v/142V Pos: standing >
A deer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a deer's soothing song!

< 718h/718H 142v/142V Pos: standing >
A deer claps her small hands together.

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
Jov is suddenly surrounded by a red eldritch aura, which quickly dissipates.

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
A deer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a deer's soothing song!

< 718h/718H 142v/142V Pos: standing >
A deer sneaks south.

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
Tiu is suddenly surrounded by a green mist!

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Tiu.
Zog stops following someone.
Zog now follows Bimli.

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
Tiu's vorpal sword named 'Shimmer' [superior] sparkles with energy for a moment.
Tiu becomes a BLUR of speed!

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >

< 718h/718H 142v/142V Pos: standing >
Noz leaves south.
Kobie leaves south.
Tiu leaves south.
Lurt leaves south.
Mara leaves south.
You follow Noz.

You reappear, visible to all.
 
 MMP+^  
 M*@+^  
 M^^+.  
A Tranquil Forest
Obvious exits: -North -East -South -West
*Mara La Resistance (Drider)(large) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
*Kobie La Resistance (Kobold)(small) stands in mid-air here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.
Zog enters from the north.

< 718h/718H 140v/142V Pos: standing >
Noz leaves south.
Kobie leaves south.
Tiu leaves south.
Lurt leaves south.
Jov sneaks south.
Mara leaves south.
You follow Noz.

 
   .^^.M+^..    
  .^^.MM+^.^.   
 .^..MM*+^...M  
 ^..MM**+^^.M.  
 .MMMM^@+..M.M  
 M.^^ .^M.MM.^  
 ^^^...^+.M.^.  
  +++++++MM^^   
   ..^^^+MM^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*Mara La Resistance (Drider)(large) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
*Kobie La Resistance (Kobold)(small) stands in mid-air here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.
Zog enters from the north.

< 718h/718H 138v/142V Pos: standing >
Noz leaves south.
Kobie leaves south.
Tiu leaves south.
Lurt leaves south.
Jov sneaks south.
Mara leaves south.
You follow Noz.

 
   ^^.MM+^.^    
  ^..MM*+^...   
 ^..MM**+^^.M.  
 .MMMM^P+..M.M  
 M.^^ .@M.MM.^  
 ^^^...^+.M.^.  
 ++++++++MM^^.  
  ...^^^+MM^^   
   ^^.^^+M^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
*Mara La Resistance (Drider)(large) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
*Kobie La Resistance (Kobold)(small) stands in mid-air here.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the north.
Zog enters from the north.

< 718h/718H 136v/142V Pos: standing >
Kobie leaves north.

< 718h/718H 136v/142V Pos: standing >
Noz leaves west.
Tiu leaves west.
Lurt leaves west.
Jov sneaks west.
Mara leaves west.
You follow Noz.

 
   .^^.MM+^.    
  .^..MM*+^..   
 .^..MM**+^^.M  
 ..MMMM^P+..M.  
 MM.^^ @PM.MM.  
 .^^^...^+.M.^  
 +++++++++MM^^  
  ....^^^+MM^   
   M^^.^^+M^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*Mara La Resistance (Drider)(large) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the east.
Zog enters from the east.

< 718h/718H 134v/142V Pos: standing >
Noz leaves north.
Tiu leaves north.
Lurt leaves north.
Mara leaves north.
You follow Noz.

Rolling Plains
   Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient.   As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains.  The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you.  Though it is
over-grown from lack of heavy use, wildlife still uses enough to see.  As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
The corpse of a red-breasted tree-hugger is lying here.
*Mara La Resistance (Drider)(large) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
Bimli enters from the south.
Zog enters from the south.

< 718h/718H 133v/142V Pos: standing >
Noz leaves north.
Tiu leaves north.
Lurt leaves north.
Jov sneaks north.
Mara leaves north.
You follow Noz.

Broken Path Headed Toward a Grove of Trees
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
[2] The corpse of a red-breasted tree-hugger is lying here.
*Mara La Resistance (Drider)(large) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A strange looking monkey-like creature clings to a nearby branch.
Bimli enters from the south.
Zog enters from the south.

< 718h/718H 131v/142V Pos: standing >
Noz leaves north.
Tiu leaves north.
Lurt leaves north.
Jov sneaks north.
Mara leaves north.
You follow Noz.

