<floating about head>a LARGE green ioun stone[216h 5m 39s]
<worn as a badge> a frost dragon's eye (glowing) [80%]
<worn on head> the eladrin-bone crown of the obyriths [poor] (magic) (humming)
<worn on eyes> the eyes of a bewitched silver dragon [superior] (invis) (glowing)
<worn on face> a pitch-black leather mask [superior] (magic)
<worn around neck> a necklace of halfling ears of the Shaman [superior] made by Daweava [83%]
<worn around neck> the fangs of the balor of acid defense [superior] made by Daweava (magic)
<worn about body> the wings of the shadow dragon [superior] (glowing)
<worn on back> the quiver of holding made by Rukkus (magic)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<attached to belt> a delicious Thanksgiving Turkey
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn on lower arms> some scintillating sleeves (magic)
<held as shield> a large gold-rimmed church door (magic)[231h 2m 33s]
<worn around wrist> a delicate chrome bracelet of life sensing [poor] made by Daweava (magic) [85%]
<worn around wrist> the power infused bracelet of dark-mithril made by Rukkus
<worn on lower wrist>the bracer of Uz's alliance of the Angels [superior] made by Rukkus [54%]
<worn on lower wrist>the bracer of Uz's alliance of good protection [superior] made by Rukkus [82%]
<worn on hands> the claws of a wyvern [superior] (magic)
<worn on lower hands>some gauntlets of cooled magma (magic) (glowing) (illuminating)
<wielding twohanded> Illesarus, the Sword of Sharpness (magic) (glowing)[116h 19m 57s]
<third weapon> an axe of the vortex demon [superior] with a strange black stone (magic) (glowing) [79%]
<worn on legs> some flexible leggings of hellfire (magic) (glowing)
**...^^^MMM^MM^
****.^^@^MMM^^^
+..+..*+MMMMM^^
***+***+*^^MMMM
**.***+*.^MMM
*.++.+...MM
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 864h/787H 182v/325V Pos: standing >
^.^^^MMM^^^
..^^.^^MM^^^*
*....^M^^MM^^^+
***...^^^MMM^MM
*****.^@+^MMMM^
++..+..*+MMMMM^
****+***+*^^MMM
***.***+*.^MM
**.++.+...M
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
< 864h/787H 182v/325V Pos: standing >
Saving Org.
< 864h/787H 183v/325V Pos: standing >
^^.^^^MMM^^
...^^.^^MM^^^
**....^M^^MM^^^
****...^^^MMM^M
******.@^+^MMMM
+++..+..*+MMMMM
*****+***+*^^MM
****.***+*.^M
***.++.+...
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
< 864h/787H 182v/325V Pos: standing >
..^^.^^MM^^
*....^M^^MM^^
****...^^^MMM^M
******.^^+^MMM^
+++..+.@*+MMMMM
*****+***+*^^MM
*****.***+*.^MM
****.++.+...M
***+***.^^M
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
< 864h/787H 180v/325V Pos: standing >
...^^.^^MM^
**....^M^^MM^
*****...^^^MMM^
*******.^^+^MMM
M+++..+@.*+MMMM
******+***+*^^M
******.***+*.^M
*****.++.+...
****+***.^^
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
< 864h/787H 179v/325V Pos: standing >
*...^^.^^MM
***....^M^^MM
******...^^^MMM
********.^^+^MM
MM+++..@..*+MMM
*******+***+*^^
*******.***+*.^
******.++.+..
*****+***.^
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 864h/787H 177v/325V Pos: standing >
**...^^.^^M
****....^M^^M
*******...^^^MM
*********.^^+^M
.MM+++.@+..*+MM
********+***+*^
********.***+*.
*******.++.+.
.*****+***.
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
< 864h/787H 177v/325V Pos: standing >
***...^^.^^
*****....^M^^
********...^^^M
**********.^^+^
..MM+++@.+..*+M
*********+***+*
*********.***+*
M*******.++.+
..*****+***
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
< 864h/787H 175v/325V Pos: standing >
****...^^.^
******....^M^
*********...^^^
***********.^^+
+..MM++@..+..*+
**********+***+
**********.***+
MM*******.++.
