<floating about head>a LARGE green ioun stone[237h 56m 26s]
<worn as a badge> the emblem of charming of damage [84%]
<worn on head> the eladrin-bone crown of the obyriths [poor] (magic) (humming)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a tiny lightning enshrouded black earring [superior] (magic)
<worn in ear> a flaming earring of evil protection [superior] made by Rukkus
<worn on face> the terrifying visage of the great wraith Dranum (magic)[237h 56m 26s]
<worn around neck> a decent dragonscale charm from Ugta [48%]
<worn around neck> the collar of Infinite Flames (magic) (glowing)
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body> a mithril breastplate with a golden cross [superior] (magic) (glowing)
<worn as quiver> the quiver of holding made by Rukkus (magic)
<worn about waist> the woven entrails of an unfortunate soul of regeneration
<worn on belt buckle>the quiver of holding (magic) [65%]
<attached to belt> blood of the Mahweeistardala (magic) (glowing)
<attached to belt> blood of the Mahweeistardala (magic) (glowing)
<worn on arms> the sleeves of Arkan'non of agility (invis) (magic)
<worn around wrist> the power infused bracelet of dark-mithril made by Rukkus
<worn around wrist> a delicate chrome bracelet (magic)
<worn on hands> a pair of pale, misty gloves[237h 56m 26s]
<worn on finger> a ring of regeneration of regeneration (magic) (glowing)
<worn on finger> an obsidian circle [poor] (magic)
<primary weapon> the stiletto of vanquishing [superior] (magic)
<secondary weapon> the dagger of Wind (magic)[237h 56m 26s]
<worn on legs> some mithril-plated gnomish leg enhancers of agility (humming)
<worn on feet> Krindor's Boots of the Night[237h 56m 26s]
Obvious exits: -N -E -S -W
< 703h/703H 220v/226V Pos: standing >
M^^.***
^^^^^.*****
***^^^.******
..**^^.^..*****
+^***.^^^*******
+M.*..^.@********
++++^...^...*****
MM.+^.^.^.*****.*
MM++.+..M+.++++
MMM..^^.^..^.
MMM.^.^^^..
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 703h/703H 220v/226V Pos: standing >
^M^^.***
*^^^^^.*****
^***^^^.******
...**^^.^..*****
++^***.^^^*******
.+M.*..^@.*******
M+++.^...^...****
MMM..^.^.^.*****.
MMM++.+..M+++++
MMMM..^^.^..^
^MMM.^.^^^.
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 703h/703H 220v/226V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
*^M^^.***
**^^^^^.*****
.^***^^^.******
+...**^^.^..*****
^++^***.^^^******
M.+M.*..@..******
MM++..^...^...***
MMMM..^.^.^.*****
MMMM.+.+..M++++
MMMM..^^.^..
^^MMM.^.^^^
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 703h/703H 219v/226V Pos: standing >
^MM^..**
**^M^^.***
^**^^^^^.*****
^.^***^^^.******
+...**^^.^..*****
^++^***.@^^******
M.+M.*.....******
MM++..^...^...***
MMM..^.^.^.****
MMM++.+..M+++
MMMM..^^.^.
Snow Capped Hills of the Tundra
Obvious exits: -N -E -S -W
< 703h/703H 219v/226V Pos: standing >
.^MM^..**
***^M^^.***
^^**^^^^^.*****
^^.^***^^^.******
M+...**^^.^..****
M^++^***@.^^*****
MM.+M.*.....*****
MMM++..^...^...**
MMMM..^.^.^.***
MMMM.+.+.M+++
MMMM..^^.^
The Partially Frozen Grasslands of IceCrag
Obvious exits: -N -E -S -W
< 703h/703H 219v/226V Pos: standing >
**^M^^.**
^**^^^^^.**
^.^***^^^.***
+...**^^.^..*
^+.^**@..^^**
M..M.*.....**
MM++..^...^..
MMM..^.^.^.
MMM.+.++M
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 703h/703H 218v/226V Pos: standing >
***^M^^.*
^^**^^^^^.*
^^.^***^^^.**
M+...**^^.^..
