<worn on head> a gleaming emerald tiara
<worn on eyes> a decorated leather eyepatch
<worn in ear> a drow-made iron earring
<worn in ear> a pearl earring
<worn around neck> a decent stone torque
<worn around neck> a frozen steel collar from Myrabolus
<worn on body> some spiked leather armor bearing the emblem of Caer Tannad [superior]
<worn about body> a soft skin cloak
<worn on arms> a pair of studded leather sleeves
<worn around wrist> an archer's wrist guard [poor]
<worn on hands> some thick leather gloves
<primary weapon> a shimmering mithril stiletto from Darkfall Forest
<secondary weapon> a training dagger
<worn on legs> razorsharp leggings of white-dragon scalemail
You follow Ra.
A Young Jungle
White, yellow, and red flowers grow so closely intertwined
here that one would think they were planted deliberately, and a well-
concealed building to the east suggests that this might be the case. The
building itself is fairly plain, it is the thick covering of vines and other
plants that helps conceal the building and make it difficult to detect.
There is no doorway into the building on this side but there is certainly an
exit somewhere. The jungle continues to the north and south, and there is a
clearing to the west.
Obvious exits: -North -South -West
Ra (Grey Elf)(medium) stands, floating here.
A yellow flower hangs from a vine here.
A yellow flower hangs from a vine here.
< 178h/178H 26v/120V Pos: standing >
You follow Ra.
A Young Jungle
Tales of the dark foreboding nature of the Rift Valley Jungle seem a bit
overblown here, but it must be remembered that this part of the jungle is
quite young. At some time in the past the jungle here must have been cleared
because none to the trees here seems much older than twenty years. Several
brightly colored birds fly overhead, hunting for fruit or insects, and the
loud cries of something becoming an unwilling meal can be heard penetrating
the humid gloom. The jungle continues in every direction.
Obvious exits: -North -East -South -West
Ra (Grey Elf)(medium) stands, floating here.
A golden beetle waits for someone to pick it up.
< 178h/178H 24v/120V Pos: standing >
Ra sneaks north.
You follow Ra.
A Young Jungle
Several of the more quickly growing trees stand in this area, and it is
clear from the droppings and garbage in the area that a large group of
monkeys has made their home up above. One of the trees actually has branches
that are low enough they can be climbed to reach the higher branches that the
monkeys have claimed as their home. Aside from the tree that can be climbed
here, the jungle continues in every direction.
Obvious exits: -North -East -South -West -Up
Ra (Grey Elf)(medium) stands, floating here.
A halfling sentinel keeps a close watch on the jungle.
< 178h/178H 21v/120V Pos: standing >
Ra sneaks north.
You follow Ra.
A Young Jungle
Several red flowers hang from some branches overhead, making this
area a bit prettier than other parts of the jungle. However, any scent the
flowers might have does nothing to overcome the stench of feces and rotting
vegetation. The loud hollering of some monkeys can be heard from above, but
what they are screaming about is a mystery. A few brightly colored birds fly
overhead, searching for insects to eat. The jungle continues in every
direction, but appears a bit soft and marshy to the east.
Obvious exits: -North -East -South -West
Ra (Grey Elf)(medium) stands, floating here.
A deep red poison dart frog clings to a large leaf.
A red flower hangs from a vine here.
A red flower hangs from a vine here.
< 178h/178H 18v/120V Pos: standing >
Ra sneaks north.
You follow Ra.
A Young Jungle
Horrible smells seem to waft in from a more marshy area of the jungle that
can be seen to the east, but the lack of any real breeze makes it difficult
to tell for certain. A track of blood has been left behind here by
something that was either running away or being dragged to the east toward
the marshy part of the jungle. A twisted vine has almost smothered one of
the smaller trees and tendrils seem to be reaching out to grab onto more.
The jungle continues in every direction, but looks a bit marshy and more
difficult to travel to the east.
Obvious exits: -North -East -South -West
A pool of fresh blood slowly dries here.
Ra (Grey Elf)(medium) stands, floating here.
A red flower hangs from a vine here.
< 178h/178H 15v/120V Pos: standing >
You follow Ra.
A Wet Jungle
Mosquitoes run rampant here, adding to the discomfort of traveling through
a dark and stinking jungle. They aren't the only creatures here looking for
a meal either, clearly most of the bards that sing tales of adventure have
never been in such a miserable spot. The ground is very wet here, but not as
wet as that which can be seen through the fence to the east. An entire
village of bullywugs has been built in the swampy jungle to the east.
Fortunately, the fence keeps them in as well as travelers here out, they
don't look happy when they notice people on this side of the fence. Though
there are no real paths here, the jungle continues to the north, south, and
west.
Obvious exits: -North -South -West
Ra (Grey Elf)(medium) stands, floating here.
A brightly colored parrot flies through the branches.
A bullywug scout watches for invaders.
