The death of [30 Necromancer] Fez La Resistance (Kobold)

in a Well Traveled Path

from the perspective of [30 Necromancer] Fez La Resistance (Kobold)

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head>       a drow-made obsidian tiara
<worn on eyes>       a delicate spider-shaped eyepatch of regeneration (magic)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a misshaped brass stud
<worn around neck>   a masterly-crafted electrum collar from Harrow -The Gnome Village
<worn around neck>   a well-used obsidian charm from Sarmiz'Duul
<worn on body>       a burnt cured leather chestplate from The Lizardman Swamps of Clavikord
<worn about body>    an unearthly bone mantle from Shairak and Smokeveil Forest
<worn as quiver>     a diabolical diamond quiver [83%]             
<worn about waist>   a engraved silver belt of agility
<worn on belt buckle>a sinister sapphire belt buckle
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some gleaming stone sleeves
<held as shield>     a dented emerald buckler from The Lizardman Swamps of Clavikord
<worn around wrist>  a silver hoop [superior]
<worn around wrist>  a rusty diamond bracelet from Apocalypse Castle
<worn on hands>      some angelic dragonscale gauntlets
<worn on finger>     a drow-made copper band
<primary weapon>     a legendary stone sickle from The Lizardman Swamps of Clavikord
<worn on legs>       some gleaming hardwood leggings from Llzazan Ghetto of Arachdrathos
<worn on feet>       some human-made hide boots from Llzazan Ghetto of Arachdrathos


< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 A village champion enters from the west.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 You miss a village warrior.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 A village warrior dodges the spectre of a traveling merchant's attack.
A village warrior dodges the spectre of a muscular villager's attack.
The spectre of a muscular villager's decent punch wounds a village warrior.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a village warrior!
The shadowy hand slashes a village warrior viciously.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 A pudgy commoner leaves west.
A village warrior's crude punch strikes the spectre of a muscular villager.
A village warrior's impressive punch strikes the spectre of a muscular villager very hard.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 A village warrior dodges the spectre of a traveling merchant's attack.
The spectre of a muscular villager misses a village warrior.
The spectre of a muscular villager's weak punch grazes a village warrior.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 A village warrior dodges your futile attack.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 
< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 The snow's coming down pretty fast now.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 A village warrior dodges the spectre of a traveling merchant's attack.
A village warrior dodges the spectre of a muscular villager's attack.
A village warrior dodges the spectre of a muscular villager's attack.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 A village warrior dodges your futile attack.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 A village champion assists a village warrior heroically.
A village champion suddenly attacks the spectre of a muscular villager!
A village champion's decent punch strikes the spectre of a muscular villager.
A village warrior's punch seriously wounds the spectre of a muscular villager.
A village warrior's decent punch strikes the spectre of a muscular villager.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: warrior sta EP:  nasty wounds >
 A village warrior dodges the spectre of a traveling merchant's attack.
The spectre of a muscular villager misses a village warrior.
A village warrior dodges the spectre of a muscular villager's attack.
The spectre of a muscular villager's fine punch wounds a village warrior.
You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: warrior sta EP:  nasty wounds >
 You complete your spell...
You reach out at the spectre of a muscular villager and touch it.
The spectre of a muscular villager appears to gain power from the sudden deadly chill around it.
You miss a village warrior.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC:few scratches E: warrior sta EP:  nasty wounds >
 A village champion's punch seriously wounds the spectre of a muscular villager.
A village champion's fine punch strikes the spectre of a muscular villager hard.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 A village warrior's punch strikes the spectre of a muscular villager hard.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 The spectre of a traveling merchant misses a village warrior.
The spectre of a traveling merchant misses a village warrior.
The spectre of a muscular villager misses a village warrior.
The spectre of a muscular villager's fine punch strikes a village warrior.
A village warrior dodges the spectre of a muscular villager's attack.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 A muscular villager enters from the west.
You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a village warrior!
The shadowy hand slashes a village warrior viciously.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP: pretty hurt >
 A village warrior dodges your futile attack.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP: pretty hurt >
 You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: warrior sta EP: pretty hurt >
 A village champion's powerful punch enshrouds the spectre of a muscular villager in a mist of blood.
A village champion's punch strikes the spectre of a muscular villager hard.
The spectre of a traveling merchant misses a village warrior.
A village warrior dodges the spectre of a muscular villager's attack.
The spectre of a muscular villager misses a village warrior.
The spectre of a muscular villager misses a village warrior.
The spectre of a muscular villager misses a village warrior.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: warrior sta EP: pretty hurt >
 A village warrior's impressive punch seriously wounds the spectre of a muscular villager.
The spectre of a muscular villager dodges a village warrior's attack.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: warrior sta EP: pretty hurt >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a village warrior!
The shadowy hand slashes a village warrior viciously.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: warrior sta EP:  awful >
 A village warrior dodges your futile attack.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: warrior sta EP:  awful >
 The spectre of a traveling merchant misses a village warrior.
The spectre of a muscular villager misses a village warrior.
The spectre of a muscular villager misses a village warrior.
You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: warrior sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a village warrior!
The shadowy hand tears away the remaining life of a village warrior.
A village warrior is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a village warrior.

