<worn as a badge> a daemonic serpentine insignia
<worn on head> a headband of snake fangs
<worn on eyes> a worn pair of sandstorm goggles of intelligence
<worn in ear> a black pearl earring
<worn on face> a skull-faced warmask lined with feathers of damage
<worn around neck> a necklace of halfling ears [43%]
<worn around neck> a human-made dragonscale gorget from Hell, Avernus
<worn on body> a breastplate melded with drowidian metal
<worn about body> the silvery mantle of giants power
<worn on back> a flayed illithid-hide backpack
<worn about waist> a belt of fresh blood of damage [88%]
<worn on belt buckle>the fused spine of a swamp mite [superior] (illuminating)
<worn on arms> a pair of frost-rimed cold iron vambraces [poor]
<worn around wrist> a steel wire (glowing)
<worn around wrist> a bracelet of purple mist [superior]
<worn on hands> a pair of silverish githyanki gauntlets [poor]
<worn on finger> the ring of the legendary hunter (glowing) (humming)
<primary weapon> the mystic axe of the dragonkind (humming)[99h 54m 38s]
<worn on legs> a pair of vapor leggings
A fuzzy duckling who is close by to your west.
A halfling child who is close by to your west.
< 437h/437H 133v/133V Pos: standing >
In a Large Park
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[2] The corpse of a fuzzy duckling is lying here.
[2] The corpse of a giant bee is lying here.
A happy halfling woman stands here watching the animals.
A young halfling child plays here.
A fuzzy white duckling wanders here searching for food.
A large, ugly snapping turtle is here.
< 437h/437H 133v/133V Pos: standing >
You quickly scan the area.
A father duck who is close by to your north.
A salamander who is close by to your north.
A box turtle who is close by to your north.
A snapping turtle who is close by to your east.
A box turtle who is close by to your east.
A snapping turtle who is not far off to your east.
A tiny humming bird who is close by to your south.
A brown duck who is close by to your south.
The happy woman who is close by to your south.
A halfling child who is close by to your south.
A fuzzy duckling who is close by to your west.
A halfling child who is close by to your west.
< 437h/437H 133v/133V Pos: standing >
You miss a fuzzy duckling.
< 437h/437H 133v/133V Pos: standing >
< T: Tilran TP: sta TC:excellent E: duck sta EP: excellent >
A halfling child leaves west.
< 437h/437H 133v/133V Pos: standing >
< T: Tilran TP: sta TC:excellent E: duck sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 9 ] Your fine slash critically injures a fuzzy duckling.
A fuzzy duckling is mortally wounded, and will die soon, if not aided.
[Damage: 12 ] Your final slash sends a fuzzy duckling's head bouncing along the ground.
A fuzzy duckling is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a fuzzy duckling's gurgling and choking signals his demise.
< 437h/437H 133v/133V Pos: standing >
Character attributes for Tilran
Level: 50 Race: Halfling Class: Rogue / Thief
Age: 43 yrs / 5 mths Height: 37 inches Weight: 59 lbs Size: small
Actual (Base) Actual (Base)
Str: 95 (100) Pow: 64 ( 80)
Dex: 159 (122) Int: 81 ( 81)
Agi: 136 (108) Wis: 92 ( 80)
Con: 86 ( 90) Cha: 88 ( 80) Luc: 107 ( 89)
Equipped Items: 23 Carried weight: 27
Armor Points: -229 Reduces melee damage taken by 22.9%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 46 Damroll: 36
Alignment: 208 (-1000 to 1000)
Saving Throws: PAR[30] FEA[25]
BRE[7] SPE[2]
Load carried: Not a problem
< 437h/437H 133v/133V Pos: standing >
You quickly scan the area.
A father duck who is close by to your north.
A salamander who is close by to your north.
A box turtle who is close by to your north.
A snapping turtle who is close by to your east.
A snapping turtle who is not far off to your east.
A tiny humming bird who is a brief walk away to your east.
A tiny humming bird who is close by to your south.
