The death of [50 Controller] Taishanos AnGEr Of The Honoured (Gnome)

in A Four-Way Intersection

from the perspective of [56 Assassin] Cerif La Resistance (Goblin)

<floating about head>a LARGE green ioun stone[239h 59m 24s]
<worn as a badge>    the mark of the saboteur of magic detection [superior] made by Rolsek
<worn on head>       the eladrin-bone crown of the obyriths [poor] (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a flaming earring of evil protection [superior] made by Rukkus
<worn in ear>        a glowing jade earring (glowing) [77%]             
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[239h 59m 24s]
<worn around neck>   a decent dragonscale charm from Ugta [32%]             
<worn around neck>   the collar of Infinite Flames (magic) (glowing)
<worn on body>       a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body>    a mithril breastplate with a golden cross [superior] (magic) (glowing)
<worn as quiver>     the quiver of holding (magic) [61%]             
<worn about waist>   the woven entrails of an unfortunate soul of regeneration
<worn on belt buckle>the quiver of holding made by Rukkus (magic)
<attached to belt>   blood of the Mahweeistardala (magic) (glowing)
<attached to belt>   blood of the Mahweeistardala (magic) (glowing) [80%]             
<worn on arms>       the sleeves of Arkan'non of agility (invis) (magic)
<worn around wrist>  the power infused bracelet of dark-mithril made by Rukkus
<worn around wrist>  a delicate chrome bracelet (magic)
<worn on hands>      a pair of pale, misty gloves[239h 59m 24s]
<worn on finger>     a ring of regeneration of regeneration (magic) (glowing) [88%]             
<worn on finger>     an obsidian circle [poor] (magic)
<primary weapon>     the dagger of Wind (magic)[239h 59m 24s]
<secondary weapon>   Tiamat's poison tail stinger (magic)[239h 59m 24s]
<worn on legs>       some mithril-plated gnomish leg enhancers of agility (humming)
<worn on feet>       Krindor's Boots of the Night[239h 59m 24s]

Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -NB -SB -WB

< 633h/633H 270v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -NB -EB -SB

< 633h/633H 269v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB -SB -WB
Fresh blood covers everything in the area.
The corpse of the happy woman is lying here.
The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
The corpse of a giant bee is lying here.
Raw turtle meat lies here waiting to be cooked.
A vampire warlock is standing here, busy with his own matters.
A tiny humming bird is lying here, incapacitated.

< 633h/633H 268v/271V Pos: standing >
A tiny humming bird is slashed into two by a master stroke performed by a vampire warlock.
A tiny humming bird is dead! R.I.P.
You feel a carnal satisfaction as a tiny humming bird's gurgling and choking signals its demise.

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB
Fresh blood covers everything in the area.
The corpse of the happy woman is lying here.
The corpse of a brown duck is lying here.

< 633h/633H 268v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB -SB -WB
Fresh blood covers everything in the area.
[3] The corpse of a fuzzy duckling is lying here.
[2] The corpse of a giant bee is lying here.

< 633h/633H 269v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB
The corpse of a giant bee is lying here.
A fuzzy white duckling wanders here searching for food.
A tiny hummingbird zips by, sucking nectar from the flowers.
A small box turtle ambles by.
A fuzzy white duckling wanders here searching for food.
A young halfling child plays here.
A young halfling child plays here.

< 633h/633H 269v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 271v/271V Pos: standing >
A tiny humming bird leaves east.

< 633h/633H 271v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB -SB -WB
Fresh blood covers everything in the area.
[3] The corpse of a fuzzy duckling is lying here.
[2] The corpse of a giant bee is lying here.
A tiny hummingbird zips by, sucking nectar from the flowers.
There are some tracks heading east.

< 633h/633H 270v/271V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB
Fresh blood covers everything in the area.
The corpse of the happy woman is lying here.
The corpse of a brown duck is lying here.
There are Goblin tracks going north.

< 633h/633H 269v/271V Pos: standing >
You quickly scan the area.
A tiny humming bird who is close by to your north.
A vampire warlock who is close by to your east.

< 633h/633H 271v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 271v/271V Pos: standing >
You see nothing special...

< 633h/633H 271v/271V Pos: standing >
The Park continues
You extend your sights eastward.
The sunlight! It's too bright to see!

< 633h/633H 271v/271V Pos: standing >

< 633h/633H 271v/271V Pos: standing >

< 633h/633H 271v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 633h/633H 271v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 633h/633H 271v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB -SB -WB
Puddles of fresh blood cover the ground.
The corpse of a tiny humming bird is lying here.
The corpse of the happy woman is lying here.
The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
The corpse of a giant bee is lying here.
Raw turtle meat lies here waiting to be cooked.
There are some tracks heading north.

