<worn as a badge> the mark of the saboteur of magic detection [superior] made by Rolsek [83%]
<worn on head> the icecrown of the frost revenants (magic) (glowing)[65h 22m 1s]
<worn on eyes> the monocle of damnation of endurance (glowing)
<worn in ear> a golden scale dangling from a platinum chain [superior] (magic)
<worn in ear> a flaming earring [superior]
<worn on face> mask of the flayed mind (invis) (magic) [79%]
<worn around neck> a scarf of enhanced stealth [poor] (magic) [85%]
<worn around neck> an amulet of creation [superior] (magic) (humming) [72%]
<worn on body> a breastplate melded with drowidian metal (magic)
<worn about body> a light and windy cloak (magic) (glowing) [76%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [86%]
<worn about waist> the ceinture of giant strength (magic) [86%]
<worn on belt buckle>a blood dagger of Tezcatlipoca [superior] (magic) (electrified) [78%]
<attached to belt> a black leather bound spellbook [poor] (invis) (humming) [52%]
<worn on arms> a pair of blued steel vambraces (magic) [49%]
<worn around wrist> the bracer of the whirlwinds (glowing) (humming) [61%]
<worn around wrist> the bloody eyeballs on a sinew [superior] [56%]
<worn on hands> a pair of vampiric dragonscale gauntlets (magic) [80%]
<worn on finger> a shiny crimson ring [superior] (invis) (magic)
<worn on finger> a ring of the weretor [superior] (magic) (glowing)
<primary weapon> Sunblade, longsword of Justice (magic) (electrified)[132h 48m 21s]
<secondary weapon> a sword of the whirlwinds (magic) (glowing) (electrified)[132h 48m 21s]
<worn on legs> a pair of vapor leggings [poor] [83%]
<worn on feet> a pair of shadowseed stone boots of endurance
,M M,
,,MM ,
M,,,M,
,,,MM
MM,@MM
M,,M
MMMM
MM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 777h/777H 257v/260V Pos: standing >
The cavern wall is too steep to climb!
< 777h/777H 258v/260V Pos: standing >
,MM ,
M,,,M,
,,,MM
MM,,MM
M@,M
MMMM
MM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 777h/777H 258v/260V Pos: standing >
MM ,
,,,M,
,,,MM
MM,,MM
M,@M
MMMM
MM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West -Down
< 777h/777H 256v/260V Pos: standing >
The cavern wall is too steep to climb!
< 777h/777H 256v/260V Pos: standing >
MM
MMMMM
MM@,,, M
MM,,,, M
M,,,,
MMM,
MM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West -Up
< 777h/777H 255v/260V Pos: standing >
MM
MMMMM M
MM,@,, MM
MM,,,, M,
M,,,,,
MMM,,
MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 777h/777H 258v/260V Pos: standing >
MM M
MMMMM MM
MM,,@, MM,
MM,,,, M,,
M,,,,,,
MMM,,,
MMMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 777h/777H 256v/260V Pos: standing >
MM
MMMMM MM
MM,,,, MM,
MM,@,, M,,
M,,,,,,
MMM,,,
MMMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 777h/777H 254v/260V Pos: standing >
MM M
MMMMM MMM
MM,,,, MM,,
MM,,@, M,,,
M,,,,,,
MMM,,,
MMMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 777h/777H 253v/260V Pos: standing >
MM M
MMMMM MMM,
MM,,,, MM,,,
MM,,,@ M,,,,
M,,,,,,
MMM,,,
MMMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -South -West
< 777h/777H 253v/260V Pos: standing >
M M
MMMM MMM
MM,,,, MM,,,
MM,,,, M,,,,
M,@,,,,
MMM,,,
MMMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 777h/777H 253v/260V Pos: standing >
M
MMM MMM,
M,,,, MM,,,,
MM,,,, M,,,,
M,,@,,,
MMM,,,
MMMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -East -South -West
< 777h/777H 253v/260V Pos: standing >
M
MM MMM,,
,,,, MM,,,,,
M,,,, M,,,,
M,,,@,,
MMM,,,
MMMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 777h/777H 252v/260V Pos: standing >
M
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,,, MM,,,,,.
,,,, M,,,,
M,,,,@,
MMM,,,
MMMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 777h/777H 252v/260V Pos: standing >
M
MMM,,.o
,, MM,,,,,..