A brown duck who is close by to your south.
The happy woman who is close by to your south.
A halfling child who is close by to your west.
A fuzzy duckling who is close by to your west.
A halfling child who is close by to your west.
< 437h/437H 133v/133V Pos: standing >
The happy woman enters from the south.
< 437h/437H 133v/133V Pos: standing >
A snapping turtle leaves west.
Slay whom?
< 437h/437H 133v/133V Pos: standing >
The happy woman leaves south.
You quickly scan the area.
A father duck who is close by to your north.
A salamander who is close by to your north.
A box turtle who is close by to your north.
A snapping turtle who is close by to your east.
A snapping turtle who is not far off to your east.
A tiny humming bird who is a brief walk away to your east.
The happy woman who is close by to your south.
A tiny humming bird who is close by to your south.
A brown duck who is close by to your south.
A snapping turtle who is close by to your west.
A halfling child who is close by to your west.
A fuzzy duckling who is close by to your west.
A halfling child who is close by to your west.
< 437h/437H 133v/133V Pos: standing >
In a Large Park
Obvious exits: -S -W -U
A father duck with a bright green head watches the ducklings.
A small bright red salamander does his best to hide in the flowers.
A small box turtle ambles by.
< 437h/437H 132v/133V Pos: standing >
[Damage: 8 ] Your fine slash causes a father duck to grimace in pain.
< 437h/437H 132v/133V Pos: standing >
< T: Tilran TP: sta TC:excellent E: duck sta EP: bleeding, close to death >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 12 ] Your final slash sends a father duck's head bouncing along the ground.
A father duck is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a father duck's gurgling and choking signals his demise.
< 437h/437H 132v/133V Pos: standing >
You quickly scan the area.
The happy woman who is not far off to your south.
A tiny humming bird who is not far off to your south.
A brown duck who is not far off to your south.
A box turtle who is close by to your west.
< 437h/437H 132v/133V Pos: standing >
Character attributes for Tilran
Level: 50 Race: Halfling Class: Rogue / Thief
Age: 43 yrs / 5 mths Height: 37 inches Weight: 59 lbs Size: small
Actual (Base) Actual (Base)
Str: 95 (100) Pow: 64 ( 80)
Dex: 159 (122) Int: 81 ( 81)
Agi: 136 (108) Wis: 92 ( 80)
Con: 86 ( 90) Cha: 88 ( 80) Luc: 107 ( 89)
Equipped Items: 23 Carried weight: 27
Armor Points: -229 Reduces melee damage taken by 22.9%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 46 Damroll: 36
Alignment: 206 (-1000 to 1000)
Saving Throws: PAR[30] FEA[25]
BRE[7] SPE[2]
Load carried: Not a problem
< 437h/437H 132v/133V Pos: standing >
In a Large Park
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[3] The corpse of a fuzzy duckling is lying here.
[2] The corpse of a giant bee is lying here.
< 437h/437H 131v/133V Pos: standing >
In a Large Park
Obvious exits: -N -E
A happy halfling woman stands here watching the animals.
A tiny hummingbird zips by, sucking nectar from the flowers.
A brown duck calmly protects her babies.
< 437h/437H 131v/133V Pos: standing >
You quickly scan the area.
A salamander who is not far off to your north.
A box turtle who is not far off to your north.
A halfling child who is close by to your east.
A giant bee who is close by to your east.
A tiny humming bird who is close by to your east.
A box turtle who is not far off to your east.
A tiny humming bird who is not far off to your east.
A giant bee who is not far off to your east.
A halfling child who is a brief walk away to your east.
A giant bee who is a brief walk away to your east.
< 437h/437H 132v/133V Pos: standing >
[Damage: 13 ] Your slash critically injures a brown duck.
A brown duck is mortally wounded, and will die soon, if not aided.
Your mystic axe of the dragonkind summons forth a visage of a DRAGON
The dragon visage of the axe lashes out with its mighty tail!