< 633h/633H 270v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 270v/271V Pos: standing >
You quickly scan the area.
A box turtle who is close by to your east.
A halfling child who is close by to your east.
A halfling child who is close by to your east.
A snapping turtle who is close by to your east.
A salamander who is a brief walk away to your south.
A salamander who is a brief walk away to your south.
Clora who is a brief walk away to your south.

< 633h/633H 270v/271V Pos: standing >

< 633h/633H 270v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -EB -SB -WB
The corpse of a giant bee is lying here.
A small, shallow pond is here.

< 633h/633H 269v/271V Pos: standing >
You slide into the shadows quickly...

< 633h/633H 270v/271V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your east.
A vampire warlock who is close by to your east.
A tiny humming bird who is close by to your east.
A tiny humming bird who is close by to your east.

< 633h/633H 271v/271V Pos: standing >

< 633h/633H 271v/271V Pos: standing >

< 633h/633H 271v/271V Pos: standing >
The park continues.
You extend your sights eastward.
The sunlight! It's too bright to see!

< 633h/633H 271v/271V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your east.
A vampire warlock who is close by to your east.

< 633h/633H 271v/271V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your east.
A vampire warlock who is close by to your east.
A box turtle who is close by to your west.

< 633h/633H 271v/271V Pos: standing >

< 633h/633H 271v/271V Pos: standing >

< 633h/633H 271v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -EB -SB -WB
Fresh blood splatters cover the area.
The corpse of a tiny humming bird is lying here.
The corpse of a speckled duck is lying here.
[2] The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
A small, shallow pond is here.
A halfling child is lying here, mortally wounded.
A vampire warlock is standing here, busy with his own matters.
There are some tracks heading east.

< 633h/633H 270v/271V Pos: standing >
You snap into visibility.
[Damage: 17 ] [Damage: 14 ] 
< 633h/633H 270v/271V Pos: standing >
< T: halfling TP: sta TC: bleeding, close to death E: a vampire warlock sta EP: few scratches >
 A snapping turtle enters from the south.

< 633h/633H 270v/271V Pos: standing >
< T: halfling TP: ass TC: bleeding, close to death E: a vampire warlock sta EP: few scratches >
 A vampire warlock snaps into visibility.
A vampire warlock neatly performs a coup de grace and beheads a halfling child.
A halfling child is dead! R.I.P.
The last gasps of a halfling child cause a sickening chill to run up your spine.
You attempt to flee...

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB -SB -WB
The corpse of a halfling child is lying here.
The corpse of a giant wasp is lying here.
The corpse of a giant bee is lying here.
A small box turtle ambles by.
A young halfling child plays here.
You flee southward!

< 633h/633H 258v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -EB -SB -WB
Puddles of fresh blood cover the ground.
The corpse of a halfling child is lying here.
The corpse of a tiny humming bird is lying here.
The corpse of a speckled duck is lying here.
[2] The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
A small, shallow pond is here.
A large, ugly snapping turtle is here.
A vampire warlock is standing here, busy with his own matters.
There are Goblin tracks going east.

< 633h/633H 257v/271V Pos: standing >
[Damage: 175 ] A vampire warlock makes a strange sound as you place the dagger of Wind in his back.
A Halfling's disguise falls apart!
[Damage: 183 ] A Halfling makes a strange sound as you place Tiamat's poison tail stinger in his back.
With a swift tug you wrench the weapon free, ramming it into a Halfling's spine!.
[Damage: 52 ] A Halfling makes a strange sound as you place Tiamat's poison tail stinger in his back.
A Halfling is incapacitated and will slowly die, if not aided.
A Halfling is stunned!
A Halfling slumps to the ground.

< 633h/633H 257v/271V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
A Halfling snaps into visibility.
[Damage: 200 ] A Halfling makes a strange sound but is suddenly very silent as you place the dagger of Wind in his back.
A Halfling's humming sword named 'Blaze' was completely destroyed by the massive blow!
A Halfling's glowing black ring of constitution was completely destroyed by the massive blow!
A Halfling's bone pick was completely destroyed by the massive blow!
A Halfling's golden scabbard encrusted with emeralds and rubies was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
You just gained 0.50 frags!
You have gained 66 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
The last gasps of a Halfling cause a sickening chill to run up your spine.

< 633h/633H 270v/271V Pos: standing >
A halfling child enters from the south.

