<worn as a badge> a sergeant's badge of the Hammerhelm militia of the Illithid [poor] made by Rukkus [87%]
<worn on head> a ram horned helm of demonic allegiance of agility (magic) (humming)
<worn on eyes> a hydra-scale gorget [46%]
<worn in ear> a wad of spawn goo (magic) (humming)
<worn in ear> an earring of congealed blood of strength
<worn on face> a skull-faced warmask lined with feathers
<worn around neck> a collar of razor-sharp mithril blades [superior] (magic) (glowing)
<worn around neck> an amulet of creation (magic) (humming) [86%]
<worn on body> the chameleon suit of transformation of regeneration
<worn about body> the silvery mantle of giants power
<worn as quiver> the frost giant's axe (magic)
<worn about waist> the threads of astral projection (glowing)
<worn on arms> the vambraces of the vampire lords (magic) (humming) [88%]
<worn around wrist> a bracer of might of precision (magic)
<worn around wrist> a bowman's adamantium wristband (magic)
<worn on hands> a pair of pale, misty gloves [76%]
<worn on finger> an obsidian circle [superior] (magic)
<worn on finger> some mithril ringlets (magic)
<primary weapon> the stiletto of vanquishing (magic)
<secondary weapon> a wicked black dagger named 'Sanguine Blessing' [poor] (magic) [88%]
<worn on legs> some flexible leggings of hellfire (magic) (glowing) [87%]
<worn on feet> the boots of the war giant Torg (magic) (humming)
< 558h/611H 279v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: elven sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 558h/611H 279v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: elven sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 558h/611H 279v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: elven sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 558h/611H 279v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: elven sta EP: few scratches >
You attempt to flee...
Over a Drawbridge
The dwarves themselves designed this drawbridge for the kingdom of Valois.
It is perfect in its design and was easily added to the already existing
castle gates, which is a marvel. It took dwarven engineers months to design
the drawbridge and a year to finalize the project. On an ordinary day it is
lowered but when danger lurks this drawbridge raises and gives an added
advantage to an already impregnable castle. The king is very proud of this
technological achievement and very rarely orders it raised. It is marveled
at by everyone. The fine bronze, iron, steel, and copper metals have been
polished to shine and give this bridge the stability it needs. The banner of
the kingdom flies overhead, an eagle lurching with its talons flashing
and wings spread. The moat surrounding the castle is sure to stop an enemy
army in its tracks, giving the archers on the top of the walls time to fire
their arrows. The wind blows and it feels good.
Obvious exits: -NorthB -SouthB
Fresh blood covers everything in the area.
You flee northward!
< 558h/611H 272v/283V Pos: standing >
Saving Yzari.
< 558h/611H 272v/283V Pos: standing >
Before a Small Moat
This moat protects the castle from invaders. It stops an approaching army
in its tracks and prevents them from using their heavy machines to launch an
assault against the castle gates. It was learned by the kings predecessors
that the machines of war can quickly demolish walls and gates. Since that time
a lot of money has been invested into building this moat. The water was
channeled from the nearby sea to the east. The sea provides the kingdom with
wealth and influence from trade. The king would even like to setup an armada
of ships. Merchants, dealers, and visitors from afar reach Valois from these
docks. Protecting them and the king is of the highest priority, and the moat
around the castle was spared no expense. Some of the benefactors contributing
to the construction of the moat are from the elven and dwarven kingdom. The
kings retainers planned for months and months before beginning the project,
which took over three years. Bandits from afar used this opportunity to strike
at the wealth of the kingdom, and they were quietly caught and dealt with.
Obvious exits: -North -SouthB
Fresh blood covers everything in the area.
An elven ranger stands watch at the gates.(Gold Aura)
There are Duergar tracks going south.
There are Gnome tracks going north.
< 558h/611H 271v/283V Pos: standing >
A Blue-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color blue and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -NorthB -South -West
Puddles of fresh blood cover the ground.
