<worn as a badge> a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head> the helm of light of regeneration (illuminating)
<worn on eyes> the eyepatch of immortality (magic) (glowing) [89%]
<worn in ear> an emerald lizard earring [poor] (magic) (humming) [81%]
<worn in ear> an anti-matter earring [84%]
<worn around neck> the necklace of wisdom of strength
<worn around neck> a spectral holy symbol of Berronar Truesilver of endurance (illuminating)
<worn on body> the black robe of the guardian demon of health (magic)
<worn about body> the living oceanic cloak [poor] (magic) (glowing)
<worn on belt buckle>a silver belt-buckle of dragon teeth [superior] (glowing)
<worn on arms> some glowing sleeves made of devil skin of wisdom (magic) (glowing)
<held as shield> a well-polished mithril body shield [superior] (illuminating) [89%]
<worn around wrist> the bangle of the Dreamer [superior] (magic)
<worn around wrist> a twined sapphire bracelet [68%]
<worn on hands> some ashen silver claws [77%]
<worn on finger> the signet ring of Delwyn
<worn on finger> a ring of twisted gray mist
<primary weapon> a gem-studded mace (magic)
<worn on legs> a transparent sheen of slime
<worn on feet> the boots of the war giant Torg [superior] (magic) (humming)
..***.^..
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
Morden (Gnome)(small) stands in mid-air here.
Liels (Grey Elf)(medium) stands in mid-air here.
*Palo (Thri-Kreen)(medium) stands in mid-air here.
*Gimran (Halfling)(small) stands in mid-air here.
*Steo (Gnome)(small) stands in mid-air here.
*Vil (Grey Elf)(medium) stands in mid-air here.
< 837h/837H 166v/166V Pos: standing >
You are carrying: (2/12)
a delicious Thanksgiving Turkey
a silvery sack
< 837h/837H 166v/166V Pos: standing >
You are using:
<worn as a badge> a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head> the helm of light of regeneration (illuminating)
<worn on eyes> the eyepatch of immortality (magic) (glowing) [89%]
<worn in ear> an emerald lizard earring [poor] (magic) (humming) [81%]
<worn in ear> an anti-matter earring [84%]
<worn on face> a splintered dragon scale [superior]
<worn around neck> the necklace of wisdom of strength
<worn around neck> a spectral holy symbol of Berronar Truesilver of endurance (illuminating)
<worn on body> the black robe of the guardian demon of health (magic)
<worn about body> the living oceanic cloak [poor] (magic) (glowing)
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> a belt of fresh blood
<worn on belt buckle>a silver belt-buckle of dragon teeth [superior] (glowing)
<worn on arms> some glowing sleeves made of devil skin of wisdom (magic) (glowing)
<held as shield> a well-polished mithril body shield [superior] (illuminating) [89%]
<worn around wrist> the bangle of the Dreamer [superior] (magic)
<worn around wrist> a twined sapphire bracelet [68%]
<worn on hands> some ashen silver claws [77%]
<worn on finger> the signet ring of Delwyn
<worn on finger> a ring of twisted gray mist
<primary weapon> a gem-studded mace (magic)
<worn on legs> a transparent sheen of slime
<worn on feet> the boots of the war giant Torg [superior] (magic) (humming)
< 837h/837H 166v/166V Pos: standing >
< 837h/837H 166v/166V Pos: standing >
Gimran starts casting a spell.
< 837h/837H 166v/166V Pos: standing >
Gimran completes his spell...
Gimran utters the words 'aiuwar zuguai'
< 837h/837H 166v/166V Pos: standing >
< 837h/837H 166v/166V Pos: standing >
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 837h/837H 166v/166V Pos: standing >
Gimran starts casting a spell.
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 837h/837H 166v/166V Pos: standing >
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 837h/837H 166v/166V Pos: standing >
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 837h/837H 166v/166V Pos: standing >
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 837h/837H 166v/166V Pos: standing >
Gimran completes his spell...
Gimran utters the words 'iahjcandusg fidouio'
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 837h/837H 166v/166V Pos: standing >
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 837h/837H 166v/166V Pos: standing >
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 837h/837H 166v/166V Pos: standing >
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 837h/837H 166v/166V Pos: standing >
******.
*******^.
*******^.^
*******...^
****@**.^.^
*******P..^^^
********..^^^
*******...^
..***.^..
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
Morden (Gnome)(small) stands in mid-air here.
Liels (Grey Elf)(medium) stands in mid-air here.
