<worn as a badge> a gleaming granite badge
<worn on head> the horned head of Kereghaktis [poor] (magic)
<worn in ear> an angelic adamantium earring from Rift Valley Jungle
<worn on face> a mask of beastkind (magic) [86%]
<worn around neck> a pentagram necklace (magic)
<worn around neck> a mithril amulet of the magi
<worn on body> a robe of tattered souls [superior] (magic)
<worn about body> a light cured leather mantle from Rift Valley Jungle
<worn as quiver> a fine bone quiver
<worn about waist> a burnt brass belt from Rift Valley Jungle
<worn on belt buckle>a glowing quill (glowing)
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<held as shield> a beautiful leather heater shield from Rift Valley Jungle
<worn around wrist> some enchanted wristguards
<worn around wrist> an angelic limestone wristguard from Rift Valley Jungle
<worn on hands> some ashen flesh talons from Rift Valley Jungle
<worn on finger> a purple earthstone ring [superior]
<worn on finger> a purple earthstone ring [poor]
<worn on legs> a pair of demon-bone leggings (magic)
<worn on feet> some legendary ivory moccasins from IceCrag Castle
The citizen's kick parts your hair but does little else.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: citizen sta EP: nasty wounds >
You start chanting...
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: citizen sta EP: nasty wounds >
The citizen dodges the spectre of the assistant's attack.
The citizen dodges the spectre of the assistant's attack.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: citizen sta EP: nasty wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the citizen!
The shadowy hand tears away the remaining life of the citizen.
The citizen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the citizen's last actions in this world.
< 176h/176H 128v/128V Pos: standing >
You get a few coins from the corpse of the citizen.
There were: 3 gold coins, 5 silver coins, 10 copper coins.
< 176h/176H 128v/128V Pos: standing >
You stop using a rugged adventurers satchel.
< 176h/176H 128v/128V Pos: standing >
Ok.
You put 0 platinum, 3 gold, 5 silver, and 10 copper coins into a rugged adventurers satchel.
< 176h/176H 128v/128V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 176h/176H 128v/128V Pos: standing >
It appears to be the corpse of the citizen.
Nothing.
< 176h/176H 128v/128V Pos: standing >
On Bliss Boulevard
Obvious exits: -North -East -West
Puddles of fresh blood cover the ground.
The corpse of the citizen is lying here.
A citizen of Newhaven is walking here.(Gold Aura)
The spectre of a court scribe stands here. (minion) (Red Aura)
The spectre of the assistant stands here. (minion) (Red Aura)
< 176h/176H 128v/128V Pos: standing >
The citizen leaves east.
< 176h/176H 128v/128V Pos: standing >
Rapture Way and Bliss Boulevard
Perfectly squared inlaid stones of white have been checkered with
the light yellow stones lining Bliss Boulevard. The checkered way
stretches off to the east and north. A stairway leading up the
southwestern section of the wall leads up to an open-air tower. Each
stair has been cut perfectly. Small groves have been chiseled into
each stair offering a better grip on the stairs to avoid slipping
during rain or sleet. A small bright brass sign has been placed at
the bottom of the stairs. The air is crisp and dry. A sense of
tranquillity fills the area here.
Obvious exits: -North -East -Up
The spectre of the assistant enters from the east.
The spectre of a court scribe enters from the east.
< 176h/176H 127v/128V Pos: standing >
On Rapture Way
Beautiful white marble like stones have been carefully chiseled
and embedded into the roadway. Each stone has been polished brightly
with a single symbol etched into the surface of the stones. A large
iron pole extends outwards from a building off to the east supporting
a bright brass sign. Large clay pots have been lined against the
western city wall facing the city, evenly spaced with perfection. A
single light yellow tipped white flower has been planted in each pot.
The road continues on to the north and south as the scent of nectar
and honey permeates the area. A checkered roadway begins off to the
south.
Obvious exits: -North -East -South
The spectre of the assistant enters from the south.
The spectre of a court scribe enters from the south.
< 176h/176H 126v/128V Pos: standing >
On Rapture Way
Beautiful white marble like stones have been carefully chiseled
and embedded into the roadway. Each stone has been polished
brightly with a single symbol etched into the surface of the stones.
A small brass sign has been bolted on the left side of an entranceway
to the east. A strong odor of baking bread lingers here. The road
continues on to the north and south as the scent of nectar and honey
permeates the area. A checkered roadway begins off to the north.
Obvious exits: -North -East# -South
The spectre of the assistant enters from the south.
The spectre of a court scribe enters from the south.
