<worn as a badge> a frost dragon's eye (glowing)
<worn on head> the helm of the Pit [superior] (magic) (glowing) [87%]
<worn on eyes> eyes of the tanar'ri (magic)
<worn on face> a misty blue mask of gauze
<worn around neck> a glowing necklace of power [superior] (glowing)
<worn around neck> the fangs of the balor of acid defense [superior] made by Daweava (magic)
<worn about body> the wings of the shadow dragon (glowing) [80%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the ceinture of giant strength [superior] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' (magic)
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn on lower arms> the pauldrons of the tide (glowing)
<held as shield> a large gold-rimmed church door (magic)[226h 27m 34s]
<worn around wrist> a steel wire (magic) (glowing) [88%]
<worn around wrist> a bracelet of influence [superior] (magic) [72%]
<worn on lower wrist>a bracelet of purple mist [poor]
<worn on lower wrist>a bracelet of purple mist [superior]
<worn on hands> the claws of a wyvern [superior] (magic)
<worn on lower hands>some gauntlets of cooled magma (magic) (glowing) (illuminating)
<primary weapon> the mace of light and darkness (magic)[227h 27m 34s]
<secondary weapon> a wicked waraxe covered in runes [superior] (magic)
<third weapon> an axe of the vortex demon [superior] (magic) (glowing)
<worn on legs> some flexible leggings of hellfire (magic) (glowing)
You quickly scan the area.
A duergar child who is not far off to your west.
A duergar child who is not far off to your west.
< 818h/818H 324v/347V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Nicram.
< 818h/818H 325v/347V Pos: standing >
An orog berserker leaves west.
Duac leaves west.
You follow Nicram.
A Muddy Trail
This narrow, muddy trails runs through the duergar settlement,
winding in and out between homes and establishments. Many duergar
and derro travel the path daily to either go work in the mines or
the forges. Many of the family mothers and children stay inside,
while the adolescents and males either goto the forges, mines or
to some weapons training hall.
Obvious exits: -North -East -South -West
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A duergar child who is close by to your east.
A duergar guardian who is not far off to your south.
A duergar guardian who is not far off to your south.
A duergar guardian who is not far off to your south.
A duergar guardian who is not far off to your south.
A duergar child who is close by to your west.
A duergar child who is close by to your west.
< 818h/818H 323v/347V Pos: standing >
You quickly scan the area.
A duergar child who is close by to your east.
A duergar guardian who is not far off to your south.
A duergar guardian who is not far off to your south.
A duergar guardian who is not far off to your south.
A duergar child who is close by to your west.
< 818h/818H 324v/347V Pos: standing >
You quickly scan the area.
A duergar child who is close by to your east.
A duergar child who is close by to your east.
A duergar guardian who is not far off to your south.
A duergar guardian who is not far off to your south.
A duergar guardian who is not far off to your south.
< 818h/818H 324v/347V Pos: standing >
You quickly scan the area.
A duergar child who is close by to your east.
A duergar guardian who is not far off to your south.
A duergar guardian who is not far off to your south.
A duergar guardian who is not far off to your south.
A duergar child who is close by to your west.
A duergar child who is close by to your west.
< 818h/818H 324v/347V Pos: standing >
An orog berserker leaves south.
Duac leaves south.
You follow Nicram.
A Muddy Trail
This narrow, muddy trails runs through the duergar settlement,
winding in and out between homes and establishments. Many duergar
and derro travel the path daily to either go work in the mines or
the forges. Many of the family mothers and children stay inside,
while the adolescents and males either goto the forges, mines or
to some weapons training hall.
Obvious exits: -North -South
[2] The corpse of a derro is lying here.
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
< 818h/818H 322v/347V Pos: standing >
You quickly scan the area.
A duergar guardian who is close by to your south.
A duergar guardian who is close by to your south.
A duergar guardian who is close by to your south.
< 818h/818H 323v/347V Pos: standing >
You quickly scan the area.
A duergar guardian who is close by to your south.
A duergar guardian who is close by to your south.
A duergar guardian who is close by to your south.
A duergar guardian who is close by to your south.