< 178h/178H 13v/120V Pos: standing >
Ra sneaks north.
You follow Ra.
A Wet Jungle
Moisture is everywhere, water drips down the sides of the trees, and seeps
into the tracks that have been left behind by passers-by. A fence protects
some a small village of frog-like creatures to the east, but none of the
openings are large enough to pass through. Birds and animals can be heard
calling to each other throughout the jungle, but it is difficult to see them
without looking fairly hard. The jungle continues to the north, south, and
west, and a fence blocks the way to the east.
Obvious exits: -North -South -West
Ra (Grey Elf)(medium) stands, floating here.
< 178h/178H 12v/120V Pos: standing >
Ra sneaks north.
You follow Ra.
A Wet Jungle
Water seeps into footprints here as the ground gets soft and marshy. A
tall fence of thin stakes to the east blocks further progress to the east
where some sort of small village appears to have been built right on a swamp.
The trees here seem to enjoy the water and have grown much taller and
healthier than to the west. Whatever destroyed much of the jungle in this
area seems to have ended here. Tremendous trees can be seen growing up out
of the swamp to the east, trees that have put centuries behind them, and look
ready to stand for centuries more. The jungle continues to the south and
west and a jagged cliff blocks the way north. Strange frog-like creatures
can be seen through openings in the fence to the east but none of the
openings are large enough to pass through.
Obvious exits: -South -West
Ra (Grey Elf)(medium) stands, floating here.
A bright red snake slithers here.
A bullywug scout watches for invaders.
< 178h/178H 9v/120V Pos: standing >
Ra sneaks south.
You follow Ra.
A Wet Jungle
Moisture is everywhere, water drips down the sides of the trees, and seeps
into the tracks that have been left behind by passers-by. A fence protects
some a small village of frog-like creatures to the east, but none of the
openings are large enough to pass through. Birds and animals can be heard
calling to each other throughout the jungle, but it is difficult to see them
without looking fairly hard. The jungle continues to the north, south, and
west, and a fence blocks the way to the east.
Obvious exits: -North -South -West
Ra (Grey Elf)(medium) stands, floating here.
< 178h/178H 8v/120V Pos: standing >
Ra sneaks south.
You follow Ra.
A Wet Jungle
Mosquitoes run rampant here, adding to the discomfort of traveling through
a dark and stinking jungle. They aren't the only creatures here looking for
a meal either, clearly most of the bards that sing tales of adventure have
never been in such a miserable spot. The ground is very wet here, but not as
wet as that which can be seen through the fence to the east. An entire
village of bullywugs has been built in the swampy jungle to the east.
Fortunately, the fence keeps them in as well as travelers here out, they
don't look happy when they notice people on this side of the fence. Though
there are no real paths here, the jungle continues to the north, south, and
west.
Obvious exits: -North -South -West
Ra (Grey Elf)(medium) stands, floating here.
A brightly colored parrot flies through the branches.
A bullywug scout watches for invaders.
< 178h/178H 5v/120V Pos: standing >
Ra sneaks south.
You follow Ra.
A Young Jungle
Though firmer than the marshy ground to the north and east, this ground is
still saturated with water, adding a stagnant aroma to the already awful
stench of rotting vegetation. Several beautiful purple flowers of some
sort hang from long thin vines, acting as if they trying to touch anything in
reach. A village of some sort can be seen to the northeast though heavy
vegetation. The jungle continues in every direction.
Obvious exits: -North -East -South -West -Down
Ra (Grey Elf)(medium) stands, floating here.
A purple flower hangs from a vine here.
A purple flower hangs from a vine here.
< 178h/178H 3v/120V Pos: standing >
You follow Ra.
The Jungle Darkens
The rumored gloom and darkness of the Rift Valley Jungle is becoming more
clear here. These trees are much older than those to the west, and bear a
sinister aspect to them that is hard to explain. A bullywug village can be
seen in the swamp to the north, though the fence that surrounds it blocks
much view. Humidity and the ever present stench of rotting vegetation add to
the gloom, making this a truely unpleasant place to be. Halfling scouts will
come out into the jungle this far, to keep watch on the bullywugs, but never
travel any further. The jungle continues to the south, east, and west, and a
fence blocks the way to the north
Obvious exits: -East -South -West
A wooden sign has been nailed to one of the trees here.
Ra (Grey Elf)(medium) stands, floating here.
A strange green bird streaks through the branches.
An ugly brown and green bullywug sentinel stands watch.
< 178h/178H 3v/120V Pos: standing >
You follow Ra.