< 176h/176H 126v/128V Pos: standing >
Rapture Way and Sanctuary Place
Beautifully inlaid stones of white have been checkered with jeweled
encrusted silverish stones lining Sanctuary Place. The checkered way
stretches off to the east, south, and north. A magnificent statue has
been placed in the center of the intersection. Large blue and yellow
flowers have been meticulously planted in a perfect circle about the
statue. The sweet scent of the flowers brings a sense of tranquilly to
the area. A small sign has been carefully posted within the flowerbed
before the statue.
Obvious exits: -North -East -South
The spectre of the assistant enters from the south.
The spectre of a court scribe enters from the south.
< 176h/176H 126v/128V Pos: standing >
On Rapture Way
Beautiful white marble like stones have been carefully chiseled and
embedded into the roadway. Each stone has been polished brightly with a
single symbol etched into the surface of the stones. A magnificent
stained glass window depicting a balance and scale in blue and white
stretches almost the entire length of the eastern wall. A few clay pots
have been lined against the western city wall facing the city, evenly
spaced with perfection. A single light yellow tipped white flower has
been planted in each pot. The road continues on to the north and south
as the scent of nectar and honey permeates the area.
Obvious exits: -North -South
The spectre of the assistant enters from the south.
The spectre of a court scribe enters from the south.
< 176h/176H 127v/128V Pos: standing >
On Rapture Way
Beautiful white marble like stones have been carefully chiseled and
embedded into the roadway. Each stone has been polished brightly with a
single symbol etched into the surface of the stones. A large banner has
been draped form the top of the west wall. Its bright blue color reflects
a light tint upon the white stones of the roadway. The road continues on to
the north and south as the scent of nectar and honey permeates the area.
A checkered roadway begins off to the north.
Obvious exits: -North -South
The spectre of the assistant enters from the south.
The spectre of a court scribe enters from the south.
< 176h/176H 126v/128V Pos: standing >
Rapture Way and Refuge Street
Perfectly squared inlaid stones of light blue have been checkered with
the white stones lining Rapture Way. The checkered street stretches off to
the east and south. A stairway leading up the northwestern section of the
wall leads up to an open-air tower. Each stair has been cut perfectly.
Small groves have been chiseled into each stair offering a better grip on
the stairs to avoid slipping during rain. A small bright brass sign has
been placed at the bottom of the stairs. The air is crisp and dry. A
sense of tranquillity fills the area here.
Obvious exits: -East -South -Up
A grand knight of Newhaven strolls along here.
The spectre of the assistant enters from the south.
The spectre of a court scribe enters from the south.
< 176h/176H 126v/128V Pos: standing >
Alas, you cannot go that way. . . .
< 176h/176H 126v/128V Pos: standing >
You ARE mad!
< 176h/176H 128v/128V Pos: standing >
On Refuge Street
Stones of light blue contrast have been chiseled and perfected in every
detail then embedded into the ground masking an intricate road of cobblestone.
Each stone has a brilliant radiance about it, the surface as been sanded to
a smooth finish and gleams with each flicker of light upon its surface. A
row of large clay pots containing a single light blue flower tipped with
white adorns the northern city wall facing the city. The street continues
on to the east and west. A checkered roadway begins off to the west. A
heavily scent of nectar and honey lingers here.
Obvious exits: -East -West
Artos Chistori, Avenger of Newhaven stands here solemnly.
A torch floats near Artos Chistori, Avenger of Newhaven's head. (illuminating)
A Warder of Newhaven roams the streets here.
A Warder of Newhaven roams the streets here.
A young boy is working here.
A massive man is here hard at work.
The spectre of the assistant enters from the west.
The spectre of a court scribe enters from the west.
< 176h/176H 127v/128V Pos: standing >
Are you mad!?
< 176h/176H 127v/128V Pos: standing >
On Refuge Street
Stones of light blue contrast have been chiseled and perfected in every
detail then embedded into the ground masking an intricate road of cobblestone.
Each stone has a brilliant radiance about it, the surface as been sanded to
a smooth finish and gleams with each flicker of light upon its surface. A
small fountain has been built in the center of the street. A naked woman
holding her outstretched arms high in the air adorns the top of the fountain.
Her head has been tilted up as if in prayer as a single jet of water erupts
from her mouth and flows about her body. Large blue and white flowers have
been meticulously planted in a perfect circle about the fountain. The street
continues on to the east and west. A heavily scent of nectar and honey
lingers in the air as the tranquil sounds of gurgling water echoes endlessly
here.
Obvious exits: -East -West
The spectre of the assistant enters from the west.
The spectre of a court scribe enters from the west.