*Palo (Thri-Kreen)(medium) stands in mid-air here.
*Gimran (Halfling)(small) stands in mid-air here.
*Steo (Gnome)(small) stands in mid-air here.
*Vil (Grey Elf)(medium) stands in mid-air here.
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
The earth trembles from the marching of a nearby army.
< 837h/837H 166v/166V Pos: standing >
A half-elf bard sneaks in from the east.
A Duergar enters from the east.
A Duergar enters from the east.
A Drow Elf enters from the east.
An orc warrior enters from the east.
An orc warrior enters from the east.
An orc warrior enters from the east.
A Drider skitters in from the east.
A Goblin enters from the east.
A Kobold sneaks in from the east.
< 837h/837H 166v/166V Pos: standing >
An orc guard stops using a rough wooden lyre.
A Drider starts casting an offensive spell.
< 837h/837H 166v/166V Pos: standing >
An orc guard grabs the horn of the dragonslayer.
An Orc snaps into visibility.
A dark shroud encases an Orc as he charges into battle.
Palo snaps into visibility.
Palo is knocked to the ground by an Orc's mighty bash!
A Goblin starts casting an offensive spell.
< 837h/837H 166v/166V Pos: standing >
An Orc anticipates Palo's attack and masterfully parries the incoming blow.
Palo suddenly appears a bit confused!
An Orc snaps into visibility.
Palo's weak slash grazes an Orc.
Palo's weak pierce grazes an Orc.
an orc guard starts playing the horn of the dragonslayer and singing aloud.
A Duergar starts casting an offensive spell.
You dodge a bash from a Duergar, who loses his balance and falls.
You are briefly surrounded by a red aura!
You snap into visibility.
A half-elf bard settles to his knees.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 837h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC:excellent E: A Duergar ass EP: excellent >
A half-elf bard snaps into visibility.
A half-elf bard's leap knocks into Liels, sending him slightly off balance...
< 837h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC:excellent E: A Duergar ass EP: excellent >
A half-elf bard parries Liels's lunge at him.
A half-elf bard snaps into visibility.
You start chanting...
The power of nature flows into you, hastening your incantation.
< 837h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC:excellent E: A Duergar ass EP: excellent >
A Goblin completes his spell...
A Goblin utters the words 'abrauztg gpahhzfuio uqzbarr'
A Goblin points at Palo.
The freezing cold causes Palo intense pain!
A Goblin's iceball shatters upon impacting Palo, rending flesh and sending blood flying.
Palo's thick seashell armplates is weakened from the intense cold!
A Kobold starts casting a spell.
Steo sneaks south.
Gimran leaves south.
Morden sneaks south.
< 837h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC:excellent E: A Duergar ass EP: excellent >
You complete your spell...
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 837h/837H 166v/166V Pos: standing >
The red aura around you flashes blue and is gone.
The blue glow surrounding you fades away.
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 837h/837H 165v/166V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 837h/837H 164v/166V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
< 837h/837H 163v/166V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
< 837h/837H 163v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 837h/837H 164v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 837h/837H 164v/166V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...
< 837h/837H 164v/166V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A large wandering dog is here, growling at you.
A shady looking mercenary stands here, eyeing you with open contempt.
A woman is standing here, shopping about the town.
< 837h/837H 164v/166V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
< 837h/837H 163v/166V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
< 837h/837H 163v/166V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A tharnadian thief-hunter watches over the town streets intently.
< 837h/837H 162v/166V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A stray tomcat is darting after rodents, here.
A stray tomcat is darting after rodents, here.
< 837h/837H 162v/166V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A street sweeper is cleaning here, singing songs of labor.
A tharnadian thief-hunter watches over the town streets intently.
A stray tomcat is darting after rodents, here.
< 837h/837H 161v/166V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North# -South -West
A tharnadian thief-hunter watches over the town streets intently.
A sturdy looking mount is here, all saddled up and ready to ride.
< 837h/837H 160v/166V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
< 837h/837H 161v/166V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 837h/837H 160v/166V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The guildhall of The Empire is here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 837h/837H 160v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.
< 837h/837H 158v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.
< 837h/837H 157v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A homeless peasant is here, looking lost and hungry.
< 837h/837H 155v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 837h/837H 155v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 837h/837H 154v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.
< 837h/837H 152v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
< 837h/837H 150v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 837h/837H 151v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 837h/837H 149v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.
< 837h/837H 148v/166V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 837h/837H 146v/166V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
< 837h/837H 145v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 837h/837H 146v/166V Pos: standing >
MM^***..^
M^**^*.^^.