...*****+**
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 864h/787H 174v/325V Pos: standing >
*****...^^.
*******....^M
+*********...^^
+***********.^^
M+..MM+@+..+..*
***********+***
***********.***
.MM*******.++
...*****+*
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 864h/787H 173v/325V Pos: standing >
*****
**@**
M+++.
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 173v/325V Pos: standing >
M****
**@**
MM+++
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 171v/325V Pos: standing >
*M***
**@**
.MM++
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 170v/325V Pos: standing >
**M**
**@**
..MM+
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 168v/325V Pos: standing >
***M*
**@**
+..MM
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 167v/325V Pos: standing >
+***M
+*@**
M+..M
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 165v/325V Pos: standing >
*+***
*+@**
*M+..
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 163v/325V Pos: standing >
..***+*****
..****.******
*..****+*******
*******+*******
*******@*******
*******M+..MM++
***************
*************
**.....MM**
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East -South -West
< 864h/787H 162v/325V Pos: standing >
***+*
**@+*
***M+
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 161v/325V Pos: standing >
****+
**@*+
****M
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 160v/325V Pos: standing >
*****
**@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 158v/325V Pos: standing >
*****
**@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 157v/325V Pos: standing >
*****
**@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 155v/325V Pos: standing >
*****
^*@**
*****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 154v/325V Pos: standing >
*****
M^@**
^****
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 152v/325V Pos: standing >
MMM^^.^^..*
MMM^^*^...***
MMM^^^***..****
M^^^***********
^^.^^*M@*******
M^^***^********
^*...^M********
*.*^MM^******
.*^M^^****.
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
< 863h/787H 151v/325V Pos: standing >
MMMM^^.^^..
MMMM^^*^...**
MMMM^^^***..***
MM^^^**********
^^^.^^*@^******
MM^^***^*******
^^*...^M*******
**.*^MM^*****
*.*^M^^****
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
A stealthy orc bandit sneaks around, looking for something to ambush.(Red Aura)
< 863h/787H 149v/325V Pos: standing >
A stealthy orc bandit suddenly attacks YOU!
A stealthy orc bandit suddenly appears a bit confused!
You watch in glee as a stealthy orc bandit looks dazzled.
A stealthy orc bandit misses you.
You snap into visibility.
< 863h/787H 150v/325V Pos: standing >
< T: Org TP: sta TC:excellent E: stealthy sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 863h/787H 150v/325V Pos: standing >
< T: Org TP: sta TC:excellent E: stealthy sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 863h/787H 150v/325V Pos: standing >
< T: Org TP: sta TC:excellent E: stealthy sta EP: excellent >
MMMM^^.^^..
MMMM^^*^...**
MMMM^^^***..***
MM^^^**********
^^^.^^*@^******
MM^^***^*******
^^*...^M*******
**.*^MM^*****
*.*^M^^****
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
A stealthy orc bandit stands, floating here, fighting YOU!(Red Aura)
< 863h/787H 150v/325V Pos: standing >
< T: Org TP: sta TC:excellent E: stealthy sta EP: excellent >
[Damage: 5 ] Your bash knocks a stealthy orc bandit to the ground!
< 865h/787H 150v/325V Pos: standing >
< T: Org TP: sta TC:excellent E: stealthy sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] Your fine slash strikes a stealthy orc bandit.
[Damage: 16 ] Your impressive slash strikes a stealthy orc bandit.
[Damage: 18 ] Your impressive slash strikes a stealthy orc bandit.
[Damage: 19 ] Your impressive slash strikes a stealthy orc bandit hard.
[Damage: 20 ] Your impressive slash strikes a stealthy orc bandit hard.
[Damage: 8 ] Your fine slash strikes a stealthy orc bandit.
You score a CRITICAL HIT!!!!!
You follow up your slash with a surprise attack!
[Damage: 16 ] Your impressive punch strikes a stealthy orc bandit hard.
[Damage: 52 ] Your mighty slash enshrouds a stealthy orc bandit in a mist of blood.