< 235h/235H 114v/114V Pos: standing >
A village champion's impressive punch enshrouds the spectre of a muscular villager in a mist of blood.
A village champion's crude punch strikes the spectre of a muscular villager very hard.

< 235h/235H 114v/114V Pos: standing >
It appears to be the corpse of a village warrior.
a few coins
a tightly rolled vellum recipe for a buckler

< 235h/235H 114v/114V Pos: standing >
You get a few coins from the corpse of a village warrior.
There were: 3 platinum coins, 15 gold coins. 

< 235h/235H 114v/114V Pos: standing >
You stop using a rugged adventurers satchel.

< 235h/235H 114v/114V Pos: standing >
Ok.
You put 3 platinum, 15 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 235h/235H 114v/114V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 235h/235H 114v/114V Pos: standing >
The spectre of a muscular villager misses a village champion.
The spectre of a muscular villager's decent punch grazes a village champion.

< 235h/235H 114v/114V Pos: standing >
A village champion's decent punch seriously wounds the spectre of a muscular villager.
A village champion's decent punch seriously wounds the spectre of a muscular villager.

< 235h/235H 114v/114V Pos: standing >
The spectre of a muscular villager misses a village champion.
A village champion dodges the spectre of a muscular villager's attack.

< 235h/235H 114v/114V Pos: standing >
You assist the spectre of a muscular villager heroically.
You miss a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: awful E: champion sta EP: few scratches >
 A village champion dodges your futile attack.
A village champion's fine punch grievously wounds the spectre of a muscular villager.
A village champion punches the spectre of a muscular villager to death.
The spectre of a muscular villager is dead! R.I.P.
A look of horror and a silent scream are the spectre of a muscular villager's last actions in this world.
The spectre of a muscular villager howls loudly as it dissipates into the wind.
The spectre of a muscular villager stops following you.
the spectre of a muscular villager is no longer in your group.

< 235h/235H 114v/114V Pos: standing >
<The spectre of a traveling merchant says in goblin 'Prepare to fight me, too!'
The spectre of a traveling merchant suddenly attacks a village champion!
The spectre of a traveling merchant's punch grazes a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: champion sta EP: few scratches >
 You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: champion sta EP: few scratches >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a village champion!
The shadowy hand slashes a village champion viciously.
You miss a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: champion sta EP:  small wounds >
 The spectre of a traveling merchant's punch grazes a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: champion sta EP:  small wounds >
 You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: champion sta EP:  small wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a village champion!
The shadowy hand slashes a village champion viciously.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC:excellent E: champion sta EP:  small wounds >
 The spectre of a muscular villager says in goblin 'Today is a good day to die!'
The spectre of a muscular villager suddenly attacks a village champion!
The spectre of a muscular villager's fine punch wounds a village champion.
The spectre of a traveling merchant dodges a village champion's attack.
A village champion's impressive punch strikes the spectre of a traveling merchant hard.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC:few scratches E: champion sta EP:  small wounds >
 You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC:few scratches E: champion sta EP:  small wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a village champion!
The shadowy hand slashes a village champion viciously.
A village champion dodges the spectre of a traveling merchant's attack.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC:few scratches E: champion sta EP:  few wounds >
 The spectre of a muscular villager's decent punch wounds a village champion.
You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC:few scratches E: champion sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a village champion!
The shadowy hand slashes a village champion viciously.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC:few scratches E: champion sta EP:  nasty wounds >
 A village champion's fine punch strikes the spectre of a traveling merchant.
A village champion's punch strikes the spectre of a traveling merchant.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: champion sta EP:  nasty wounds >
 You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: champion sta EP:  nasty wounds >
 The spectre of a traveling merchant's decent punch wounds a village champion.
The spectre of a traveling merchant misses a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: champion sta EP:  nasty wounds >
 Casting: cone of cold *