Deep in the Rift Valley Jungle
It is hard to decide which is more overwhelming, the darkness, or the dank,
humid stench of rot and decay. Trees stretch upward to create a dense cloak
that refuses to allow even the smallest amount of light down to the ground,
Twisted roots and fallen branches line the moist ground, adding their scents
to the putrid air. A poorly constructed fence blocks passage to the north,
protecting a small swamp where a tribe of bullywugs has created a village of
decrepit buildings. The jungle stretches off into darkness to the south,
east, and west. It is clear that just to the west the jungle is more well-
traveled, and that the halflings of Woodseer extend their patrols to that
limit, but it is also clear that they go no further into the jungle.
Obvious exits: -East -South -West
Ra (Grey Elf)(medium) stands, floating here.
A halfling scout patrols the jungle watching for signs of attack.
< 178h/178H 1v/120V Pos: standing >
You follow Ra.
You're too exhausted.
< 178h/178H 1v/120V Pos: standing >
The blue glow surrounding you fades away.
< 178h/178H 1v/120V Pos: standing >
< 178h/178H 3v/120V Pos: standing >
Deep in the Rift Valley Jungle
A fence made of mere sticks and thin logs has been erected to the north,
protecting a small swamp and the bullywug village that has been built within
it. Bulbous eyes stare back at those bold enough to peer into the bullywug's
domain, daring one to be bold enough to enter their home. Even the stout
halflings who make their home so nearby hesitate to fight them on their own
ground. Only fools would dare to challenge such creatures in their own
domain. The gates to the village can be seen further to the west, and the
jungle continues in every other direction.
Obvious exits: -East -South -West
< 178h/178H 2v/120V Pos: standing >
Before the Gates to a Bullywug Village
Standing wide open, the gates to the north reveal a clear view of the low,
swampy portion of the jungle that the bullywugs have claimed as their own.
Nobody has tried to contradict their claim, but then, few would want such land
in the first place. With their moist skins, and bulbous eyes, they are suited
for the jungle swamps, adapted to the moisture and the darkness. The fence
enclosing the village is made up only of thin stakes planted deep into the
moist ground and would be easy enough to knock down. Rather than real
protection, the fence and gates appear to be more of a territorial border, a
claim to what they believe is theirs. The jungle continues to the south,
east, and west, and the gates into the bullywug swamp lie to the north.
Obvious exits: -North -East -South -West
< 178h/178H 1v/120V Pos: standing >
Saving Hedbuta.
< 178h/178H 2v/120V Pos: standing >
Saving Hedbuta.
< 178h/178H 2v/120V Pos: standing >
Saving Hedbuta.
< 178h/178H 3v/120V Pos: standing >
< 178h/178H 5v/120V Pos: standing >
< 178h/178H 9v/120V Pos: standing >
< 178h/178H 16v/120V Pos: standing >
Deep in the Rift Valley Jungle
A large swampy area can be made out to the north and east, it appears to be
fenced in though. The darkness here is so pervasive that any detail is
difficult to make out. Torches and lanterns have little effect on the
darkness, simply pushing it back a bit so that the forest can be studied more
closely. Twisted roots line the the ground, creating odd humps and
depressions underneath the thick humus that lines the ground. The bones from
several small corpses lie shattered here, so broken that the creature or
creatures they once belonged to can't even be identified.
Obvious exits: -North -East -South -West
An anaconda rests here.
< 178h/178H 14v/120V Pos: standing >
Deep in the Rift Valley Jungle
One of the few free-growing jodani trees stands here, thrusting its long
trunk upward to stretch its branches in the sunlight. Jodani wood is one of
the finest woods in the world for creating almost anything. It is easy to
work, withstands the elements, and has its own magical qualities to add to the
simple, elegant beauty of the red-hued wood it produces. This tree, like all
those in the jungle, is wrapped in vines that use it to climb into the sunlight
so high above the ground. These vines provide a way to climb up the tree into
its higher branches to study the animals of the forest canopy.
Obvious exits: -North -East -South -West -Up
A black monkey eagle swoops through the canopy.
< 178h/178H 11v/120V Pos: standing >
Deep in the Rift Valley Jungle
The simple word 'darkness' has a new meaning here. Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear. Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here. Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
(Q)An enraged elven scout stalks the jungle.
A drunken kenku is flying about, bumping into trees and branches.
An ophidian warrior slithers through the forest.
< 178h/178H 9v/120V Pos: standing >
Deep in the Rift Valley Jungle
A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground. It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward. Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West
A large, dark green lizard sneaks through the canopy.
A yellow orchid hangs from a thin vine.
< 178h/178H 6v/120V Pos: standing >
Deep in the Rift Valley Jungle
A thin mahogany stands here, its gnarled roots outsizing its trunk by at
least four times. It, as well as the thin brown basarola near it, provides
support for several parasitic ferns and flowers that seem quite content to
survive here in the dank darkness. The ferns and flowers add an acrid tang to
the air that only heightens the stench of the decaying humus that pads the
jungle floor. The humus has been stirred up by some creature either digging
for food or creating a burrow, and the exposed dirt shows the wriggling tracks
of small maggots and millipedes.