< 437h/437H 133v/133V Pos: standing >
<A tiny humming bird leaves north.
< 437h/437H 133v/133V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 38 ] Your final slash sends a brown duck's head bouncing along the ground.
A brown duck is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a brown duck's gurgling and choking signals her demise.
< 437h/437H 133v/133V Pos: standing >
You quickly scan the area.
A tiny humming bird who is close by to your north.
A salamander who is not far off to your north.
A box turtle who is not far off to your north.
A halfling child who is close by to your east.
A giant bee who is close by to your east.
A snapping turtle who is not far off to your east.
A tiny humming bird who is not far off to your east.
A box turtle who is not far off to your east.
A tiny humming bird who is not far off to your east.
A giant bee who is not far off to your east.
A halfling child who is a brief walk away to your east.
A giant bee who is a brief walk away to your east.
< 437h/437H 133v/133V Pos: standing >
In a Large Park
Obvious exits: -N -E
Fresh blood splatters cover the area.
The corpse of a brown duck is lying here.
A happy halfling woman stands here watching the animals.
< 437h/437H 133v/133V Pos: standing >
Slay whom?
< 437h/437H 133v/133V Pos: standing >
You quickly scan the area.
A tiny humming bird who is close by to your north.
A salamander who is not far off to your north.
A box turtle who is not far off to your north.
A halfling child who is close by to your east.
A giant bee who is close by to your east.
A snapping turtle who is not far off to your east.
A tiny humming bird who is not far off to your east.
A box turtle who is not far off to your east.
A tiny humming bird who is not far off to your east.
A giant bee who is not far off to your east.
A halfling child who is a brief walk away to your east.
A giant bee who is a brief walk away to your east.
< 437h/437H 133v/133V Pos: standing >
[Damage: 12 ] Your fine slash grievously wounds the happy woman.
Your veins pulse with dragon blood...
Your ROAR fills your victims with sheer terror!
The happy woman attempts to flee.
The happy woman tries to flee, but can't make it out of here!
< 437h/437H 133v/133V Pos: standing >
< T: Tilran TP: sta TC:excellent E: halfling sta EP: bleeding, close to death >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 5 ] Your decent slash grievously wounds the happy woman.
The happy woman is mortally wounded, and will die soon, if not aided.
[Damage: 17 ] You beautifully slash the happy woman into two parts - both dead.
The happy woman is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the happy woman dies in agony.
< 437h/437H 133v/133V Pos: standing >
In a Large Park
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of the happy woman is lying here.
The corpse of a brown duck is lying here.
< 437h/437H 133v/133V Pos: standing >
You quickly scan the area.
The happy woman who is close by to your north.
A tiny humming bird who is close by to your north.
A salamander who is not far off to your north.
A box turtle who is not far off to your north.
A tiny humming bird who is close by to your east.
A halfling child who is close by to your east.
A giant bee who is close by to your east.
A snapping turtle who is not far off to your east.
A box turtle who is not far off to your east.
A tiny humming bird who is not far off to your east.
A giant bee who is not far off to your east.
A halfling child who is a brief walk away to your east.
A giant bee who is a brief walk away to your east.
< 437h/437H 133v/133V Pos: standing >
The happy woman enters from the north.
< 437h/437H 133v/133V Pos: standing >
In a Large Park
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[3] The corpse of a fuzzy duckling is lying here.
[2] The corpse of a giant bee is lying here.
A tiny hummingbird zips by, sucking nectar from the flowers.
There are some tracks heading north.
< 437h/437H 132v/133V Pos: standing >
You quickly scan the area.
A salamander who is close by to your north.
A box turtle who is close by to your north.
A snapping turtle who is close by to your east.
A tiny humming bird who is a brief walk away to your east.
The happy woman who is close by to your south.
A box turtle who is close by to your west.
A fuzzy duckling who is close by to your west.
A halfling child who is close by to your west.
A halfling child who is close by to your west.
< 437h/437H 132v/133V Pos: standing >
In a Large Park
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of the happy woman is lying here.