[Damage: 22 ] Your impressive slash seriously wounds a stealthy orc bandit.
Your axe of the vortex demon [superior] with a strange black stone murmurs some strange incantations...
[Damage: 115 ] Your blast shatters a stealthy orc bandit into a million pieces!
A stealthy orc bandit is dead! R.I.P.
You receive your share of experience.
The last gasps of a stealthy orc bandit cause a sickening chill to run up your spine.
< 865h/787H 150v/325V Pos: standing >
The snow is coming down faster now.
< 864h/787H 150v/325V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a stealthy orc bandit is made of flesh and appears to be of slightly above average quality.
The corpse of a stealthy orc bandit has an item value of 1.
It appears to be the corpse of a stealthy orc bandit.
a small pile of coins
< 864h/787H 150v/325V Pos: standing >
You get a small pile of coins from the corpse of a stealthy orc bandit.
There were: 7 gold coins, 11 silver coins, 20 copper coins.
< 864h/787H 150v/325V Pos: standing >
Ok.
You put 0 platinum, 7 gold, 11 silver, and 20 copper coins into a portable hole.
< 864h/787H 150v/325V Pos: standing >
MMMM^^.^^..
MMMM^^*^...**
MMMM^^^***..***
MM^^^**********
^^^.^^*@^******
^M^^***^*******
^^*...^M*******
**.*^MM^*****
*.*^M^^****
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a stealthy orc bandit is lying here.
< 864h/787H 150v/325V Pos: standing >
Saving Org.
< 864h/787H 150v/325V Pos: standing >
^****
^^@^^
***^*
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 149v/325V Pos: standing >
MMMMMM^^.^^
^MMMMM^^*^...
MMMMMM^^^***..*
MMMM^^^********
M^^^^.^@*^^****
^^^M^^***^*****
^.^^*...^M*****
.M**.*^MM^***
***.*^M^^**
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -North -East -South -West
< 864h/787H 147v/325V Pos: standing >
.^^*^
^*@*^
...^M
A Thick Forest of Tanglewood
Obvious exits: -North -East -South -West
< 864h/787H 146v/325V Pos: standing >
MMMM^^^***.
MMM^^^*******
M^^^^.^^*^^****
^^^M^^***^*****
^.^^*..@^M*****
^.M**.*^MM^****
*****.*^M^^****
.....*^^^^***
******^^***
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East -South -West
< 864h/787H 144v/325V Pos: standing >
A Thin Trail Winding Up the Mountain
A thin animal trail seems to wind here. It is barely visible and has been
beaten down by animal tracks alone. The thickets to either side make sight
impossible further into the deep woods. For a forest it is entirely too
silent. Where birds should be chirping and squirrels chittering happily a
deathly silence permeates the silence left by the absentee happy animals.
Further to the north the trail winds around narrow and imposing.
Obvious exits: -North -West
< 864h/787H 143v/325V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 864h/787H 143v/325V Pos: standing >
Saving Org.
< 864h/787H 144v/325V Pos: standing >
You quickly scan the area.
You see nothing.
< 864h/787H 144v/325V Pos: standing >
A Thin Trail Winding To The West
A thin animal trail seems to wind here. It is barely visible and has been
beaten down by animal tracks alone. An enormous ancient stump sits in the
exact path that you are upon. Somehow the mighty ten foot wide oak had been
ripped in two and for grief it decayed to but a stump. For a forest it is
entirely too silent. Where birds should be chirping and squirrels chittering
happily a deathly silence permeates the silence left by the absentee happy
animals. Further to the west the trail winds around the corner and to the
south it moves further away from the mountain.
Obvious exits: -South -West
< 864h/787H 143v/325V Pos: standing >
Alas, you cannot go that way. . . .
< 864h/787H 143v/325V Pos: standing >
Winding Further Around the Mountain
A thin animal trail seems to wind here. It is barely visible and has been
beaten down by animal tracks alone. This part of the trail comes out of the
woods just a enough to wind around the precipice of the cliffs. The trail
blends into a small rock cropping that hangs terribly close to the edge of a
deadly fall. The silence extends to the edge here and only the sound of
pebbles skittering over into nothingness breaks the deathly silence.