Obvious exits: -North -East -South -West -Down
A spectacular quetzel patrols the canopy.
A bright yellow millipede swirls about in a show of color.
< 178h/178H 3v/120V Pos: standing >
A poisonous millipede leaves down.
Deep in the Rift Valley Jungle
A dense canopy created by the treetops high above lets very little, if any
light down to the jungle floor, making it relatively easy to travel through.
Dense jungle growth described in bard's tales is really only at the edges of
the jungle, where light can pass through to the ground. It is clear that the
fancy bards that sing such tales have never truly experienced the deep jungle.
Tree trunks stretch into the heavens, as do various lianas and vines that cling
to them as they make their own way upward. Various parasitic flowers cling to
the lianas and tree trunks adding color for those actually able to see in this
paralyzing darkness.
Obvious exits: -North -East -South -West
< 178h/178H 1v/120V Pos: standing >
You're too exhausted.
< 178h/178H 1v/120V Pos: standing >
You're too exhausted.
< 178h/178H 1v/120V Pos: standing >
You're too exhausted.
< 178h/178H 1v/120V Pos: standing >
You're too exhausted.
< 178h/178H 2v/120V Pos: standing >
< 178h/178H 2v/120V Pos: standing >
Deep in the Rift Valley Jungle
The simple word 'darkness' has a new meaning here. Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear. Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here. Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
< 178h/178H 0v/120V Pos: standing >
You're too exhausted.
< 178h/178H 1v/120V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 178h/178H 4v/120V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 183h/183H 5v/120V Pos: standing >
Near a River in the Rift Valley Jungle
The water that can be seen to the north and east through the drooping limbs
of the nearby trees flows slowly past heading in a generally southern
direction. Fish and alligators can be seen gliding gracefully through the
water. The water itself creates a bit of a break and allows more sunlight into
this part of the forest, allowing some strange bushes to grow here along with a
variety of vines and flowers. While the deafening roar of the tremendous
waterfall that fills this river and drives it onward comes smashing in from the
north, so does a fine mist of water that creates sparkling rainbows during the
daylight hours.
Obvious exits: -North -East -South -West
< 183h/183H 5v/120V Pos: standing >
On a Slow-Moving River
As eddies of water bounce along the cliff to the north and the thick tree
roots to the west, water seems to seep through the roots themselves oozing
westward into the jungle. A tremendous waterfall to the east sprays a fine
mist over the entire area, helping to keep it a bit cooler. The river is
fairly shallow here, shallow enough to swim, and in some places even wade. A
number of animals venture into the river to cool themselves and get a drink,
but caution is the key, alligators have made this their territory, and only the
swift can avoid becoming a quick meal.
Obvious exits: -East -South -West
< 183h/183H 2v/120V Pos: standing >
You're too exhausted.
< 183h/183H 2v/120V Pos: standing >
You're too exhausted.
< 183h/183H 3v/120V Pos: standing >
You're too exhausted.
< 183h/183H 3v/120V Pos: standing >
You're too exhausted.
< 183h/183H 3v/120V Pos: standing >
You're too exhausted.
< 183h/183H 3v/120V Pos: standing >
You're too exhausted.
< 183h/183H 4v/120V Pos: standing >
< 183h/183H 10v/120V Pos: standing >
Beneath a Stream of Falling Water
The water that tumbles down into the river here started so high above the
ground that the rocks it has passed over has sent most it into a fine mist that
spreads even as far as the dense jungle on all sides. The pool that is formed
here is fairly deep, but it flows outward so slowly that it can even a mediocre
swimmer can make their way through it. The flowing water makes for a peaceful,
though noisy setting, and there are some rocks further back against the cliff
that one could rest on if they chose.
Obvious exits: -South -West
A wild boar roots through the humus searching for food.
A dark green centipede flows across every obstacle.
< 183h/183H 5v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 183h/183H 6v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 183h/183H 6v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 183h/183H 6v/120V Pos: standing >
You dodge a bash from a wild boar, who loses its balance and falls.
A wild boar misses you.
Sorry, you aren't allowed to do that in combat.
< 183h/183H 6v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: boar ass EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 183h/183H 6v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: boar ass EP: excellent >
[Damage: 4 ] Your decent pierce strikes a wild boar very hard.
[Damage: 5 ] Your fine pierce seriously wounds a wild boar.
[Damage: 5 ] Your fine pierce seriously wounds a wild boar.
< 183h/183H 6v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: boar ass EP: nasty wounds >
Headbutt requires you to be able to reach his head!
< 183h/183H 6v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: boar ass EP: nasty wounds >
A green centipede leaves south.
< 183h/183H 6v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: boar ass EP: nasty wounds >
You parry a wild boar's lunge at you.
< 183h/183H 6v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: boar ass EP: nasty wounds >
[Damage: 6 ] Your fine pierce enshrouds a wild boar in a mist of blood.