,,, M,,,,
M,,,,,@
MMM,,,
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A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -West
< 777h/777H 252v/260V Pos: standing >
M .
M MMM,,.oo
,, MM,,,,,..
,,, M,@,,
M,,,,,,
MMM,,,
MMMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -South -West
< 777h/777H 252v/260V Pos: standing >
M ..
MMM,,.ooM
, MM,,,,,...
,, M,,@,
,,,,,,
MM,,,
MMM
A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -East -West
< 777h/777H 253v/260V Pos: standing >
^
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, M,,,@ M
,,,,,
M,,,
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A Long Tunnel Adorned with Mantol-Derith Scriptures
Obvious exits: -North -West
< 777h/777H 253v/260V Pos: standing >
A pitch black gate rises out of the ground!
< 777h/777H 260v/260V Pos: standing >
It hasn't solidified yet...
< 777h/777H 260v/260V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
Deep in a Twisted Wood
Short, dense trees make up this strange wood. A few meters above the
ground the branches lace together to create a dense covering that lets very
little light through. Dead branches and stubborn, thorny bushes line the
area, making travel difficult. Trees block out enough light that not much
can grow so the forest can be traveled in almost any direction. A deep
darkness is everywhere though, adding an ominous element to an already
sinister place. Bard's tales speak of lost mansions and castles and the
dense thicket makes the tales believable, though not necessarily true. Odd
animals, twisted representations of what one would normally expect in a
forest, dart through the trees, some silently, some making more noise than a
village of children. The vague light makes it difficult to see the
creatures, those that are visible, are visible only briefly, leaving the
traveler uneasy at their strangeness.
Obvious exits: -North -East -South -West
A pitch-black gate stands like a pillar here. (magic)
You sense a lifeform nearby.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
< 777h/777H 260v/260V Pos: standing >
Laz starts casting a spell.
< 777h/777H 260v/260V Pos: standing >
Laz completes his spell...
Laz utters the word 'zuharuhl'
You feel vitalized.
< 777h/777H 260v/260V Pos: standing >
You stop following Laz.
You now follow Laz.
< 1001h/1001H 260v/260V Pos: standing >
Score information for Znar
Level: 56 Race: Revenant Class: Reaver / Shock Reaver Sex: Male
Hit points: 1001(1001) Moves: 260(260)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 220 platinum 1030 gold 0 silver 0 copper
Playing time: 15 days / 13 hours/ 14 minutes
Received data: 0.1030 MB this session.
Send data: 0.0013 MB this session.
Compression ratio: 83%
Title: La Resistance
Group Leader: Tiu
Status: Standing.
Epic points(total): 2579(46770)
Epic Bonus: Epic Points Bonus (4.71%)
Frags: +6.34 Deaths: 58
Consenting: Laz
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse: 15 Spell Pulse: 1.30
Leaderboard Points: 1929
Active Spells:
--------------
vitality (14 minutes)
stone skin (less than a minute remaining)
roar of heroes (less than a minute remaining)
improved invisibility (21 minutes)
kanchelsis fury (less than a minute remaining)
dexterity (35 minutes)
strength (35 minutes)
flesh armor (6 minutes)
aura sight (17 minutes)
pantherspeed (35 minutes)
spirit armor (40 minutes)
stormcallers fury (6 minutes)
lliendils stormshock (6 minutes)
ferrix precision (10 minutes)
baladors protection (10 minutes)
reduce (37 minutes)
< 1001h/1001H 260v/260V Pos: standing >
Laz starts casting a spell.
< 1001h/1001H 260v/260V Pos: standing >
Laz completes his spell...
Laz utters the word 'abrazak'
< 1001h/1001H 260v/260V Pos: standing >
You get a green potion with black chunks from a bottomless bag of the illithids.
< 1001h/1001H 260v/260V Pos: standing >
Laz starts casting a spell.
< 1001h/1001H 260v/260V Pos: standing >
You can't use a bottomless bag of the illithids.
< 1001h/1001H 260v/260V Pos: standing >
Laz completes his spell...
Laz utters the word 'hpafigtui'
Laz's skin gains the toughness of dead plant life, thorns and brambles grow from his skin!
< 1001h/1001H 260v/260V Pos: standing >
< 1001h/1001H 260v/260V Pos: standing >
You follow Laz.