(Q)A stealthy figure silently drinks his brew.(Red Aura)
< 558h/611H 270v/283V Pos: standing >
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -NorthB -East -WestB
Fresh blood splatters cover the area.
< 559h/611H 270v/283V Pos: standing >
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -WestB
A few drops of fresh blood are scattered around the area.
A few coins lie scattered here.
< 559h/611H 269v/283V Pos: standing >
Backstab who?
< 560h/611H 270v/283V Pos: standing >
Alas, you cannot go that way. . . .
< 561h/611H 271v/283V Pos: standing >
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -EastB -WestB
Puddles of fresh blood cover the ground.
[2] The corpse of a swordsman is lying here.
< 562h/611H 271v/283V Pos: standing >
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -EastB -SouthB
Puddles of fresh blood cover the ground.
There are some tracks heading north.
< 562h/611H 270v/283V Pos: standing >
A Guard Station
This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -NorthB -WestB
Fresh blood splatters cover the area.
[2] The corpse of a dusty guard is lying here.
The corpse of Hugo is lying here.
[2] A steel broadsword lies upon the ground.
There are some tracks heading west.
< 563h/611H 270v/283V Pos: standing >
Alas, you cannot go that way. . . .
< 564h/611H 271v/283V Pos: standing >
Alas, you cannot go that way. . . .
< 565h/611H 272v/283V Pos: standing >
A Winding Cobblestone Road
This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -EastB -WestB
A few drops of fresh blood are scattered around the area.
There are some tracks heading west.
< 565h/611H 271v/283V Pos: standing >
Before an Old Tavern
This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -EastB -SouthB -WestB
A few drops of fresh blood are scattered around the area.
< 566h/611H 271v/283V Pos: standing >
A Narrow Dusty Road
On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -NorthB -SouthB
Fresh blood splatters cover the area.
There are Dwarf tracks going south.
There are Duergar tracks going south.
< 566h/611H 270v/283V Pos: standing >
..MMMMMMM
**.^^^^MMMM
***.^^^^.MM
*****@^^^^M
****..^^^.M
****.P^^^^M
***^.^.^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NorthB -EastB -SouthB -West
A few drops of fresh blood are scattered around the area.
< 567h/611H 269v/283V Pos: standing >
*.^^^^MMM
***.^^^^.MM
*****.^^^^M
****.@^^^.M
****.P^^^^M
****^m^.^.M
**^^.^^^^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NorthB -EastB -SouthB -WestB
Puddles of fresh blood cover the ground.
< 567h/611H 267v/283V Pos: standing >
**.^^^^.M
*****.^^^^M
****..^^^.M
****.@^^^^M
****^m^.^.M
***^^.^^^^^
*^^^.M^^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NorthB -EastB -SouthB -WestB
Fresh blood covers everything in the area.
< 569h/611H 267v/283V Pos: standing >
****.^^^^
****..^^^.M
****..^^^^M
****^@^.^.M
***^^.^^^^^
**^^^.M^^.^
.....^^..
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NorthB -EastB -SouthB -WestB
The earth here is streaked with ore.
< 569h/611H 265v/283V Pos: standing >
Backstab who?
< 570h/611H 266v/283V Pos: standing >
***..^^^.
****..^^^^M
****^.^.^.M
***^^@^^^^^
**^^^.M^^.^
......^^..^
^^^^^^^.^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NorthB -EastB -SouthB -WestB
< 571h/611H 265v/283V Pos: standing >
****..^^^
*****..^^^^
.****^.^.^.
.***P@.^^^^
.**^^^.M^^.
.......^^..
^^^^^^^^.
Foothills of a Lush Mountain Valley
Obvious exits: -NorthB -EastB -SouthB -WestB
< 572h/611H 264v/283V Pos: standing >
*****..^^
******..^^^
..****^.^.^
*.***@^.^^^
*.**^^^.M^^
^.......^^.
^^^^^^^^^
Foothills of a Lush Mountain Valley
Obvious exits: -North -EastB -SouthB -West
A Dwarf (medium) stands, floating here.(Gold Aura)
There are Duergar tracks going west.
