<floating about head>a LARGE green ioun stone[217h 11m 11s]
<worn as a badge> the mark of the saboteur of magic detection [superior] made by Rolsek
<worn on head> the eladrin-bone crown of the obyriths [poor] (magic) (humming)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a flaming earring of evil protection [superior] made by Rukkus
<worn in ear> a glowing jade earring (glowing) [77%]
<worn on face> the terrifying visage of the great wraith Dranum (magic)[217h 11m 11s]
<worn around neck> the collar of Infinite Flames (magic) (glowing)
<worn around neck> a decent dragonscale charm from Ugta [32%]
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body> a mithril breastplate with a golden cross [superior] (magic) (glowing)
<worn as quiver> the quiver of holding (magic) [61%]
<worn about waist> the woven entrails of an unfortunate soul of regeneration
<worn on belt buckle>the quiver of holding made by Rukkus (magic)
<attached to belt> blood of the Mahweeistardala (magic) (glowing) [80%]
<attached to belt> blood of the Mahweeistardala (magic) (glowing)
<worn on arms> the sleeves of Arkan'non of agility (invis) (magic)
<worn around wrist> the power infused bracelet of dark-mithril made by Rukkus
<worn around wrist> a delicate chrome bracelet (magic)
<worn on hands> a pair of pale, misty gloves[217h 11m 11s]
<worn on finger> a ring of regeneration of regeneration (magic) (glowing) [88%]
<worn on finger> an obsidian circle [poor] (magic)
<primary weapon> the dagger of Wind (magic)[217h 11m 11s]
<secondary weapon> Tiamat's poison tail stinger (magic)[217h 11m 11s]
<worn on legs> some mithril-plated gnomish leg enhancers of agility (humming)
<worn on feet> Krindor's Boots of the Night[217h 11m 11s]
Obvious exits: -N -E -S -W
< 860h/860H 206v/212V Pos: standing >
^^.^M.^..**
^^......*.***
^^....^..*.****
MM^^^.....*.*****
M^.^.^...**.****.
M......^@.*.M*...
^..MM.....*......
^*..M^.........
*^.^MM........
*..^M^...+...
.^^.M^..M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 860h/860H 206v/212V Pos: standing >
^......*.**
^....^..*.***
M^^^.....*.****
M^.^.^...**.****.
M......^..*.M*...
^..MM...@.*......
^*..M^.........
**^.^MM........ M
**..^M^...+...
*.^^.M^..M...
**M...M....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 860h/860H 206v/212V Pos: standing >
....^..*.**
^^^.....*.***
^.^.^...**.****
M......^..*.M*...
^..MM.....*......
^*..M^..@......
**^.^MM........ M
***..^M^...+...
^*.^^.M^..M....
***M...M....^
*^**...^+..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 860h/860H 206v/212V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
^^.....*.**
.^.^...**.***
......^..*.M*..
^..MM.....*......
^*..M^.........
**^.^MM.@...... M
***..^M^...+...
*^*.^^.M^..M.....
****M...M....^.
**^**...^+..^
++..++MM...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 860h/860H 206v/212V Pos: standing >
^.^...**.**
.....^..*.M*.
..MM.....*.....
^*..M^.........
**^.^MM........ M
***..^M^@..+...
*^*.^^.M^..M.....
*****M...M....^..
+**^**...^+..^.
++...++MM....
^*.****M+..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 860h/860H 206v/212V Pos: standing >
^.^...**.**
.....^..*.M*.
..MM.....*.....
^*..M^.........
**^.^MM........ M
***..^M^@..+...
*^*.^^.M^..M.....
*****M...M....^..
+**^**...^+..^.
++...++M.....
^*.****M+..
< 860h/860H 208v/212V Pos: standing >
^.^...**.**
.....^..*.M*.
..MM.....*.....
^*..M^.........
**^.^MM........ M
***..^M^@..+...
*^*.^^.M^..M.....
*****M...M....^..
+**^**...^+..^.
++...++MM....
^*.****M+..
....^..*.M*
.MM.....*....
*..M^.........
**^.^MM........ M
***..^M^...+...
*^*.^^.M@..M.....
*****M...M....^..
M+**^**...^+..^..
M+....++MM.....
*^*.****M+...
***....^+..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 860h/860H 208v/212V Pos: standing >
MM.....*...
..M^.........
*^.^MM........
***..^M^...+...
*^*.^^.M^..M.....