Within a Twisted Wood
Cries of strange animals weave through the thickly intertwined branches of
the thorny trees that make up the forest. So little sunlight makes it
through the thick branches that only a few bushes are able to grow. Despite
the lack of growth, dead branches covered with thorns line the ground making
travel difficult and time consuming. The forest seems to extend forever, but
is so dark that it is difficult to say for certain. There isn't even any
moss growing on the tree trunks to help travelers mark their directions. Dim
lighting makes it difficult to see any of the strange animals that abound
here, but the crackling of the underbrush lets all know that they are there,
and that some of them are quite large. Rumors tell of lost castles, even
kingdoms, hidden in the forest and it is easy to believe that they may be
true.
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
There are residual brain waves in the area.
< 1001h/1001H 258v/260V Pos: standing >
You follow Laz.
A Light Forest
Thin, but thorny, trees line the area here. It is almost as if every
tree, no matter what type it may be, has some sort of thorny protection.
Despite the fact that the trees aren't as dense as those further to the east,
they have a sinister, twisted quality to them that is hard to explain.
Though sunlight is able to make its way through the thick branches above,
there are long, dark shadows that could easily conceal fairly large beasts.
Even the animals here are twisted copies of more recognizable beasts. The
name 'Twisted Wood' given to this area by the bards and adventurers is much
easier to understand when one sees the beginning of the forest.
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
A troll wanders here, lost in the forest.(Red Aura)
< 1001h/1001H 256v/260V Pos: standing >
Laz sneaks west.
You follow Laz.
A Light Forest
Though the forest isn't thick here, it has a sinister quality to it that
does a very good job of keeping away travelers. A fairly well-kept road has
been cut through the edge of the forest to the west so that travelers have no
need of stopping, or even traveling through this somewhat sinister place. It
is hard to imagine what creatures make their homes here. The bushes and
trees are twisted and bent, full of sharp thorns that make even the heartiest
of travelers wary. Odd claw marks mark the ground near a rabbit's burrow to
the west, they somehow add to the strange, sinister feel of the forest. A
road passes by to the west and the forest continues to the south and east
where it begins to thicken. To the north the brush and trees get much
thinner, though no less threatening.
Obvious exits: -North -East -South
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
A massive thornucine pushes its way through the forest.(Red Aura)
< 1001h/1001H 258v/260V Pos: standing >
You quickly scan the area.
A thornhawk who is not far off to your north.
A thorncat who is not far off to your north.
A lost troll who is close by to your east.
A burly guardian who is in the distance to your south.
A halfling guard who is in the distance to your south.
< 1001h/1001H 258v/260V Pos: standing >
You quickly scan the area.
A thornhawk who is not far off to your north.
A thorncat who is not far off to your north.
A lost troll who is close by to your east.
A burly guardian who is in the distance to your south.
A halfling guard who is in the distance to your south.
< 1001h/1001H 258v/260V Pos: standing >
You quickly scan the area.
A thorncat who is not far off to your north.
A lost troll who is close by to your east.
You follow Laz.
A Light Forest
Though the forest isn't thick here, it has a sinister quality to it that
does a very good job of keeping away travelers. A fairly well-kept road has
been cut through the edge of the forest to the west so that travelers have no
need of stopping, or even traveling through this somewhat sinister place.
Even the animals in the forest here have a strange, twisted quality to them,
a sinister and evil aspect that seems to come from the forest itself. The
trees are thin here, but the thorny bushes seem to lie in every direction
making travel difficult. The forest continues to the east where it appears
to get thicker and more threatening, as well as to the north where it begins
to thin a bit. The road that runs by along the south and west can only be
reached to the west, the southern route has been blocked by a huge, twisted
bloodthorn.
Obvious exits: -North -East -South -West
The corpse of a green faerie is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
< 1001h/1001H 256v/260V Pos: standing >
Laz sneaks west.
You follow Laz.
.......**
.......***^
.^......***^^
M......***^MM
......@^^^MMM
.......^^^MM^
.......^^MMM^
+++++P^MMM^
..*^^MMMM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
< 1001h/1001H 254v/260V Pos: standing >
You quickly scan the area.
A glowing spider who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your south.
A Dwarf who is a brief walk away to your south.
A Lich who is a brief walk away to your south.
Kesk who is a brief walk away to your south.