*******...
*M+**^**.
^@+++M++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 837h/837H 145v/166V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^M@++M+++
*M+*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 837h/837H 145v/166V Pos: standing >
^**^*.^^.
*******...
*M+**^**.^
^M+++M+++
*M+@^*.***
M^******...
MMMM^***^..^M
MMMM*^*..^M
MM^^**..^
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 837h/837H 144v/166V Pos: standing >
*******..
*M+**^**.
^M+++M+++
*M+*^*.***
M^**@***...
MMMM^***^..^M
MMMMM*^*..^M^
MMM^^**..^M
MMM^**.^M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 837h/837H 142v/166V Pos: standing >
*M+**^**
^M+++M++
*M+*^*.***
M^******...
MMMM^*@*^..^M
MMMMM*^*..^M^
MMMM^^**..^M.
MMM^**.^M^
MMM^**M^M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
< 837h/837H 141v/166V Pos: standing >
< 837h/837H 142v/166V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 837h/837H 142v/166V Pos: standing >
Casting: moonwell ***
< 837h/837H 144v/166V Pos: standing >
Casting: moonwell **
< 837h/837H 146v/166V Pos: standing >
Casting: moonwell *
< 837h/837H 147v/166V Pos: standing >
Casting: moonwell
< 837h/837H 148v/166V Pos: standing >
You complete your spell...
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 837h/837H 149v/166V Pos: standing >
< 837h/837H 150v/166V Pos: standing >
< 837h/837H 152v/166V Pos: standing >
Steo steps out of a moonwell.
< 837h/837H 156v/166V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...
< 837h/837H 159v/166V Pos: standing >
< 837h/837H 161v/166V Pos: standing >
< 837h/837H 162v/166V Pos: standing >
< 837h/837H 163v/166V Pos: standing >
< 837h/837H 163v/166V Pos: standing >
A Duergar steps out of a moonwell.
Steo starts casting an offensive spell.
Steo snaps into visibility.
< 837h/837H 164v/166V Pos: standing >
< 837h/837H 164v/166V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
< 837h/837H 165v/166V Pos: standing >
Steo completes his spell...
Steo utters the words 'eugszr waouq'
A moonwell dissolves in a swirl of colors and is gone.
< 837h/837H 165v/166V Pos: standing >
Casting: moonwell ***
< 837h/837H 166v/166V Pos: standing >
< 837h/837H 166v/166V Pos: standing >
Casting: moonwell **
Steo suddenly attacks a Duergar!
Steo misses a Duergar.
A Duergar snaps into visibility.
< 837h/837H 166v/166V Pos: standing >
Casting: moonwell *
< 837h/837H 166v/166V Pos: standing >
Casting: moonwell
< 837h/837H 166v/166V Pos: standing >
You complete your spell...
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 837h/837H 166v/166V Pos: standing >
A Duergar snaps into visibility.
A Duergar's weak pierce grazes Steo.
Steo dodges a Duergar's attack.
A Duergar's weak pierce grazes Steo.
Steo dodges a Duergar's attack.
A Duergar's weak pierce grazes Steo.
A Duergar attempts to flee.
A Duergar leaves east.
< 837h/837H 166v/166V Pos: standing >
A Duergar attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A Duergar snaps into visibility.
You snap into visibility.
Out of nowhere, a Duergar stabs you in the back.
Out of nowhere, a Duergar stabs you in the back.
OUCH! That really did HURT!
The globe around a Duergar's body flares as it bears the brunt of your assault!
< 731h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: small wounds E: A Duergar sta EP: excellent >
A Duergar parries your futile lunge at him.
You snap into visibility.
A Duergar snaps into visibility.
[Damage: 1 ] Your bludgeon grazes a Duergar.
A Duergar parries your futile lunge at him.
< 731h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: small wounds E: A Duergar sta EP: few scratches >
A Duergar attempts to flee.
A Duergar leaves north.
< 731h/837H 166v/166V Pos: standing >
A Duergar enters from the north.
< 731h/837H 166v/166V Pos: standing >
A Duergar snaps into visibility.
You snap into visibility.
A Duergar's pierce wounds you.
The globe around a Duergar's body flares as it bears the brunt of your assault!
Out of nowhere, a Duergar stabs you in the back.
The globe around a Duergar's body flares as it bears the brunt of your assault!
< 677h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: small wounds E: A Duergar sta EP: excellent >
Steo starts casting an offensive spell called 'energy drain'.
