<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a roperskin cloak
<worn about waist> a dwarf skin belt
<worn on arms> a pair of studded leather sleeves
<primary weapon> a long steel sword
<secondary weapon> a stout oaken cudgel
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 24h/24H 111v/111V Pos: standing >
Compact mode on.
< 24h/24H 111v/111V Pos: standing >
Elders Room in the House of Clan Blood Axe
Obvious exits: -South#
A clansdwarf watches the elder carefully
A clansdwarf watches the elder carefully
A clansdwarf watches the elder carefully
A clansdwarf watches the elder carefully
The clan elder demonstrates a battle skill
< 24h/24H 111v/111V Pos: standing >
Ok.
< 24h/24H 111v/111V Pos: standing >
Practice Area
This area serves as the clans practice area. The area is quite large,
allowing freedom of movement for those practicing. There room is bare,
large blood stains cover most of the stone floor. Various instruments of
combat hang from the wall, swords, daggers and armor ready for use by the
clan members at anytime. The clan elder has a standing order that anyone
entering the combat area must be ready for battle, members are to attack
other members without warning to keep their skill sharp. The smell of
sweat and blood is strong. A door can be seen in the north wall.
The practice area continues south and west.
Obvious exits: -North -South -West
< 24h/24H 110v/111V Pos: standing >
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a dwarf skin belt around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You wear a roperskin cloak about your body.
You wield a long steel sword.
You wield a stout oaken cudgel.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.
< 24h/24H 110v/111V Pos: standing >
Practice Area
This area serves as the clans practice area. The area is quite large,
allowing freedom of movement for those practicing. There room is bare,
large blood stains cover most of the stone floor. Various instruments of
combat hang from the wall, swords, daggers and armor ready for use by the
clan members at anytime. The clan elder has a standing order that anyone
entering the combat area must be ready for battle, members are to attack
other members without warning to keep their skill sharp. The smell of sweat
and blood is strong. The practice area continues south and east.
Obvious exits: -East -South
< 24h/24H 109v/111V Pos: standing >
Practice Area
This area serves as the clans practice area. The area is quite large,
allowing freedom of movement for those practicing. There room is bare,
large blood stains cover most of the stone floor. Various instruments of
combat hang from the wall, swords, daggers and armor ready for use by the
clan members at anytime. The clan elder has a standing order that anyone
entering the combat area must be ready for battle, members are to attack
other members without warning to keep their skill sharp. The smell of sweat
and blood is strong. The practice area continues north and east. There
is a door to the south.
Obvious exits: -North -East -South#
< 24h/24H 109v/111V Pos: standing >
Ok.
< 24h/24H 110v/111V Pos: standing >
House of Clan Blood Axe
The entry way to the house of Clan Blood Axe is quite spectacular. The
insignia of the clan has been carved into the eastern wall, occupying its
entirety. The ceiling serves as a stone roster, all of the members names
engraved in it from the start of the clan. The floor is used by members to
record their greatest victories and greatest profits, some chisel only a
short record, some chisel detailed tellings of the adventures. Sounds of
battle resound loudly from behind a door to the north. A large stone stair-
case rises to a second floor in the northeast corner of the room. A hall
starts to the west. The exit is south.
Obvious exits: -North -South# -West -Up
A cavern snake coils and strikes
< 24h/24H 109v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: excellent >
Brief mode on.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: excellent >
A cavern snake misses you.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: excellent >
Your slash seriously wounds a cavern snake.
A cavern snake dodges your futile attack.
House of Clan Blood Axe
Obvious exits: -N -S# -W -U
A cavern snake stands here, fighting YOU!
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: few wounds >
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: few wounds >
It is far too small. You're better off squashing it.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: few wounds >
A cavern snake misses you.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: few wounds >
Your weak slash strikes a cavern snake.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: few wounds >
House of Clan Blood Axe
Obvious exits: -N -S# -W -U
A cavern snake stands here, fighting YOU!