Upon the Tree-line
      The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze.   There is
a sense of calm about the trees that invites you to go deeper into them.  You
notice a deer and other woodland animals scurry about in the distance.  Birds
are singing, and it seems as though the woods are alive with creatures.  This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
The corpse of a deer is lying here.
The corpse of a red-breasted tree-hugger is lying here.
*Mara La Resistance (Drider)(large) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A blue-tailed butterfly floats about the room.
Bimli enters from the south.
Zog enters from the south.

< 718h/718H 129v/142V Pos: standing >
Noz leaves north.
Tiu leaves north.
Lurt leaves north.
Jov sneaks north.
Mara leaves north.
You follow Noz.

Just Inside the Archway
    As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven.  One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest.  It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
[3] The corpse of a red-breasted tree-hugger is lying here.
*Mara La Resistance (Drider)(large) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
Bimli enters from the south.
Zog enters from the south.

< 718h/718H 128v/142V Pos: standing >
Noz leaves north.
Tiu leaves north.
Lurt leaves north.
Mara leaves north.
You follow Noz.

A Tranquil Forest
   Sounds come from all around you as you enter deeper into the forest.  Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life.  Off to your left is
a group of deer approaching a stream.   About the same time you seem them they
look up and then dart off into the distance.   To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them.  There is a path that leads to the
west and east.   Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
*Mara La Resistance (Drider)(large) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A strange looking monkey-like creature clings to a nearby branch.
A red-tailed butterfly floats here apon the winds.
Bimli enters from the south.
Zog enters from the south.

< 718h/718H 126v/142V Pos: standing >
Noz leaves north.
Tiu leaves north.
Lurt leaves north.
Jov sneaks north.
Mara leaves north.
You follow Noz.

A Tranquil Forest
    Sounds come from all around as you enter deeper into the forest.  Above you
there is a bit of rustling in the trees and the whole forest seems to teem with
life.  The pathway that leads northward, heading up the side of the hill, seems
to be still paved somewhat.   Other ways to go look like they are just wildlife
paths through the forest.  Ancient runes from an age gone past adorn the paths.
The woods around are full of life and movement.  Birds and bugs fly through the
trees, and other woodland creatures gathering food for their families scurry on
the sides of the path through the trees and bushes. Many sounds are heard along
the walk through the woods.  Birds chirping, calls of the wilds, and many other
woodland sounds come from all around as you travel further down the path.
Obvious exits: -North -South
*Mara La Resistance (Drider)(large) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
A red-tented squirrel forages the forest floor looking for nuts and berries.
Bimli enters from the south.
Zog enters from the south.

< 718h/718H 124v/142V Pos: standing >
Noz leaves north.
Tiu leaves north.
Lurt leaves north.
Mara leaves north.
You follow Noz.

Base of the Hills
    Though there are trees scattered around the base of the hill and along the
pathway up, they seem sparse toward the top.   Once clear of the forest trees,
an ancient keep  whose walls have fallen to rubble after many ages can be seen
on the apex of the next hill.   The wind has picked up quite a bit as a strong
gale blows through.  As it turns the dirt into a cloud of dust that it carries
away, the pathway becomes uncovered, and the intricate runes of long past that
adorn the path are revealed to be elven glyph's of warding.
Obvious exits: -South -Up
The corpse of a red-breasted tree-hugger is lying here.
*Mara La Resistance (Drider)(large) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
*A deer stands here, grazing on some grass.
Bimli enters from the south.
Zog enters from the south.

< 718h/718H 122v/142V Pos: standing >

< 718h/718H 124v/142V Pos: standing >
Noz leaves up.
Tiu leaves up.
Lurt leaves up.
Jov floats up.
Mara leaves up.
You follow Noz.