Obvious exits: -North -East
A deer stands here looking skittish at every sound.
A deer stands here looking skittish at every sound.
< 864h/787H 142v/325V Pos: standing >
The Trail Straightens
A thin animal trail seems to wind here. The thickets to either side
make sight impossible further into the deep woods. Here the trees begin to
thicken once again. Soon vision once again is limited to approximately
twenty five feet into the wood. Shadows seem to darken the path almost fully
here and the heigtened intensity can once again be felt fully. The silence
seems to make even the trees still to the wind.
Obvious exits: -North -South
A deer stands here looking skittish at every sound.
A deer stands here looking skittish at every sound.
< 864h/787H 140v/325V Pos: standing >
You quickly scan the area.
A deer who is not far off to your north.
< 864h/787H 141v/325V Pos: standing >
A Split In The Trail
The thin trail widens slightly here. A small branch moves off to the east
towards a small pile of rocks. Further ahead the trail appears to be heading
towards the far end of the mountain through a thick ridge of trees. Deer
prints decorate the dust sparingly and it is obvious that it is their work that
this path still exists. In fact eons of deer have lived in this area and only
now are they terrified to stay in their homeland.
Obvious exits: -North -East -South
< 864h/787H 139v/325V Pos: standing >
You quickly scan the area.
A deer who is not far off to your north.
A deer who is close by to your south.
< 864h/787H 140v/325V Pos: standing >
The Path Comes To A Halt AT Pile Of Rocks
The beaten path seems to come to a halt around the pile of rocks here.
In a circle about the pile tracks have beaten the grass to dirt leaving
scattered and indeed random tracks everywhere. Intermixed with the deer some
humanoid tracks seem to be there as well as marks indicating something heavy
having been dragged to the rocks. Small spots of blood are indeed visible
in the dust as well.
Obvious exits: -West -Down
< 864h/787H 139v/325V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You quickly scan the area.
A goblin miner who is close by below you.
< 864h/787H 139v/325V Pos: standing >
A Steep Shaft Leading Down
This steep shaft leads straight down. The roughly hewed tunnel seems to
have been created with some purpose. Countless spots of old dried blood point
to raids of the surface by the dwellers from below. It is a path made for
utility alone. No extra carving and smoothing was done on this shaft for the
fact that it is not meant to be impressive, just useful.
Obvious exits: -Up -Down
A goblin miner stands here confused at your presence.(Red Aura)
< 864h/787H 141v/325V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Ok.
< 864h/787H 142v/325V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
A goblin miner here looks to be completely terrified. He obviously works
nearly every minute day or night to make up for his inferior physical strength.
His only hope is that Torg does not eliminate him before he might escape.
A goblin miner appears to be Goblin and is in excellent condition.
He's small in size.
<worn around wrist> iron cuffs
< 863h/787H 145v/325V Pos: standing >
Bottom Of The Shaft
Here the shaft ends in a room which appears to be the start of a path
towards the east. A smaller connecting tunnel winds off to the north as well.
Small bits of broken leather and leaky casks have been discarded here.
When the smaller excursions run up this shaft into the woods, here is where
they pause to toss the trash before they proceed further. On the ground a
pudgy finger seems to have drawn directions because his feeble brain could not
recall where things were.
Obvious exits: -North -East -Up
< 863h/787H 147v/325V Pos: standing >
You quickly scan the area.
You see nothing.
< 863h/787H 148v/325V Pos: standing >
A Guard Post In Front Of The Mines
Here a small entrance to the mines has been constructed. The guard post
is but a small gate with a single guard. From this entrance, small raids can
leave and bring back their new slaves for the mines. The gate to the east
seems to be mainly unused. Strangely you notice that the mine entrance,
and further down the mine itself, are held up by straight wooden beams. In
any emergency situation, this side gate and the mines themselves can be
destroyed instantly by a switch which lights fire to the beams and destroys
them. Thus the main gate becomes the only entrance.
Obvious exits: -East -West
< 863h/787H 148v/325V Pos: standing >
It's already open!
