<worn as a badge> a frost dragon's eye of dexterity (glowing)
<worn on head> a black turban of circling flames [78%]
<worn on eyes> a black duergar eyepatch of health
<worn in ear> a golden scale dangling from a platinum chain of dexterity [49%]
<worn in ear> the fused spine of a swamp mite [superior] [85%]
<worn on face> the mask of death of the Vampire [poor] made by Rukkus
<worn around neck> a necklace of halfling ears [poor] [88%]
<worn around neck> a scarf of enhanced stealth [86%]
<worn on body> the chameleon suit of transformation [superior] [88%]
<worn about body> a long, flowing cape of hellfire [superior] (glowing) [82%]
<worn as quiver> a mystical serpent runed quiver [87%]
<worn about waist> a belt of body parts
<worn on belt buckle>a longsword named 'the Answerer' [poor] (glowing) [82%]
<attached to belt> a glowing azure potion (glowing)
<worn on arms> the vambraces named "Ebb" (glowing) [86%]
<held as shield> the spiked shield of a MaDMaN
<worn around wrist> a steel wire (glowing)
<worn around wrist> a steel wire (glowing)
<worn on hands> a pair of stone gauntlets [superior] (glowing)
<worn on finger> a shiny crimson ring [superior] (invis)
<worn on finger> a shiny crimson ring [poor] (invis)
<primary weapon> the sword of fire and flame (glowing)[60h 13m 16s]
<worn on legs> a pair of vapor leggings [superior] [76%]
<worn on feet> some gnomish rocket boots of endurance (humming) [88%]
MM ^.^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the south.
< 691h/691H 112v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 691h/691H 113v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 691h/691H 114v/164V Pos: standing >
.. MMMM ..
.....^MM ....
..^.... MMM....
^.^.......M..^...
^.^.....^..M....^
.....^..@P^M^.^
....^^.^ ^^^...
.^.... ^M ^^..
^... M ^^...
^^ MM M...
MM ^.
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 113v/164V Pos: standing >
M.. MMMM .
......^MM ...
...^.... MMM...
.^.^.......M..^..
.^.^.....^..M....
......^.@P.^M^.^
^....^^.^ ^^^...
..^.... ^M ^^..
^^... M ^^..
^^^ MM M..
MM ^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 112v/164V Pos: standing >
.M.. MMMM
.......^MM ..
....^.... MMM..
^.^.^.......M..^.
..^.^.....^..M...
.......^@P..^M^.^
.^....^^.^ ^^^...
...^.... ^M ^^.
.^^... M ^^.
^^^ MM M.
^ MM
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 111v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 691h/691H 112v/164V Pos: standing >
..M.. MMMM
........^MM .
.....^.... MMM.
^.^.^.......M..^
...^.^.....^..M..
........@P...^M^.
..^....^^.^ ^^^..
....^.... ^M ^^
..^^... M ^^
^ ^^^ MM M
^^ MM
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 111v/164V Pos: standing >
...M.. MMMM
........^MM
M.....^.... MMM
^.^.^.......M..
....^.^.....^..M.
.......@P....^M^
..^....^^.^ ^^^.
.....^.... ^M ^
...^^... M ^
^^ ^^^ MM
^^^ MM
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 110v/164V Pos: standing >
...M.. MMM
........^MM
M.....^.... MM
^.^.^.......M.
....^.^.....^..M
......@P^....^M
..^....^^.^ ^^^
......^.... ^M
....^^... M
^^^ ^^^ MM
^^^^ MM
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 109v/164V Pos: standing >
M ...M.. MM
M ........^M
M M.....^.... M
M ^.^.^.......M
M ....^.^.....^..
.....@P.^....^
..^....^^.^ ^^
^......^.... ^M
.....^^... M
.^^^ ^^^ M
.^^^^ M
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 108v/164V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 691h/691H 109v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 691h/691H 109v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 691h/691H 110v/164V Pos: standing >
MM ...M.. M
MM ........^
MM M.....^....
MM ^.^.^.......
MM ....^.^.....^.
....@P..^....
..^....^^.^ ^
^......^.... ^M
......^^...
..^^^ ^^^
P.^^^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 109v/164V Pos: standing >
.MM ...M..
MMM ........
MMM M.....^....
.MM ^.^.^......
MMM ....^.^.....^
M ...@P...^...
..^....^^.^
^......^.... ^M
......^^...
...^^^ ^^^
^P.^^^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 107v/164V Pos: standing >
You quickly scan the area.
A nightcrawler who is almost out of sight to your south.
< 691h/691H 109v/164V Pos: standing >
.MMMM ..MMM
..MM ...M.. M
.MMM ........^
^MMM M.....^....
.MM ^.^.^......
MMM ....@.^.....^
M ...P....^...
..^....^^.^
^......^.... ^
......^^...
..^^^ ^^^
Rocky Foothills of the Black Mountains
Obvious exits: -North -East -South -West
Bisil enters from the south.
< 691h/691H 111v/164V Pos: standing >
^.MMMM ..MM
...MM ...M..