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: champion sta EP:  nasty wounds >
 The spectre of a muscular villager's crude punch wounds a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: champion sta EP:  nasty wounds >
 You complete your spell...
Your blast of cold strikes a village champion dead on, who shudders from the pain.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: champion sta EP: pretty hurt >
 You don't have that spell memorized.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: champion sta EP: pretty hurt >
 A village champion dodges the spectre of a traveling merchant's attack.
The spectre of a traveling merchant misses a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: small wounds E: champion sta EP: pretty hurt >
 A village champion's decent punch strikes the spectre of a traveling merchant.
A village champion's decent punch strikes the spectre of a traveling merchant.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP: pretty hurt >
 A traveling merchant leaves east.
You miss a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP: pretty hurt >
 The spectre of a muscular villager misses a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP: pretty hurt >
 You don't have that spell memorized.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP: pretty hurt >
 You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP: pretty hurt >
 A village champion dodges the spectre of a traveling merchant's attack.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP: pretty hurt >
 Casting: cone of cold *

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP: pretty hurt >
 The spectre of a muscular villager misses a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP: pretty hurt >
 You complete your spell...
Your blast of cold strikes a village champion dead on, who shudders from the pain.
You miss a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP:  awful >
 A village champion's punch strikes the spectre of a traveling merchant very hard.
A village champion's fine punch strikes the spectre of a traveling merchant very hard.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP:  awful >
 You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP:  awful >
 You complete your spell...
You chill a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP:  awful >
 The spectre of a traveling merchant misses a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP:  awful >
 The spectre of a muscular villager misses a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP:  awful >
 You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP:  awful >
 A traveling adventurer enters from the west.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP:  awful >
 You complete your spell...
You chill a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: few wounds E: champion sta EP:  awful >
 The spectre of a traveling merchant dodges a village champion's attack.
A village champion's punch strikes the spectre of a traveling merchant hard.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: champion sta EP:  awful >
 The spectre of a traveling merchant misses a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: champion sta EP:  awful >
 You start chanting...

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: champion sta EP:  awful >
 The spectre of a muscular villager misses a village champion.

< 235h/235H 114v/114V Pos: standing >
< T: undead TP: sta TC: nasty wounds E: champion sta EP:  awful >
 You complete your spell...
You chill a village champion.  Remember to put flowers on his grave.
A village champion is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a village champion dies in agony.

< 235h/235H 114v/114V Pos: standing >
It appears to be the corpse of a village champion.
a few coins

< 235h/235H 114v/114V Pos: standing >
You get a few coins from the corpse of a village champion.
There were: 2 platinum coins, 13 gold coins. 

< 235h/235H 114v/114V Pos: standing >
You stop using a rugged adventurers satchel.

< 235h/235H 114v/114V Pos: standing >
Ok.
You put 2 platinum, 13 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 235h/235H 114v/114V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 235h/235H 114v/114V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 235h/235H 114v/114V Pos: standing >

< 235h/235H 114v/114V Pos: standing >
A peasant commoner leaves west.

< 235h/235H 114v/114V Pos: standing >
A muscular villager leaves east.

< 235h/235H 114v/114V Pos: standing >

< 235h/235H 114v/114V Pos: standing >
A Well Traveled Path
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a village champion is lying here.
The corpse of a village warrior is lying here.
A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
The spectre of a muscular villager stands here. (minion) (Red Aura)
The spectre of a traveling merchant stands here. (minion) (Red Aura)
A small child stands, apparently asleep.
A muscular villager stands, apparently asleep.

< 235h/235H 114v/114V Pos: standing >
A traveling merchant enters from the east.