< 176h/176H 126v/128V Pos: standing >
On Refuge Street
Stones of light blue contrast have been chiseled and perfected in every
detail then embedded into the ground masking an intricate road of cobblestone.
Each stone has a brilliant radiance about it, the surface as been sanded to
a smooth finish and gleams with each flicker of light upon its surface. A
row of large clay pots containing a single light blue flower tipped with
white adorns the northern city wall facing the city. The street continues
on to the east and west. A checkered roadway begins off to the east. A
heavily scent of nectar and honey lingers here.
Obvious exits: -East -West
The spectre of the assistant enters from the west.
The spectre of a court scribe enters from the west.
< 176h/176H 126v/128V Pos: standing >
Paradise Lane and Refuge Street
Perfectly squared inlaid stones of rose have been checkered with the
light blue stones lining Refuge Street. The checkered way stretches off to
the west and south. A stairway leading up the northeastern section of the
wall leads up to an open-air tower. Each stair has been cut perfectly.
Small groves have been chiseled into each stair offering a better grip on
the stairs to avoid slipping during rain. A small bright brass sign has
been placed at the bottom of the stairs. The air is crisp and dry; a sense
of tranquillity fills the area here.
Obvious exits: -South -West -Up
The spectre of the assistant enters from the west.
The spectre of a court scribe enters from the west.
< 176h/176H 126v/128V Pos: standing >
Alas, you cannot go that way. . . .
< 176h/176H 127v/128V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 176h/176H 128v/128V Pos: standing >
On Paradise Lane
Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south. Large clay pots have been lines against
the eastern city wall facing the city. A single large rose colors flower
has been planted within each pot. Small runes have been etched into each
stone, honoring the deceased citizen who helped establish and build the
city. A bright blue banner hangs from the western wall as a checkered road
begins to the north. A strong scent of honey and nectar lingers here.
Obvious exits: -North -South
The spectre of the assistant enters from the north.
The spectre of a court scribe enters from the north.
< 176h/176H 127v/128V Pos: standing >
On Paradise Lane
Rose alabaster stone has been chiseled and etched with exquisite detail.
Each stone has been evenly spaced and mortared together forming a road
leading off to the north and south. An enormous stained glass window
depicting a balance and scale in blue and white stretches almost the entire
length of the western wall. A few clay pots, containing a single rose
colored flower tipped with light blue, has been lined against the eastern
city wall facing the city. Small runes have been etched into each stone,
honoring the deceased citizen who helped establish and build the city. A
strong scent of honey and nectar lingers here.
Obvious exits: -North -South
The Newhaven armorer is hard at work here.
The spectre of the assistant enters from the north.
The spectre of a court scribe enters from the north.
< 176h/176H 126v/128V Pos: standing >
Why don't you just lie down and pretend you're dead instead?
< 176h/176H 128v/128V Pos: standing >
Paradise Lane and Sanctuary Place
Beautifully inlaid stones of rose have been checkered with jeweled
encrusted silverish stones lining Sanctuary Place. The checkered way
stretches off to the west, south, and north. A magnificent statue has
been placed in the center of the intersection. Large violet and red
flowers have been meticulously planted in a perfect circle about the
statue. The sweet scent of the flowers brings a sense of tranquilly to
the area. A small sign has been carefully posted within the flowerbed
before the statue.
Obvious exits: -North -South -West
The spectre of the assistant enters from the north.
The spectre of a court scribe enters from the north.
< 176h/176H 127v/128V Pos: standing >
On Sanctuary Place
Silver like stone has been carefully chiseled and embedded into the
roadway. Each stone has been polished to a bright hue and then encrusted
with sparkling gems. The gems seem to glow and glitter with an inner light.
A large brass sign as been bolted atop of a building’s entranceway off to
the south. Large barrels of grain, rice, and fruit have been set just
outside the doorway. A few clay pots, containing a single rose colored
flower tipped with light blue, has been lined against the northern wall.
A strong scent of honey and nectar lingers here as a checkered road begins
off to the east.
Obvious exits: -East -South# -West
A young page stands ready to serve.
A lawkeeper of Newhaven stands here.
The spectre of the assistant enters from the east.
The spectre of a court scribe enters from the east.
< 176h/176H 126v/128V Pos: standing >
Paradise Lane and Sanctuary Place
Beautifully inlaid stones of rose have been checkered with jeweled
encrusted silverish stones lining Sanctuary Place. The checkered way
stretches off to the west, south, and north. A magnificent statue has
been placed in the center of the intersection. Large violet and red
flowers have been meticulously planted in a perfect circle about the
statue. The sweet scent of the flowers brings a sense of tranquilly to
the area. A small sign has been carefully posted within the flowerbed
before the statue.