M^..^*@*..^^*
MM..M.*.....*
MMM++..^...^.
MMMM..^.^.^
MMMM.+.++
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 703h/703H 218v/226V Pos: standing >
*.^MM^..*
****^M^^.**
.^^**^^^^^.**
^^.^***^^^.**
M+...*@^^.^..
M^..^***..^^*
MM..M.*.....*
MM++..^...^
MMM..^.^.
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 703h/703H 224v/226V Pos: standing >
**.^MM^..
^****^M^^.*
M.^^**^^^^^.*
M^^.^***^^^.*
MM+...@.^^.^.
^M^..^***..^^
MMM..M.*.....
MMM++..^...
MMMM..^.^
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 703h/703H 222v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 703h/703H 223v/226V Pos: standing >
< 703h/703H 226v/226V Pos: standing >
You slide into the shadows quickly...
< 703h/703H 226v/226V Pos: standing >
*.^MM^..*
****^M^^.**
.^^**^^^^^.**
^^.^***^^^.**
M+...*@^^.^..
M^..^***..^^*
MM..M.*.....*
MM++++^...^
MMM.+^.^.
A Cold and Windy Forest
Obvious exits: -N -E -S -W
There are Goblin tracks going west.
< 703h/703H 224v/226V Pos: standing >
< 703h/703H 224v/226V Pos: standing >
< 703h/703H 224v/226V Pos: standing >
< 703h/703H 224v/226V Pos: standing >
< 703h/703H 224v/226V Pos: standing >
***^M^^.*
^^**^^^^^.*
^^.^***^^^.**
M+...*.^^.^..
M^++^*@*.^^^*
MM.+M.*..^..*
MMM++M+^...^.
MMMM.+^.^.^
MMMM+++++
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 703h/703H 222v/226V Pos: standing >
****^M^^.
.^^**^^^^^.
M^^.^***^^^.*
MM+...*.^^.^.
^M^++^@**.^^^
MMM.+M.*..^..
MMM++M+^...^
MMMMM.+^.^.
MMMMM++++
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 703h/703H 220v/226V Pos: standing >
^^**M^MM^..
MM^****^M^^.*
MMM.^^**^^^^^.*
MM^^.^***^^^.**
MM+...**^^.^..
^M^++@***.^^^*
MMM.+M.*..^..*
MMM++M+^...^.
MMMMM.+^.^.^
MMMMM+++++
MM MMMM..
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 703h/703H 219v/226V Pos: standing >
^^^**M^MM^.
MMM^****^M^^.
MMM.^^**^^^^^.
MM^^.^***^^^.*
MM+...**^^.^.
^M^+@.***.^^^
MMM.+M.*..^..
MMM++M+^...^
MMMMM.+^.^.
MMMMM++++
MM MMMM.
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 703h/703H 222v/226V Pos: standing >
M^^^**M^MM^
MMMM^****^M^^
MMM.^^**^^^^^
MM^^.^***^^^.
MM+...**^^.^
^M^@..***.^^
MMM.+M.*..^.
MMM+++M^...
MMMMM.+^.^
MMMMM+++
MM MMMM
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 703h/703H 223v/226V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
There are some tracks heading west.
< 703h/703H 223v/226V Pos: standing >
You slide into the shadows quickly...
< 703h/703H 225v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 703h/703H 226v/226V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
There are Barbarian tracks going west.
< 703h/703H 224v/226V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
There are some tracks heading west.
There are some tracks heading west.
< 703h/703H 222v/226V Pos: standing >
You slide into the shadows quickly...
< 703h/703H 222v/226V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room. (magic)
< 703h/703H 224v/226V Pos: standing >
You slide into the shadows quickly...
< 703h/703H 224v/226V Pos: standing >
You quickly scan the area.
A forest keeper who is close by below you.
A royal buck who is close by below you.
< 703h/703H 224v/226V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A keeper of the forest stands here, taking care of the grounds.
A royal buck stands here with a thick white mane.
< 703h/703H 222v/226V Pos: standing >
You slide into the shadows quickly...
< 703h/703H 222v/226V Pos: standing >
You quickly scan the area.