< 818h/818H 323v/347V Pos: standing >
You quickly scan the area.
A duergar guardian who is close by to your south.
A duergar guardian who is close by to your south.
A duergar guardian who is close by to your south.
< 818h/818H 323v/347V Pos: standing >
Nicram sneaks north.
An orog berserker leaves north.
Duac leaves north.
You follow Nicram.
A Muddy Trail
This narrow, muddy trails runs through the duergar settlement,
winding in and out between homes and establishments. Many duergar
and derro travel the path daily to either go work in the mines or
the forges. Many of the family mothers and children stay inside,
while the adolescents and males either goto the forges, mines or
to some weapons training hall.
Obvious exits: -North -East -South -West
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A duergar child who is close by to your east.
A duergar child who is close by to your east.
A duergar guardian who is not far off to your south.
A duergar guardian who is not far off to your south.
A duergar guardian who is not far off to your south.
A duergar guardian who is not far off to your south.
A duergar child who is close by to your west.
A duergar child who is close by to your west.
< 818h/818H 322v/347V Pos: standing >
An orog berserker leaves north.
Duac leaves north.
You follow Nicram.
A Muddy Trail
This narrow, muddy trails runs through the duergar settlement,
winding in and out between homes and establishments. Many duergar
and derro travel the path daily to either go work in the mines or
the forges. Many of the family mothers and children stay inside,
while the adolescents and males either goto the forges, mines or
to some weapons training hall.
Obvious exits: -North -South
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A duergar guardian who is a brief walk away to your south.
A duergar guardian who is a brief walk away to your south.
A duergar guardian who is a brief walk away to your south.
A duergar guardian who is a brief walk away to your south.
< 818h/818H 320v/347V Pos: standing >
Nicram sneaks north.
An orog berserker leaves north.
Duac leaves north.
You follow Nicram.
A Muddy Trail
This narrow, muddy trails runs through the duergar settlement,
winding in and out between homes and establishments. Many duergar
and derro travel the path daily to either go work in the mines or
the forges. Many of the family mothers and children stay inside,
while the adolescents and males either goto the forges, mines or
to some weapons training hall.
Obvious exits: -North -East# -South
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A duergar guardian who is rather far off to your south.
A duergar guardian who is rather far off to your south.
< 818h/818H 319v/347V Pos: standing >
An orog berserker leaves north.
Duac leaves north.
You follow Nicram.
A Muddy Trail
This narrow, muddy trails runs through the duergar settlement,
winding in and out between homes and establishments. Many duergar
and derro travel the path daily to either go work in the mines or
the forges. Many of the family mothers and children stay inside,
while the adolescents and males either goto the forges, mines or
to some weapons training hall.
Obvious exits: -North -South -West
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
< 818h/818H 317v/347V Pos: standing >
An orog berserker leaves north.
Duac leaves north.
You follow Nicram.
A Muddy Trail
This narrow, muddy trails runs through the duergar settlement,
winding in and out between homes and establishments. Many duergar
and derro travel the path daily to either go work in the mines or
the forges. Many of the family mothers and children stay inside,
while the adolescents and males either goto the forges, mines or
to some weapons training hall.
Obvious exits: -South -Down
[3] The corpse of a derro is lying here.
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
< 818h/818H 315v/347V Pos: standing >
You quickly scan the area.
You see nothing.
< 818h/818H 316v/347V Pos: standing >
You quickly scan the area.
You see nothing.
< 818h/818H 316v/347V Pos: standing >
You quickly scan the area.
You see nothing.
< 818h/818H 317v/347V Pos: standing >
You quickly scan the area.
You see nothing.
< 818h/818H 317v/347V Pos: standing >
An orog berserker floats down.
Duac leaves down.
You follow Nicram.
A Secret Tunnel
This secret tunnel was made probably when the settlement was first
being built. This tunnel leads all around the city to different points,
where duergar can travel relatively safely during the ever unlikely
chance of a raid against their town. The tunnel is very rough, probably
made without the care that the other tunnels were made with. The
cavern in this tunnel is scattered with durithalite veins, making
magical teleportation virtually impossible.