The corpse of a brown duck is lying here.
A happy halfling woman stands here watching the animals.
< 437h/437H 131v/133V Pos: standing >
In a Large Park
Obvious exits: -N -E -S -W
The corpse of a fuzzy duckling is lying here.
The corpse of a giant bee is lying here.
Raw turtle meat lies here waiting to be cooked.
A tiny hummingbird zips by, sucking nectar from the flowers.
A tiny hummingbird zips by, sucking nectar from the flowers.
A young halfling child plays here.
A tremendous honey bee hovers here collecting nectar.
There are some tracks heading east.
< 437h/437H 130v/133V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
< 437h/437H 130v/133V Pos: standing >
A snapping turtle enters from the north.
< 437h/437H 132v/133V Pos: standing >
[Damage: 6 ] Your decent slash causes a giant bee to grimace in pain.
< 437h/437H 133v/133V Pos: standing >
< T: Tilran TP: sta TC:excellent E: honey sta EP: bleeding, close to death >
< 437h/437H 133v/133V Pos: standing >
< T: Tilran TP: sta TC:excellent E: honey sta EP: bleeding, close to death >
A tiny humming bird leaves north.
< 437h/437H 133v/133V Pos: standing >
< T: Tilran TP: sta TC:excellent E: honey sta EP: bleeding, close to death >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 13 ] You beautifully slash a giant bee into two parts - both dead.
A giant bee is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a giant bee's gurgling and choking signals its demise.
< 437h/437H 133v/133V Pos: standing >
The happy woman enters from the west.
< 437h/437H 133v/133V Pos: standing >
You quickly scan the area.
A tiny humming bird who is close by to your north.
A box turtle who is close by to your east.
A giant bee who is not far off to your east.
A snapping turtle who is not far off to your east.
A halfling child who is not far off to your east.
A giant bee who is not far off to your east.
A salamander who is not far off to your south.
A salamander who is a brief walk away to your south.
A salamander who is a brief walk away to your south.
Clora who is a brief walk away to your south.
< 437h/437H 133v/133V Pos: standing >
A snapping turtle leaves east.
< 437h/437H 133v/133V Pos: standing >
[Damage: 9 ] Your fine slash causes the happy woman to grimace in pain.
< 437h/437H 133v/133V Pos: standing >
< T: Tilran TP: sta TC:excellent E: halfling sta EP: awful >
A halfling child leaves east.
< 437h/437H 133v/133V Pos: standing >
< T: Tilran TP: sta TC:excellent E: halfling sta EP: awful >
[Damage: 5 ] Your slash causes the happy woman to grimace in pain.
The happy woman is incapacitated and will slowly die, if not aided.
[Damage: 11 ] Your final slash sends the happy woman's head bouncing along the ground.
The happy woman is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as the happy woman dies in agony.
< 437h/437H 133v/133V Pos: standing >
You quickly scan the area.
A tiny humming bird who is close by to your north.
A halfling child who is close by to your east.
A halfling child who is close by to your east.
A snapping turtle who is close by to your east.
A giant bee who is not far off to your east.
A snapping turtle who is not far off to your east.
A giant bee who is not far off to your east.
The wealthy merchant who is not far off to your south.
A salamander who is a brief walk away to your south.
A salamander who is a brief walk away to your south.
A salamander who is a brief walk away to your south.
Clora who is a brief walk away to your south.
< 437h/437H 133v/133V Pos: standing >
In a Large Park
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the happy woman is lying here.
The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
The corpse of a giant bee is lying here.
Raw turtle meat lies here waiting to be cooked.
A tiny hummingbird zips by, sucking nectar from the flowers.
There are some tracks heading east.
< 437h/437H 133v/133V Pos: standing >
You quickly scan the area.
A tiny humming bird who is close by to your north.
A halfling child who is close by to your east.
A halfling child who is close by to your east.
A snapping turtle who is close by to your east.
A giant bee who is not far off to your east.