Outside the Walls of an Ancient Keep
     Traveling up the side of the hill, it appears that at one time there were
walls that were laid in stone surrounding the base of the hill.  The stone and
rubble from the wall seem to become more predominate the further you go up the
hill.  Ahead there is what appears to be an old keep whose walls have crumbled
and scattered over time.   Ivy grows over what may have been part of the entry
gate to the garrison to the left.  The walls were not as strong as they needed
to be, though parts of it still stand together somewhat.
Obvious exits: -West -Up -Down
A greyish stone wall is here to the up. (magic)
*Mara La Resistance (Drider)(large) stands in mid-air here.
*Jov La Resistance (Orc)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Jov's head.
*Lurt La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Lurt's head.
*Tiu La Resistance (Minotaur)(huge) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
*Noz La Resistance (Drow Elf)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Noz's head.
*A deer stands here, grazing on some grass.
A Gnome (small) Legionary of The Empire stands in mid-air here, fighting a deer.
*The lich of the spirit of an Elven protector stands here. (minion)  (casting) 
The vampire of the spirit of an Elven protector stands here. (minion) 
A red dracolich is here, with flesh hanging off its rotting bones. (minion) 
*The spirit of an ancient and forgotten elven warrior rests here guarding the forest.
Bimli enters from below.
Zog enters from below.

< 718h/718H 122v/142V Pos: standing >
Noz snaps into visibility.
A dark shroud encases Noz as he charges into battle.
A Gnome is knocked to the ground by Noz's mighty bash!
Tiu assists Noz heroically.
Tiu snaps into visibility.
Mara starts casting an offensive spell.
Mara snaps into visibility.

< 718h/718H 123v/142V Pos: standing >
Jov starts casting an offensive spell.
Jov snaps into visibility.

< 718h/718H 123v/142V Pos: standing >
You start chanting...
You snap into visibility.

< 718h/718H 123v/142V Pos: standing >
Jov's mask sparkles for a moment, and reality seems to twist and bend.

< 718h/718H 124v/142V Pos: standing >
A Gnome has lost his link.

< 718h/718H 124v/142V Pos: standing >
Jov snaps into visibility.
Mara completes his spell...
Mara utters the words 'buoblg qrunsoqpze yugh'
Mara's fist beats the life out of a Gnome, blood pours from his body!
Kobie floats in from below.
Lurt starts casting an offensive spell called 'arieks shattering iceball'.
Lurt snaps into visibility.

< 718h/718H 124v/142V Pos: standing >
You complete your spell...
[Damage: 68 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Gnome.
[Damage: 49 ] Your missile of force hits a Gnome soundly.
[Damage: 53 ] Your missile of force hits a Gnome soundly.
[Damage: 46 ] Your missile of force hits a Gnome soundly.
Jov completes his spell...
Jov utters the words 'paffue xurhuio'
A Gnome begins to dry and wilt.
A deer snaps into visibility.
A Gnome attacks a deer. [0 hits]

< 718h/718H 125v/142V Pos: standing >
A deer sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a deer's soothing song!
A red dracolich suddenly attacks a deer!
Oof! Kobie bumps into a greyish stone wall...

< 718h/718H 125v/142V Pos: standing >
Lurt snaps into visibility.
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Gnome.
Lurt's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A deer snaps into visibility.
A deer attacks a Gnome. [0 hits]
Kobie floats down.
Bimli tries to sting his foe with venom but misses.

< 718h/718H 126v/142V Pos: standing >
Jov starts casting an offensive spell.
Jov snaps into visibility.
Mara starts casting an offensive spell called 'bigbys clenched fist'.

< 718h/718H 126v/142V Pos: standing >
You start chanting...

< 718h/718H 126v/142V Pos: standing >
Kobie floats in from below.

< 718h/718H 127v/142V Pos: standing >
Tiu snaps into visibility.
As Tiu strikes a Gnome, the power of Tiu's ancestors fill them with RAGE!
Tiu attacks a Gnome. [8 hits]
Noz snaps into visibility.
Noz attacks a Gnome. [0 hits]
A deer throws back her head and cackles with insane glee!
Lurt grasps his totem tightly, and begins communing with the spirits.
Lurt starts casting an offensive spell.
Lurt snaps into visibility.

< 718h/718H 127v/142V Pos: standing >
Jov snaps into visibility.
The lich of the spirit of an Elven protector completes its spell...
The lich of the spirit of an Elven protector utters the words 'xarr ay ghaiz'
Zog starts casting an offensive spell.
Zog snaps into visibility.

< 718h/718H 127v/142V Pos: standing >
You complete your spell...
[Damage: 49 ] Your missile of force hits a Gnome soundly.
[Damage: 47 ] Your force missile slams into a Gnome, leaving nothing but a bloody mess.
A Gnome's a translucent cloak of the ancients was completely destroyed by the massive blow!
A Gnome's shiny mithril torque [superior] was completely destroyed by the massive blow!
A Gnome's badge of promise [superior] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.