< 1001h/1001H 255v/260V Pos: standing >
You follow Laz.
......***
^......***^
M......***^MM
......P^^^MMM
......@^^^MM^
.......^^MMM^
++++++P^MMM^^
...*^^MMMM^
.**^MMM^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
There are residual brain waves in the area.
< 1001h/1001H 258v/260V Pos: standing >
Laz sneaks south.
You follow Laz.
......***
......***^M
.......^^^MMM
......P^^^MM^
......@^^MMM^
++++++P^MMM^^
....*^^MMMM^^
..**^MMM^^^
**^^MMM^^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
[2] The corpse of an elite highwayman is lying here.
The corpse of a magnificent horse is lying here.
The corpse of an elite highwayman is lying here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
There are residual brain waves in the area.
< 1001h/1001H 256v/260V Pos: standing >
Laz sneaks south.
You follow Laz.
.....***^
......^^^MM
.......^^^MM^
......P^^MMM^
++++++@^MMM^^
....*^^MMMM^^
...**^MMM^^^.
***^^MMM^^.
*^^^MM^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A rather large leather backpack lies here.
*Laz La Resistance (Orc)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Laz's head.
A Grey Elf (medium) Pontifex Maximus of The Empire stands in mid-air here.(Gold Aura)
A Dwarf (medium) TongJun - AnGEr Of The Honoured sits in mid-air here.(Gold Aura)
*A Lich (medium) Magister Militum of The Empire stands in mid-air here, fighting Kesk.(Red Aura)
An impenetrable globe of darkness floats near a Lich's head.
Kesk La Resistance (Kobold)(small) is lying in mid-air here, fighting a Lich.(Red Aura)
Timgold sneaks in from the north.
Timgold snaps into visibility.
A Lich snaps into visibility.
Timgold places the dagger of Wind in the back of a Lich, resulting in some strange noises and some blood.
Timgold's fine pierce grazes a Lich.
< 1001h/1001H 254v/260V Pos: standing >
A Lich snaps into visibility.
< 1001h/1001H 255v/260V Pos: standing >
Pardon?
< 1001h/1001H 257v/260V Pos: standing >
A Lich snaps into visibility.
Tiny explosions wrack Kesk's body with pain!
< 1001h/1001H 260v/260V Pos: standing >
You snap into visibility.
You trip over a Dwarf while pointlessly slamming at someone already down.
Laz starts casting a spell.
< 1001h/1001H 230v/260V Pos: kneeling >
A Dwarf's skin seems to turn to stone.
A Lich snaps into visibility.
A Lich's weak bludgeon grazes Kesk.
A Lich's weak bludgeon grazes Kesk.
A Lich dodges Kesk's attack.
A Lich snaps into visibility.
< 1001h/1001H 230v/260V Pos: kneeling >
A faint hum can be heard from Tiamat's poison tail stinger carried by Timgold.
Kesk's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1001h/1001H 232v/260V Pos: kneeling >
A Lich snaps into visibility.
< 1001h/1001H 234v/260V Pos: kneeling >
Laz completes his spell...
Laz utters the words 'yjrr pzar'
A torrent of divine energy flows from Laz into Kesk's body, and his wounds begin to heal!
< 1001h/1001H 238v/260V Pos: kneeling >
Timgold snaps into visibility.
A Lich snaps into visibility.
Timgold's pierce grazes a Lich.
Timgold's crude pierce grazes a Lich.
Kesk clambers to his feet.
< 1001h/1001H 240v/260V Pos: kneeling >
A Lich snaps into visibility.
Tiny explosions wrack Kesk's body with pain!
Kesk attempts to flee.
Kesk leaves north.
< 1001h/1001H 242v/260V Pos: kneeling >
Timgold attempts to flee.
Timgold leaves south.
< 1001h/1001H 244v/260V Pos: kneeling >
Timgold snaps into visibility.
A Lich snaps into visibility.
Timgold places the dagger of Wind in the back of a Lich, resulting in some strange noises and some blood.
With a swift tug Timgold wrenches the weapon free, ramming it into a Lich's spine!
Timgold places the dagger of Wind in the back of a Lich, resulting in some strange noises and some blood.
Timgold places Tiamat's poison tail stinger in the back of a Lich, resulting in some strange noises and some blood.
< 1001h/1001H 248v/260V Pos: kneeling >
A Grey Elf's face flushes white for a moment.