Obvious exits: -North -South -West
The spectre of the assistant enters from the west.
The spectre of a court scribe enters from the west.
< 176h/176H 125v/128V Pos: standing >
On Sanctuary Place
Silver like stone has been carefully chiseled and embedded into the
roadway. Each stone has been polished to a bright hue and then encrusted
with sparkling gems. The gems seem to glow and glitter with an inner light.
A large brass sign as been bolted atop of a building’s entranceway off to
the south. Large barrels of grain, rice, and fruit have been set just
outside the doorway. A few clay pots, containing a single rose colored
flower tipped with light blue, has been lined against the northern wall.
A strong scent of honey and nectar lingers here as a checkered road begins
off to the east.
Obvious exits: -East -South# -West
A young page stands ready to serve.
A lawkeeper of Newhaven stands here.
The spectre of the assistant enters from the east.
The spectre of a court scribe enters from the east.
< 176h/176H 126v/128V Pos: standing >
Fairly easy.
< 176h/176H 128v/128V Pos: standing >
The page leaves west.
< 176h/176H 128v/128V Pos: standing >
Slay whom?
< 176h/176H 128v/128V Pos: standing >
Slay whom?
< 176h/176H 128v/128V Pos: standing >
You miss the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: excellent >
Autosaving...
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: excellent >
The spectre of a court scribe says in gnome 'Today is a good day to die!'
The spectre of a court scribe suddenly attacks the lawkeeper!
The spectre of a court scribe's decent punch wounds the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: few scratches >
You miss the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: few scratches >
The page enters from the west.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: few scratches >
You dodge the lawkeeper's vicious attack.
You dodge a bash from the lawkeeper, who loses his balance and falls.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: few scratches >
The spectre of a court scribe's crude punch wounds the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: few scratches >
The spectre of the assistant says in gnome 'Today is a good day to die!'
The spectre of the assistant suddenly attacks the lawkeeper!
The spectre of the assistant's crude punch wounds the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: few scratches >
You start chanting...
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: few scratches >
You complete your spell...
You reach out and touch the lawkeeper, leeching some of his's lifeforce.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: few wounds >
The spectre of the assistant's decent punch strikes the lawkeeper.
The spectre of a court scribe's punch strikes the lawkeeper.
The spectre of a court scribe's fine punch strikes the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: few wounds >
The lawkeeper misses you.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: few wounds >
You start chanting...
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: few wounds >
The spectre of the assistant's fine punch strikes the lawkeeper.
The spectre of a court scribe's fine punch strikes the lawkeeper.
The spectre of a court scribe's fine punch strikes the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: few wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the lawkeeper!
The shadowy hand slashes the lawkeeper viciously.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: pretty hurt >
The lawkeeper misses you.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: pretty hurt >
The spectre of the assistant's punch strikes the lawkeeper hard.
The spectre of a court scribe's crude punch strikes the lawkeeper.
The spectre of a court scribe's fine punch seriously wounds the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: awful >
Your weak pierce wounds the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: awful >
The spectre of the assistant's punch strikes the lawkeeper.
The spectre of a court scribe's fine punch seriously wounds the lawkeeper.
The lawkeeper misses you.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: awful >
You score a CRITICAL HIT!!!!!
Your powerful pierce causes the lawkeeper to grimace in pain.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper ass EP: awful >
The lawkeeper clambers to his feet.
The spectre of the assistant's decent punch enshrouds the lawkeeper in a mist of blood.
The lawkeeper is stunned!
The spectre of a court scribe's punch enshrouds the lawkeeper in a mist of blood.
The lawkeeper is incapacitated and will slowly die, if not aided.
< 176h/176H 128v/128V Pos: standing >
<Your pierce grievously wounds the lawkeeper.
The lawkeeper is mortally wounded, and will die soon, if not aided.
< 176h/176H 128v/128V Pos: standing >
<The spectre of a court scribe says in gnome 'I must assist my master!'
The spectre of a court scribe suddenly attacks the lawkeeper!
The spectre of a court scribe punches the lawkeeper in the throat, he chokes, gasps and dies.
The lawkeeper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The lawkeeper's death cry reverberates in your head as he falls to the ground.
< 176h/176H 128v/128V Pos: standing >
You get a small pile of coins from the corpse of the lawkeeper.
There were: 1 platinum coin, 5 gold coins, 13 silver coins, 17 copper coins.
< 176h/176H 128v/128V Pos: standing >
You stop using a rugged adventurers satchel.
< 176h/176H 128v/128V Pos: standing >
Ok.
You put 1 platinum, 5 gold, 13 silver, and 17 copper coins into a rugged adventurers satchel.