[Damage: 4 ] Your decent pierce enshrouds a wild boar in a mist of blood.
A wild boar is incapacitated and will slowly die, if not aided.
< 183h/183H 6v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 183h/183H 6v/120V Pos: standing >
On a Slow-Moving River
Odd as it may seem, it is actually less humid here on the river than it is
within the jungle. Although the waterfall to the north sprays a fine mist over
the entire area, there is no canopy here to hold the moisture in until it
stagnates and becomes still and uncomfortable. Not only does the pleasant
spray make it a bit cooler here, but it adds an awe-inspiring beauty during the
daylight hours when sunlight glances off the water droplets and splits into
multi-colored rainbows. Despite the number of animals that come here to drink
and frolic, there is a danger here, not only from the alligators that float
along looking for easy meals, but also from schools of the dreaded red piranha.
Obvious exits: -North -East -South -West
A dark green centipede flows across every obstacle.
A spotted jaguar carefully walks through the jungle.
< 183h/183H 1v/120V Pos: standing >
You're too exhausted.
< 183h/183H 1v/120V Pos: standing >
You're too exhausted.
< 183h/183H 1v/120V Pos: standing >
You're too exhausted.
< 183h/183H 1v/120V Pos: standing >
< 183h/183H 2v/120V Pos: standing >
Saving Hedbuta.
< 183h/183H 2v/120V Pos: standing >
Saving Hedbuta.
< 183h/183H 3v/120V Pos: standing >
Saving Hedbuta.
< 183h/183H 3v/120V Pos: standing >
You're too exhausted.
< 183h/183H 4v/120V Pos: standing >
A green centipede leaves north.
On a Slow-Moving River
A small waterfall to the northwest sprays water out past the cliff which
thrusts it way in from the north to help feed this lazy river. In the distant
northeast there is another waterfall that also drops water in from the
mountains to feed the river, their combined waters meeting here as they begin
their lazy journey to the south. The water is slow-moving, and shallow enough
to swim, and even wade in places, but the river is by no means safe.
Alligators and other predators have also made this their refuge, as it is an
easy place to hunt.
Obvious exits: -East -South -West
A blood-worm squiggles about searching for prey.
< 183h/183H 0v/120V Pos: standing >
You're too exhausted.
< 183h/183H 0v/120V Pos: standing >
You're too exhausted.
< 183h/183H 1v/120V Pos: standing >
A blood-worm suddenly attacks YOU!
A blood-worm misses you.
Sorry, you aren't allowed to do that in combat.
< 183h/183H 1v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: worm sta EP: excellent >
Saving Hedbuta.
< 183h/183H 1v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: worm sta EP: excellent >
It is far too small. You're better off squashing it.
< 183h/183H 1v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: worm sta EP: excellent >
[Damage: 1 ] Your pierce strikes a blood-worm.
You score a CRITICAL HIT!!!!!
[Damage: 9 ] Your impressive pierce enshrouds a blood-worm in a mist of blood.
[Damage: 2 ] Your weak pierce strikes a blood-worm hard.
You parry a blood-worm's lunge at you.
< 183h/183H 1v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: worm sta EP: nasty wounds >
On a Slow-Moving River
Obvious exits: -East -South -West
A blood-worm stands here, fighting YOU!
< 183h/183H 1v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: worm sta EP: nasty wounds >
[Damage: 2 ] Your weak pierce strikes a blood-worm very hard.
[Damage: 4 ] Your decent pierce enshrouds a blood-worm in a mist of blood.
You miss a blood-worm.
You parry a blood-worm's lunge at you.
< 183h/183H 1v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: worm sta EP: awful >
< 183h/183H 1v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: worm sta EP: awful >
A green centipede enters from the east.
< 183h/183H 1v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: worm sta EP: awful >
< 183h/183H 1v/120V Pos: standing >
< T: Hedbuta TP: sta TC:excellent E: worm sta EP: awful >
[Damage: 1 ] Your weak pierce strikes a blood-worm hard.
A blood-worm is stunned!
[Damage: 2 ] Your weak pierce seriously wounds a blood-worm.
[Damage: 1 ] Your weak pierce strikes a blood-worm very hard.
A blood-worm is incapacitated and will slowly die, if not aided.
< 183h/183H 1v/120V Pos: standing >
On a Slow-Moving River
Obvious exits: -East -South -West
A dark green centipede flows across every obstacle.
A blood-worm is lying here, incapacitated.
< 183h/183H 1v/120V Pos: standing >
< 183h/183H 1v/120V Pos: standing >
You sit down and relax.
< 183h/183H 1v/120V Pos: sitting >
You stop sitting around and lay down.
< 183h/183H 4v/120V Pos: on your ass >
Saving Hedbuta.
< 183h/183H 7v/120V Pos: on your ass >
Saving Hedbuta.
< 183h/183H 8v/120V Pos: on your ass >
You are already awake...