< 1001h/1001H 250v/260V Pos: kneeling >
Timgold's the terrifying visage of the great wraith Dranum scares the living SHIT out of a Lich!
A Lich attempts to flee.
A Lich leaves south.
< 1001h/1001H 252v/260V Pos: kneeling >
A Dwarf clambers to his feet.
< 1001h/1001H 260v/260V Pos: kneeling >
Timgold attempts to stab a Dwarf in the back, but a Dwarf's stone skin quickly absorbs the impact before fading away!
Timgold snaps into visibility.
Timgold places the dagger of Wind in the back of a Dwarf, resulting in some strange noises and some blood.
With a swift tug Timgold wrenches the weapon free, ramming it into a Dwarf's spine!
Timgold places the dagger of Wind in the back of a Dwarf, resulting in some strange noises and some blood.
Timgold places Tiamat's poison tail stinger in the back of a Dwarf, resulting in some strange noises and some blood.
< 1001h/1001H 260v/260V Pos: kneeling >
Timgold parries a Dwarf's lunge at him.
Timgold parries a Dwarf's lunge at him.
Timgold dodges a Dwarf's attack.
Timgold parries a Dwarf's lunge at him.
Timgold snaps into visibility.
A Dwarf's slash grazes Timgold.
< 1001h/1001H 260v/260V Pos: kneeling >
Timgold suddenly clutches their head, as if trying to shrug off some unknown malady.
Timgold snaps into visibility.
Timgold's eyes briefly cloud over as his body is painfully ripped apart from within.
< 1001h/1001H 260v/260V Pos: kneeling >
Laz starts casting an offensive spell.
Laz snaps into visibility.
Timgold attempts to flee.
Timgold leaves north.
< 1001h/1001H 260v/260V Pos: kneeling >
A Dwarf leaves east.
Timgold enters from the north.
< 1001h/1001H 260v/260V Pos: kneeling >
Laz stops chanting abruptly!
< 1001h/1001H 260v/260V Pos: kneeling >
A faint hum can be heard from Tiamat's poison tail stinger carried by Timgold.
< 1001h/1001H 260v/260V Pos: kneeling >
Timgold snaps into visibility.
Timgold's eyes briefly cloud over as his body is painfully ripped apart from within.
Cerif's disguise falls apart!
< 1001h/1001H 260v/260V Pos: kneeling >
Cerif attempts to stab a Grey Elf in the back, but a Grey Elf's biofeedback quickly absorbs the impact before fading away!
Cerif places the dagger of Wind in the back of a Grey Elf, resulting in some strange noises and some blood.
Cerif twists the blade causing a Grey Elf to writhe in agony,
Cerif places Tiamat's poison tail stinger in the back of a Grey Elf, resulting in some strange noises and some blood.
With a swift tug Cerif wrenches the weapon free, ramming it into a Grey Elf's spine!
Cerif places Tiamat's poison tail stinger in the back of a Grey Elf, resulting in some strange noises and some blood.
< 1001h/1001H 260v/260V Pos: kneeling >
Cerif parries a Grey Elf's lunge at him.
Cerif parries a Grey Elf's lunge at him.
Cerif snaps into visibility.
< 1001h/1001H 260v/260V Pos: kneeling >
Laz starts casting an offensive spell.
Laz snaps into visibility.
< 1001h/1001H 260v/260V Pos: kneeling >
Cerif attempts to flee.
Cerif leaves east.
< 1001h/1001H 260v/260V Pos: kneeling >
Laz completes his spell...
Laz utters the words 'paffue xurhuio'
Laz's spell flows around a Grey Elf, leaving him unharmed!
You feel your skin soften and return to normal.
You feel the world speeding up around you.
You feel the world speeding up around you.
< 1001h/1001H 260v/260V Pos: kneeling >
Laz suddenly clutches their head, as if trying to shrug off some unknown malady.
Laz's eyes briefly cloud over as his body is painfully ripped apart from within.
Cerif snaps into visibility.
Cerif places the dagger of Wind in the back of a Grey Elf, resulting in some strange noises and some blood.
Cerif places Tiamat's poison tail stinger in the back of a Grey Elf, resulting in some strange noises, a lot of blood and a corpse.
A Grey Elf's fine pair of gloves studded with amethysts was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.