< 633h/633H 271v/271V Pos: standing >
It appears to be the corpse of Tilran.
the fused spine of a swamp mite [superior] (illuminating)
a flayed illithid-hide backpack
a daemonic serpentine insignia
a black pearl earring
a skull-faced warmask lined with feathers of damage
a worn pair of sandstorm goggles of intelligence
the mystic axe of the dragonkind (magic) (humming)
a bracelet of purple mist [superior]
a steel wire (magic) (glowing)
a belt of fresh blood of damage [88%]             
the silvery mantle of giants power
a pair of frost-rimed cold iron vambraces [poor] (magic)
a pair of silverish githyanki gauntlets [poor] (magic)
a pair of vapor leggings
a headband of snake fangs (magic)
a breastplate melded with drowidian metal (magic)
a human-made dragonscale gorget from Hell, Avernus
a necklace of halfling ears [43%]             
the ring of the legendary hunter (magic) (glowing) (humming)
a few coins
some black leather boots fit with adamantium heel blades
a bottomless bag of the illithids (magic)
a small fishbone signet ring of precision
a well-polished mithril body shield [superior] (illuminating)

< 633h/633H 271v/271V Pos: standing >
You get the fused spine of a swamp mite [superior] from the corpse of Tilran.
You get a flayed illithid-hide backpack from the corpse of Tilran.
You get a daemonic serpentine insignia from the corpse of Tilran.
You get a black pearl earring from the corpse of Tilran.
You get a skull-faced warmask lined with feathers of damage from the corpse of Tilran.
You get a worn pair of sandstorm goggles of intelligence from the corpse of Tilran.
You get the mystic axe of the dragonkind from the corpse of Tilran.
You get a bracelet of purple mist [superior] from the corpse of Tilran.
You get a steel wire from the corpse of Tilran.
You get a belt of fresh blood of damage from the corpse of Tilran.
You can't carry any more.

< 633h/633H 271v/271V Pos: standing >
A snapping turtle leaves east.

< 633h/633H 271v/271V Pos: standing >
A lieutenant enters from the south.

< 633h/633H 271v/271V Pos: standing >
A box turtle enters from the south.

< 633h/633H 271v/271V Pos: standing >
A lieutenant suddenly attacks YOU!
You snap into visibility.

< 633h/633H 271v/271V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  6 ] [Damage: 16 ] -=[You attack a lieutenant.]=- [2 hits]
Sorry, you aren't allowed to do that in combat.

< 633h/633H 271v/271V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP:  few wounds >
 You're too busy fighting to be pulling things out of bags!

< 633h/633H 271v/271V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP:  few wounds >
 You brandish your offhand dagger, intercepting a lieutenant's blow, and countering his attack!
[Damage: 21 ] [Damage: 12 ] You suddenly see a lieutenant's foot in your chest.
-=[a lieutenant attacks you.]=- [0 hits]

< 632h/633H 271v/271V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: halfling sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 635h/633H 271v/271V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 635h/633H 271v/271V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP:  few wounds >
 Saving Cerif.

< 635h/633H 271v/271V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -SB -WB
The corpse of a father duck is lying here.
The corpse of a speckled duck is lying here.
A large, ugly snapping turtle is here.
A tiny hummingbird zips by, sucking nectar from the flowers.
A tremendous honey bee hovers here collecting nectar.
You flee eastward!

< 635h/633H 260v/271V Pos: standing >
The sun starts to set in the south.
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 635h/633H 260v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -EB -SB -WB
Puddles of fresh blood cover the ground.
The corpse of a Halfling is lying here.
The corpse of a halfling child is lying here.
The corpse of a tiny humming bird is lying here.
The corpse of a speckled duck is lying here.
[2] The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
A small, shallow pond is here.
A small box turtle ambles by.
A lieutenant of the Woodseer guard patrols the area.(Gold Aura)
A young halfling child plays here.
There are Goblin tracks going west.
There are Halfling tracks going 
.

< 635h/633H 259v/271V Pos: standing >
A lieutenant suddenly attacks YOU!
You snap into visibility.
Sorry, you aren't allowed to do that in combat.

< 634h/633H 259v/271V Pos: standing >
< T: Cerif TP: sta TC:excellent E: halfling sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: Woodseer.
Room: In a Large Park
</map>

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -SB -WB
The corpse of a father duck is lying here.
The corpse of a speckled duck is lying here.
A tremendous honey bee hovers here collecting nectar.
A large, ugly snapping turtle is here.
A tiny hummingbird zips by, sucking nectar from the flowers.
A tremendous honey bee hovers here collecting nectar.
You flee eastward!

< 634h/633H 253v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -EB -SB -WB
Puddles of fresh blood cover the ground.
The corpse of a Halfling is lying here.
The corpse of a halfling child is lying here.
The corpse of a tiny humming bird is lying here.
The corpse of a speckled duck is lying here.
[2] The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
A small, shallow pond is here.
A small box turtle ambles by.
A lieutenant of the Woodseer guard patrols the area.(Gold Aura)
A young halfling child plays here.
There are Goblin tracks going west.
There are Halfling tracks going 
.