< 176h/176H 128v/128V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 176h/176H 128v/128V Pos: standing >
It appears to be the corpse of the lawkeeper.
a magical emerald robe
< 176h/176H 128v/128V Pos: standing >
You start chanting...
< 176h/176H 128v/128V Pos: standing >
Casting: embalm *
< 176h/176H 128v/128V Pos: standing >
You complete your spell...
The corpse of the lawkeeper is preserved for an additional 50 hours.
< 176h/176H 128v/128V Pos: standing >
On Sanctuary Place
Silver like stone has been carefully chiseled and embedded into the
roadway. Each stone has been polished to a bright hue and then encrusted
with sparkling gems. The gems seem to glow and glitter with an inner light.
A large building with few windows is off to the south. A set of gray stones
have been laid at the foot of the building. A trio of stained glass adorns
the northern wall. Several clay pots have been lined against the north wall
just below the windows. Each pot contains a single a multicolored flower of
blue, white, and yellow.
Obvious exits: -East -South -West
The spectre of the assistant enters from the east.
The spectre of a court scribe enters from the east.
< 176h/176H 127v/128V Pos: standing >
On Sanctuary Place
Silver like stone has been carefully chiseled and embedded into the
roadway. Each stone has been polished to a bright hue and then encrusted
with sparkling gems. The gems seem to glow and glitter with an inner light.
A large brass sign as been bolted atop of a building’s entranceway off to
the south. Large barrels of grain, rice, and fruit have been set just
outside the doorway. A few clay pots, containing a single rose colored
flower tipped with light blue, has been lined against the northern wall.
A strong scent of honey and nectar lingers here as a checkered road begins
off to the east.
Obvious exits: -East -South# -West
Fresh blood covers everything in the area.
The corpse of the lawkeeper is lying here.
A young page stands ready to serve.
The spectre of the assistant enters from the west.
The spectre of a court scribe enters from the west.
< 176h/176H 126v/128V Pos: standing >
Your fine pierce strikes the page.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: page sta EP: few scratches >
The spectre of a court scribe says in gnome 'Prepare to fight me, too!'
The spectre of a court scribe suddenly attacks the page!
The spectre of a court scribe's weak punch wounds the page.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: page sta EP: few scratches >
Your weak pierce wounds the page.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: page sta EP: few scratches >
You dodge the page's vicious attack.
You dodge the page's vicious attack.
You dodge a bash from the page, who loses his balance and falls.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: page ass EP: few scratches >
You start chanting...
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: page ass EP: few scratches >
The spectre of a court scribe's fine punch strikes the page.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: page ass EP: small wounds >
The spectre of the assistant says in gnome 'Prepare to fight me, too!'
The spectre of the assistant suddenly attacks the page!
The spectre of the assistant's fine punch strikes the page very hard.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: page ass EP: few wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the page!
The shadowy hand tears away the remaining life of the page.
The page is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The page's death cry reverberates in your head as he falls to the ground.
< 176h/176H 128v/128V Pos: standing >
You get a few coins from the corpse of the page.
There were: 2 gold coins, 5 silver coins, 7 copper coins.
< 176h/176H 128v/128V Pos: standing >
You stop using a rugged adventurers satchel.
< 176h/176H 128v/128V Pos: standing >
Ok.
You put 0 platinum, 2 gold, 5 silver, and 7 copper coins into a rugged adventurers satchel.
< 176h/176H 128v/128V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 176h/176H 128v/128V Pos: standing >
It appears to be the corpse of the page.
Nothing.
< 176h/176H 128v/128V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 26% complete.
You have 25:01 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 100%
You have 5:01 left.
< 176h/176H 128v/128V Pos: standing >
You are at the half-way point towards this next level!
< 176h/176H 128v/128V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 176h/176H 128v/128V Pos: standing >
On Sanctuary Place
Silver like stone has been carefully chiseled and embedded into the
roadway. Each stone has been polished to a bright hue and then encrusted
with sparkling gems. The gems seem to glow and glitter with an inner light.
A large building with few windows is off to the south. A set of gray stones
have been laid at the foot of the building. A trio of stained glass adorns
the northern wall. Several clay pots have been lined against the north wall
just below the windows. Each pot contains a single a multicolored flower of
blue, white, and yellow.
Obvious exits: -East -South -West
The spectre of the assistant enters from the east.
The spectre of a court scribe enters from the east.