*****M..@M....^..
M+**^**...^+..^..
^M+....++MM......
+*^*.****M+....
****....^+...
*^..^MM.+.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 860h/860H 207v/212V Pos: standing >
.MM.....*+.
*..M^........
**^.^MM........
^***..^M^...+...
**^*.^^.M^..M....
******M.@.M....^.
*M+**^**...^+..^.
^M+....++MM.....
M+*^*.****M+...
*****....^+..
**^..^MM.+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 860h/860H 210v/212V Pos: standing >
..M^.....+.
*^.^MM.......
***..^M^...+...
**^*.^^.M^..M....
******M...M....^.
*M+**^**@..^+..^.
^M+....++MM.....
*M+*^*.****M+....
******....^+...
***^..^MM.+.^
^*..^M^..+.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 860h/860H 208v/212V Pos: standing >
^.^MM....
*M..^M^...+
*^*.^^.M^..M.
*****M...M...
M+**^*@...^+.
^M+....++MM..
M+*^*.****M+.
*****....^+
**^..^MM.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 860h/860H 206v/212V Pos: standing >
^.^MM....
*M..^M^...+
*^*.^^.M^..M.
*****M...M...
M+**^*@...^+.
^M+....+M.M..
M+*^*.****M+.
*****....^+
**^..^MM.
*^.^MM...
**M..^M^...
**^*.^^.M^..M
******M...M.+
*M+**^@....^+
^M+....+M.M+
*M+*^*.****M+
******....^
***^..^MM
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 860h/860H 205v/212V Pos: standing >
**^.^MM....
^***..^M^...+
^**^*.^^.M^..M.
*******M...M.+..
*M+**^**...^+..
^M+..@.+M.M+..
*M+*^*.****M+..
M^******....^+..
MM^***^..^MM.+.
MM*^*..^M^..+
^^**..^M.M.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 860h/860H 207v/212V Pos: standing >
***..^M^...
**^*.^^.M^..M
*******M...M.+.
*M+**^**...^+..
^M+....+M.M+..
*M+*^*@****M+..
M^******....^+..
MMM^***^..^MM.+.^
MMM*^*..^M^..+.
M^^**..^M.M.+
M^**.^M^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 860h/860H 208v/212V Pos: standing >
***..^M^...
**^*.^^.M^..M
*******M...M.+.
*M+**^**...^+..
^M+....+M..M..
*M+*^*@****M+..
M^******....^+..
MMM^***^..^MM.+.^
MMM*^*..^M^..+.
M^^**..^M.M.+
M^**.^M^^..
< 860h/860H 210v/212V Pos: standing >
*^*.^^.M^
******M...M
*M+**^.....^
^M+....+M.+
*M+*^@.****M
M^******....^
MM^***^..^MM.
MM*^*..^M^.
^^**..^M.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 860h/860H 210v/212V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******M...M.
*M+**^**...^+
^M+....+M++M
*M+*@*.****M+
M^******....^+
MMMM^***^..^MM.+
MMMMM*^*..^M^..
MMM^^**..^M.M
MMM^**.^M^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 860h/860H 208v/212V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
M^***..^M^.
M^**^*.^^.M^.
*******M...M.
*M+**^**...^+
^M+....M+++M
*M+*@*.****M+
M^******....^+
MMMM^***^..^MM.+
MMMMM*^*..^M^..
MMM^^**..^M.M
MMM^**.^M^^
^**^*.^^.
*******M..
*M+**^...^
^M+....M+
*M+@...***
M^******...
MMMM^***^..^M
MMMM*^*..^M
MM^^**..^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 860h/860H 206v/212V Pos: standing >
*******M.
*M+**^...
^M+....M+
*M+*...***
M^**@***...
MMMM^***^..^M
MMMMM*^*..^M^
MMM^^**..^M
MMM^**.^M
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 860h/860H 207v/212V Pos: standing >
*******M
*M+**^..
^M+....M
*M+*...**
M^*@.***..
MMMM^***^..^
MMMMMM*^*..^M
MMMM^^**..^
MMM^**.^
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 860h/860H 207v/212V Pos: standing >
*******
*M+**^.
^M+...+
*M+*...*
M^@..***.
MMMM^***^..
MMMMMMM*^*..^
MMMMM^^**..
MMM^**.