Obvious exits: -East -South -Up
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
You see nothing.
< 818h/818H 315v/347V Pos: standing >
You quickly scan the area.
You see nothing.
< 818h/818H 316v/347V Pos: standing >
You quickly scan the area.
A large spider who is a brief walk away to your east.
< 818h/818H 316v/347V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Nicram.
An orog berserker leaves south.
Duac leaves south.
You follow Nicram.
A Secret Tunnel
This secret tunnel was made probably when the settlement was first
being built. This tunnel leads all around the city to different points,
where duergar can travel relatively safely during the ever unlikely
chance of a raid against their town. The tunnel is very rough, probably
made without the care that the other tunnels were made with. The
cavern in this tunnel is scattered with durithalite veins, making
magical teleportation virtually impossible.
Obvious exits: -North -South
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
You see nothing.
< 818h/818H 315v/347V Pos: standing >
Nicram sneaks south.
An orog berserker leaves south.
Duac leaves south.
You follow Nicram.
A Secret Tunnel
This secret tunnel was made probably when the settlement was first
being built. This tunnel leads all around the city to different points,
where duergar can travel relatively safely during the ever unlikely
chance of a raid against their town. The tunnel is very rough, probably
made without the care that the other tunnels were made with. The
cavern in this tunnel is scattered with durithalite veins, making
magical teleportation virtually impossible.
Obvious exits: -North -South -West
A large fragment of gold has been left here.
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A large spider who is close by to your west.
< 818h/818H 314v/347V Pos: standing >
You quickly scan the area.
You see nothing.
< 818h/818H 314v/347V Pos: standing >
Nicram sneaks south.
An orog berserker leaves south.
Tilran sneaks south.
Duac leaves south.
You follow Nicram.
A Secret Tunnel
This secret tunnel was made probably when the settlement was first
being built. This tunnel leads all around the city to different points,
where duergar can travel relatively safely during the ever unlikely
chance of a raid against their town. The tunnel is very rough, probably
made without the care that the other tunnels were made with. The
cavern in this tunnel is scattered with durithalite veins, making
magical teleportation virtually impossible.
Obvious exits: -North -South
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
< 818h/818H 312v/347V Pos: standing >
You quickly scan the area.
You see nothing.
< 818h/818H 313v/347V Pos: standing >
An orog berserker leaves north.
Duac leaves north.
You follow Nicram.
A Secret Tunnel
This secret tunnel was made probably when the settlement was first
being built. This tunnel leads all around the city to different points,
where duergar can travel relatively safely during the ever unlikely
chance of a raid against their town. The tunnel is very rough, probably
made without the care that the other tunnels were made with. The
cavern in this tunnel is scattered with durithalite veins, making
magical teleportation virtually impossible.
Obvious exits: -North -South -West
A large fragment of gold has been left here.
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
< 818h/818H 311v/347V Pos: standing >
An orog berserker leaves west.
Tilran sneaks west.
Duac leaves west.
You follow Nicram.
A Secret Tunnel
This secret tunnel was made probably when the settlement was first
being built. This tunnel leads all around the city to different points,
where duergar can travel relatively safely during the ever unlikely
chance of a raid against their town. The tunnel is very rough, probably
made without the care that the other tunnels were made with. The
cavern in this tunnel is scattered with durithalite veins, making
magical teleportation virtually impossible.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of a huge cavern worm is lying here.
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A large black spider roams the caverns(Red Aura)
You quickly scan the area.
You see nothing.
< 818h/818H 309v/347V Pos: standing >
Nicram sneaks west.
An orog berserker leaves west.
Duac leaves west.
You follow Nicram.
A Secret Tunnel
This secret tunnel was made probably when the settlement was first
being built. This tunnel leads all around the city to different points,
where duergar can travel relatively safely during the ever unlikely
chance of a raid against their town. The tunnel is very rough, probably
made without the care that the other tunnels were made with. The
cavern in this tunnel is scattered with durithalite veins, making
magical teleportation virtually impossible.
Obvious exits: -East -West
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
< 818h/818H 308v/347V Pos: standing >
An orog berserker leaves west.