< 677h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: small wounds E: A Duergar sta EP: excellent >
Steo completes his spell...
Steo utters the words 'energy drain'
The sphere circling a Duergar's body darts in front of Steo's assault!
< 677h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: small wounds E: A Duergar sta EP: excellent >
A Duergar attempts to flee.
A Duergar leaves south.
< 677h/837H 166v/166V Pos: standing >
A Duergar enters from the south.
< 677h/837H 166v/166V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
The globe around a Duergar's body flares as it bears the brunt of your assault!
Out of nowhere, a Duergar stabs you in the back.
The globe around a Duergar's body flares as it bears the brunt of your assault!
< 589h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: few wounds E: A Duergar sta EP: excellent >
Steo starts casting an offensive spell called 'energy drain'.
< 589h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: few wounds E: A Duergar sta EP: excellent >
You snap into visibility.
Casting: sunray
Steo completes his spell...
Steo utters the words 'energy drain'
A Duergar snaps into visibility.
Steo drains a Duergar - what a waste of energy!
< 589h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: few wounds E: A Duergar sta EP: few scratches >
You complete your spell...
[Damage: 120 ] You unleash light in a focused, searing ray at a Duergar!
A Duergar attempts to flee.
A Duergar leaves south.
< 589h/837H 166v/166V Pos: standing >
A Duergar enters from the south.
< 589h/837H 166v/166V Pos: standing >
You snap into visibility.
Out of nowhere, a Duergar stabs you in the back.
The globe around a Duergar's body flares as it bears the brunt of your assault!
With a swift tug a Duergar wrenches the weapon free, ramming it into you again.
Out of nowhere, a Duergar stabs you in the back.
The globe around a Duergar's body flares as it bears the brunt of your assault!
Out of nowhere, a Duergar stabs you in the back.
The globe around a Duergar's body flares as it bears the brunt of your assault!
With a swift tug a Duergar wrenches the weapon free, ramming it into you again.
Out of nowhere, a Duergar stabs you in the back.
The globe around a Duergar's body flares as it bears the brunt of your assault!
Steo starts casting an offensive spell called 'energy drain'.
< 382h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: nasty wounds E: A Duergar sta EP: small wounds >
*M+**^**
^M++++++
*M+*^*.***
M^******...
MMMM^*@*^..^M
MMMMM*^*..^M^
MMMM^^**..^M.
MMM^**.^M^
MMM^**M^M
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A pool formed of silver-colored liquid is here, slowly dissipating. (magic)
*A Duergar (small) La Resistance stands in mid-air here, fighting YOU!
An impenetrable globe of darkness floats near a Duergar's head.
Steo (Gnome)(small) stands in mid-air here. (casting)
< 382h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: nasty wounds E: A Duergar sta EP: small wounds >
Steo completes his spell...
Steo utters the words 'unsozfol efaui'
A Duergar snaps into visibility.
Steo drains a Duergar - what a waste of energy!
A Goblin's disguise falls apart!
You start chanting...
The power of nature flows into you, hastening your incantation.
< 382h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: nasty wounds E: A Goblin sta EP: few wounds >
OUCH! a Goblin suddenly appears behind you and makes a slashing motion at your throat!
You abort your prayer before it's done!
< 382h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: nasty wounds E: A Goblin sta EP: few wounds >
A Goblin attempts to flee.
A Goblin leaves south.
Steo sneaks west.
< 382h/837H 166v/166V Pos: standing >
A Goblin snaps into visibility.
You snap into visibility.
Out of nowhere, a Goblin stabs you in the back.
OUCH! That really did HURT!
The globe around a Goblin's body flares as it bears the brunt of your assault!
With a swift tug a Goblin wrenches the weapon free, ramming it into you again.
Out of nowhere, a Goblin stabs you in the back.
The globe around a Goblin's body flares as it bears the brunt of your assault!
Out of nowhere, a Goblin stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Goblin's body flares as it bears the brunt of your assault!
< 41h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: awful E: A Goblin sta EP: few wounds >
< 41h/837H 166v/166V Pos: standing >
< T: Teis TP: sta TC: awful E: A Goblin sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
A Goblin attempts to flee.
A Goblin leaves north.
< 41h/837H 166v/166V Pos: standing >
A Goblin enters from the north.
< 41h/837H 166v/166V Pos: standing >
A Goblin snaps into visibility.
You snap into visibility.
Out of nowhere, a Goblin stabs you in the back.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.