< 573h/611H 262v/283V Pos: standing >
***.^
**@P^
**^^^
A Cold and Windy Forest
Obvious exits: -North -EastB -SouthB -West
A Dwarf enters from the east.
< 573h/611H 261v/283V Pos: standing >
You snap into visibility.
[Damage: 98 ] A Dwarf makes a strange sound as you place the stiletto of vanquishing in his back.
You are burned as you hit a Dwarf!
With a swift tug you wrench the weapon free, ramming it into a Dwarf's spine!.
[Damage: 61 ] A Dwarf makes a strange sound but is suddenly very silent as you place the stiletto of vanquishing in his back.
A Dwarf's misty green leg plates was completely destroyed by the massive blow!
A Dwarf's gnomish rocket boots was completely destroyed by the massive blow!
A Dwarf's opaque mask of coloured glass was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a Dwarf's last actions in this world.
< 569h/611H 262v/283V Pos: standing >
You get a small pile of coins from the corpse of Kli.
There were: 28 platinum coins, 55 gold coins, 5 silver coins, 5 copper coins.
< 572h/611H 265v/283V Pos: standing >
Into what?
< 583h/611H 275v/283V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 3% complete.
You have 23:01 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 0%
You have 0:00 left.
< 583h/611H 275v/283V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Kli is made of flesh and appears to be of slightly above average quality.
The corpse of Kli has an item value of 1.
It appears to be the corpse of Kli.
a daemonic serpent insignia [poor]
a flaming earring [poor] [82%]
an earring of congealed blood [poor]
an enchanted elven eyepatch 'Opticlude' (magic)
a wicked waraxe covered in runes [poor] (magic)
a jeweled ruby bracer from The Trakkia Mountains
a frost-rimed dragonscale bracer from Tribal Oasis
a belt of fresh blood
a cloak of eternal fire
a large shield made from basilisk scales (magic)
the armplates of armageddon [superior]
the claws of the abishai
gleaming platemail of beveled dragonbone
a metal ring encrusted with gems [superior]
a blue ring of crystal ice [poor]
a lion-skin backpack
< 584h/611H 276v/283V Pos: standing >
You get a daemonic serpent insignia [poor] from the corpse of Kli.
You get a flaming earring [poor] from the corpse of Kli.
You get an earring of congealed blood [poor] from the corpse of Kli.
You get an enchanted elven eyepatch 'Opticlude' from the corpse of Kli.
You get a wicked waraxe covered in runes [poor] from the corpse of Kli.
You get a jeweled ruby bracer from the Trakkia Mountains from the corpse of Kli.
You get a frost-rimed dragonscale bracer from Tribal Oasis from the corpse of Kli.
You can't carry any more.
< 588h/611H 280v/283V Pos: standing >
You put 11 items into a silvery sack.
< 598h/611H 283v/283V Pos: standing >
You get a belt of fresh blood from the corpse of Kli.
You get a cloak of eternal fire from the corpse of Kli.
You get a large shield made from basilisk scales from the corpse of Kli.
You get the armplates of armageddon [superior] from the corpse of Kli.
You get the claws of the abishai from the corpse of Kli.
You get gleaming platemail of beveled dragonbone from the corpse of Kli.
You get a metal ring encrusted with gems [superior] from the corpse of Kli.
You get a blue ring of crystal ice [poor] from the corpse of Kli.
You get a lion-skin backpack from the corpse of Kli.
< 599h/611H 283v/283V Pos: standing >
It's snowing very hard.
< 599h/611H 283v/283V Pos: standing >
You put 9 items into a silvery sack.
< 609h/611H 283v/283V Pos: standing >
Saving Yzari.
< 611h/611H 283v/283V Pos: standing >
*****..^^
******..^^^
..****^.^.^
*.***@^.^^^
*.**^^^.^M^
^.......^^.