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W
< 860h/860H 207v/212V Pos: standing >
Score information for Cerif
Level: 56 Race: Goblin Class: Rogue / Assassin Sex: Male
Hit points: 860(860) Moves: 211(212)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 30734 platinum 1439 gold 229 silver 202 copper
Playing time: 10 days / 18 hours/ 45 minutes
Received data: 0.4011 MB this session.
Send data: 0.0128 MB this session.
Compression ratio: 86%
Title: La Resistance
Status: Standing.
Negative Shielded
Epic points(total): 58(35213) Current task: spill enemy blood
Epic Bonus: Health Regen Bonus (103.32%)
Frags: +26.03 Deaths: 51
Disguised as: Aktosh (Excellent)
Detecting: Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by: Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse: 11 Spell Pulse: 0.70
Leaderboard Points: 3787
Active Spells:
--------------
stone skin (3 minutes)
roar of heroes (2 minutes)
flesh armor (18 minutes)
aura sight (29 minutes)
barkskin (14 minutes)
bless (9 minutes)
armor (less than a minute remaining)
elephantstrength (13 minutes)
vitality (4 minutes)
spirit armor (6 minutes)
accelerated healing (19 minutes)
< 860h/860H 211v/212V Pos: standing >
*******
*M+**^.
^M+...M
*M+*...*
M^@..***.
MMMM^***^..
MMMMMMM*^*..^
MMMMM^^**..
MMM^**.
< 860h/860H 212v/212V Pos: standing >
MMMM^***..^
M^**^*.^^.
*******M..
*M+**^**.^
^M+...M++
*@+*.*.***
M^******...
MMMM^***^..^M
MMMMMMMM*^*..^M
MMMMMM^^**..^
MMM^**.^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 860h/860H 210v/212V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 860h/860H 209v/212V Pos: standing >
You slide into the shadows quickly...
< 860h/860H 209v/212V Pos: standing >
Ok.
< 860h/860H 212v/212V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 860h/860H 211v/212V Pos: standing >
Ok.
< 860h/860H 211v/212V Pos: standing >
You slide into the shadows quickly...
< 860h/860H 211v/212V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U
< 860h/860H 210v/212V Pos: standing >
You slide into the shadows quickly...
< 860h/860H 210v/212V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A stray cat who is rather far off to your north.
The shady youth who is in the distance to your north.
A large rat who is in the distance to your north.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 860h/860H 212v/212V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A stray cat who is rather far off to your north.
The shady youth who is in the distance to your north.
A large rat who is in the distance to your north.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A street sweeper who is a brief walk away to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 860h/860H 212v/212V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 860h/860H 211v/212V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
< 860h/860H 210v/212V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 860h/860H 209v/212V Pos: standing >
You slide into the shadows quickly...
< 860h/860H 210v/212V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A stray cat who is close by to your north.
The shady youth who is not far off to your north.
A large rat who is not far off to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
A street sweeper who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 860h/860H 212v/212V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your north.
A stray cat who is close by to your north.
The shady youth who is not far off to your north.
A large rat who is not far off to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
A street sweeper who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 860h/860H 212v/212V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A Halfling (small) Legionary of The Empire stands here.(Gold Aura)
A stray tomcat is darting after rodents, here.
< 860h/860H 211v/212V Pos: standing >
A Halfling leaves east.
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
< 860h/860H 210v/212V Pos: standing >
You slide into the shadows quickly...
< 860h/860H 210v/212V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is close by to your east.
A Halfling who is not far off to your east.
Kieta who is not far off to your east.
A human merchant who is not far off to your west.
A large rat who is not far off to your west.
A stray dog who is a brief walk away to your west.
A religious zealot who is a brief walk away to your west.
The doctor who is rather far off to your west.
< 860h/860H 211v/212V Pos: standing >
< 860h/860H 212v/212V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
< 860h/860H 211v/212V Pos: standing >
A Halfling enters from the east.
You snap into visibility.
[Damage: 173 ] A Halfling makes a strange sound as you place the dagger of Wind in his back.
With a swift tug you wrench the weapon free, ramming it into a Halfling's spine!.
[Damage: 50 ] A Halfling makes a strange sound as you place the dagger of Wind in his back.
[Damage: 185 ] A Halfling makes a strange sound but is suddenly very silent as you place Tiamat's poison tail stinger in his back.
A Halfling's medallion of despair was completely destroyed by the massive blow!
A Halfling's stony granite face was completely destroyed by the massive blow!
A Halfling's belt of elven scalps was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.