A snapping turtle who is not far off to your east.
A giant bee who is not far off to your east.
The wealthy merchant who is not far off to your south.
A salamander who is a brief walk away to your south.
A salamander who is a brief walk away to your south.
A salamander who is a brief walk away to your south.
Clora who is a brief walk away to your south.
< 437h/437H 133v/133V Pos: standing >
[Damage: 8 ] Your slash grievously wounds a tiny humming bird.
A tiny humming bird is incapacitated and will slowly die, if not aided.
< 437h/437H 133v/133V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 21 ] You beautifully slash a tiny humming bird into two parts - both dead.
A tiny humming bird is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a tiny humming bird's gurgling and choking signals its demise.
< 437h/437H 133v/133V Pos: standing >
You quickly scan the area.
A tiny humming bird who is close by to your north.
A halfling child who is close by to your east.
A halfling child who is close by to your east.
A snapping turtle who is close by to your east.
A giant bee who is not far off to your east.
A giant bee who is not far off to your east.
The wealthy merchant who is not far off to your south.
A salamander who is a brief walk away to your south.
A salamander who is a brief walk away to your south.
A salamander who is a brief walk away to your south.
Clora who is a brief walk away to your south.
< 437h/437H 133v/133V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your east.
A halfling child who is close by to your east.
A snapping turtle who is close by to your east.
A giant bee who is not far off to your east.
A snapping turtle who is not far off to your east.
The wealthy merchant who is not far off to your south.
A salamander who is a brief walk away to your south.
A salamander who is a brief walk away to your south.
A salamander who is a brief walk away to your south.
Clora who is a brief walk away to your south.
< 437h/437H 133v/133V Pos: standing >
In a Large Park
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a tiny humming bird is lying here.
The corpse of the happy woman is lying here.
The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
The corpse of a giant bee is lying here.
Raw turtle meat lies here waiting to be cooked.
< 437h/437H 133v/133V Pos: standing >
Beside a Small Pond in a Large Park
Obvious exits: -E -S -W
The corpse of a giant bee is lying here.
A small, shallow pond is here.
< 437h/437H 132v/133V Pos: standing >
You quickly scan the area.
A tiny humming bird who is close by to your east.
A tiny humming bird who is close by to your east.
A giant bee who is not far off to your east.
A giant bee who is not far off to your east.
A salamander who is a brief walk away to your south.
The wealthy merchant who is a brief walk away to your south.
A salamander who is rather far off to your south.
A salamander who is rather far off to your south.
Clora who is rather far off to your south.
A fuzzy duckling who is not far off to your west.
A box turtle who is not far off to your west.
A halfling child who is not far off to your west.
A halfling child who is not far off to your west.
< 437h/437H 132v/133V Pos: standing >
Beside a Small Pond in a Large Park
Obvious exits: -E -S -W
The corpse of a speckled duck is lying here.
[2] The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
A small, shallow pond is here.
A tiny hummingbird zips by, sucking nectar from the flowers.
A tiny hummingbird zips by, sucking nectar from the flowers.
< 437h/437H 131v/133V Pos: standing >
A halfling child enters from the south.
< 437h/437H 133v/133V Pos: standing >
[Damage: 5 ] Your decent slash enshrouds a tiny humming bird in a mist of blood.
< 437h/437H 133v/133V Pos: standing >
< T: Tilran TP: sta TC:excellent E: bird sta EP: bleeding, close to death >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 7 ] Your fine slash critically injures a tiny humming bird.
A tiny humming bird is mortally wounded, and will die soon, if not aided.
Your veins pulse with dragon blood...
Your ROAR fills your victims with sheer terror!
A halfling child attempts to flee.
A halfling child leaves east.
Looking panicked, a tiny humming bird scrambles madly to its feet!
A tiny humming bird attempts to flee.
A tiny humming bird leaves east.
[Damage: 12 ] You beautifully slash a tiny humming bird into two parts - both dead.