^^^^^^^^^
Foothills of a Lush Mountain Valley
Obvious exits: -North -EastB -SouthB -West
A few drops of fresh blood are scattered around the area.
There are Duergar tracks going west.
< 611h/611H 281v/283V Pos: standing >
****..^^^
*****..^^^^
.****^.^.^.
.***.@.^^^^
.**^^^.^M^.
.......^^..
^^^^^^^^.
Foothills of a Lush Mountain Valley
Obvious exits: -NorthB -EastB -SouthB -WestB
< 611h/611H 279v/283V Pos: standing >
***..^^^.
****..^^^^M
****^.^.^.M
***..@^^^^^
**^^^.^M^.^
......^^..^
^^^^^^^.^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -NorthB -EastB -SouthB -WestB
There are Duergar tracks going west.
< 611h/611H 277v/283V Pos: standing >
Backstab who?
< 611h/611H 278v/283V Pos: standing >
****..^^^
*****..^^^^
.****^.^.^.
.***.@.^^^^
.**^^^.^M^.
.......^^..
^^^^^^^^.
Foothills of a Lush Mountain Valley
Obvious exits: -NorthB -EastB -SouthB -WestB
< 611h/611H 277v/283V Pos: standing >
*****..^^
******..^^^
..****^.^.^
*.***@..^^^
*.**^^^.^M^
^.......^^.
^^^^^^^^^
Foothills of a Lush Mountain Valley
Obvious exits: -North -EastB -SouthB -West
A few drops of fresh blood are scattered around the area.
< 611h/611H 276v/283V Pos: standing >
..*.^
**@..
**^^^
A Cold and Windy Forest
Obvious exits: -North -EastB -SouthB -West
A few drops of fresh blood are scattered around the area.
The corpse of a Mountain Dwarf is lying here.
There are some tracks heading west.
< 611h/611H 274v/283V Pos: standing >
...*.
.*@..
.**^^
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 611h/611H 274v/283V Pos: standing >
.....
..@*.
.*...
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 611h/611H 274v/283V Pos: standing >
*....
..@.*
*.*..
A Cold and Windy Forest
Obvious exits: -North -East -South -WestB
There are some tracks heading west.
< 611h/611H 272v/283V Pos: standing >
*.*******
**.*******^
**.*******^
.....@****^
*****.***^^
*****.**^^^
.*.^.....
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -SouthB -WestB
There are Gnome tracks going north.
< 611h/611H 272v/283V Pos: standing >
**..*
**@..
.....
A Cold and Windy Forest
Obvious exits: -North -East -SouthB -West
< 611h/611H 273v/283V Pos: standing >
*....
**@.*
**...
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 611h/611H 273v/283V Pos: standing >
*...P
*.@..
**..*
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 611h/611H 272v/283V Pos: standing >
Backstab who?
< 611h/611H 273v/283V Pos: standing >
...P*
..@..
*..**
A Cold and Windy Forest
Obvious exits: -North -East -South -West
There are some tracks heading south.
< 611h/611H 273v/283V Pos: standing >
...P.
..@..
..***
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 611h/611H 271v/283V Pos: standing >
....^
..@P.
.....
A Cold and Windy Forest
Obvious exits: -North -East -South -West
There are Gnome tracks going east.
< 611h/611H 270v/283V Pos: standing >
Backstab who?
< 611h/611H 270v/283V Pos: standing >
Backstab who?
< 611h/611H 271v/283V Pos: standing >
...^^
..@.^
..P..
A Cold and Windy Forest
Obvious exits: -NorthB -EastB -South -West
There are some tracks heading south.
< 611h/611H 269v/283V Pos: standing >
Backstab who?
< 611h/611H 270v/283V Pos: standing >
....^
..@..
.*P*.
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 611h/611H 270v/283V Pos: standing >
Backstab who?
< 611h/611H 270v/283V Pos: standing >
.....
.*@*.
.....
A Cold and Windy Forest
Obvious exits: -North -East -South -West
< 611h/611H 269v/283V Pos: standing >
Backstab who?
