<worn on head> a rugged leather cap
<worn on eyes> a cracked softwood eyepatch
<worn around neck> a flaming cured leather gorget
<worn around neck> a static bronze gorget
<worn on body> a tunic woven of hardened reed
<worn about body> a soft leather cloak
<worn on back> a large leather backpack
<worn about waist> a belt of thick cured leather
<worn on belt buckle>a quill
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<primary weapon> a sparkling iron quarterstaff from The Motte and Bailey of Duke Delwyn
<held> a small magical jar [superior] (magic) (glowing)
<worn on legs> a pair of cotton-weave greaves [poor]
<worn on feet> a pair of soft leather boots
.MM^^+^M^
.^M.M^+^M^.
...^^^+^^M^
+++++@+..^^
.....^^^.^.
...^^M^.^^^
..^..^..^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 15h/117H 66v/101V Pos: standing >
..MM^^+^M
..^M.M^+^M^
^...^^^+^^M
+++++@++..^
+.....M^^.^
M...^^.^.^^
...^..^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 15h/117H 65v/101V Pos: standing >
*..MM^^+^
*..^M.M^+^M
.^...^^^+^^
.++++@+++..
++.....M^^.
.M...^^.^.^
....^..^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 15h/117H 64v/101V Pos: standing >
**..MM^^+
**..^M.M^+^
*.^...^^^+^
..+++@++++.
+++.....M^^
+.M...^^.^.
.....^..^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 15h/117H 63v/101V Pos: standing >
***..MM^^
***..^M.M^+
**.^...^^^+
*..++@+++++
M+++.....M^
.+.M...^^.^
+.....^..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 15h/117H 63v/101V Pos: standing >
****..MM^
****..^M.M^
***.^...^^^
**..+@+++++
*M+++.....M
..+.M...^^.
.+.....^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 15h/117H 62v/101V Pos: standing >
*****..MM
*****..^M.M
****.^...^^
***..@+++++
**M+++.....
*..+.M...^^
..+.....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 15h/117H 61v/101V Pos: standing >
******..M
******..^M.
*****.^...^
****.@+++++
***M+++....
**..+.M...^
...+.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 15h/117H 61v/101V Pos: standing >
*******..
*******..^M
******.^...
*****@.++++
****M+++...
.**..+.M...
....+....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 15h/117H 59v/101V Pos: standing >
****.
**@..
**M++
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 15h/117H 57v/101V Pos: standing >
M****
**@*.
***M+
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 15h/117H 55v/101V Pos: standing >
*M***
**@**
****M
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 16h/117H 54v/101V Pos: standing >
**M**
.*@**
.****
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 16h/117H 52v/101V Pos: standing >
.**M*
..@**
..***
A Dark and Dense Forest of Pine
Obvious exits: -N -E -S -W
< 16h/117H 50v/101V Pos: standing >
..*******
..M.*******
^....******
^^...@*****
^^....****M
.^.....**..
^........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 16h/117H 48v/101V Pos: standing >
...******
...M.******
.^....*****
.^^..@.****
.^^....****
^.^.....**.
.^.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 16h/117H 47v/101V Pos: standing >
....*****
....M.*****
^.^....****
..^^.@..***
^.^^....***
^^.^.....**
^.^......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 16h/117H 45v/101V Pos: standing >
.....****
^....M.****
^^.^....***
^..^^@...**
^^.^^....**
^^^.^.....*
^^.^.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 16h/117H 43v/101V Pos: standing >
......***
M^....M.***
^^^.^....**
^^..^@....*
^^^.^^....*
M^^^.^.....
^^^.^....
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 16h/117H 41v/101V Pos: standing >
.......**
^M^....M.**
^^^^.^....*
M^^..@^....
M^^^.^^....
MM^^^.^....
M^^^.^...
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 16h/117H 39v/101V Pos: standing >
^.......*
M^M^....M.*
M^^^^.^....
MM^^.@^^...
MM^^^.^^...
MMM^^^.^...
MM^^^.^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 16h/117H 37v/101V Pos: standing >
M^.......
MM^M^....M.
MM^^^^.^...
MMM^^@.^^..
MMM^^^.^^..
MMM^^^.^..
MM^^^.^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 16h/117H 35v/101V Pos: standing >
MM^......
MMM^M^....M
MM^^^^.^..
MMM^@..^^.
MMM^^^.^^.
MMM^^^.^.
MM^^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 16h/117H 34v/101V Pos: standing >
MMM^.....
MMM^M^....
MM^^^^.^.
MMM@^..^^
MMM^^^.^^
MMM^^^.^
MM^^^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 16h/117H 31v/101V Pos: standing >
You sit down and relax.
< 16h/117H 32v/101V Pos: sitting >
< 16h/117H 32v/101V Pos: sitting >
You stop sitting around and lay down.
< 17h/117H 35v/101V Pos: on your ass >
You are almost ready to attain your next level!
< 19h/117H 61v/101V Pos: on your ass >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 20h/117H 83v/101V Pos: on your ass >
< 21h/117H 91v/101V Pos: on your ass >
You clamber to your feet.
