<worn on head> a brutal diamond crown
<worn on eyes> a dreadveil visor [superior] (magic)
<worn in ear> a small couatl scale
<worn in ear> a small couatl scale [superior]
<worn around neck> a well-used adamantium torque
<worn around neck> a glittering ruby medallion from Rift Valley Jungle
<worn on body> the robes of equality (magic) (glowing) (humming)
<worn on back> an ermineskin backpack (illuminating)
<worn on arms> some batskin sleeves [superior] [85%]
<held as shield> a tarnished cured leather shield from Arcium, the Plagued Kingdom
<worn around wrist> a bracelet of flaming draco eyes [85%]
<worn on hands> some exquisite crystal gloves
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
MM..^M.^^MM
..^..@.^MMM
.^...^**MMM
..^..*^*MM^
.^.****M^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 36h/449H 67v/113V Pos: standing >
MMMMMS^
MMMMM^....M
MMM..^M.^^M
...^.@..^MM
..^...^**MM
...^..*^*MM
..^.****M
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 36h/449H 65v/113V Pos: standing >
MMMMMS^
MMMMMM^....
MMMM..^M.^^
^...^@...^M
...^...^**M
....^..*^*M
^..^.****
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 36h/449H 64v/113V Pos: standing >
MMMMMS
MMMMMM^...
MMMMM..^M.^
^^...@....^
^...^...^**
^....^..*^*
.^..^.***
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 36h/449H 61v/113V Pos: standing >
MMMMM
MMMMMM^..
MMMMMM..^M.
^^^..@^....
.^...^...^*
.^....^..*^
..^..^.**
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 36h/449H 59v/113V Pos: standing >
MMMM
MMMMMM^.
MMMMMMM..^M
^^^^.@.^...
^.^...^...^
..^....^..*
...^..^.*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 36h/449H 57v/113V Pos: standing >
MMM
MMMMMM^
MMMMMMMM..^
^^^^^@..^..
^^.^...^...
...^....^..
....^..^.
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 36h/449H 56v/113V Pos: standing >
MM
MMMMMM
MMMMMMMMM..
^^^^^@...^.
.^^.^...^..
....^....^.
.....^..^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 36h/449H 54v/113V Pos: standing >
MMMMM
MMMMMMMMM..
^^^^^^...^.
.^^.^@..^..
....^....^.
......^..^.
^^^^^^^^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 36h/449H 51v/113V Pos: standing >
MMMMMMMM.
^^^^^^...^.
.^^.^...^..
....^@...^.
......^..^.
.^^^^^^^^^^
MMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 36h/449H 50v/113V Pos: standing >
^^^^^...^
.^^.^...^..
....^....^.
.....@^..^.
.^^^^^^^^^^
^MMMMMMMMMM
MMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 36h/449H 48v/113V Pos: standing >
^^^^...^.
^^.^...^...
...^....^..
.....@..^.*
^^^^^^^^^^^
MMMMMMMMMMM
MMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 36h/449H 46v/113V Pos: standing >
^^^...^..
^.^...^...^
..^....^..*
....^@.^.**
^^^^^^^^^^^
MMMMMMMMMMM
MMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 36h/449H 43v/113V Pos: standing >
^^...^...
.^...^...^*
.^....^..*^
...^.@^.***
^^^^^^^^^^*
MMMMMMMMMMM
MMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 36h/449H 42v/113V Pos: standing >
^...^....
^...^...^**
^....^..*^*
..^..@.****
^^^^^^^^^*M
MMMMMMMMMMM
MMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 36h/449H 39v/113V Pos: standing >
...^....^
...^...^**M
....^..*^*M
.^..^@****M
^^^^^^^^*MM
MMMMMMMMMMM
MMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 36h/449H 37v/113V Pos: standing >
..^....^M
..^...^**MM
...^..*^*MM
^..^.@***M^
^^^^^^^*MM^
MMMMMMMMMMM
MMMMMMMMM
A Dark Jungle
Obvious exits: -North -East -South -West
< 36h/449H 36v/113V Pos: standing >
.^....^MM
.^...^**MMM
..^..*^*MM^
..^.*@**M^*
^^^^^^*MM^M
MMMMMMMMMM.
MMMMMMMMM
A Dark Jungle
Obvious exits: -North -East -South -West
< 36h/449H 34v/113V Pos: standing >
^....^MMM
^...^**MMM^
.^..*^*MM^^
.^.**@*M^*^
^^^^^*MM^M*
MMMMMMMMM.*
MMMMMMMM^
A Dark Jungle
Obvious exits: -East -South -West
< 37h/449H 33v/113V Pos: standing >
....^MMM^
...^**MMM^^
^..*^*MM^^*
^.***@M^*^*
^^^^*MM^M**
MMMMMMMM.**
MMMMMMM^.
A Dark Jungle
Obvious exits: -North -East -South -West
< 37h/449H 31v/113V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 37h/449H 32v/113V Pos: standing >
.^M.^^MMM
^....^MMM^.