< 611h/611H 270v/283V Pos: standing >
.*.*.
..@..
.P..^
A Cold and Windy Forest
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 611h/611H 269v/283V Pos: standing >
.....
.P@.^
*....
A Cold and Windy Forest
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 611h/611H 268v/283V Pos: standing >
.....
..@..
.*...
A Cold and Windy Forest
Obvious exits: -North -East -South -West
*The wraith of a cadaver stands here. (minion) (Red Aura)
*The wraith of a lively drunkard stands here. (minion) (Red Aura)
*The wraith of a lively drunkard stands here. (minion) (Red Aura)
A Gnome (small) stands, floating here.(Red Aura)
There are some tracks heading west.
< 611h/611H 267v/283V Pos: standing >
You snap into visibility.
[Damage: 99 ] A Gnome makes a strange sound as you place the stiletto of vanquishing in his back.
You miss a Gnome.
< 611h/611H 268v/283V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sta EP: few wounds >
A Gnome gives an order to his followers.
< 611h/611H 268v/283V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sta EP: few wounds >
The wraith of a lively drunkard suddenly attacks YOU!
The wraith of a lively drunkard snaps into visibility.
You snap into visibility.
The wraith of a lively drunkard's decent punch grazes you.
< 606h/611H 268v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
You attempt to flee...
..P..
.*@..
.**^^
A Cold and Windy Forest
Obvious exits: -North -East -South -West
You flee southward!
< 606h/611H 255v/283V Pos: standing >
.....
..@..
.*...
A Cold and Windy Forest
Obvious exits: -North -East -South -West
*The wraith of a cadaver stands here. (minion) (Red Aura)
*The wraith of a lively drunkard stands here. (minion) (Red Aura)
The wraith of a lively drunkard stands here. (minion) (Red Aura)
A Gnome (small) stands, floating here.(Red Aura)
< 606h/611H 253v/283V Pos: standing >
You snap into visibility.
[Damage: 99 ] A Gnome makes a strange sound as you place the stiletto of vanquishing in his back.
You attempt to knee a Gnome, but don't quite make it.
[Damage: 9 ] Your impressive pierce strikes a Gnome very hard.
< 606h/611H 253v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Gnome sta EP: pretty hurt >
You parry a Gnome's lunge at you.
You snap into visibility.
A Gnome gives an order to his followers.
The wraith of a cadaver starts casting an offensive spell.
The wraith of a cadaver snaps into visibility.
The wraith of a lively drunkard starts casting an offensive spell.
The wraith of a lively drunkard snaps into visibility.
< 607h/611H 253v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Gnome sta EP: pretty hurt >
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
You snap into visibility.
[Damage: 16 ] Your impressive pierce enshrouds a Gnome in a mist of blood.
< 607h/611H 253v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Gnome sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 607h/611H 253v/283V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Gnome sta EP: awful >
You attempt to flee...
..*.*
..@..
..P..
A Cold and Windy Forest
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
You flee northward!
< 607h/611H 236v/283V Pos: standing >
.....
..@..
.*...
A Cold and Windy Forest
Obvious exits: -North -East -South -West
The wraith of a cadaver stands here. (minion) (Red Aura)
The wraith of a lively drunkard stands here. (minion) (Red Aura)
The wraith of a lively drunkard stands here. (minion) (Red Aura)
A Gnome (small) stands, floating here.(Red Aura)
There are some tracks heading south.
There are some tracks heading south.
There are some tracks heading west.
There are some tracks heading west.
< 607h/611H 234v/283V Pos: standing >
You snap into visibility.
[Damage: 99 ] A Gnome makes a strange sound but is suddenly very silent as you place the stiletto of vanquishing in his back.
A Gnome's robe of sorcery was completely destroyed by the massive blow!
A Gnome's ancient spidersilk cloak [poor] was completely destroyed by the massive blow!
A Gnome's hardened brass moccasins from the Motte and Bailey of Duke Delwyn was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.