A red fox who is close by to your west.
An agile swallow who is close by to your west.
A graceful bluejay who is not far off to your west.
A happy chipmunk who is not far off to your west.
< 703h/703H 225v/226V Pos: standing >
You quickly scan the area.
A small hedgehog who is close by to your west.
A red fox who is close by to your west.
An agile swallow who is close by to your west.
A graceful bluejay who is not far off to your west.
A happy chipmunk who is not far off to your west.
< 703h/703H 226v/226V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A small hedgehog runs around the forest, bristling with energy.
A red fox scurries about the ground, looking for a meal.
This agile swallow flies through the air, searching for food.
< 703h/703H 224v/226V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground. (magic)
This bluejay sits gracefully on a branch, chirping out a song.
This happy chipmunk is busy looking for food.
< 703h/703H 222v/226V Pos: standing >
The gate seems to be closed.
< 703h/703H 222v/226V Pos: standing >
You slide into the shadows quickly...
< 703h/703H 225v/226V Pos: standing >
A young doe enters from the south.
< 703h/703H 226v/226V Pos: standing >
Ok.
< 703h/703H 226v/226V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
There are some tracks heading west.
< 703h/703H 224v/226V Pos: standing >
Ok.
< 703h/703H 224v/226V Pos: standing >
You slide into the shadows quickly...
< 703h/703H 224v/226V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your west.
A city guard who is not far off to your west.
A wealthy merchant who is not far off to your west.
A street sweeper who is in the distance to your west.
< 703h/703H 224v/226V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A street sweeper stands here, picking up some garbage.
< 703h/703H 223v/226V Pos: standing >
You slide into the shadows quickly...
< 703h/703H 224v/226V Pos: standing >
You quickly scan the area.
A member of the city patrol who is close by to your north.
A city mason who is close by to your north.
A small black dog who is not far off to your north.
A street sweeper who is not far off to your north.
An ambassador from the Forest City of Aravne who is a brief walk away to your north.
An Ambassador from the Forgotten Mansion who is in the distance to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
A poor commoner who is close by to your south.
A small yellow cat who is close by to your south.
An ambassador from the Sky City of Ultarium who is a brief walk away to your south.
A city guard who is close by to your west.
A wealthy merchant who is close by to your west.
A street sweeper who is rather far off to your west.
An ambassador from the Icecrag Castle who is in the distance to your west.
A city guard who is in the distance to your west.
< 703h/703H 226v/226V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A member of the city militia patrols the area here.(Gold Aura)
A wealthy merchant from another city stands here.(Gold Aura)
There are Goblin tracks going west.
< 703h/703H 225v/226V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
One of the local nobles walks around the city.(Gold Aura)
There are Goblin tracks going west.
< 703h/703H 224v/226V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
< 703h/703H 223v/226V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A street sweeper stands here, cleaning the road.
< 703h/703H 223v/226V Pos: standing >
You slide into the shadows quickly...
< 703h/703H 225v/226V Pos: standing >
You quickly scan the area.
A city mason who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A local noble who is not far off to your east.
A city guard who is a brief walk away to your east.
A street sweeper who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A Barbarian who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
An ambassador from the Icecrag Castle who is close by to your west.
A city guard who is close by to your west.
A street performer who is not far off to your west.
A filthy beggar who is not far off to your west.
A member of the city patrol who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
The High Priest of Winterhaven who is in the distance to your west.
< 703h/703H 226v/226V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
< 703h/703H 225v/226V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
One of the local nobles walks around the city.(Gold Aura)
There are some tracks heading east.
There are Goblin tracks going west.
< 703h/703H 224v/226V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A member of the city militia patrols the area here.(Gold Aura)
A wealthy merchant from another city stands here.(Gold Aura)
There are Goblin tracks going east.
< 703h/703H 223v/226V Pos: standing >
That's impossible, I'm afraid.
< 703h/703H 224v/226V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A city mason stands here, examining the road for imperfections.(Gold Aura)
A street sweeper stands here, picking up some garbage.
< 703h/703H 225v/226V Pos: standing >
That's absurd.