< 176h/176H 127v/128V Pos: standing >
The Institution of Punishment and Disobedience
The inside of this building is very pristine and cold. White marble
has been polished brightly leaving no traces of flaws or dullness
anywhere. A huge barred door is off to the south as a large desk sits
squarely against the western wall. Two benches have been places against
the eastern wall. A large orb, filled with illuminate matter, hangs
suspended in mid air illuminating the room brightly. The symbol of a
balance and scale has been etched into the floor perfectly.
A bright light fills this area.
Obvious exits: -North -West#
A lawkeeper of Newhaven stands here.
The spectre of the assistant enters from the north.
The spectre of a court scribe enters from the north.
< 176h/176H 126v/128V Pos: standing >
You start chanting...
< 176h/176H 128v/128V Pos: standing >
You complete your spell...
You chill the lawkeeper.
The lawkeeper misses you.
You dodge the lawkeeper's vicious attack.
You suddenly see the lawkeeper's foot in your chest.
< 175h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:few scratches E: lawkeeper sta EP: small wounds >
Your weak pierce grazes the lawkeeper.
< 175h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:few scratches E: lawkeeper sta EP: small wounds >
The spectre of a court scribe says in gnome 'For glory!'
The spectre of a court scribe suddenly attacks the lawkeeper!
The spectre of a court scribe's decent punch wounds the lawkeeper.
< 175h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:few scratches E: lawkeeper sta EP: small wounds >
You start chanting...
< 175h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:few scratches E: lawkeeper sta EP: small wounds >
The spectre of the assistant says in gnome 'For glory!'
The spectre of the assistant suddenly attacks the lawkeeper!
The spectre of the assistant's crude punch wounds the lawkeeper.
The lawkeeper dodges the spectre of a court scribe's attack.
< 175h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:few scratches E: lawkeeper sta EP: small wounds >
You dodge the lawkeeper's vicious attack.
You dodge the lawkeeper's vicious attack.
< 175h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:few scratches E: lawkeeper sta EP: small wounds >
You complete your spell...
You reach out and touch the lawkeeper, leeching some of his's lifeforce.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: few wounds >
You start chanting...
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: few wounds >
The lawkeeper dodges the spectre of the assistant's attack.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: few wounds >
The spectre of a court scribe misses the lawkeeper.
The lawkeeper dodges the spectre of a court scribe's attack.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: few wounds >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the lawkeeper!
The shadowy hand slashes the lawkeeper viciously.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: nasty wounds >
The lawkeeper dodges your futile attack.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: nasty wounds >
You dodge the lawkeeper's vicious attack.
The lawkeeper misses you.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: nasty wounds >
You start chanting...
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: nasty wounds >
The spectre of the assistant misses the lawkeeper.
The spectre of the assistant misses the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: nasty wounds >
The lawkeeper dodges the spectre of a court scribe's attack.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: nasty wounds >
You feel your skill in sorcerous spell knowledge improving.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: nasty wounds >
You complete your spell...
You chill the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: pretty hurt >
Your crude pierce strikes the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: Azael TP: sta TC:excellent E: lawkeeper sta EP: pretty hurt >
The lawkeeper misses you.
The lawkeeper turns to focus his attack on the spectre of a court scribe!
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
The lawkeeper dodges the spectre of the assistant's attack.
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
The lawkeeper dodges the spectre of a court scribe's attack.
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
You feel your skill in 1h piercing improving.
Your weak pierce wounds the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
The spectre of the assistant's punch strikes the lawkeeper.
The spectre of the assistant's crude punch strikes the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
The lawkeeper dodges the spectre of a court scribe's attack.
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
The spectre of a court scribe dodges the lawkeeper's attack.
The lawkeeper's decent punch strikes the spectre of a court scribe.
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
You score a CRITICAL HIT!!!!!
Your impressive pierce seriously wounds the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
The spectre of the assistant misses the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
The lawkeeper dodges the spectre of a court scribe's attack.
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
The lawkeeper's fine punch strikes the spectre of a court scribe hard.
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
You start chanting...
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
The lawkeeper dodges the spectre of the assistant's attack.
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
The lawkeeper dodges the spectre of a court scribe's attack.
The spectre of a court scribe misses the lawkeeper.
< 176h/176H 128v/128V Pos: standing >
< T: undead TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near the lawkeeper!
The shadowy hand slashes the lawkeeper viciously.
The lawkeeper is mortally wounded, and will die soon, if not aided.
< 176h/176H 128v/128V Pos: standing >
<The spectre of a court scribe says in gnome 'For glory!'
The spectre of a court scribe suddenly attacks the lawkeeper!
The spectre of a court scribe punches the lawkeeper in the throat, he chokes, gasps and dies.
The lawkeeper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are the lawkeeper's last actions in this world.