< 183h/183H 12v/120V Pos: on your ass >
You clamber to your feet.
< 183h/183H 13v/120V Pos: standing >
On a Slow-Moving River
Obvious exits: -East -South -West
A dark green centipede flows across every obstacle.
A blood-worm is lying here, incapacitated.
< 183h/183H 14v/120V Pos: standing >
On a Slow-Moving River
A small waterfall to the northwest sprays water out past the cliff which
thrusts it way in from the north to help feed this lazy river. In the distant
northeast there is another waterfall that also drops water in from the
mountains to feed the river, their combined waters meeting here as they begin
their lazy journey to the south. The water is slow-moving, and shallow enough
to swim, and even wade in places, but the river is by no means safe.
Alligators and other predators have also made this their refuge, as it is an
easy place to hunt.
Obvious exits: -East -South -West
A black piranha moves through the water eating fallen fruit.
< 183h/183H 10v/120V Pos: standing >
On a Slow-Moving River
A broad waterfall to the northwest sprays water over the entire area.
Though quite wide, the volume of water cascading over the steep rocks is
actually quite small, the jagged rocks of the cliff-face slap the water into a
fine mist that creates hundreds of beautiful rainbows during the daylight
hours. Alligators float along here in a distinctly lazy fashion, acting more
like hunters of convenience than the true predators they are. The river is
teaming with life here, jungle birds and animals flock to its shores to drink
its cooling water, or to feed on the thick plants that grow on its banks.
Like all places in the jungle, the peacefulness is deceiving, it is the
adventurer that succumbs to the illusion of calm and forgets caution that never
returns.
Obvious exits: -North -East -South -West
A black piranha moves through the water eating fallen fruit.
< 183h/183H 5v/120V Pos: standing >
Along a River in the Rift Valley Jungle
Slow moving water to the north and west generally flows south, but in such a
lazy manner it is hard to detect the current. The gap created by the river
allows far more light to hit the ground here than would be seen deeper into the
jungle, making it possible for many more plants to join in the battle for
sunshine. Huge numbers of jungle creatures come to the water to drink, bathe,
and simply cool themselves. The river becomes a meeting place of sorts, as
well as a fruitful hunting ground.
Obvious exits: -North -East -South -West
< 183h/183H 1v/120V Pos: standing >
Along a River in the Rift Valley Jungle
Brightly colored flowers and thick plants line the edge of the river here.
It is spots like this one that are described in bard's tales, that is due to
the fact that few souls are brave enough to penetrate into the deeper darkness
of the jungle and view the mysterious plants and animals that live there. The
river to the north teams with life, providing both refuge and hunting ground to
many of the jungle beasts. Animals sneak quietly to the water's edge to drink,
always looking for the alligator or tiger that might want to make it a meal,
but both the hunters and the hunted must drink, and this is the most refreshing
place to do so.
Obvious exits: -North -East -South -West
A young catobelas wanders near the water.
< 183h/183H 0v/120V Pos: standing >
You're too exhausted.
< 183h/183H 0v/120V Pos: standing >
You're too exhausted.
< 183h/183H 0v/120V Pos: standing >
You're too exhausted.
< 183h/183H 0v/120V Pos: standing >
You're too exhausted.
< 183h/183H 1v/120V Pos: standing >
A Stand of Orchids in the Rift Valley Jungle
The passing river to the northwest has created enough openings in the jungle
canopy that a whole new variety of jungle life can be viewed here. A large
rock here has prevented many of the large trees from taking root, allowing a
majestic stand of glowing purple orchids to take hold here and grow. The soft
flower petals seem to absorb light throughout the day and shed it at night,
keeping this area continually lit. The jungle continues in every direction.
Obvious exits: -North -East -South -West
< 183h/183H 0v/120V Pos: standing >
You're too exhausted.
< 183h/183H 1v/120V Pos: standing >
Deep in the Rift Valley Jungle
A patch of drying blood adds a coppery tang to the stagnant stench of the
rotting humus. Whatever creature left the blood here doesn't appear to have
put up much of a struggle, in fact there are no signs of a struggle at all.
Vine shrouded tree trunks of various types rise upward, stretching toward the
canopy that roofs in the jungle, blocking out all light. Several small
epiphytic flowers hang from the vines and trees, adding small splashes of color
to the darkness. Jungles are strange places, sometimes absorbing sound, other
times allowing it to echo through the moist air. This space seems quite
peaceful, yet the slowly drying blood suggests that a swift and merciless death
can pounce upon the unwary.
Obvious exits: -North -East -South -West
< 183h/183H 0v/120V Pos: standing >
The sun starts to set in the south.
You're too exhausted.
< 183h/183H 1v/120V Pos: standing >
Deep in the Rift Valley Jungle
The simple word 'darkness' has a new meaning here. Strange odors, mixtures
of the rot and decay of the jungle floor and the sweet smelling flowers that
dot even this gloomy area, add the scent and taste of mystery to the darkness.