< 703h/703H 225v/226V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E# -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
There are Goblin tracks going east.
There are some tracks heading west.
< 703h/703H 224v/226V Pos: standing >
The gate seems to be closed.
< 703h/703H 224v/226V Pos: standing >
The gate seems to be closed.
< 703h/703H 225v/226V Pos: standing >
The gate seems to be closed.
< 703h/703H 226v/226V Pos: standing >
Ok.
< 703h/703H 226v/226V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W
A single rose grows out from the ground. (magic)
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
A young doe stands here, grazing on a patch of grass.
This bluejay sits gracefully on a branch, chirping out a song.
This happy chipmunk is busy looking for food.
Nazz leaves west.
< 703h/703H 225v/226V Pos: standing >
Ok.
< 703h/703H 225v/226V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A keeper of the forest stands here, taking care of the grounds.
There are Goblin tracks going east.
There are Duergar tracks going west.
< 703h/703H 223v/226V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A red fox scurries about the ground, looking for a meal.
A royal buck stands here with a thick white mane.
< 703h/703H 221v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 703h/703H 222v/226V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A keeper of the forest stands here, taking care of the grounds.
There are some tracks heading east.
There are some tracks heading west.
< 703h/703H 223v/226V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
A single rose grows out from the ground. (magic)
A young doe stands here, grazing on a patch of grass.
This bluejay sits gracefully on a branch, chirping out a song.
This happy chipmunk is busy looking for food.
< 703h/703H 223v/226V Pos: standing >
The gate seems to be closed.
< 703h/703H 225v/226V Pos: standing >
Ok.
< 703h/703H 226v/226V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
*Nazz La Resistance (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Nazz's head.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
There are Goblin tracks going west.
< 703h/703H 224v/226V Pos: standing >
Ok.
< 703h/703H 224v/226V Pos: standing >
< 703h/703H 224v/226V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
A wealthy merchant from another city stands here.(Gold Aura)
A city mason stands here, examining the road for imperfections.(Gold Aura)
A street sweeper stands here, picking up some garbage.
There are Goblin tracks going west.
Nazz enters from the east.
< 703h/703H 223v/226V Pos: standing >
Nazz nogs.
< 703h/703H 223v/226V Pos: standing >
< 703h/703H 226v/226V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A member of the city militia patrols the area here.(Gold Aura)
There are Goblin tracks going west.
There are Goblin tracks going west.
Nazz enters from the east.
< 703h/703H 225v/226V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
There are some tracks heading east.
There are some tracks heading west.
Nazz enters from the east.
< 703h/703H 224v/226V Pos: standing >
You quickly scan the area.
A local noble who is close by to your north.
An Ambassador from the Ice Tower who is close by to your north.
Mangrel who is close by to your north.
A city guard who is close by to your east.
A wealthy merchant who is not far off to your east.
A city mason who is not far off to your east.
A street sweeper who is not far off to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
A Halfling who is not far off to your west.
A Barbarian who is not far off to your west.
A city guard who is not far off to your west.
A street sweeper who is not far off to your west.
A filthy beggar who is a brief walk away to your west.
A street performer who is rather far off to your west.
A white-clad Monk who is in the distance to your west.
< 703h/703H 224v/226V Pos: standing >
A Barbarian enters from the west.
A Halfling enters from the west.
Nazz stops following you.
Nazz starts following you.
< 703h/703H 225v/226V Pos: standing >
You feel like a potion could do you good once again.
Nazz snaps into visibility.
Nazz fills with BLooDLuST and makes a ferocious leap at a Barbarian!
Nazz knocks a Barbarian down with a mighty blow!
< 703h/703H 226v/226V Pos: standing >
A Barbarian misses Nazz.
Nazz snaps into visibility.
< 703h/703H 226v/226V Pos: standing >
You snap into visibility.
[Damage: 130 ] A Halfling makes a strange sound as you place the stiletto of vanquishing [superior] in her back.
[Damage: 167 ] A Halfling makes a strange sound but is suddenly very silent as you place the dagger of Wind in her back.
A Halfling is dead! R.I.P.
You receive your share of experience.