<worn on head> an ancient crown of elven royalty of intelligence (magic) (glowing) (humming)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a tiny orb of obsidian (magic)
<worn in ear> an enchanted earring of constitution
<worn on face> a white hot mask of living flame (glowing)
<worn around neck> a legendary flesh gorget
<worn around neck> a cosmic silver collar (magic)
<worn on body> the cloak of woven time (magic) (glowing)
<worn about body> the robes of the maelstrom
<worn about waist> an exquisite silk sash [superior] (magic)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt> a thick book labled 'A Woman's Pleasure' [83%]
<attached to belt> a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [89%]
<worn on arms> some sleeves of stretched drow-skin [superior] [74%]
<worn around wrist> some polished endurium bracers (magic) [69%]
<worn around wrist> a bracelet of influence (magic)
<worn on hands> some hardened dragonscale claws
<worn on finger> a ring of twisted gray mist
<worn on finger> a yellow ring of chrysoberyl of health (magic)
<primary weapon> a rune-covered svalich wood quarterstaff (magic)
<held> the gem of the aerie [superior] (magic)
<worn on legs> a pair of flayed illithid hide leggings (glowing)
<worn on feet> a pair of dusty boots (glowing)
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 726h/726H 148v/173V Pos: standing >
MM^^^..^MM^
^^^^...^^MM^^
^......^^MM^M^^
.......M^MM^^^^
......^@MMM^^^M
.....^^MMMM^^^M
.....^^MMM^M^^M
M..^^^MMM^^^M
..^^^MMMM^^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 726h/726H 147v/173V Pos: standing >
MMM^^^..^MM
M^^^^...^^MM^
^^......^^MM^M^
........^^MM^^^
.......@MMMM^^^
......^^MMMM^^^
......^^MMM^M^^
.M..^^^MMM^^^
...^^^MMMM^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 726h/726H 146v/173V Pos: standing >
^^^^...^^MM
^......^^MM^M
........^^MM^^^
.......M^MMM^^^
......^@MMMM^^^
......^^MMM^M^^
..M..^^^MMM^^^M
....^^^MMMM^^
...^^MMM^^^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 726h/726H 145v/173V Pos: standing >
......^^MM^
.......^^MM^^
.......^^MMM^^^
......^MMMMM^^^
......^@MMM^M^^
..M..^^^MMM^^^M
.....^^^MMMM^^M
....^^MMM^^^^
..M^MMM^^..
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 726h/726H 144v/173V Pos: standing >
......^^MM^
......^^MMM^^
......^^MMMM^^^
......^MMMM^M^^
..M..^^@MMM^^^M
.....^^^MMMM^^M
M....^^MMM^^^^^
...M^MMM^^..^
..^^MM^^^.^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 726h/726H 143v/173V Pos: standing >
.......^^MM
.......^^MMM^
.......^^MMMM^^
.......^^MMM^M^
...M..^@MMMM^^^
......^^^MMMM^^
.M....^^MMM^^^^
....M^MMM^^..
...^^MM^^^.
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 726h/726H 142v/173V Pos: standing >
......^^MMM
......^^MMMM^
.......^^MMM^M^
...M..^M^MMM^^^
......^@^MMMM^^
.M....^^MMM^^^^
.....M^MMM^^..^
....^^MM^^^.^
..^^MMM^^..
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 726h/726H 140v/173V Pos: standing >
.......^^MM
.......^^MMMM
*.......^^MMM^M
....M..^^^MMM^^
.......@M^MMMM^
..M....^^MMM^^^
......M^MMM^^..
.....^^MM^^^.
...^^MMM^^.
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 726h/726H 140v/173V Pos: standing >
........^^M
*.......^^MMM
**.......^^MMM^
*....M..^^^MMM^
.......@M^^MMMM
...M....^^MMM^^
*......M^MMM^^.
......^^MM^^^
....^^MMM^^
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 726h/726H 139v/173V Pos: standing >
The sun starts to set in the south.
< 726h/726H 142v/173V Pos: standing >
You quickly scan the area.
A green hydralisk who is almost out of sight to your east.
An immature leucrotta who is not far off to your south.
< 726h/726H 143v/173V Pos: standing >
*........^^
**.......^^MM
***.......^^MMM
**....M..^^^MMM
.......@M^^^MMM
*...M....^^MMM^
**......M^MMM^^
.......^^MM^^
.....^^MMM^
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 726h/726H 143v/173V Pos: standing >
*.......^^M
**.......^^MM
**....M..^^^MMM
.......M.^^^MMM
*...M..@.^^MMM^
**......M^MMM^^
*.......^^MM^^^
......^^MMM^^
....^^MMM^^
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 726h/726H 142v/173V Pos: standing >
*.......^^M
*....M..^^^MM
.........^^^MMM
*...M..M.^^MMM^
**.....@M^MMM^^
*.......^^MM^^^
*......^^MMM^^.