Cries of animals seep through the humid air, some familiar, others so spine-
tingling that they reach down into one's soul and tickle at some primal,
unidentifiable fear. Though some vague light does reach the down this far
when the sun is at its highest, it simply creates more shades of darkness to
cloak the creatures that travel here. Bards sing tales of lost cities, and
great adventures in places like this, but the tales of this jungle are few, and
it is easy to see why, few are hearty enough to withstand a darkness such as
this.
Obvious exits: -North -East -South -West
A bright yellow bromeliard rests here.
A white and purple bromeliard sits on the jungle floor.
< 183h/183H 3v/120V Pos: standing >
Near a Jodani Wood Wall Deep in the Jungle
A magnificent jodani wood wall runs along the west to meet with the jagged
cliffs that surround the Rift Valley Jungle. The wall has a highly polished
red hue to it that almost glows when sunlight comes pouring through the canopy
to meet it. Branches and leaves of the trees nearby the wall have been trimmed
back so that they don't extend over the wall, preventing creatures from
leaping, or falling over the wall into whatever lies beyond. The jungle
continues to the north, south, and west.
Obvious exits: -North -South -West
< 183h/183H 2v/120V Pos: standing >
Before a Huge Jodani Tree
An opening through the massive jodani tree to the north is clearly being
used as the gateway into a village or town of some sort. Tall jodani wood
walls flow seamlessly from the sides of the tree to extend to the northwest and
southeast where they must meet the steep cliffs that surround this dark jungle
valley. The wall itself is quite a spectacle, made entirely of jodani wood
magically melded together so that no gaps or junctions can be seen in the wall
itself. Jodani trees are only found in the Rift Valley Jungle, and very rare
outside of the halfling town of Woodseer. Wood from the tree to the north
could be used to build houses for entire cities, here though it has clearly
been used to create a gateway to help protect a village from the rest of the
jungle.
Obvious exits: -North -South -West
< 183h/183H 2v/120V Pos: standing >
Within a Jodani Tree
This tall, narrow passage cuts through the Jodani tree to enter a small
village of wild-elves to the north. It is clear that the passage has been made
deliberately narrow so only one person can make it through at a time. A
lantern suspended high above reveals the lustrous red wood grain and careful
craftsmanship of the entryway. The tight quarters and humid air make the
strong aroma of the wood almost overpowering. Gates flanking either side of
the passageway are drawn up out of view from the outside. Small holes in the
roof of the passage indicate that there is another room above. In the event of
an attack, guards in the room above must be able to drop the gates to close off
the village and trap anyone foolish enough to still be in the passageway.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 183h/183H 1v/120V Pos: standing >
Inside the Gates to Moonhollow
A village of wild-elves has been carefully constructed here, deep inside the
Rift Valley Jungle. These elves are far more sturdy and muscular than their
more well-protected brethren in more distant lands. Life in the Rift Valley
Jungle is brutal, leaving only the strong and wise to survive for long. The
elves allow visitors, though they clearly aren't very trusting. A narrow
passageway leads out of the village through a massive jodani tree to the south.
Flawless jodani wood walls extend south and west from the tree to meet the
large cliffs that enclose the Rift Valley Jungle. Moss-lined paths wind off to
the east and west passing through and around a variety of ebonwood and jodani
trees.
Obvious exits: -East -South -West
Ra (Grey Elf)(medium), floating sits atop a beautiful pegasus.
A thin elven warrior stands guard at the gates.
A thin elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
A muscular elven warrior stands guard at the gates.
< 183h/183H 0v/120V Pos: standing >
Ra gets a thick belt braided from human hair from his rugged adventurers satchel.
< 183h/183H 1v/120V Pos: standing >
Saving Hedbuta.
< 183h/183H 2v/120V Pos: standing >
Saving Hedbuta.
< 183h/183H 3v/120V Pos: standing >
Saving Hedbuta.
< 183h/183H 3v/120V Pos: standing >
Autosaving...
< 183h/183H 5v/120V Pos: standing >
You are surrounded by a blue glow.
Ra puts a thick belt braided from human hair into a rugged adventurers satchel.
< 183h/183H 5v/120V Pos: standing >
< 183h/183H 5v/120V Pos: standing >
< 183h/183H 7v/120V Pos: standing >
Ra snickers softly.
< 183h/183H 12v/120V Pos: standing >
Ra gets a standard volheru vest from his rugged adventurers satchel.
< 183h/183H 13v/120V Pos: standing >
Ra puts a standard volheru vest into a rugged adventurers satchel.
< 183h/183H 16v/120V Pos: standing >
Saving Hedbuta.
< 183h/183H 19v/120V Pos: standing >
Ra gets a polished piece of ivory from his rugged adventurers satchel.