< 176h/176H 128v/128V Pos: standing >
You get a small pile of coins from the corpse of the lawkeeper.
There were: 1 platinum coin, 4 gold coins, 11 silver coins, 15 copper coins.
< 176h/176H 128v/128V Pos: standing >
You stop using a rugged adventurers satchel.
< 176h/176H 128v/128V Pos: standing >
Ok.
You put 1 platinum, 4 gold, 11 silver, and 15 copper coins into a rugged adventurers satchel.
< 176h/176H 128v/128V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 176h/176H 128v/128V Pos: standing >
It appears to be the corpse of the lawkeeper.
some jeweled bone moccasins
< 176h/176H 128v/128V Pos: standing >
You are three quarters the way to your next level.
< 176h/176H 128v/128V Pos: standing >
The celldoor seems to be closed.
< 176h/176H 128v/128V Pos: standing >
On Sanctuary Place
Silver like stone has been carefully chiseled and embedded into the
roadway. Each stone has been polished to a bright hue and then encrusted
with sparkling gems. The gems seem to glow and glitter with an inner light.
A large building with few windows is off to the south. A set of gray stones
have been laid at the foot of the building. A trio of stained glass adorns
the northern wall. Several clay pots have been lined against the north wall
just below the windows. Each pot contains a single a multicolored flower of
blue, white, and yellow.
Obvious exits: -East -South -West
The spectre of the assistant enters from the south.
The spectre of a court scribe enters from the south.
< 176h/176H 127v/128V Pos: standing >
A Fountain Before A Grand Temple
Jewels encrusted within the silverish stones of the street sparkle with
an inner light as a massive fountain has been built perfectly centered
before a grand temple. Six naked solars stretch their arms high to support
a single nude male figure. The solars’ wings have been fully extended and
arched outwards. The male figure stands ominous over the square. In one
hand he holds scales of justice while clutching a holy symbol to his chest.
A single band carved from stone has been wrapped around his eyes. He tilts
his head up high as if in prayer. Two powerful jets of water pour from each
end of the scales down onto the wings of the solars, which reflect the water
into a massive white marble basin below. White flowers have been planted in
four sections around the fountain, allowing easy access to the water. A
sense of tranquillity overwhelms this area. Large steps lead north into a
temple.
Obvious exits: -North# -East -West
A large furry cat is resting here.
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.
A small boy is running about here.
A small girl is playing here.
A citizen of Newhaven stands here.
A stronghold knight stands watch here.
A stronghold knight stands watch here.
The spectre of the assistant enters from the east.
The spectre of a court scribe enters from the east.
A Fountain Before A Grand Temple
Jewels encrusted within the silverish stones of the street sparkle with
an inner light as a massive fountain has been built perfectly centered
before a grand temple. Six naked solars stretch their arms high to support
a single nude male figure. The solars’ wings have been fully extended and
arched outwards. The male figure stands ominous over the square. In one
hand he holds scales of justice while clutching a holy symbol to his chest.
A single band carved from stone has been wrapped around his eyes. He tilts
his head up high as if in prayer. Two powerful jets of water pour from each
end of the scales down onto the wings of the solars, which reflect the water
into a massive white marble basin below. White flowers have been planted in
four sections around the fountain, allowing easy access to the water. A
sense of tranquillity overwhelms this area. Large steps lead north into a
temple.
Obvious exits: -North# -East -West
A large furry cat is resting here.
Esliae Ji'Zaman, Knight of the Merciful Sword stands here.
Bevelin Tisvin, Knight of the Holy Judgement stands here.
LeSair I'villianda, High Magistrate of Newhaven stands here.
A small boy is running about here.
< 176h/176H 128v/128V Pos: standing >
The doors seems to be closed.
< 176h/176H 128v/128V Pos: standing >
Ok.
< 176h/176H 128v/128V Pos: standing >
A Grand Entrance to the Temple
High arches of white marble support a vast ceiling of crystalline-coated
stone. Seven pillars of the purest white crystal line the western and
eastern walls supporting the ceiling. A large chandelier of wrought silver
hangs suspended from a chain. Large candles have been lit impaled onto the
silverish spikes of the chandelier. The light radiating from the candles
reach ever corner of the entranceway. A massive urn has been placed in the
center of the room emitting silvery tendrils of smoke into the air. A
strong scent of celestial lotus lingers here. Double doors of highly
polished steel stand ominous to the north.
Obvious exits: -North -South
A solemn brother of the faith is walking here.
A solemn sister of the faith is walking here.
The spectre of the assistant enters from the south.
The spectre of a court scribe enters from the south.
< 176h/176H 127v/128V Pos: standing >
A solemn brother leaves north.