.....^^MMM^^^
...^^MMMM^^
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 726h/726H 140v/173V Pos: standing >
....M..^^^M
........^^^MM
*...M....^^MMM^
**.....MM^MMM^^
*......@^^MM^^^
*......^^MMM^^.
*.....^^MMM^^^^
....^^MMMM^^^
.^.PMMMMM^^
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 726h/726H 139v/173V Pos: standing >
.......^^^M
...M....^^MMM
**......M^MMM^^
*......M^^MM^^^
*......@^MMM^^.
*.....^^MMM^^^^
.....^^MMMM^^^.
..^.PMMMMM^^.
^^^^^MM^^^^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 726h/726H 138v/173V Pos: standing >
..M....^^MM
*......M^MMM^
*.......^^MM^^^
*......M^MMM^^.
*.....^@MMM^^^^
.....^^MMMM^^^.
...^.PMMMMM^^..
.^^^^^MM^^^^.
^^MMMMMM^^.
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 726h/726H 137v/173V Pos: standing >
...M....^^M
**......M^MMM
**.......^^MM^^
**......^^MMM^^
**.....@MMMM^^^
*.....^^MMMM^^^
....^.PMMMMM^^.
..^^^^^MM^^^^
^^^MMMMMM^^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 726h/726H 136v/173V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the southwest...
*...M....^^
***......M^MM
***.......^^MM^
***......^^MMM^
***....@M^MMM^^
**.....^^MMMM^^
*....^.PMMMMM^^
...^^^^^MM^^^
^^^^MMMMMM^
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 726h/726H 135v/173V Pos: standing >
**......^MM
**.......^^MM
***......^^MMM^
***....M^^MMM^^
**.....@^MMMM^^
*....^.PMMMMM^^
....^^^^^MM^^^^
.^^^^MMMMMM^^
^^^MMMMMMM^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 726h/726H 135v/173V Pos: standing >
*.......^^M
**......^^MMM
***.....^^MMM^^
**.....M^MMMM^^
*....^.@MMMMM^^
....^^^^^MM^^^^
^.^^^^MMMMMM^^.
^^^^MMMMMMM^^
MMMMMMMMMM^
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
A Goblin (small) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Goblin's head.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 726h/726H 134v/173V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by a Goblin.
< 726h/726H 141v/173V Pos: standing >
Ok.
An air elemental snaps into visibility.
A spectre of something long gone rises over a Goblin in a foreboding mist.
An air elemental's mass slams into a Goblin, knocking him to the ground!
An air elemental snaps into visibility.
A Goblin avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Goblin avoids being bashed by an air elemental, who loses its balance and falls.
< 726h/726H 143v/173V Pos: standing >
An air elemental's crush grazes a Goblin.
An air elemental's weak crush grazes a Goblin.
An air elemental's weak crush grazes a Goblin.
< 726h/726H 144v/173V Pos: standing >
A Goblin misses an air elemental.
< 726h/726H 153v/173V Pos: standing >
An air elemental's crush grazes a Goblin.
An air elemental's decent crush grazes a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
An air elemental's crude crush grazes a Goblin.
< 726h/726H 156v/173V Pos: standing >
You start chanting...
You snap into visibility.
< 726h/726H 159v/173V Pos: standing >
You complete your spell...
[Damage: 52 ] A huge shower of arcing electricity engulfs a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few scratches >
An air elemental dodges a Goblin's attack.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few scratches >
You start chanting...
You snap into visibility.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few scratches >
An air elemental's weak crush grazes a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
An air elemental's weak crush grazes a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few scratches >
You snap into visibility.
You complete your spell...
[Damage: 49 ] A huge shower of arcing electricity engulfs a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: small wounds >
You snap into visibility.
[Damage: 31 ] Electrical arcs continue to blacken and pincushion a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: small wounds >
A Goblin misses an air elemental.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: small wounds >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
You snap into visibility.
[Damage: 29 ] Electrical arcs continue to blacken and pincushion a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: small wounds >
[Damage: 13 ] Electrical arcs continue to blacken and pincushion a Goblin.
An air elemental suddenly attacks a Goblin!
An air elemental snaps into visibility.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
An air elemental's fine crush wounds a Goblin.
An air elemental's weak crush grazes a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: small wounds >
An air elemental fades from your mortal viewing...
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: small wounds >
An air elemental suddenly attacks a Goblin!
An air elemental snaps into visibility.
An air elemental misses a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: small wounds >
You miss a Goblin.
You miss a Goblin.
You snap into visibility.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: small wounds >
You snap into visibility.
[Damage: 7 ] Electrical arcs continue to blacken and pincushion a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few wounds >
[Damage: 8 ] Electrical arcs continue to blacken and pincushion a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few wounds >
An air elemental dodges a Goblin's attack.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few wounds >
An air elemental's decent crush grazes a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few wounds >
An air elemental's feeble crush grazes a Goblin.
