< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
Sure! You'll probably cut yourself trying!
< 23h/23H 114v/114V Pos: standing >
You twist around in a circle! Wheee!!!
< 23h/23H 114v/114V Pos: standing >
Sure! You'll probably cut yourself trying!
< 23h/23H 114v/114V Pos: standing >
You twist around in a circle! Wheee!!!
< 23h/23H 114v/114V Pos: standing >
Sure! You'll probably cut yourself trying!
< 23h/23H 114v/114V Pos: standing >
You twist around in a circle! Wheee!!!
< 23h/23H 114v/114V Pos: standing >
Sure! You'll probably cut yourself trying!
< 23h/23H 114v/114V Pos: standing >
You twist around in a circle! Wheee!!!
< 23h/23H 114v/114V Pos: standing >
Sure! You'll probably cut yourself trying!
< 23h/23H 114v/114V Pos: standing >
You twist around in a circle! Wheee!!!
< 23h/23H 114v/114V Pos: standing >
Sure! You'll probably cut yourself trying!
< 23h/23H 114v/114V Pos: standing >
You twist around in a circle! Wheee!!!
< 23h/23H 114v/114V Pos: standing >
Sure! You'll probably cut yourself trying!
< 23h/23H 114v/114V Pos: standing >
You twist around in a circle! Wheee!!!
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
Saving Premo.
< 23h/23H 114v/114V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'
< 23h/23H 114v/114V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 23h/23H 114v/114V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
The innkeeper stores Grotchat's stuff in the safe and shows him to his room.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.
< 23h/23H 114v/114V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 23h/23H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.
< 23h/23H 114v/114V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'protection from cold'
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 23h/23H 114v/114V Pos: standing >
Autosaving...
< 23h/23H 114v/114V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'
< 23h/23H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 23h/23H 114v/114V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.
< 23h/23H 114v/114V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 23h/23H 114v/114V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 23h/23H 114v/114V Pos: standing >
Autosaving...
< 23h/23H 114v/114V Pos: standing >
Kadstor has entered the game.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
Kadstor leaves down.
< 23h/23H 114v/114V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 23h/23H 114v/114V Pos: standing >
Rican suddenly fades into this reality, muttering a word of thanks.
< 23h/23H 114v/114V Pos: standing >
Kadstor enters from below.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
Rican sings a song so well you feel your pain and suffering ebbing away.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
Rican sings a song so well you feel your pain and suffering ebbing away.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
Rican sings a song so well you feel your pain and suffering ebbing away.
< 23h/23H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'
< 23h/23H 114v/114V Pos: standing >
Rican sits down in a comfortable spot.
< 23h/23H 114v/114V Pos: standing >
Rican takes out his holy symbol and begins praying intently.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
Rican sings a song so well you feel your pain and suffering ebbing away.
< 23h/23H 114v/114V Pos: standing >
Rican raises his holy symbol and smiles broadly.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
Rican clambers to his feet.
< 23h/23H 114v/114V Pos: standing >
Rican sings a song so well you feel your pain and suffering ebbing away.
< 23h/23H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
Rican sings a song so well you feel your pain and suffering ebbing away.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
Rican sings a song so well you feel your pain and suffering ebbing away.
< 23h/23H 114v/114V Pos: standing >
Rican floats down.
< 23h/23H 114v/114V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
Rican floats in from below.
< 23h/23H 114v/114V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'
< 23h/23H 114v/114V Pos: standing >
A large gray squirrel places the granite dagger 'BloodFeast' in the back of Rican, resulting in some strange noises and some blood.
< 23h/23H 114v/114V Pos: standing >
Rican suddenly appears a bit confused!
Rican misses someone.
Someone parries Rican's lunge at her.
Sparkling magic surrounds a large gray squirrel as she begins her chant.
A large gray squirrel starts casting an offensive spell.
< 23h/23H 114v/114V Pos: standing >
Rican sings a song so well you feel your pain and suffering ebbing away.
< 23h/23H 114v/114V Pos: standing >
A large gray squirrel completes her spell...
A large gray squirrel utters the words 'buoblg qrunsoqpze yugh'
A large gray squirrel's fist beats the life out of Rican, blood pours from his body!
< 23h/23H 114v/114V Pos: standing >
Someone sings a song to make your heart swell with pride.
< 23h/23H 114v/114V Pos: standing >
Sparkling magic surrounds someone as she begins her chant.
< 23h/23H 114v/114V Pos: standing >
Rican misses someone.
< 23h/23H 114v/114V Pos: standing >
Rican attempts to flee.
Rican tries to flee, but can't make it out of here!
< 23h/23H 114v/114V Pos: standing >
Rican attempts to flee.
Rican leaves west.
< 23h/23H 114v/114V Pos: standing >
< 23h/23H 114v/114V Pos: standing >
Rican enters from the west.
< 23h/23H 114v/114V Pos: standing >
Rican floats down.
< 23h/23H 114v/114V Pos: standing >
Out of nowhere, a large gray squirrel stabs you in the back, RIP...