< 235h/235H 114v/114V Pos: standing >
It appears to be the corpse of a village champion.
Nothing.

< 235h/235H 114v/114V Pos: standing >
It appears to be the corpse of a village warrior.
a tightly rolled vellum recipe for a buckler

< 235h/235H 114v/114V Pos: standing >
A Well Traveled Path
   The odor of life is great and grand here.  The hauntingly beautiful songs of
birds are carried by the majestic wind.  The sounds of villagers moving aroud
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East -West
The corpse of a village champion is lying here.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A village warrior stands, apparently asleep.
The spectre of a traveling merchant enters from the west.
The spectre of a muscular villager enters from the west.

< 235h/235H 112v/114V Pos: standing >
A Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West
The corpse of a peasant commoner is lying here.
The corpse of a village warrior is lying here.
[2] The corpse of a village commoner is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a drunken villager is lying here.
The corpse of a wandering merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A village warrior wanders here looking for signs of trouble.
A village warrior wanders here looking for signs of trouble.
A young villager wanders here, singing songs of joy.
A drunken villager staggers here searching for more beer.
A small child stands, apparently asleep.
The spectre of a traveling merchant enters from the west.
The spectre of a muscular villager enters from the west.

< 235h/235H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 235h/235H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 235h/235H 111v/114V Pos: standing >
A pudgy commoner enters from the north.

< 235h/235H 112v/114V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
The corpse of a village champion is lying here.
A small villager wanders here looking for something to do.
A small villager stands, apparently asleep.
A small villager stands, apparently asleep.
The spectre of a traveling merchant enters from the south.
The spectre of a muscular villager enters from the south.

< 235h/235H 112v/114V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
The corpse of a village champion is lying here.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A wandering adventurer roams here looking for some excitement.
The spectre of a traveling merchant enters from the west.
The spectre of a muscular villager enters from the west.

< 235h/235H 110v/114V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
[3] A hand axe is on the ground here collecting dust.
[2] A spiked suit of ringmail is on the ground here gathering dust.
A crude emerald saddle lies here on the ground.
[2] A spiked suit of splint mail is on the ground here.
[4] A pair of simple looking boots is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
A village champion wanders here looking to start a fight.
A village champion wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
The spectre of a traveling merchant enters from the west.
The spectre of a muscular villager enters from the west.

< 235h/235H 109v/114V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A village warrior wanders here looking for signs of trouble.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
The spectre of a traveling merchant enters from the west.
The spectre of a muscular villager enters from the west.

< 235h/235H 108v/114V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
The spectre of a traveling merchant enters from the west.
The spectre of a muscular villager enters from the west.

< 235h/235H 108v/114V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
Some padded leather armor is on the ground here gathering dust.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
The spectre of a traveling merchant enters from the north.
The spectre of a muscular villager enters from the north.

< 235h/235H 112v/114V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
[2] Some padded leather armor is on the ground here gathering dust.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
[2] A pair of simple looking boots is on the ground here.
[3] A hand axe is on the ground here collecting dust.
The corpse of a Kobold is lying here.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
The spectre of a traveling merchant enters from the north.
The spectre of a muscular villager enters from the north.

< 235h/235H 110v/114V Pos: standing >
A muscular villager enters from the south.

< 235h/235H 110v/114V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West
Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.
A traveling merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
The spectre of a traveling merchant enters from the north.
The spectre of a muscular villager enters from the north.

< 235h/235H 109v/114V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A pudgy commoner wanders here looking for something to eat.
The spectre of a traveling merchant enters from the east.
The spectre of a muscular villager enters from the east.

< 235h/235H 109v/114V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
Some padded leather armor is on the ground here gathering dust.
[3] A spiked suit of ringmail is on the ground here gathering dust.
[3] A pair of simple looking boots is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[4] A hand axe is on the ground here collecting dust.
A peasant commoner wanders here with his head held low.
A village commoner wanders here in search of something to do.
The spectre of a traveling merchant enters from the east.
The spectre of a muscular villager enters from the east.

< 235h/235H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 235h/235H 112v/114V Pos: standing >
A peasant commoner leaves east.

< 235h/235H 114v/114V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
someone has dropped an enhance material here!
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
The spectre of a traveling merchant enters from the south.
The spectre of a muscular villager enters from the south.