Duac leaves west.
You follow Nicram.
A Secret Tunnel
This secret tunnel was made probably when the settlement was first
being built. This tunnel leads all around the city to different points,
where duergar can travel relatively safely during the ever unlikely
chance of a raid against their town. The tunnel is very rough, probably
made without the care that the other tunnels were made with. The
cavern in this tunnel is scattered with durithalite veins, making
magical teleportation virtually impossible.
Obvious exits: -East -Up#
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A large spider who is not far off to your east.
< 818h/818H 306v/347V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [superior] carried by Nicram.
< 818h/818H 307v/347V Pos: standing >
You quickly scan the area.
A large spider who is not far off to your east.
< 818h/818H 308v/347V Pos: standing >
You quickly scan the area.
You see nothing.
< 818h/818H 308v/347V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Duac.
< 818h/818H 308v/347V Pos: standing >
You quickly scan the area.
A large spider who is not far off to your east.
< 818h/818H 308v/347V Pos: standing >
You quickly scan the area.
A large spider who is not far off to your east.
< 818h/818H 309v/347V Pos: standing >
You quickly scan the area.
A large spider who is not far off to your east.
< 818h/818H 310v/347V Pos: standing >
An orog berserker oo
You quickly scan the area.
A large spider who is not far off to your east.
< 818h/818H 310v/347V Pos: standing >
You quickly scan the area.
A large spider who is not far off to your east.
< 818h/818H 310v/347V Pos: standing >
You quickly scan the area.
A large spider who is not far off to your east.
< 818h/818H 310v/347V Pos: standing >
Nicram opens the secret.
< 818h/818H 311v/347V Pos: standing >
An orog berserker floats up.
Duac leaves up.
You follow Nicram.
In The Duergar Mines
The duergar mines of this great duergar settlement are vast and
filled with the richest minerals in the underdark, probably why the
settlement chose to settle in such a place. From platinum, to gold,
to mithril, to adamantium, the mines provide the settlement with
all the precious metals they need to conduct buisness with the other
rich races of the underdark, such as the drow who are in need of
heavily mined ores. The mines contain a magical glow.
Obvious exits: -East -Down
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
< 818h/818H 309v/347V Pos: standing >
You quickly scan the area.
A duergar miner who is not far off to your east.
An Orc who is not far off to your east.
A duergar miner who is not far off to your east.
A duergar miner who is a brief walk away to your east.
< 818h/818H 310v/347V Pos: standing >
Nicram closes the secret.
< 818h/818H 310v/347V Pos: standing >
You quickly scan the area.
A duergar miner who is not far off to your east.
A Drow Elf who is not far off to your east.
A duergar miner who is not far off to your east.
A duergar miner who is a brief walk away to your east.
A duergar miner who is a brief walk away to your east.
A duergar miner who is rather far off to your east.
< 818h/818H 310v/347V Pos: standing >
< 818h/818H 311v/347V Pos: standing >
Bash who?
< 818h/818H 313v/347V Pos: standing >
Bash who?
< 818h/818H 313v/347V Pos: standing >
An orog berserker leaves east.
Duac leaves east.
You follow Nicram.
In The Duergar Mines
The duergar mines of this great duergar settlement are vast and
filled with the richest minerals in the underdark, probably why the
settlement chose to settle in such a place. From platinum, to gold,
to mithril, to adamantium, the mines provide the settlement with
all the precious metals they need to conduct buisness with the other
rich races of the underdark, such as the drow who are in need of
heavily mined ores. The mines contain a magical glow.
Obvious exits: -East -West
A smooth piece of polished marble has been left here.
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
< 818h/818H 311v/347V Pos: standing >
Bash who?
< 818h/818H 312v/347V Pos: standing >
Bash who?
< 818h/818H 312v/347V Pos: standing >
An orog berserker leaves east.
Duac leaves east.
You follow Nicram.
In The Duergar Mines
The duergar mines of this great duergar settlement are vast and
filled with the richest minerals in the underdark, probably why the
settlement chose to settle in such a place. From platinum, to gold,
to mithril, to adamantium, the mines provide the settlement with
all the precious metals they need to conduct buisness with the other
rich races of the underdark, such as the drow who are in need of
heavily mined ores. The mines contain a magical glow.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a duergar miner is lying here.
