The death of [22 Sorcerer] Koban (Kobold)

in a Well Traveled Path

from the perspective of [22 Sorcerer] Koban (Kobold)

<worn on head>       a cracked obsidian crown from Rift Valley Jungle
<worn on eyes>       a fanged steel visor from Rift Valley Jungle
<worn on face>       a salamander scale mask [poor]
<worn around neck>   a legendary granite charm from Rift Valley Jungle
<worn around neck>   a fine steel charm from Rift Valley Jungle
<worn on body>       a skin-wrapped leather chestplate from Rift Valley Jungle
<worn about body>    a light cured leather mantle from Rift Valley Jungle
<worn on back>       a large leather backpack
<worn about waist>   a miner's belt encrusted with a diamond (magic)
<worn on belt buckle>a mystical tome covered in demon-skin (magic)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       a deep-blue set of sleeves [poor] (magic)
<held as shield>     a shield of gray illithid hide (magic)
<worn around wrist>  a dwarven-made electrum bracelet from IceCrag Castle
<worn around wrist>  a glittering dragonscale bracer from The Valoisian Castle
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     a red earthstone ring
<worn on finger>     a red earthstone ring
<worn on feet>       some sinister sapphire shoes from Rift Valley Jungle

+0.00   Deaths:   2
Detecting:       Good Magic Life
Protected from:  Good Fire Acid Undead
Enchantments:    Ultravision Levitation
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  219 

Active Spells:
--------------
Auctions Disabled (less than a minute remaining)
coldshield (5 minutes)
agility (13 minutes)
bless (2 minutes)
well-rested bonus (93 minutes)


< 215h/215H 138v/138V Pos: sitting >
You are already meditating.

< 215h/215H 138v/138V Pos: sitting >
You have finished memorizing magic missile.

< 215h/215H 138v/138V Pos: sitting >
You have finished memorizing magic missile.

< 215h/215H 138v/138V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - coldshield
( 4th circle)  5 - lightning bolt
( 3rd circle)  5 - shocking grasp
               1 - agility
( 2nd circle)  6 - burning hands
               1 - strength
( 1st circle)  8 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) cone of cold
   27 seconds:  ( 5th) cone of cold

You can memorize no more spells.

< 215h/215H 138v/138V Pos: sitting >
You are still a very long way from your next level.

< 215h/215H 138v/138V Pos: sitting >
You stop meditating.
A Room of Peace
Obvious exits: -N#

< 215h/215H 138v/138V Pos: sitting >
You start meditating...

< 215h/215H 138v/138V Pos: sitting >
You are using:
<worn on head>       a cracked obsidian crown from Rift Valley Jungle
<worn on eyes>       a fanged steel visor from Rift Valley Jungle
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating) [88%]             
<worn on face>       a salamander scale mask [poor]
<worn around neck>   a legendary granite charm from Rift Valley Jungle
<worn around neck>   a fine steel charm from Rift Valley Jungle
<worn on body>       a skin-wrapped leather chestplate from Rift Valley Jungle
<worn about body>    a light cured leather mantle from Rift Valley Jungle
<worn on back>       a large leather backpack
<worn about waist>   a miner's belt encrusted with a diamond (magic)
<worn on belt buckle>a mystical tome covered in demon-skin (magic)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       a deep-blue set of sleeves [poor] (magic)
<held as shield>     a shield of gray illithid hide (magic)
<worn around wrist>  a dwarven-made electrum bracelet from IceCrag Castle
<worn around wrist>  a glittering dragonscale bracer from The Valoisian Castle
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     a red earthstone ring
<worn on finger>     a red earthstone ring
<worn on legs>       the leggings of ripping
<worn on feet>       some sinister sapphire shoes from Rift Valley Jungle

< 215h/215H 138v/138V Pos: sitting >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 215h/215H 138v/138V Pos: sitting >
You have finished memorizing cone of cold.

< 215h/215H 138v/138V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - cone of cold
               1 - coldshield
( 4th circle)  5 - lightning bolt
( 3rd circle)  5 - shocking grasp
               1 - agility
( 2nd circle)  6 - burning hands
               1 - strength
( 1st circle)  8 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) cone of cold

You can memorize no more spells.

< 215h/215H 138v/138V Pos: sitting >

		Character attributes for Koban

Level: 22   Race: Kobold   Class: Sorcerer 
Age: 20 yrs / 4 mths  Height: 43 inches Weight: 58 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  72 ( 80)    Pow:  97 (102)
Dex:  97 ( 88)    Int: 125 (100)   
Agi: 119 ( 99)    Wis:  84 ( 80)
Con:  87 ( 91)    Cha:  80 ( 80)   Luc:  81 ( 81)
Equipped Items:  22     Carried weight:   24

Armor Points: -286  Reduces melee damage taken by 28.6% 
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 100% 
Hitroll: average	Damroll: better than average
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[slightly below average]  SPE[above average]

Load carried: Very Light

< 215h/215H 138v/138V Pos: sitting >
Autosaving...

