The death of [47 Air Magus] Sev AnGEr Of The Honoured (Halfling)

in A Lavish Home

from the perspective of [56 Assassin] Cerif La Resistance (Goblin)

<floating about head>a LARGE green ioun stone[237h 55m 14s]
<worn as a badge>    the emblem of charming of damage [84%]             
<worn on head>       the eladrin-bone crown of the obyriths [poor] (magic) (humming) [87%]             
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny lightning enshrouded black earring [superior] (magic) [72%]             
<worn in ear>        a flaming earring of evil protection [superior] made by Rukkus
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[237h 55m 14s]
<worn around neck>   a decent dragonscale charm from Ugta [48%]             
<worn around neck>   a magical dragonscale charm from The Great Shaboath [66%]             
<worn on body>       a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body>    a mithril breastplate with a golden cross [superior] (magic) (glowing) [85%]             
<worn as quiver>     the quiver of holding made by Rukkus (magic)
<worn about waist>   the woven entrails of an unfortunate soul of regeneration [56%]             
<worn on belt buckle>the quiver of holding (magic) [69%]             
<attached to belt>   blood of the Mahweeistardala (magic) (glowing)
<attached to belt>   blood of the Mahweeistardala (magic) (glowing)
<worn on arms>       the sleeves of Arkan'non of agility (invis) (magic) [84%]             
<worn around wrist>  the power infused bracelet of dark-mithril made by Rukkus
<worn around wrist>  a delicate chrome bracelet (magic) [80%]             
<worn on hands>      a pair of pale, misty gloves[237h 55m 14s]
<worn on finger>     a ring of regeneration of regeneration (magic) (glowing)
<worn on finger>     an obsidian circle [poor] (magic)
<primary weapon>     the stiletto of vanquishing [superior] (magic) [75%]             
<secondary weapon>   the dagger of Wind (magic)[237h 55m 14s]
<worn on legs>       some mithril-plated gnomish leg enhancers of agility (humming) [86%]             
<worn on feet>       Krindor's Boots of the Night[237h 55m 14s]


</map>
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
The corpse of an ambassador from the Forest City of Aravne is lying here.
A very large guillotine sits at the center of this room.
A member of the city militia stands here, looking bored.(Gold Aura)
A poor commoner walks the streets with empty pockets.(Gold Aura)
Muredach the Executioner sits on a chair by the guilotine.
There are some tracks heading east.
There are some tracks heading south.

< 627h/627H 225v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>

<map>
Zone: The City of Winterhaven.
Room: The Fountain of the Celestial Bazaar
</map>
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
There are Goblin tracks going north.
There are Goblin tracks going west.

< 627h/627H 224v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Celestial Bazaar
</map>
The Celestial Bazaar
Obvious exits: -N -E -S -W -U

< 627h/627H 224v/226V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
A white-clad Monk who is close by to your east.
A city guard who is not far off to your east.
A street sweeper who is a brief walk away to your east.
A female commoner who is a brief walk away to your east.
A street performer who is rather far off to your east.
An ambassador from the Icecrag Castle who is close by to your south.
The High Priest of Winterhaven who is close by to your west.
A city guard who is not far off to your west.
A poor commoner who is not far off to your west.
Muredach who is not far off to your west.
A filthy beggar who is a brief walk away to your west.
A city guard who is a brief walk away to your west.
A member of the city patrol who is a brief walk away to your west.
A member of the city patrol who is close by above you.
A black dracolich who is close by above you.
A LARGE water elemental who is close by above you.
A LARGE fire elemental who is close by above you.
A LARGE fire elemental who is close by above you.
A traveling mystic who is close by above you.

< 627h/627H 224v/226V Pos: standing >
You slide into the shadows quickly...

< 627h/627H 224v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.
There are some tracks heading east.

< 627h/627H 223v/226V Pos: standing >
The white-clad monks begin to chant more softly and the statue
begins to shrink and recede, until there is nothing left but a
large pool of water.

Suddenly, they begin to chant louder and louder and the pool of
water begins to bubble and grow, almost as if it were starting
to come alive!

With a sudden shriek, the water erupts towards the sky in a flurry
of activity. The water shifts and swirls as it begins to slow
down, finally stopping as it takes the shape of a Shade!

You slide into the shadows quickly...

< 627h/627H 223v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A member of the city militia patrols the area here.(Gold Aura)

< 627h/627H 225v/226V Pos: standing >
You slide into the shadows quickly...

< 627h/627H 225v/226V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A member of the city patrol who is not far off to your east.
A street performer who is not far off to your east.
A street sweeper who is rather far off to your east.
A female commoner who is rather far off to your east.
A local noble who is in the distance to your east.
The High Priest of Winterhaven who is a brief walk away to your west.
A city guard who is rather far off to your west.
A poor commoner who is rather far off to your west.
Muredach who is rather far off to your west.
A city guard who is in the distance to your west.
A member of the city patrol who is in the distance to your west.