A tiny humming bird is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a tiny humming bird's gurgling and choking signals its demise.
< 437h/437H 133v/133V Pos: standing >
You quickly scan the area.
A tiny humming bird who is close by to your east.
A halfling child who is close by to your east.
A giant bee who is close by to your east.
A box turtle who is close by to your south.
A halfling child who is close by to your south.
A snapping turtle who is close by to your south.
The maitre d' who is rather far off to your south.
The elven woman who is rather far off to your south.
The wealthy woodcarver who is rather far off to your south.
The farmer's wife who is rather far off to your south.
The simple farmer who is rather far off to your south.
The waiter who is rather far off to your south.
A fuzzy duckling who is a brief walk away to your west.
A box turtle who is a brief walk away to your west.
A halfling child who is a brief walk away to your west.
A halfling child who is a brief walk away to your west.
< 437h/437H 133v/133V Pos: standing >
Slay whom?
< 437h/437H 133v/133V Pos: standing >
A halfling child enters from the east.
You quickly scan the area.
A tiny humming bird who is close by to your east.
A giant bee who is close by to your east.
A box turtle who is close by to your south.
A halfling child who is close by to your south.
A snapping turtle who is close by to your south.
The maitre d' who is rather far off to your south.
The elven woman who is rather far off to your south.
The wealthy woodcarver who is rather far off to your south.
The farmer's wife who is rather far off to your south.
The simple farmer who is rather far off to your south.
The waiter who is rather far off to your south.
A fuzzy duckling who is a brief walk away to your west.
A box turtle who is a brief walk away to your west.
A halfling child who is a brief walk away to your west.
A halfling child who is a brief walk away to your west.
< 437h/437H 133v/133V Pos: standing >
Slay whom?
< 437h/437H 133v/133V Pos: standing >
Beside a Small Pond in a Large Park
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
The corpse of a tiny humming bird is lying here.
The corpse of a speckled duck is lying here.
[2] The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
A small, shallow pond is here.
A young halfling child plays here.
< 437h/437H 133v/133V Pos: standing >
You quickly scan the area.
A tiny humming bird who is close by to your east.
A giant bee who is close by to your east.
A box turtle who is close by to your south.
A halfling child who is close by to your south.
A snapping turtle who is close by to your south.
The elven woman who is rather far off to your south.
The wealthy woodcarver who is rather far off to your south.
The farmer's wife who is rather far off to your south.
The simple farmer who is rather far off to your south.
The waiter who is rather far off to your south.
A box turtle who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A halfling child who is a brief walk away to your west.
A halfling child who is a brief walk away to your west.
< 437h/437H 133v/133V Pos: standing >
[Damage: 10 ] Your slash critically injures a halfling child.
A halfling child is mortally wounded, and will die soon, if not aided.
< 437h/437H 133v/133V Pos: standing >
<A half-elf guard snaps into visibility.
A half-elf guard's impressive pierce strikes you.
A half-elf guard's impressive pierce strikes you.
< 406h/437H 133v/133V Pos: standing >
<
< 406h/437H 133v/133V Pos: standing >
<A snapping turtle enters from the south.
< 406h/437H 133v/133V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] Your final slash sends a halfling child's head bouncing along the ground.
A halfling child is dead! R.I.P.
You receive your share of experience.
The last gasps of a halfling child cause a sickening chill to run up your spine.
A half-elf guard attempts to flee.
A half-elf guard leaves south.
< 406h/437H 133v/133V Pos: standing >
A half-elf guard enters from the south.
< 406h/437H 133v/133V Pos: standing >
Out of nowhere, a half-elf guard stabs you in the back.
Your disguise falls apart!
OUCH! That really did HURT!
Out of nowhere, a half-elf guard stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
With a swift tug a half-elf guard wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf guard stabs you in the back.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
The world starts spinning, and your ears are ringing!
< -4h/437H 133v/133V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -4h/437H 133v/133V Pos: on your ass >
You are in pretty bad shape, unable to do anything!