< 21h/117H 96v/101V Pos: standing >
MM^^.^^..
MMM^......
MMMM^^....
MM^@^^.^.
MMM^^..^^
MMM^^^.^^
MMM^^^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 22h/117H 94v/101V Pos: standing >
MM^^^....
MM^^.^^...
MMM^......
MMMM@^....
MM^^^^.^.
MMM^^..^^
MMM^^^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 22h/117H 92v/101V Pos: standing >
M^^^.....
MMM^^^.....
MM^^.^^...
MMM^@.....
MMMM^^....
MM^^^^.^.
MMM^^..^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 22h/117H 90v/101V Pos: standing >
M^^..^..*
MM^^^.....*
MMM^^^.....
MM^^@^^...
MMM^......
MMMM^^....
MM^^^^.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 22h/117H 88v/101V Pos: standing >
M^^.^.^..
MM^^..^..**
MM^^^.....*
MMM^^@.....
MM^^.^^...
MMM^......
MMMM^^...
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 22h/117H 86v/101V Pos: standing >
M^^^.....
MM^^.^.^..*
MM^^..^..**
MM^^^@....*
MMM^^^.....
MM^^.^^...
MMM^.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 22h/117H 85v/101V Pos: standing >
M^MM+++++
MM^^^......
MM^^.^.^..*
MM^^.@^..**
MM^^^.....*
MMM^^^.....
MM^^.^^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 22h/117H 83v/101V Pos: standing >
M^.^^.^.^
MM^MM++++++
MM^^^......
MM^^.@.^..*
MM^^..^..**
MM^^^.....*
MM^^^....
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 22h/117H 81v/101V Pos: standing >
M^.^^MMMM
MM^.^^.^.^.
MM^MM++++++
MM^^^@.....
MM^^.^.^..*
MM^^..^..**
M^^^.....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 22h/117H 79v/101V Pos: standing >
M^^^^.MMM
MM^.^^MMMMM
MM^.^^.^.^.
MM^MM@+++++
MM^^^......
MM^^.^.^..*
M^^..^..*
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 22h/117H 79v/101V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
< 22h/117H 78v/101V Pos: standing >
The gate seems to be closed.
< 22h/117H 78v/101V Pos: standing >
The gate seems to be closed.
< 22h/117H 78v/101V Pos: standing >
The gate seems to be closed.
< 22h/117H 79v/101V Pos: standing >
The gate seems to be closed.
< 22h/117H 79v/101V Pos: standing >
Ok.
< 23h/117H 81v/101V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A red-nosed vintner stumbles about after a day of testing his product.
An imposing man-at-arms is strolling about, looking for trouble.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
< 23h/117H 81v/101V Pos: standing >
Ok.
< 23h/117H 83v/101V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -N -E -W
< 23h/117H 82v/101V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W
< 23h/117H 81v/101V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
Obvious exits: -E -W
< 23h/117H 81v/101V Pos: standing >
The Bottom of the Tower at the Southeastern Corner of the Palisade
Obvious exits: -N -W -U
Fresh blood covers everything in the area.
A burly quarrier is strolling through on his way home.
< 23h/117H 80v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 23h/117H 80v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 23h/117H 80v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 23h/117H 81v/101V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S -W
< 24h/117H 80v/101V Pos: standing >
A Dirt Road along the Eastern Palisade
Obvious exits: -N -S
Fresh blood covers everything in the area.
A tall longbowman is walking his daily patrol on the platform.
< 24h/117H 80v/101V Pos: standing >
An Intersection of Roads Along the Eastern Palisade
Obvious exits: -N -S -W
< 24h/117H 81v/101V Pos: standing >
A Stone Road Between the Artisans' and Scholars' Quarters
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A burly bricklayer strolls though the streets of the bailey.
A ramboiullet sheep follows the shepherd about the town.
A humble shepherd is strolling about, eyes downcast.
< 24h/117H 81v/101V Pos: standing >
< 25h/117H 83v/101V Pos: standing >
An Intersection of Roads Along the Eastern Palisade
Obvious exits: -N -S -W
Fresh blood splatters cover the area.
< 25h/117H 82v/101V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S
< 25h/117H 82v/101V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -N -S -W
< 25h/117H 82v/101V Pos: standing >
A Dark Alley in the Artisans' Quarter
Obvious exits: -E -S -W
The corpse of a skinny girdler is lying here.
< 25h/117H 82v/101V Pos: standing >
A Dark Alley in the Artisans' Quarter
Obvious exits: -N -E -S
< 25h/117H 82v/101V Pos: standing >
The bailey hangman enters from the north.
< 25h/117H 82v/101V Pos: standing >
A Tiny Fuller's Shop
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a Gnome is lying here.
A gap-toothed fuller works on creating some felt.
< 26h/117H 82v/101V Pos: standing >
You get a rugged adventurers satchel from the corpse of Warez.
You get a quill from the corpse of Warez.
You get a large leather backpack from the corpse of Warez.