An air elemental's fine crush wounds a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
An air elemental's crush grazes a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few wounds >
An air elemental's crush grazes a Goblin.
An air elemental's crush grazes a Goblin.
An air elemental's weak crush grazes a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few wounds >
You snap into visibility.
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few wounds >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few wounds >
You start chanting...
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few wounds >
You feel less strong.
You feel less agile.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:excellent E: A Goblin sit EP: few wounds >
A Goblin's powerful crush strikes an air elemental.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: few wounds >
You snap into visibility.
You complete your spell...
[Damage: 53 ] A huge shower of arcing electricity engulfs a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: few wounds >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Goblin.
An air elemental's weak crush grazes a Goblin.
An air elemental's weak crush grazes a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: few wounds >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Goblin.
An air elemental's crude crush grazes a Goblin.
An air elemental's crush grazes a Goblin.
An air elemental misses a Goblin.
An air elemental's weak crush grazes a Goblin.
An air elemental's weak crush grazes a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: few wounds >
An air elemental's weak crush grazes a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
You start chanting...
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: few wounds >
You snap into visibility.
You complete your spell...
[Damage: 47 ] A huge shower of arcing electricity engulfs a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: few wounds >
[Damage: 31 ] Electrical arcs continue to blacken and pincushion a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: nasty wounds >
You snap into visibility.
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: nasty wounds >
The arcs of electricity surrounding a Goblin ground out!
You start chanting...
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: nasty wounds >
A Goblin misses an air elemental.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: nasty wounds >
An air elemental's crude crush grazes a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: nasty wounds >
You snap into visibility.
Casting: disintegrate
An air elemental misses a Goblin.
An air elemental's weak crush grazes a Goblin.
An air elemental's weak crush grazes a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: nasty wounds >
You snap into visibility.
[Damage: 31 ] Electrical arcs continue to blacken and pincushion a Goblin.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Goblin!
[Damage: 133 ] You smile happily as your disintegration ray hits a Goblin!
An air elemental's weak crush wounds a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
An air elemental's crush wounds a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: pretty hurt >
[Damage: 7 ] Electrical arcs continue to blacken and pincushion a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: pretty hurt >
You snap into visibility.
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: pretty hurt >
You start chanting...
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: pretty hurt >
Looking panicked, a Goblin scrambles madly to his feet!
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP: pretty hurt >
You snap into visibility.
[Damage: 15 ] Electrical arcs continue to blacken and pincushion a Goblin.
An air elemental dodges a Goblin's attack.
A Goblin misses an air elemental.
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP: pretty hurt >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Goblin.
Casting: disintegrate
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP: pretty hurt >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a Goblin!
[Damage: 143 ] You smile happily as your disintegration ray hits a Goblin!
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP: awful >
The arcs of electricity surrounding a Goblin ground out!
An air elemental's crude crush strikes a Goblin hard.
An air elemental's decent crush strikes a Goblin very hard.
An air elemental's weak crush strikes a Goblin.
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP: awful >
You miss a Goblin.
You miss a Goblin.
You snap into visibility.
An air elemental's feeble crush wounds a Goblin.
An air elemental misses a Goblin.
An air elemental misses a Goblin.
A Goblin dodges an air elemental's attack.
An air elemental misses a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP: awful >
An air elemental misses a Goblin.
A Goblin dodges an air elemental's attack.
A Goblin dodges an air elemental's attack.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP: awful >
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sta EP: awful >
Ok.
A spectre of something long gone rises over a Goblin in a foreboding mist.
An air elemental's mass slams into a Goblin, knocking him to the ground!
A Goblin avoids being bashed by an air elemental, who loses its balance and falls.
A Goblin avoids being bashed by an air elemental, who loses its balance and falls.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: awful >
You snap into visibility.
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: awful >
You snap into visibility.
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: awful >
A Goblin misses an air elemental.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sta TC:few scratches E: A Goblin sit EP: awful >
An air elemental's weak crush seriously wounds a Goblin.
A Goblin is stunned!
An air elemental misses a Goblin.
< 726h/726H 163v/173V Pos: standing >
< T: air TP: sit TC:excellent E: A Goblin sit EP: awful >
An air elemental's crude crush causes a Goblin to grimace in pain.
A Goblin is incapacitated and will slowly die, if not aided.
< 726h/726H 163v/173V Pos: standing >
<You snap into visibility.
[Damage: 9 ] A Goblin's body smokes and him lifeless body turns black.
A Goblin's high quality mining pick exploded spreading charges of electrical energy!
A Goblin's goggles of tinkerer exploded spreading charges of electrical energy!
A Goblin's threads of astral projection exploded spreading charges of electrical energy!
A Goblin is dead! R.I.P.
You receive your share of experience.