...^**MMM^^
^..*^@MM^^*
^.****M^*^*
^^^^*MM^M**
MMMMMMM.*
A Dark Jungle
Obvious exits: -North -East -South
< 37h/449H 30v/113V Pos: standing >
M^....MMM
..^M.^^MMM^
^....^MMM^.
...^*@MMM^^
^..*^*MM^^*
^.****M^*^*
^^^*MM^M*
A Dark Jungle
Obvious exits: -North -East -South -West
< 37h/449H 29v/113V Pos: standing >
MMMS^ MM
MM^....MMM^
..^M.^^MMM^
^....@MMM^.
...^**MMM^^
^..*^*MM^^*
.****M^*^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 37h/449H 26v/113V Pos: standing >
MMMMS^ M
MMM^....MMM
M..^M.^^MMM
.^...@^MMM^
^...^**MMM^
.^..*^*MM^^
^.****M^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
There is a slight disturbance in nature.
< 37h/449H 25v/113V Pos: standing >
MMMS^ MM
MM^....MMM^
..^M.^^MMM^
^....@MMM^.
...^**MMM^^
^..*^*MM^^*
.****M^*^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 37h/449H 23v/113V Pos: standing >
MMMMS^ MMM
MM^....MMM^
..^M.@^MMM^
^....^MMM^.
...^**MMM^^
..*^*MM^^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 37h/449H 20v/113V Pos: standing >
M
MMMMS^ MMM
MM^..@.MMM^
..^M.^^MMM^
^....^MMM^.
..^**MMM^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 37h/449H 18v/113V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 37h/449H 16v/113V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
Fresh blood splatters cover the area.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 37h/449H 15v/113V Pos: standing >
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A woman shopper travels the city.
A pigeon, trained by animal empathists, flutters about.
A Grey Elf from Charing, wanders the city.
< 37h/449H 15v/113V Pos: standing >
Gate Road East
To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -West -Up
Fresh blood covers everything in the area.
A Half-Orc, born and raised in the city, loiters here.
< 37h/449H 16v/113V Pos: standing >
Gate Road East
To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -North -East -West
< 37h/449H 15v/113V Pos: standing >
Gate Road East
To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -South -West
Fresh blood splatters cover the area.
A pigeon, trained by animal empathists, flutters about.
< 38h/449H 15v/113V Pos: standing >
Gate Road East
To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -West
< 38h/449H 14v/113V Pos: standing >
Skylight Lane and Gate Road
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -West
< 38h/449H 14v/113V Pos: standing >
You start chanting...
< 38h/449H 16v/113V Pos: standing >
Casting: full heal *
< 38h/449H 19v/113V Pos: standing >
Casting: full heal
< 38h/449H 21v/113V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
< 326h/449H 22v/113V Pos: standing >
Skylight Lane
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
< 327h/449H 26v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/449H 29v/113V Pos: standing >
Skylight Lane and Market Road
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West
A common resident of the city wanders the streets.
< 327h/449H 28v/113V Pos: standing >
Market Road East
On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -North -East -West
< 327h/449H 28v/113V Pos: standing >
Myrabolan Stables
The Mryabolan stables do not have much of a selection on
hand but what they do have are very realiable animals. The same tigers
that the city militia use are kept here as well proud black war
horses that the military depend on. There is no service or handling
charges for borrowing these animals. All that they ask is please return
them alive.
Obvious exits: -South
A self-righteous High Elf citizen travels the town.
A supreme black, Myrabolan war horse rests here.
A supreme black, Myrabolan war horse rests here.
A trained whitetiger waits for an owner
A trained whitetiger waits for an owner
A trained whitetiger waits for an owner
< 327h/449H 30v/113V Pos: standing >
You start chanting...
< 328h/449H 36v/113V Pos: standing >
Casting: invigorate *
< 328h/449H 39v/113V Pos: standing >
Casting: invigorate
< 328h/449H 41v/113V Pos: standing >
You complete your spell...
You invigorate Athra with renewed energy.
< 328h/449H 85v/113V Pos: standing >
< 329h/449H 92v/113V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 329h/449H 92v/113V Pos: standing >
You start chanting...
< 329h/449H 94v/113V Pos: standing >
Casting: full heal *
< 330h/449H 97v/113V Pos: standing >
Casting: full heal
< 330h/449H 99v/113V Pos: standing >
You complete your spell...
A torrent of divine energy flows into your body, and your wounds begin to heal!
< 447h/449H 99v/113V Pos: standing >
You start chanting...
< 447h/449H 105v/113V Pos: standing >
Casting: vitality *
< 448h/449H 108v/113V Pos: standing >
Casting: vitality
< 448h/449H 110v/113V Pos: standing >
You complete your spell...
You feel vitalized.
< 448h/449H 112v/113V Pos: standing >
Myrabolan Stables
Obvious exits: -South
A self-righteous High Elf citizen travels the town.
A supreme black, Myrabolan war horse rests here.
A supreme black, Myrabolan war horse rests here.