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: few wounds >
A cavern snake eyes close quickly as your foot flies by its face.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: few wounds >
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: few wounds >
You dodge a cavern snake's vicious attack.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: few wounds >
Your weak slash strikes a cavern snake.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: nasty wounds >
A cavern snake misses you.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: nasty wounds >
Your weak slash strikes a cavern snake.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: pretty hurt >
A cavern snake misses you.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: pretty hurt >
House of Clan Blood Axe
Obvious exits: -N -S# -W -U
A cavern snake stands here, fighting YOU!
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: pretty hurt >
A cavern snake laughs at your feeble attempt to kick it from behind.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: pretty hurt >
Your decent slash seriously wounds a cavern snake.
A cavern snake dodges your futile attack.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
You dodge a cavern snake's vicious attack.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
A cavern snake dodges your futile attack.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
You dodge a cavern snake's vicious attack.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
You feel your skill in double attack improving.
You miss a cavern snake.
A cavern snake dodges your futile attack.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
A cavern snake misses you.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
Hints are now turned OFF.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
Your slash strikes a cavern snake very hard.
A cavern snake dodges your futile attack.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
You dodge a cavern snake's vicious attack.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
You parry a cavern snake's lunge at you.
House of Clan Blood Axe
Obvious exits: -N -S# -W -U
A cavern snake stands here, fighting YOU!
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
A cavern snake dodges your futile attack.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
You feel nice and turn Vicious mode off.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
You dodge a cavern snake's vicious attack.
< 24h/24H 110v/111V Pos: standing >
< T: Tolsai TP: sta TC:excellent E: snake sta EP: bleeding, close to death >
A cavern snake dodges your futile attack.
Your crude crush seriously wounds a cavern snake.
A cavern snake is incapacitated and will slowly die, if not aided.
< 24h/24H 110v/111V Pos: standing >
Ok.
< 24h/24H 110v/111V Pos: standing >
Path of the Bloody Axe
Obvious exits: -N -S
< 24h/24H 109v/111V Pos: standing >
Northwest Corner of Strongstone Circle
Obvious exits: -N -E -S -W
The corpse of a clansdwarf is lying here.
< 24h/24H 109v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -S
< 24h/24H 110v/111V Pos: standing >
Southwest Corner of Strongstone Circle
Obvious exits: -N -E
A clansdwarf sits atop a large cave bear.
< 24h/24H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 109v/111V Pos: standing >
< 24h/24H 110v/111V Pos: standing >
Strongstone Circle
Obvious exits: -E -W
< 24h/24H 109v/111V Pos: standing >
Strongstone Pavilion
Obvious exits: -E -S -W
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
An intent duergar inquisitor searches the town for invaders.
The Khildarak Quartermaster stands here.
< 24h/24H 109v/111V Pos: standing >
The Bottom Of A Carved Stairway
Obvious exits: -N -U
A rippling curtain of lightning crackles to the up.
< 24h/24H 108v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/24H 108v/111V Pos: standing >
You quickly scan the area.
A duergar inquisitor who is close by to your north.
The Khildarak Quartermaster who is close by to your north.
< 24h/24H 108v/111V Pos: standing >
Strongstone Pavilion
Obvious exits: -E -S -W
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
An intent duergar inquisitor searches the town for invaders.
The Khildarak Quartermaster stands here.
< 24h/24H 109v/111V Pos: standing >
Strongstone Circle
Obvious exits: -E -W
The corpse of a clansdwarf is lying here.
The corpse of a large steeder is lying here.