< 627h/627H 225v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A street sweeper stands here, cleaning up other people's crap.
A female commoner stands here, trying to look busy.(Gold Aura)
There are Goblin tracks going east.

< 627h/627H 224v/226V Pos: standing >
You slide into the shadows quickly...

< 627h/627H 224v/226V Pos: standing >
You quickly scan the area.
A weapon merchant who is close by to your north.
A member of the city patrol who is close by to your east.
A street performer who is close by to your east.
A female commoner who is a brief walk away to your east.
A local noble who is rather far off to your east.
A tiny brown cat who is rather far off to your east.
An Ambassador from Labyrinth of No Return who is in the distance to your east.
A city guard who is in the distance to your east.
A black crow who is close by to your south.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A city guard who is close by to your west.
A white-clad Monk who is not far off to your west.
The High Priest of Winterhaven who is rather far off to your west.
A city guard who is in the distance to your west.
A poor commoner who is in the distance to your west.
Muredach who is in the distance to your west.

< 627h/627H 226v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Kzantha's Fine Weaponry
</map>

<map>
Zone: The City of Winterhaven.
Room: Kzantha's Fine Weaponry
</map>
Kzantha's Fine Weaponry
Obvious exits: -S
A wooden sign lists other weapons offered by Kzantha.
(Q)Kzantha the Weaponsmith is busy sharpening his swords.
A merchant stands here, selling Kzantha's finely crafted weaponry.(Gold Aura)

< 627h/627H 225v/226V Pos: standing >
Alas, you cannot go that way. . . .

< 627h/627H 225v/226V Pos: standing >
You slide into the shadows quickly...

< 627h/627H 225v/226V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your south.
Davril who is not far off to your south.
An armory merchant who is not far off to your south.

< 627h/627H 225v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A street sweeper stands here, cleaning up other people's crap.

< 627h/627H 224v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>

<map>
Zone: The City of Winterhaven.
Room: Along Merchant's Way
</map>
Along Merchant's Way
Obvious exits: -E -W
A female commoner stands here, trying to look busy.(Gold Aura)
A member of the city militia patrols the area here.(Gold Aura)
There are some tracks heading west.

< 627h/627H 223v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: The Grand Intersection of Merchant's Way and the Prancing Fawn
</map>
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.

< 627h/627H 223v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W

< 627h/627H 223v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W

< 627h/627H 225v/226V Pos: standing >
You slide into the shadows quickly...

< 627h/627H 225v/226V Pos: standing >
You quickly scan the area.
A local noble who is not far off to your north.
A male commoner who is a brief walk away to your north.
A white-clad Monk who is not far off to your south.
A city guard who is a brief walk away to your south.
A member of the city patrol who is a brief walk away to your south.

< 627h/627H 225v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W

< 627h/627H 224v/226V Pos: standing >
You slide into the shadows quickly...

< 627h/627H 225v/226V Pos: standing >
You quickly scan the area.
A local noble who is close by to your north.
A male commoner who is not far off to your north.
A white-clad Monk who is a brief walk away to your south.
A city guard who is rather far off to your south.
A member of the city patrol who is rather far off to your south.

< 627h/627H 226v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Vacant building
</map>
A Vacant building
Obvious exits: -E

< 627h/627H 225v/226V Pos: standing >
You slide into the shadows quickly...

< 627h/627H 225v/226V Pos: standing >
You quickly scan the area.
You see nothing.

< 627h/627H 225v/226V Pos: standing >
Your heroic urges slowly fade away.

<map>
Zone: The City of Winterhaven.
Room: Avenue of the Prancing Fawn
</map>
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W

< 598h/598H 224v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: An Intersection of Browncoat Boulevard and the Prancing Fawn
</map>

<map>
Zone: The City of Winterhaven.
Room: An Intersection of Browncoat Boulevard and the Prancing Fawn
</map>
An Intersection of Browncoat Boulevard and the Prancing Fawn
Obvious exits: -N -E -S -W
One of the local nobles walks around the city.(Gold Aura)
There are some tracks heading north.
There are some tracks heading east.

< 598h/598H 223v/226V Pos: standing >
You slide into the shadows quickly...

< 598h/598H 224v/226V Pos: standing >
You quickly scan the area.
A male commoner who is close by to your north.
A female commoner who is close by to your east.
A small black dog who is not far off to your east.
A religious follower who is rather far off to your east.
A religious follower who is rather far off to your east.
A religious follower who is rather far off to your east.
A religious preacher who is rather far off to your east.
A white-clad Monk who is rather far off to your south.
A city guard who is in the distance to your south.
A member of the city patrol who is in the distance to your south.
A small yellow cat who is close by to your west.
A city noble who is rather far off to your west.