A trained whitetiger waits for an owner
A trained whitetiger waits for an owner
A trained whitetiger waits for an owner
< 608h/609H 113v/113V Pos: standing >
< 609h/609H 113v/113V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 609h/609H 113v/113V Pos: standing >
You are carrying: (1/11)
a small wooden raft
< 609h/609H 113v/113V Pos: standing >
Experience till level: 3477085
< 609h/609H 113v/113V Pos: standing >
Myrabolan Stables
Obvious exits: -South
A self-righteous High Elf citizen travels the town.
A supreme black, Myrabolan war horse rests here.
A supreme black, Myrabolan war horse rests here.
A trained whitetiger waits for an owner
A trained whitetiger waits for an owner
A trained whitetiger waits for an owner
< 609h/609H 113v/113V Pos: standing >
Market Road East
On the east side of the Highway, Market Road continues
with the shouts of venders and bustling shoppers. Amongst the stores
the town Blacksmith and the Magistrate's spiritual advisor
can also be found. The majority of the shop owners here are close
personal friends with the Hunters and have put that to use for
financial purposes.
Obvious exits: -North -East -West
< 609h/609H 112v/113V Pos: standing >
Skylight Lane and Market Road
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West
< 609h/609H 111v/113V Pos: standing >
Skylight Lane
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West#
A woman shopper travels the city.
A common resident of the city wanders the streets.
< 609h/609H 110v/113V Pos: standing >
Skylight Lane and Ancients Avenue Corner
Skylight Lane ends and intersects with Ancients Avenue here.
To the north the wreckage of a monolithic spelljammer rests like
the corpse of a monsterous storm giant. Debris from the wreckage
has been cleaned from this street corner so tourists have a clear
walk-through of the area.
Obvious exits: -North -South -West
< 609h/609H 109v/113V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -North -South -West
This Halfling spends his days playing pranks on visitors.
A woman shopper travels the city.
< 609h/609H 109v/113V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -South -West
< 609h/609H 108v/113V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -East -South -West
< 609h/609H 108v/113V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -North -East
A cute little black kitten wanders around here.
A young warlock wanders the city.
< 609h/609H 109v/113V Pos: standing >
You start chanting...
< 609h/609H 111v/113V Pos: standing >
Casting: pass without trace *
< 609h/609H 113v/113V Pos: standing >
Casting: pass without trace
< 609h/609H 113v/113V Pos: standing >
You complete your spell...
The world seems to open new paths for you.
< 609h/609H 113v/113V Pos: standing >
Crash Site of a Fallen SpellJammer
Obvious exits: -North -East
A cute little black kitten wanders around here.
A young warlock wanders the city.
< 609h/609H 113v/113V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.
< 609h/609H 113v/113V Pos: standing >
Score information for Athra
Level: 40 Race: Human Class: Druid Cleric Sex: Male
Hit points: 609(609) Moves: 113(113)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 12240 platinum 84 gold 20 silver 13 copper
Playing time: 3 days / 7 hours/ 11 minutes
Received data: 0.1365 MB this session.
Send data: 0.0026 MB this session.
Compression ratio: 85%
Title: Legionary of The Empire
Status: Standing.
Epic points(total): 157(282)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 11
Detecting: Magic
Protected from: Fire Acid
Enchantments: Aware
Bartender Quests Remaining: 4
Combat Pulse: 18 Spell Pulse: 1.00
Leaderboard Points: 406
Active Spells:
--------------
pass without trace (10 minutes)
vitality (9 minutes)
endurance (8 minutes)
Auctions Disabled (less than a minute remaining)
rested bonus (62 minutes)
< 609h/609H 113v/113V Pos: standing >
You start chanting...
< 609h/609H 113v/113V Pos: standing >
Casting: barkskin
< 609h/609H 113v/113V Pos: standing >
You complete your spell...
Your skin gains the texture and toughness of bark.
< 609h/609H 113v/113V Pos: standing >
A young warlock leaves north.
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a half-elf merchant stabs you in the back.
OUCH! That really did HURT!
With a swift tug a half-elf merchant wrenches the weapon free, ramming it into you again.
Out of nowhere, a half-elf merchant stabs you in the back.
< 267h/609H 113v/113V Pos: standing >
< T: Athra TP: sta TC: nasty wounds E: a half-elf merchant sta EP: excellent >
You start chanting...
< 267h/609H 113v/113V Pos: standing >
< T: Athra TP: sta TC: nasty wounds E: someone sta EP: excellent >
Casting: armor
< 267h/609H 113v/113V Pos: standing >
< T: Athra TP: sta TC: nasty wounds E: someone sta EP: excellent >
You complete your spell...
Bands of magic armor wrap around you!
< 267h/609H 113v/113V Pos: standing >
Out of nowhere, a half-elf merchant stabs you in the back.
YIKES! Another hit like that, and you've had it!!
Out of nowhere, a half-elf merchant stabs you in the back, RIP...
Your Arcium's royal longbow was completely destroyed by the massive blow!