M.MMM ........
.^MMM M.....^....
..MM ^.^.^.....
^MMM ...@P.^.....
MM ........^..
M ..^....^^.^
^......^....
......^^...
...^^^ ^^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 112v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 691h/691H 116v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 691h/691H 116v/164V Pos: standing >
A faint hum can be heard from the sword of fire and flame you are carrying.
< 691h/691H 117v/164V Pos: standing >
.^.MMMM ..M
....MM ...M..
.M.MMM .......
..^MMM M.....^...
...MM ^.^.^....
^^MMM ..@P^.^....
.MM ........^.
.M ..^....^^.
M ^......^....
......^^...
...^^^ ^^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 116v/164V Pos: standing >
.^.MMMM ..
.....MM ...M.
.M.MMM ......
..^MMM M.....^..
....MM ^.^.^...
^^^MMM .@P.^.^...
..MM ........^
..M ..^....^^
MM ^......^...
M ......^^..
...^^^ ^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 115v/164V Pos: standing >
.^.MMMM .
^.....MM ...M
.M.MMM .....
..^MMM M.....^.
.....MM ^.^.^..
.^^^MMM @P..^.^..
...MM ........
^..M ..^....^
.MM ^......^..
MM ......^^.
...^^^ ^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Jutting out of the ground, a huge blood crystal grows here. (glowing)
Bisil enters from the east.
< 691h/691H 114v/164V Pos: standing >
You quickly scan the area.
A large skeletal knight who is in the distance to your north.
A Human who is almost out of sight to your south.
< 691h/691H 114v/164V Pos: standing >
You quickly scan the area.
A large skeletal knight who is in the distance to your north.
A Human who is almost out of sight to your south.
< 691h/691H 115v/164V Pos: standing >
You quickly scan the area.
A large skeletal knight who is in the distance to your north.
A Human who is almost out of sight to your south.
< 691h/691H 116v/164V Pos: standing >
.^.MMMM ..
.....MM ...M.
.M.MMM ......
..^MMM M.....^..
....MM ^.^.^...
^^^MMM P@..^.^...
..MM ........^
..M ..^....^^
MM ^......^...
M ......^^..
...^^^ ^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the west.
< 691h/691H 116v/164V Pos: standing >
You say in drow 'human'
< 691h/691H 123v/164V Pos: standing >
.^.MMMM ..
.....MM ...M.
.M.MMM ......
..^MMM M.....^..
....MM ^.^.^...
^^^MMM .@..^.^...
..MM ........^
..M ..^....^^
MM ^......^...
M ......^^..
...^^^ ^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil La Resistance (Orc)(medium) stands in mid-air here.
< 691h/691H 124v/164V Pos: standing >
.^.MMMM ..M
....MM ...M..
.M.MMM .......
..^MMM M.....^...
...MM ^.^.^....
^^MMM .P@.^.^....
.MM ........^.
.M ..^....^^.
M ^......^....
......^^...
...^^^ ^^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the west.
< 691h/691H 123v/164V Pos: standing >
...MM ...M.
M.MMM ......
.^MMM M.....^..
...MM ^.^.^....
^^MMM ..P.^.^....
.MM .@......^.
.M ..^....^^.
MM ^......^....
M ......^^...
...^^^ ^^^
.^P.^^^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the north.
< 691h/691H 125v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 691h/691H 127v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 691h/691H 127v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 691h/691H 128v/164V Pos: standing >
.MMM .....
^MMM M.....^.
..MM ^.^.^...
^^MMM ....^.^....
.MM .P......^.
.M .@^....^^.
MM ^......^....
MM ......^^...
...^^^ ^^^
.^P.^^^^
.^.^.
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the north.
< 691h/691H 128v/164V Pos: standing >
Bash who?
< 691h/691H 131v/164V Pos: standing >
MMM M.....^
.MM ^.^.^..
^MMM ....^.^...
.MM ........^.
.M .P^....^^.
MM ^...@..^....
MM ......^^...
M ...^^^ ^^^
.^P.^^^^
^.^.^. ^
^.^^^^ M
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the north.
< 691h/691H 132v/164V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the southwest...
MM ^.^.^.
MMM ....^.^..
MM ........^
.M ..^....^^.
MM ^...P..^....
MM ....@.^^...
M ...^^^ ^^^
.^P.^^^^
^.^.^. ^
^^.^^^^ M
^^ ^ M
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the north.
< 691h/691H 131v/164V Pos: standing >
.MM ^.^.^
^MMM ....^.^.
.MM ........
..M ..^....^^
.MM ^......^....
MMM ...@P.^^...
MM ...^^^ ^^^
M .^P.^^^^
^.^.^. ^
^^^.^^^^ M
.^^ ^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 130v/164V Pos: standing >
..MM ^.^.
^^MMM ....^.^
..MM .......
^..M ..^....^
..MM ^......^...
.MMM ..@P..^^...
.MM ...^^^ ^^^
MM .^P.^^^^
M ^.^.^.