A frost-rimed emerald circlet lies here on the ground.
Duac TongJun - AnGEr Of The Honoured (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Tilran Legionary of The Empire (Halfling)(small) stands in mid-air here.
*an orog berserker is standing here, busy with his own matters.
*Nicram Magister Equitum of The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A duergar miner stands here, fighting a Drow Elf.(Red Aura)
An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands in mid-air here, fighting a duergar miner.(Red Aura)
A duergar miner works hard, chipping out stone.(Red Aura)
You snap into visibility.
[Damage: 3 ] Your bash knocks an Orc to the ground!
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few scratches >
An Orc avoids being bashed by Duac, who loses his balance and falls.
An orog berserker snaps into visibility.
An orog berserker places a green bladed dagger named 'Sepsis' [poor] in the back of a Drow Elf, resulting in some strange noises and some blood.
An orog berserker ignites into black flames as he hits a Drow Elf!
An orog berserker places a green bladed dagger named 'Sepsis' [superior] in the back of a Drow Elf, resulting in some strange noises and some blood.
An orog berserker ignites into black flames as he hits a Drow Elf!
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few scratches >
A Drow Elf snaps into visibility.
A duergar miner's crude punch strikes a Drow Elf.
A duergar miner ignites into black flames as he hits a Drow Elf!
A duergar miner's punch seriously wounds a Drow Elf.
A duergar miner ignites into black flames as he hits a Drow Elf!
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few scratches >
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< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few scratches >
An orog berserker snaps into visibility.
A Drow Elf's decent punch grazes an orog berserker.
An orog berserker's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf's impressive punch strikes an orog berserker.
A Drow Elf is burned severely as he hits an orog berserker!
A Drow Elf's weak punch grazes an orog berserker.
A Drow Elf is burned severely as he hits an orog berserker!
An orog berserker dodges a Drow Elf's attack.
A Drow Elf's fine punch wounds an orog berserker.
A Drow Elf is burned severely as he hits an orog berserker!
A Drow Elf's decent punch grazes an orog berserker.
A Drow Elf is burned severely as he hits an orog berserker!
A Drow Elf's fine punch wounds an orog berserker.
An orog berserker's spell flows around a Drow Elf, leaving him unharmed!
an orog berserker begins to sllooowwww down.
A Drow Elf's impressive punch strikes an orog berserker.
An orog berserker's spell flows around a Drow Elf, leaving him unharmed!
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few scratches >
An orog berserker attempts to flee.
An orog berserker leaves west.
Tilran snaps into visibility.
Tilran seems to dance with an Orc, but winds up flat on his ass.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few scratches >
Nicram grasps his totem tightly, and begins communing with the spirits.
Nicram starts casting an offensive spell.
Nicram snaps into visibility.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few scratches >
Nicram completes his spell...
Nicram utters the words 'oagzajg qraje'
Nicram points at an Orc.
Nicram creates a gaseous cloud with a wave of his hand, directing it at an Orc and causing him to choke painfully.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: small wounds >
You leap into the air, avoiding an Orc's attack.
You block an Orc's lunge at you.
You snap into visibility.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: small wounds >
An orog berserker enters from the west.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
An Orc snaps into visibility.
[Damage: 19 ] Your impressive bludgeon strikes an Orc.
[Damage: 7 ] Your decent slash wounds an Orc.
[Damage: 10 ] Your fine slash wounds an Orc.
[Damage: 10 ] Your fine bludgeon wounds an Orc.
[Damage: 7 ] Your bludgeon wounds an Orc.
[Damage: 7 ] Your decent slash wounds an Orc.
An Orc's angel feather leggings [superior] was damaged from the massive blow!
[Damage: 9 ] Your fine slash wounds an Orc.
[Damage: 14 ] Your fine slash strikes an Orc.
[Damage: 15 ] Your impressive bludgeon strikes an Orc.
[Damage: 16 ] Your slash strikes an Orc.