< 598h/598H 225v/226V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 598h/598H 226v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>
On Browncoat Boulevard
Obvious exits: -N# -E -S# -W
A female commoner stands here, trying to look busy.(Gold Aura)

< 630h/630H 225v/226V Pos: standing >
You slide into the shadows quickly...

< 630h/630H 225v/226V Pos: standing >
You quickly scan the area.
A small black dog who is close by to your east.
An ambassador from the Domain of Lost Souls who is a brief walk away to your east.
A religious follower who is a brief walk away to your east.
A religious follower who is a brief walk away to your east.
A religious follower who is a brief walk away to your east.
A religious preacher who is a brief walk away to your east.
A local noble who is close by to your west.
A small yellow cat who is not far off to your west.
A city noble who is in the distance to your west.

< 630h/630H 225v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>
On Browncoat Boulevard
Obvious exits: -N# -E -S# -W
A small black dog stands here, sniffing away at a pile of trash.
There are some tracks heading east.
There are some tracks heading east.

< 630h/630H 224v/226V Pos: standing >
You slide into the shadows quickly...

< 630h/630H 225v/226V Pos: standing >
You quickly scan the area.
An ambassador from the Domain of Lost Souls who is not far off to your east.
A religious follower who is not far off to your east.
A religious follower who is not far off to your east.
A religious follower who is not far off to your east.
A religious preacher who is not far off to your east.
A female commoner who is close by to your west.
A local noble who is not far off to your west.
A small yellow cat who is a brief walk away to your west.

< 630h/630H 226v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>
On Browncoat Boulevard
Obvious exits: -N# -E -S# -W
The corpse of an Ambassador from The Prisons of Carthapia is lying here.
There are some tracks heading east.
There are some tracks heading east.

< 630h/630H 225v/226V Pos: standing >
You slide into the shadows quickly...

< 630h/630H 225v/226V Pos: standing >
You quickly scan the area.
An ambassador from the Domain of Lost Souls who is close by to your east.
A religious follower who is close by to your east.
A religious follower who is close by to your east.
A religious follower who is close by to your east.
A religious preacher who is close by to your east.
A small black dog who is close by to your west.
A female commoner who is not far off to your west.
A local noble who is a brief walk away to your west.
A small yellow cat who is rather far off to your west.

< 630h/630H 225v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>
On Browncoat Boulevard
Obvious exits: -N -S# -W
(Q)An Ambassador from the Domain of Lost Souls walks the streets here.
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A loud and obnoxious man stands here, preaching about religion.(Gold Aura)

< 630h/630H 224v/226V Pos: standing >
You slide into the shadows quickly...

< 630h/630H 224v/226V Pos: standing >
You quickly scan the area.
A street performer who is close by to your north.
A small black dog who is not far off to your west.
A female commoner who is a brief walk away to your west.
A local noble who is rather far off to your west.
A small yellow cat who is in the distance to your west.

< 630h/630H 226v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>
On Browncoat Boulevard
Obvious exits: -E -S
A street performer juggles balls while dancing a jig.

< 630h/630H 225v/226V Pos: standing >
You slide into the shadows quickly...

< 630h/630H 225v/226V Pos: standing >
You quickly scan the area.
A black crow who is close by to your east.
A street sweeper who is close by to your east.
A black crow who is close by to your east.
An ambassador from the Domain of Lost Souls who is close by to your south.
A religious follower who is close by to your south.
A religious follower who is close by to your south.

< 630h/630H 225v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>
On Browncoat Boulevard
Obvious exits: -N -W
A black crow flaps its wings and caws at you.
A street sweeper stands here, cleaning up other people's crap.
A black crow flaps its wings and caws at you.

< 630h/630H 224v/226V Pos: standing >
Alas, you cannot go that way. . . .

< 630h/630H 224v/226V Pos: standing >
You slide into the shadows quickly...

< 630h/630H 226v/226V Pos: standing >
You quickly scan the area.
A filthy beggar who is not far off to your north.
A member of the city patrol who is not far off to your north.
A street performer who is close by to your west.

< 630h/630H 226v/226V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 630h/630H 226v/226V Pos: standing >
A black crow eats some food from a nearby trashcan.


<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>
On Browncoat Boulevard
Obvious exits: -N -S

< 630h/630H 225v/226V Pos: standing >
You slide into the shadows quickly...

< 630h/630H 225v/226V Pos: standing >
You quickly scan the area.
A member of the city patrol who is close by to your north.
A black crow who is close by to your south.
A street sweeper who is close by to your south.
A black crow who is close by to your south.