< 634h/633H 252v/271V Pos: standing >
[Damage: 173 ] A lieutenant makes a strange sound as you place the dagger of Wind in his back.
[Damage: 184 ] A lieutenant makes a strange sound but is suddenly very silent as you place Tiamat's poison tail stinger in his back.
A lieutenant is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a lieutenant's last actions in this world.

< 634h/633H 252v/271V Pos: standing >
You put 11 items into a bottomless bag of the illithids.

< 634h/633H 271v/271V Pos: standing >
You get the silvery mantle of giants power from the corpse of Tilran.
You get a pair of frost-rimed cold iron vambraces [poor] from the corpse of Tilran.
You get a pair of silverish githyanki gauntlets [poor] from the corpse of Tilran.
You get a pair of vapor leggings from the corpse of Tilran.
You get a headband of snake fangs from the corpse of Tilran.
You get a breastplate melded with drowidian metal from the corpse of Tilran.
You get a human-made dragonscale gorget from Hell, Avernus from the corpse of Tilran.
You get a necklace of halfling ears from the corpse of Tilran.
You get the ring of the legendary hunter from the corpse of Tilran.
You get a few coins from the corpse of Tilran.
There were: 8 gold coins, 4 silver coins, 6 copper coins. 
You get some black leather boots fit with adamantium heel blades from the corpse of Tilran.
You get a bottomless bag of the illithids from the corpse of Tilran.
You can't carry any more.

< 634h/633H 271v/271V Pos: standing >
You put 11 items into a bottomless bag of the illithids.

< 634h/633H 271v/271V Pos: standing >
You get a small fishbone signet ring of precision from the corpse of Tilran.
You get a well-polished mithril body shield [superior] from the corpse of Tilran.

< 634h/633H 271v/271V Pos: standing >
A giant bee enters from the south.

< 634h/633H 271v/271V Pos: standing >

< 634h/633H 271v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Beside a Small Pond in a Large Park
</map>
Beside a Small Pond in a Large Park
Obvious exits: -EB -SB -WB
The corpse of a giant bee is lying here.
A small, shallow pond is here.

< 634h/633H 270v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -NB -EB -SB -WB
Puddles of fresh blood cover the ground.
The corpse of a tiny humming bird is lying here.
The corpse of the happy woman is lying here.
The corpse of a giant bee is lying here.
The corpse of a fuzzy duckling is lying here.
The corpse of a giant bee is lying here.
Raw turtle meat lies here waiting to be cooked.

< 634h/633H 269v/271V Pos: standing >
You slide into the shadows quickly...

< 634h/633H 269v/271V Pos: standing >
Saving Cerif.

< 634h/633H 270v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -NB -EB -SB

< 634h/633H 270v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -NB -EB -S -WB
A small bright red salamander does his best to hide in the flowers.
A wealthy human merchant walks through town.
A small bright red salamander does his best to hide in the flowers.
There are some tracks heading south.
There are Human tracks going east.

< 634h/633H 269v/271V Pos: standing >
You slide into the shadows quickly...

< 634h/633H 269v/271V Pos: standing >
You quickly scan the area.
A speckled duck who is close by to your south.
A salamander who is close by to your south.
Clora who is close by to your south.

< 634h/633H 271v/271V Pos: standing >
You quickly scan the area.
A speckled duck who is close by to your south.
A salamander who is close by to your south.
Clora who is close by to your south.

< 634h/633H 271v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -EB -S# -WB

< 634h/633H 270v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -EB -S -WB
A young halfling woman is here seeking adventure.(Gold Aura)
There are some tracks heading west.

< 634h/633H 269v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -EB -S# -WB
A giant dragonfly zips around here.

< 634h/633H 268v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -NB -EB -SB -WB
A small, pink marble fountain gurgles quietly.
A Gnome (small) Duifu - AnGEr Of The Honoured stands in mid-air here.(Gold Aura)
The Woodseer Quartermaster stands here.(Gold Aura)
There are some tracks heading west.

< 634h/633H 268v/271V Pos: standing >
You slide into the shadows quickly...

< 634h/633H 270v/271V Pos: standing >

< 634h/633H 271v/271V Pos: standing >
You snap into visibility.
[Damage: 172 ] A Gnome makes a strange sound as you place the dagger of Wind in his back.
[Damage: 185 ] A Gnome makes a strange sound but is suddenly very silent as you place Tiamat's poison tail stinger in his back.
A Gnome's purple earthstone ring [poor] was completely destroyed by the massive blow!
A Gnome's pair of mailed yeti hide boots [superior] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.