You get a small magical jar [superior] from the corpse of Warez.
You get a belt of thick cured leather from the corpse of Warez.
You get a soft leather cloak from the corpse of Warez.
You get a pair of soft leather boots from the corpse of Warez.
You get a pair of cotton-weave greaves [poor] from the corpse of Warez.
You get a rugged leather cap from the corpse of Warez.
You get a tunic woven of hardened reed from the corpse of Warez.
You get a cracked softwood eyepatch from the corpse of Warez.
You can't carry any more.
< 26h/117H 85v/101V Pos: standing >
< 27h/117H 88v/101V Pos: standing >
< 27h/117H 88v/101V Pos: standing >
You shrug into a tunic woven of hardened reed.
You slide your legs into a pair of cotton-weave greaves [poor].
You clasp a belt of thick cured leather around your waist.
You place a pair of soft leather boots on your feet.
You don a rugged leather cap on your head.
You slide a cracked softwood eyepatch over your eyes.
You wear a soft leather cloak about your body.
You strap a large leather backpack on your back.
You attach a quill to your belt.
You attach a rugged adventurers satchel to your belt.
It glows brightly.
You hold a small magical jar [superior].
< 27h/117H 91v/101V Pos: standing >
You get a static bronze gorget from the corpse of Warez.
You get a flaming cured leather gorget from the corpse of Warez.
You get a spellbook from the corpse of Warez.
You get a small bandage from the corpse of Warez.
You get a sparkling bone fragment from the corpse of Warez.
You get some cracked crystal drusus from the corpse of Warez.
You get a sparkling iron quarterstaff from the Motte and Bailey of Duke Delwyn from the corpse of Warez.
< 28h/118H 91v/101V Pos: standing >
You duck your head and place a flaming cured leather gorget around your neck.
You duck your head and place a static bronze gorget around your neck.
You wield a sparkling iron quarterstaff from the Motte and Bailey of Duke Delwyn.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
< 29h/118H 97v/101V Pos: standing >
A Tiny Fuller's Shop
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a Gnome is lying here.
A gap-toothed fuller works on creating some felt.
< 30h/118H 100v/101V Pos: standing >
You are carrying: (4/11)
some cracked crystal drusus (magic)
a sparkling bone fragment (magic)
a small bandage
a spellbook
< 30h/118H 101v/101V Pos: standing >
You stop using a large leather backpack.
< 30h/118H 101v/101V Pos: standing >
< 31h/118H 101v/101V Pos: standing >
Ok.
< 31h/118H 101v/101V Pos: standing >
Ok.
< 31h/118H 101v/101V Pos: standing >
Ok.
< 32h/118H 101v/101V Pos: standing >
< 32h/118H 101v/101V Pos: standing >
Ok.
< 32h/118H 101v/101V Pos: standing >
You strap a large leather backpack on your back.
< 32h/118H 101v/101V Pos: standing >
A Tiny Fuller's Shop
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a Gnome is lying here.
A gap-toothed fuller works on creating some felt.
< 32h/118H 101v/101V Pos: standing >
You sit down and relax.
< 33h/118H 101v/101V Pos: sitting >
You are currently memorizing the following spells:
11 seconds: ( 3rd) shocking grasp
22 seconds: ( 3rd) shocking grasp
33 seconds: ( 3rd) shocking grasp
45 seconds: ( 3rd) agility
59 seconds: ( 5th) coldshield
68 seconds: ( 2nd) chill touch
78 seconds: ( 2nd) chill touch
87 seconds: ( 2nd) chill touch
96 seconds: ( 2nd) chill touch
105 seconds: ( 2nd) chill touch
112 seconds: ( 1st) magic missile
118 seconds: ( 1st) magic missile
125 seconds: ( 1st) magic missile
131 seconds: ( 1st) magic missile
138 seconds: ( 1st) magic missile
147 seconds: ( 2nd) chill touch
156 seconds: ( 2nd) chill touch
169 seconds: ( 4th) lightning bolt
182 seconds: ( 4th) lightning bolt
195 seconds: ( 4th) lightning bolt
208 seconds: ( 4th) lightning bolt
221 seconds: ( 4th) lightning bolt
236 seconds: ( 5th) cone of cold
250 seconds: ( 5th) cone of cold
265 seconds: ( 5th) cone of cold
279 seconds: ( 5th) cone of cold
286 seconds: ( 1st) minor creation
292 seconds: ( 1st) minor creation
305 seconds: ( 4th) lightning bolt
312 seconds: ( 1st) minor creation
323 seconds: ( 3rd) shocking grasp
334 seconds: ( 3rd) shocking grasp
346 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 33h/118H 101v/101V Pos: sitting >
You start meditating...
< 33h/118H 101v/101V Pos: sitting >
< 34h/118H 101v/101V Pos: sitting >
You have finished memorizing shocking grasp.
< 34h/118H 101v/101V Pos: sitting >
A Drow Elf completes his spell...
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
OUCH! That really did HURT!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your body goes numb as a bolt of lightning ends your life.