< 176h/176H 127v/128V Pos: standing >
Consider killing who?
< 176h/176H 127v/128V Pos: standing >
Ok.
< 176h/176H 127v/128V Pos: standing >
Are you mad!?
< 176h/176H 127v/128V Pos: standing >
A loose fitting blue dress clothes her entire body. A white
rope belt has been tied across her waist while a heavy
medallion emblazoned with the holy symbol of Newhaven hangs about
her neck. Her hair has been tied to the back of her head with
a white piece of cloth.
A solemn sister appears to be Human and is in excellent condition.
She's medium in size.
She seems to be moving much faster than normal..
< 176h/176H 127v/128V Pos: standing >
You sit down and relax.
< 176h/176H 127v/128V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - life leech
( 3rd circle) 1 - animate dead
2 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
( 1st circle) 1 - minor creation
1 - preserve
1 - slashing darkness
And you are currently memorizing the following spells:
9 seconds: ( 3rd) animate dead
20 seconds: ( 4th) life leech
26 seconds: ( 1st) slashing darkness
37 seconds: ( 4th) life leech
42 seconds: ( 1st) slashing darkness
52 seconds: ( 3rd) embalm
57 seconds: ( 1st) slashing darkness
65 seconds: ( 2nd) chill touch
76 seconds: ( 4th) life leech
81 seconds: ( 1st) slashing darkness
89 seconds: ( 2nd) chill touch
95 seconds: ( 1st) slashing darkness
You can memorize no more spells.
You continue your study.
You have memorized the following spells:
( 4th circle) 1 - life leech
( 3rd circle) 1 - animate dead
2 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
( 1st circle) 1 - minor creation
1 - preserve
1 - slashing darkness
And you are currently memorizing the following spells:
9 seconds: ( 3rd) animate dead
20 seconds: ( 4th) life leech
26 seconds: ( 1st) slashing darkness
37 seconds: ( 4th) life leech
42 seconds: ( 1st) slashing darkness
52 seconds: ( 3rd) embalm
57 seconds: ( 1st) slashing darkness
65 seconds: ( 2nd) chill touch
76 seconds: ( 4th) life leech
< 176h/176H 128v/128V Pos: sitting >
You start meditating...
< 176h/176H 128v/128V Pos: sitting >
You feel your skin soften and return to normal.
You no longer seem to sense your followers.
< 176h/176H 128v/128V Pos: sitting >
A solemn sister leaves north.
You have finished memorizing animate dead.
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 176h/176H 128v/128V Pos: sitting >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 176h/176H 128v/128V Pos: sitting >
You have finished memorizing life leech.
< 176h/176H 128v/128V Pos: sitting >
You have finished memorizing slashing darkness.
< 176h/176H 128v/128V Pos: sitting >
You have finished memorizing life leech.
< 176h/176H 128v/128V Pos: sitting >
A solemn brother enters from the north.
< 176h/176H 128v/128V Pos: sitting >
A solemn sister enters from the north.
< 176h/176H 128v/128V Pos: sitting >
You have finished memorizing slashing darkness.
< 176h/176H 128v/128V Pos: sitting >
You have finished memorizing embalm.
< 176h/176H 128v/128V Pos: sitting >
You have finished memorizing slashing darkness.
< 176h/176H 128v/128V Pos: sitting >
You have memorized the following spells:
( 4th circle) 3 - life leech
( 3rd circle) 2 - animate dead
3 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
( 1st circle) 1 - minor creation
1 - preserve
4 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 2nd) chill touch
17 seconds: ( 4th) life leech
23 seconds: ( 1st) slashing darkness
31 seconds: ( 2nd) chill touch
36 seconds: ( 1st) slashing darkness
You can memorize no more spells.
< 176h/176H 128v/128V Pos: sitting >
< 176h/176H 128v/128V Pos: sitting >
You have finished memorizing chill touch.
< 176h/176H 128v/128V Pos: sitting >
< 176h/176H 128v/128V Pos: sitting >
You have finished memorizing life leech.
< 176h/176H 128v/128V Pos: sitting >
A Drow Elf snaps into visibility.
< 176h/176H 128v/128V Pos: sitting >
You have finished memorizing slashing darkness.
< 176h/176H 128v/128V Pos: sitting >
A Drow Elf completes his spell...
A Drow Elf's giant fist of force is the last thing you ever see.
Your knight's stone knife from Rift Valley Jungle was completely destroyed by the massive blow!
Your eyepatch of a cRazY MaN [superior] was completely destroyed by the massive blow!
Your sparkling bronze stud from Rift Valley Jungle was completely destroyed by the massive blow!