< 863h/787H 150v/325V Pos: standing >
Beginning Of A Hallway Through The Mine
To the west a small gate leads out of the mines, but here the hallway
within the mine begins. This dark hallway is roughly cut through the
obsidian rock winding away. While the hallway is not extremely well built,
like many things in this empire utility was the primary concern of the
engineers. For the bottom of the heap guards who are stationed here, as well
as the distraught slaves, aesthetics were not important.
Obvious exits: -East -West
< 863h/787H 149v/325V Pos: standing >
Ok.
< 863h/787H 151v/325V Pos: standing >
You quickly scan the area.
You see nothing.
< 863h/787H 151v/325V Pos: standing >
A Hallway Through The Mine
Here the hallway ambles along lazily. To both the north and south slave
areas are under supervision of one of the lazy hobgoblins doomed to this
area. Along the center of the hallway a thin trail of blood leads vision to
a tiny corpse that has been dragged from the mines. There is no hope once a
creature is condemmed to the mines, and the corpse illustrates the only escape.
Obvious exits: -North -East -South -West
< 863h/787H 151v/325V Pos: standing >
You quickly scan the area.
An air elemental who is not far off to your north.
A Drow Elf who is not far off to your north.
A duergar miner who is not far off to your south.
A goblin miner who is a brief walk away to your south.
< 863h/787H 152v/325V Pos: standing >
Guard Post In Front Of The Goblin Mines
Behind this slab of obsidian, goblins cower in fear at the prospect that
the slab might be opened. The brutal guards who are stationed here often
brutalize the goblins within. Making frequent jokes concerning how well
goblins fly, many a slave has died from injuries not incurred on the job.
Rather the injuries were not incurred because of collapsed tunnels, or natural
causes.
Obvious exits: -North -South
< 863h/787H 154v/325V Pos: standing >
A Large Goblin Mine
This mine is the horrible dwelling place in which these wretched beings
will spend the rest of their days. Goblins, well known for being bullied
throughout the world, here are the same despicably compliant slaves. They are
living in filth and complete degradation. Scurrying about here and there they
hope to only not attract the attention of any of the guards by lack of
productivity. The piles of ore are slowly accumulating.
Obvious exits: -North -South -West
[5] The corpse of a goblin miner is lying here.
*An air elemental is here looking like a small living tornado. (minion)
A Drow Elf (medium) stands, floating here.(Red Aura)
< 862h/787H 152v/325V Pos: standing >
You snap into visibility.
[Damage: 5 ] Your bash knocks a Drow Elf to the ground!
< 865h/787H 155v/325V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 865h/787H 155v/325V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Drow Elf.
You snap into visibility.
[Damage: 8 ] Your fine slash strikes a Drow Elf.
[Damage: 10 ] Your fine slash strikes a Drow Elf.
[Damage: 9 ] Your slash strikes a Drow Elf.
[Damage: 13 ] Your impressive slash strikes a Drow Elf.
[Damage: 10 ] Your slash strikes a Drow Elf.
[Damage: 5 ] Your slash strikes a Drow Elf.
[Damage: 18 ] Your impressive slash strikes a Drow Elf very hard.
[Damage: 10 ] Your slash strikes a Drow Elf.
You swing Illesarus, Sword of Sharpness with a broad two-handed arch at a Drow Elf.
[Damage: 100 ] Blood flies everywhere as Illesarus slices without restraint.
[Damage: 15 ] Your slash grievously wounds a Drow Elf.
A Drow Elf is stunned!
< 865h/787H 155v/325V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: awful >
You parry a Drow Elf's lunge at you.
You snap into visibility.
< 865h/787H 155v/325V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: awful >
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental misses you.
< 865h/787H 155v/325V Pos: standing >
< T: Org TP: sta TC:excellent E: A Drow Elf sit EP: awful >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] You beautifully slash a Drow Elf into two parts - both dead.
A Drow Elf's ring of flames was completely destroyed by the massive blow!
A Drow Elf's greaves of titan strength [poor] was completely destroyed by the massive blow!
A Drow Elf makes a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.