< 183h/183H 19v/120V Pos: standing >
Hint: Been to the website yet? Point your browser to http://www.durismud.com.
< 183h/183H 19v/120V Pos: standing >
Ra drops a polished piece of ivory.
< 183h/183H 20v/120V Pos: standing >
A wild-elf guard gets a polished piece of ivory.
A wild-elf guard grabs a polished piece of ivory.
Ra gets a masterly-crafted silver visor from Rift Valley Jungle from his rugged adventurers satchel.
< 183h/183H 21v/120V Pos: standing >
Made from the hides of various animals, this satchel is rugged and could probably
hold a decent amount of equipment or items.
(illuminating)
A rugged adventurers satchel is made of iron and appears to be of average quality.
A rugged adventurers satchel has an item value of 5.
a rugged adventurers satchel can hold around 271 pounds, and is about three-quarters full.
a rugged adventurers satchel currently contains:
a few coins
a pair of studded leather leggings
a beautiful sapphire truncheon from Myrabolus
an alligatorskin collar
a green-hued mithril katana
a large pike fish
a steel bastard sword
some ancient adamanntium
a tightly rolled vellum recipe for a large stone mortar
a castle sword
a pair of standard volheru leggings
a standard volheru vest
leather armor with elven designs
a tiger's skull [superior]
a tiger thigh bone [poor]
a tigerbone necklace
a Tannadian rapier [poor]
a short sword
a vorhide belt
a pair of high-soft leather boots
some leather leggings
[2] a large hunting spear [superior]
[2] a large hunting spear [poor]
[2] a long steel sword
a steel long sword
a steel short sword
a strange sharp rubin
a rare piece of magical silver (glowing)
a magical essence of Charisma
a bent club
[5] a thin steel dagger
a small bandage
a small wooden mace
m small piece of mithril
a thick shingle
a legendary gem amulet
a magical obsidian skull
a decent granite buckler from Rift Valley Jungle
a tigerskin shield [superior]
[10] a jodani wood arrow
a small chunk of pure silver
[2] a jodani wood bow
a small strip of leather
< 183h/183H 22v/120V Pos: standing >
Ra slides a masterly-crafted silver visor from Rift Valley Jungle over his eyes.
< 183h/183H 24v/120V Pos: standing >
You stop using a rugged adventurers satchel.
< 178h/178H 27v/120V Pos: standing >
Ra gets some stuff from a rugged adventurers satchel.
< 178h/178H 30v/120V Pos: standing >
You get a few coins from your rugged adventurers satchel.
There were: 2 platinum coins, 5 gold coins, 3 silver coins, 6 copper coins.
< 178h/178H 31v/120V Pos: standing >
Ra gets some stuff from a rugged adventurers satchel.
< 178h/178H 32v/120V Pos: standing >
You get a large hunting spear [superior] from a rugged adventurers satchel.
< 178h/178H 41v/120V Pos: standing >
You get a large hunting spear [superior] from a rugged adventurers satchel.
< 178h/178H 42v/120V Pos: standing >
You are carrying: (3/12)
[2] a large hunting spear [superior]
a rugged adventurers satchel (illuminating)
< 178h/178H 43v/120V Pos: standing >
You get a beautiful sapphire truncheon from Myrabolus from a rugged adventurers satchel.
< 178h/178H 49v/120V Pos: standing >
It will require 10 platinum to enhance this item.
< 178h/178H 54v/120V Pos: standing >
< 178h/178H 64v/120V Pos: standing >
< 178h/178H 66v/120V Pos: standing >
Ra gets a fencing blade from his rugged adventurers satchel.
< 178h/178H 68v/120V Pos: standing >
Ra gets a fencing blade from his rugged adventurers satchel.
< 178h/178H 69v/120V Pos: standing >
This large, heavy spear is made from a dense wood that sounds as firm as rock
when it is tapped softly. A thin head of razor-sharp stone and carefully
carved tail end show that it is meant to be thrown rather than used in one-on-
one combat.
A large hunting spear [superior] is made of hard wood and appears to be of slightly above average quality.
A large hunting spear [superior] has an item value of 17.
A large hunting spear [superior] is a polearm.
< 178h/178H 69v/120V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 178h/178H 73v/120V Pos: standing >
Into what?
< 178h/178H 75v/120V Pos: standing >
Ok.
You put 2 platinum, 5 gold, 3 silver, and 6 copper coins into a rugged adventurers satchel.
< 178h/178H 79v/120V Pos: standing >
< 178h/178H 84v/120V Pos: standing >
Out of nowhere, a half-elf bard stabs you in the back.
YIKES! Another hit like that, and you've had it!!
Out of nowhere, a half-elf bard stabs you in the back, RIP...
Your pair of studded leather boots was completely destroyed by the massive blow!
Your tigerskin belt [superior] was completely destroyed by the massive blow!