< 235h/235H 112v/114V Pos: standing >
You get a magical essence of Health.

< 235h/235H 112v/114V Pos: standing >
A traveling adventurer leaves south.

< 235h/235H 112v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -South -Up
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
The spectre of a muscular villager stands here. (minion) (Red Aura)
The spectre of a traveling merchant stands here. (minion) (Red Aura)
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.

< 235h/235H 113v/114V Pos: standing >
You are using:
<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head>       a drow-made obsidian tiara
<worn on eyes>       a delicate spider-shaped eyepatch of regeneration (magic)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a misshaped brass stud
<worn on face>       a masterly-crafted ruby veil from Alatorin - the Forge City
<worn around neck>   a masterly-crafted electrum collar from Harrow -The Gnome Village
<worn around neck>   a well-used obsidian charm from Sarmiz'Duul
<worn on body>       a burnt cured leather chestplate from The Lizardman Swamps of Clavikord
<worn about body>    an unearthly bone mantle from Shairak and Smokeveil Forest
<worn on tail>       a bloody dragonscale tail protector from The Fortress of Dreams
<worn as quiver>     a diabolical diamond quiver [83%]             
<worn about waist>   a engraved silver belt of agility
<worn on belt buckle>a sinister sapphire belt buckle
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some gleaming stone sleeves
<held as shield>     a dented emerald buckler from The Lizardman Swamps of Clavikord
<worn around wrist>  a silver hoop [superior]
<worn around wrist>  a rusty diamond bracelet from Apocalypse Castle
<worn on hands>      some angelic dragonscale gauntlets
<worn on finger>     a ring of contemplation [poor]
<worn on finger>     a drow-made copper band
<primary weapon>     a legendary stone sickle from The Lizardman Swamps of Clavikord
<worn on legs>       some gleaming hardwood leggings from Llzazan Ghetto of Arachdrathos
<worn on feet>       some human-made hide boots from Llzazan Ghetto of Arachdrathos

< 235h/235H 114v/114V Pos: standing >
Hint: You can sell equipment for money at shops.  However, most stores only purchase certain types of equipment.  Shop around!

< 235h/235H 114v/114V Pos: standing >
Autosaving...

< 235h/235H 114v/114V Pos: standing >
A wandering merchant leaves south.

< 235h/235H 114v/114V Pos: standing >

< 235h/235H 114v/114V Pos: standing >
You stop using a ring of contemplation [poor].

< 235h/235H 114v/114V Pos: standing >
You do not see or have the stchel.

< 235h/235H 114v/114V Pos: standing >
A Halfling starts casting a spell.
A Halfling snaps into visibility.

< 235h/235H 114v/114V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!

< 101h/235H 114v/114V Pos: standing >
<Someone suddenly attacks someone!
Someone misses someone.

< 101h/235H 114v/114V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 Someone blocks your futile lunge at him.

< 101h/235H 114v/114V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
 Someone suddenly attacks someone!
Someone's weak punch grazes someone.
You do not see or have the satchel.

< 101h/235H 114v/114V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: few scratches >
 You attempt to flee...
You can't see a damn thing, you're blinded!
You flee southward!

< 101h/235H 83v/114V Pos: standing >
You can't see a damn thing, you're blinded!

< 101h/235H 81v/114V Pos: standing >
You can't see a damn thing, you're blinded!

< 101h/235H 79v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/235H 79v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/235H 80v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/235H 80v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/235H 81v/114V Pos: standing >
Sorry, but you cannot do that here!

< 101h/235H 82v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/235H 83v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/235H 84v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/235H 84v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/235H 85v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/235H 85v/114V Pos: standing >
You can't see a damn thing, you're blinded!

< 102h/235H 84v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/235H 85v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/235H 85v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/235H 85v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 103h/235H 86v/114V Pos: standing >
Someone completes his spell...
Someone utters the word 'gjifal'
Someone unleashes light in a focused, searing ray at you!
You feel your pulse begin to slow and you realize you are mortally wounded...

< -8h/235H 86v/114V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -8h/235H 86v/114V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -8h/235H 86v/114V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -8h/235H 86v/114V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -8h/235H 86v/114V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -8h/235H 86v/114V Pos: standing >