< 630h/630H 225v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>
On Browncoat Boulevard
Obvious exits: -N -W
A black crow flaps its wings and caws at you.
A street sweeper stands here, cleaning up other people's crap.
A black crow flaps its wings and caws at you.
There are some tracks heading north.

< 630h/630H 224v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>
On Browncoat Boulevard
Obvious exits: -E -S
A street performer juggles balls while dancing a jig.

< 630h/630H 223v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>
On Browncoat Boulevard
Obvious exits: -N -S# -W
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A devoted follower eagerly nods his head in agreement.(Gold Aura)
A loud and obnoxious man stands here, preaching about religion.(Gold Aura)

< 630h/630H 223v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>
On Browncoat Boulevard
Obvious exits: -N# -E -S# -W
The corpse of an Ambassador from The Prisons of Carthapia is lying here.
(Q)An Ambassador from the Domain of Lost Souls walks the streets here.
There are some tracks heading east.
There are some tracks heading east.

< 630h/630H 223v/226V Pos: standing >
You slide into the shadows quickly...

< 630h/630H 226v/226V Pos: standing >
Ok.

< 630h/630H 226v/226V Pos: standing >
The door is open.
You extend your sights southward.
A Lavish Home
Obvious exits: -N
A Halfling (small) TongJun - AnGEr Of The Honoured sits resting.(Gold Aura)
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
A minotaur soldier of bloodstone stands here, fighting a noble. (minion) 
A Grey Elf (medium) stands here.(Gold Aura)
A Human (medium) Legionary of The Empire stands, floating here. (casting) 
A noble is lying in mid-air here, fighting a minotaur soldier of bloodstone.
There are some tracks heading east.
There are some tracks heading east.

< 630h/630H 226v/226V Pos: standing >
Ok.

< 630h/630H 226v/226V Pos: standing >
Ok.

< 630h/630H 226v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Lavish Home
</map>

<map>
Zone: The City of Winterhaven.
Room: A Lavish Home
</map>
A Lavish Home
Obvious exits: -N
A Halfling (small) TongJun - AnGEr Of The Honoured sits resting.(Gold Aura)
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
A minotaur soldier of bloodstone stands here, fighting a noble. (minion) 
A Grey Elf (medium) stands here.(Gold Aura)
A Human (medium) Legionary of The Empire stands, floating here. (casting) 
A noble stands in mid-air here, fighting a minotaur soldier of bloodstone.

< 630h/630H 225v/226V Pos: standing >
A Human completes his spell...
A Human utters the word 'gjifal'
A Human unleashes light in a focused, searing ray at a noble!

< 630h/630H 225v/226V Pos: standing >
You attempt to stab a Halfling in the back, but their stone skin quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] A Halfling makes a strange sound as you place the stiletto of vanquishing [superior] in her back.
[Damage: 170 ] A Halfling makes a strange sound as you place the dagger of Wind in her back.

< 630h/630H 225v/226V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A minotaur soldier of bloodstone barely blocks a noble's lunge at it.
A noble misses a minotaur soldier of bloodstone.
A minotaur soldier of bloodstone blocks a noble's kick with its arm.

< 630h/630H 225v/226V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 Saving Cerif.

< 630h/630H 225v/226V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 You dodge a Halfling's vicious attack.
You snap into visibility.
A Human starts casting an offensive spell.
You attempt to flee...

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>

<map>
Zone: The City of Winterhaven.
Room: On Browncoat Boulevard
</map>
On Browncoat Boulevard
Obvious exits: -N# -E -S -W
The corpse of an Ambassador from The Prisons of Carthapia is lying here.
(Q)An Ambassador from the Domain of Lost Souls walks the streets here.
There are some tracks heading north.
There are some tracks heading east.
You flee northward!

< 630h/630H 212v/226V Pos: standing >

<map>
Zone: The City of Winterhaven.
Room: A Lavish Home
</map>

<map>
Zone: The City of Winterhaven.
Room: A Lavish Home
</map>
A Lavish Home
Obvious exits: -N
A Halfling (small) TongJun - AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
A minotaur soldier of bloodstone stands here, fighting a noble. (minion) 
A Grey Elf (medium) stands here.(Gold Aura)
A Human (medium) Legionary of The Empire stands, floating here. (casting) 
A noble stands in mid-air here, fighting a minotaur soldier of bloodstone.

< 630h/630H 211v/226V Pos: standing >
You snap into visibility.
[Damage: 127 ] A Halfling makes a strange sound as you place the stiletto of vanquishing [superior] in her back.
[Damage: 167 ] A Halfling makes a strange sound but is suddenly very silent as you place the dagger of Wind in her back.
A Halfling's black silken cloak [poor] was completely destroyed by the massive blow!
A Halfling's emerald nose ring was completely destroyed by the massive blow!
A Halfling's delicate nipple ring was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.