[Damage: 5 ] Your decent bludgeon wounds an Orc.
[Damage: 12 ] Your fine bludgeon strikes an Orc.
Nicram starts casting an offensive spell.
Nicram snaps into visibility.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few wounds >
An orog berserker snaps into visibility.
A Drow Elf snaps into visibility.
An orog berserker's fine pierce strikes a Drow Elf.
An orog berserker ignites into black flames as he hits a Drow Elf!
Pijn's disguise falls apart!
Pijn places a green bladed dagger named 'Sepsis' [superior] in the back of a Drow Elf, resulting in some strange noises and some blood.
Pijn ignites into black flames as he hits a Drow Elf!
With a swift tug Pijn wrenches the weapon free, ramming it into a Drow Elf's spine!
Pijn places a green bladed dagger named 'Sepsis' [superior] in the back of a Drow Elf, resulting in some strange noises and some blood.
Pijn ignites into black flames as he hits a Drow Elf!
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few wounds >
An Orc snaps into visibility.
Tilran's pierce wounds an Orc.
Tilran's slash wounds an Orc.
Tilran's pierce wounds an Orc.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few wounds >
A Drow Elf nimbly swivels out of the path of a duergar miner's attack.
A duergar miner misses a Drow Elf.
A Drow Elf snaps into visibility.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few wounds >
Nicram snaps into visibility.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: few wounds >
Nicram snaps into visibility.
Nicram completes his spell...
Nicram utters the words 'oagzajg qraje'
Nicram points at an Orc.
An Orc snaps into visibility.
Nicram creates a gaseous cloud with a wave of his hand, directing it at an Orc and causing him to choke painfully.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: nasty wounds >
Nicram starts casting an offensive spell.
Nicram snaps into visibility.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: nasty wounds >
A Drow Elf snaps into visibility.
Pijn snaps into visibility.
A Drow Elf's decent punch wounds Pijn.
A Drow Elf is burned severely as he hits Pijn!
Pijn seems to be blinded!
A Drow Elf's impressive punch strikes Pijn.
Pijn's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf's crude punch grazes Pijn.
A Drow Elf is burned severely as he hits Pijn!
A Drow Elf's fine punch wounds Pijn.
A Drow Elf is burned severely as he hits Pijn!
A Drow Elf's decent punch wounds Pijn.
A Drow Elf is burned severely as he hits Pijn!
A Drow Elf's weak punch grazes Pijn.
Pijn's spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf's decent punch grazes Pijn.
A Drow Elf is burned severely as he hits Pijn!
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: nasty wounds >
You block an Orc's lunge at you.
You dodge an Orc's vicious attack.
An Orc snaps into visibility.
You snap into visibility.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: nasty wounds >
Nicram snaps into visibility.
Tilran snaps into visibility.
An Orc snaps into visibility.
Tilran's fine pierce wounds an Orc.
Tilran's fine slash strikes an Orc.
A Drow Elf attempts to flee.
A Drow Elf leaves west.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: nasty wounds >
Nicram completes his spell...
Nicram utters the words 'oagzajg qraje'
Nicram points at an Orc.
Nicram creates a gaseous cloud with a wave of his hand, directing it at an Orc and causing him to choke painfully.
< 818h/818H 311v/347V Pos: standing >
< T: Org TP: sta TC:excellent E: An Orc sit EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
An Orc snaps into visibility.
[Damage: 7 ] Your decent bludgeon strikes an Orc.
[Damage: 15 ] Your slash seriously wounds an Orc.
[Damage: 5 ] Your decent slash strikes an Orc.
[Damage: 7 ] Your decent bludgeon strikes an Orc very hard.
[Damage: 14 ] Your fine bludgeon seriously wounds an Orc.
[Damage: 14 ] Your fine slash enshrouds an Orc in a mist of blood.
[Damage: 14 ] Your fine slash causes an Orc to grimace in pain.
[Damage: 13 ] Your fine slash hits an Orc.
An Orc is mortally wounded, and will die soon, if not aided.
[Damage: 11 ] You bludgeon an Orc, killing him instantly.
An Orc's magma collar [superior] was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.