< 24h/24H 109v/111V Pos: standing >
Southeast Corner of Strongstone Circle
Obvious exits: -N -W
< 24h/24H 109v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -S
< 24h/24H 108v/111V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf scans the area for vermin
< 24h/24H 107v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S# -W
A clansdwarf shouts as he pushes his cart
< 24h/24H 107v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf shouts as he pushes his cart
A clansdwarf looks through the merchants carts
< 24h/24H 106v/111V Pos: standing >
< 24h/24H 109v/111V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S -U
A duergar guard watches the area intently
A duergar guard watches the area intently
< 24h/24H 109v/111V Pos: standing >
Biters Bar
Obvious exits: -D
A clansdwarf glares at you in anger as she pounds back a brew
A clansdwarf glares at you in anger as she pounds back a brew
A clansdwarf stands behind the bar, ready to serve you
< 24h/24H 110v/111V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S -U
A duergar guard watches the area intently
A duergar guard watches the area intently
< 24h/24H 109v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf shouts as he pushes his cart
A clansdwarf looks through the merchants carts
< 24h/24H 108v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S# -W
A clansdwarf shouts as he pushes his cart
< 24h/24H 107v/111V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf scans the area for vermin
< 24h/24H 106v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -S
< 24h/24H 105v/111V Pos: standing >
Southeast Corner of Strongstone Circle
Obvious exits: -N -W
< 24h/24H 105v/111V Pos: standing >
< 24h/24H 106v/111V Pos: standing >
Strongstone Circle
Obvious exits: -E -W
The corpse of a clansdwarf is lying here.
The corpse of a large steeder is lying here.
< 24h/24H 107v/111V Pos: standing >
Strongstone Pavilion
Obvious exits: -E -S -W
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
An intent duergar inquisitor searches the town for invaders.
The Khildarak Quartermaster stands here.
< 24h/24H 106v/111V Pos: standing >
Strongstone Circle
Obvious exits: -E -W
The corpse of a clansdwarf is lying here.
The corpse of a large steeder is lying here.
< 24h/24H 109v/111V Pos: standing >
< 24h/24H 111v/111V Pos: standing >
< 24h/24H 111v/111V Pos: standing >
Southeast Corner of Strongstone Circle
Obvious exits: -N -W
< 24h/24H 110v/111V Pos: standing >
< 24h/24H 110v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -S
< 24h/24H 109v/111V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
< 24h/24H 108v/111V Pos: standing >
You quickly scan the area.
A clansdwarf who is close by to your north.
A clansdwarf who is close by to your north.
A clansdwarf who is close by to your north.
A large steeder who is not far off to your north.
A clansdwarf who is not far off to your north.
A clansdwarf who is rather far off to your north.
A duergar outcast who is rather far off to your north.
A clansdwarf who is in the distance to your north.
A clansdwarf who is in the distance to your north.
A duergar merchant who is in the distance to your north.
A clansdwarf who is close by to your west.
A clansdwarf who is close by to your west.
A clansdwarf who is not far off to your west.
A clansdwarf who is not far off to your west.
A duergar guard who is in the distance to your west.
A duergar guard who is in the distance to your west.
< 24h/24H 109v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N# -E -S# -W
A clansdwarf looks through the merchants carts
A clansdwarf shouts as he pushes his cart
< 24h/24H 110v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf scans the area for vermin
A clansdwarf shouts as he pushes his cart
< 24h/24H 109v/111V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S -U
A duergar guard watches the area intently
A duergar guard watches the area intently
< 24h/24H 108v/111V Pos: standing >
< 24h/24H 111v/111V Pos: standing >
< 24h/24H 111v/111V Pos: standing >
< 24h/24H 111v/111V Pos: standing >
< 24h/24H 111v/111V Pos: standing >
< 24h/24H 111v/111V Pos: standing >
< 24h/24H 111v/111V Pos: standing >
Rock Biters Inn
Obvious exits: -E -S -U
A duergar guard watches the area intently
A duergar guard watches the area intently
< 24h/24H 111v/111V Pos: standing >
< 24h/24H 111v/111V Pos: standing >
A rakshasa tribesman's fine pierce seriously wounds you.
OUCH! That really did HURT!
Out of nowhere, a rakshasa tribesman stabs you in the back, RIP...
Your thick leather gloves was completely destroyed by the massive blow!