^^^.^^^^
.^^ ^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the east.
< 691h/691H 128v/164V Pos: standing >
^MMM ....^.
.MM ......
..M ..^....
..MM ^......^...
.MMM ..P...^^...
.MM ..@^^^ ^^^
MM .^P.^^^^
MM ^.^.^. ^
^^^.^^^^ M
.^^ ^
^ ^^ ^^
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Bisil enters from the north.
< 691h/691H 127v/164V Pos: standing >
MM .....
.M ..^...
.MM ^......^..
.MMM ......^^...
.MM ..P^^^ ^^^
MM .^@.^^^^
MM ^.^.^. ^
M ^^^.^^^^ M
M .^^ ^ M
^ ^^ ^^M
^^ ^M
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
A Human (medium) stands, floating here.
Bisil enters from the north.
< 691h/691H 126v/164V Pos: standing >
You snap into visibility.
[Damage: 6 ] Your skillful bash knocks a Human to the ground!
< 693h/691H 126v/164V Pos: standing >
< T: Lz TP: sta TC:excellent E: A Human sit EP: few scratches >
Bisil starts casting an offensive spell.
< 693h/691H 127v/164V Pos: standing >
< T: Lz TP: sta TC:excellent E: A Human sit EP: few scratches >
Bisil completes his spell...
Bisil utters the words 'paffue xurhuio'
A Human begins to dry and wilt.
A Human's pair of well-crafted snakeskin boots was corroded by acid.
< 693h/691H 127v/164V Pos: standing >
< T: Lz TP: sta TC:excellent E: A Human sit EP: small wounds >
You parry a Human's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 7 ] -=[Your decent slash wounds a Human.]=-
[Damage: 11 ] -=[Your fine slash wounds a Human.]=-
[Damage: 12 ] -=[Your fine slash wounds a Human.]=-
[Damage: 12 ] -=[Your fine slash wounds a Human.]=-
[Damage: 5 ] -=[Your decent slash grazes a Human.]=-
< 693h/691H 127v/164V Pos: standing >
< T: Lz TP: sta TC:excellent E: A Human sit EP: small wounds >
Bisil starts casting a spell.
< 693h/691H 127v/164V Pos: standing >
< T: Lz TP: sta TC:excellent E: A Human sit EP: small wounds >
Bisil completes his spell...
Bisil utters the words 'paffue xurhuio'
A Human begins to dry and wilt.
< 693h/691H 127v/164V Pos: standing >
< T: Lz TP: sta TC:excellent E: A Human sit EP: few wounds >
You deflect a Human's blow and strike back at him!
You snap into visibility.
[Damage: 5 ] -=[Your decent slash wounds a Human.]=-
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 9 ] -=[Your fine slash strikes a Human.]=-
[Damage: 11 ] -=[Your fine slash strikes a Human.]=-
[Damage: 3 ] -=[Your weak slash wounds a Human.]=-
[Damage: 14 ] -=[Your fine slash strikes a Human.]=-
[Damage: 5 ] -=[Your slash wounds a Human.]=-
[Damage: 3 ] -=[Your weak slash wounds a Human.]=-
< 693h/691H 127v/164V Pos: standing >
< T: Lz TP: sta TC:excellent E: A Human sit EP: nasty wounds >
Bisil starts casting an offensive spell.
< 693h/691H 127v/164V Pos: standing >
< T: Lz TP: sta TC:excellent E: A Human sit EP: nasty wounds >
A Human sings so badly it makes you hurt all over.
Bisil seems to be blinded!
You snap into visibility.
A Human finishes his song.
< 680h/691H 127v/164V Pos: standing >
< T: Lz TP: sta TC:few scratches E: A Human sit EP: nasty wounds >
Bisil completes his spell...
Bisil utters the words 'paffue xurhuio'
A Human begins to dry and wilt.
< 680h/691H 127v/164V Pos: standing >
< T: Lz TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
You parry a Human's lunge at you.
You snap into visibility.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] -=[Your fine slash strikes a Human hard.]=-
[Damage: 13 ] -=[Your fine slash strikes a Human very hard.]=-
[Damage: 4 ] -=[Your slash strikes a Human.]=-
[Damage: 4 ] -=[Your slash strikes a Human.]=-
[Damage: 7 ] -=[Your decent slash strikes a Human hard.]=-
[Damage: 5 ] -=[Your decent slash strikes a Human.]=-
Bisil starts casting a spell.
< 680h/691H 127v/164V Pos: standing >
< T: Lz TP: sta TC:few scratches E: A Human sit EP: awful >
Bisil completes his spell...
Bisil utters the words 'paffue xurhuio'
A Human seems to be blinded!
A Human dries up completely and crumbles.
A Human's knight's cured leather cloak from Rift Valley Jungle melted corroded by the acid.
A Human's beautiful mithril arm plates from IceCrag Castle melted corroded by the acid.
A Human's finely-woven mesh eyepatch melted corroded by the acid.
A Human's blue Cimmerian earring melted corroded by the acid.
A Human is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!