< 215h/215H 138v/138V Pos: sitting >
You have finished memorizing cone of cold.
Your studies are complete.

< 215h/215H 138v/138V Pos: sitting >
You clamber to your feet.

< 215h/215H 138v/138V Pos: standing >
Ok.

< 215h/215H 138v/138V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 215h/215H 137v/138V Pos: standing >
Pardon?

< 215h/215H 137v/138V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
An ashen steel mask lies here on the ground.
The corpse of a village commoner is lying here.
The corpse of a wandering adventurer is lying here.
A young villager wanders here, singing songs of joy.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)

< 215h/215H 136v/138V Pos: standing >
Alas, you cannot go that way. . . .

< 215h/215H 136v/138V Pos: standing >
Sorry, typo, try again!

< 215h/215H 138v/138V Pos: standing >
You start chanting...
A wandering adventurer suddenly attacks YOU!
A wandering adventurer's decent punch strikes you.
[Damage:  2 ] A wandering adventurer shivers from the unnatural cold as he hits you!

< 204h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC:few scratches E: dorf sta EP: few scratches >
 A young villager leaves south.
You complete your spell...
[Damage: 56 ] You get a good hold of the shocked a wandering adventurer.

< 204h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC:few scratches E: dorf sta EP:  small wounds >
 You start chanting...

< 204h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC:few scratches E: dorf sta EP:  small wounds >
 Casting: shocking grasp 

< 204h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC:few scratches E: dorf sta EP:  small wounds >
 You complete your spell...
[Damage: 62 ] You get a good hold of the shocked a wandering adventurer.

< 204h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC:few scratches E: dorf sta EP:  small wounds >
 A wandering adventurer's impressive punch strikes you very hard.
OUCH!  That really did HURT!
[Damage:  8 ] A wandering adventurer shivers from the unnatural cold as he hits you!
A wandering adventurer's fine punch strikes you.
[Damage:  3 ] A wandering adventurer shivers from the unnatural cold as he hits you!
A wandering adventurer's kick crashes into your chest.
[Damage:  2 ] A wandering adventurer shivers from the unnatural cold as he hits you!

< 151h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  small wounds >
 You start chanting...

< 151h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  small wounds >
 You complete your spell...
[Damage: 48 ] You get a good hold of the shocked a wandering adventurer.

< 151h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 A wandering adventurer dodges your futile attack.

< 151h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 You start chanting...

< 151h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 Casting: shocking grasp 
A wandering adventurer misses you.
A wandering adventurer's decent punch strikes you.
[Damage:  2 ] A wandering adventurer shivers from the unnatural cold as he hits you!

< 142h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 You complete your spell...
[Damage: 58 ] You get a good hold of the shocked a wandering adventurer.

< 142h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 You start chanting...

< 142h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  few wounds >
 You complete your spell...
[Damage: 112 ] You get a good hold of the shocked a wandering adventurer.

< 142h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 Shadows stretch across the land as the sun limps towards the horizon.

< 142h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 You don't have that spell memorized.

< 142h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 You start chanting...

< 142h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 A wandering adventurer's decent punch strikes you.
[Damage:  2 ] A wandering adventurer shivers from the unnatural cold as he hits you!
A wandering adventurer's decent punch strikes you.
[Damage:  2 ] A wandering adventurer shivers from the unnatural cold as he hits you!

< 121h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 66 ] Your blast of cold strikes a wandering adventurer dead on, who shudders from the pain.

< 121h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
 You start chanting...

< 121h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
 A wandering adventurer's fine punch strikes you hard.
[Damage:  3 ] A wandering adventurer shivers from the unnatural cold as he hits you!
You dodge a wandering adventurer's vicious attack.

< 109h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
 A young villager enters from the south.

< 109h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
 You complete your spell...
[Damage: 76 ] Your blast of cold strikes a wandering adventurer dead on, who shudders from the pain.

< 109h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  awful >
 A traveling adventurer enters from the south.
You start chanting...

< 109h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  awful >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering adventurer.

< 109h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  awful >
 You start chanting...

< 109h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: dorf sta EP:  awful >
 You complete your spell...
[Damage: 12 ] You watch with self-pride as the magic missile hits a wandering adventurer.
[Damage: 12 ] You watch with self-pride as the magic missile hits a wandering adventurer.
A wandering adventurer is mortally wounded, and will die soon, if not aided.
[Damage: 12 ] The magic missile tears away the remaining life of a wandering adventurer.
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wandering adventurer cause a sickening chill to run up your spine.

< 109h/215H 138v/138V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 109h/215H 138v/138V Pos: standing >
You get a few coins from the corpse of a wandering adventurer.
There were: 1 platinum coin, 11 gold coins. 

< 109h/215H 138v/138V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a wandering adventurer is made of flesh and appears to be of average quality.
The corpse of a wandering adventurer has an item value of 1.
It appears to be the corpse of a wandering adventurer.
Nothing.

< 109h/215H 138v/138V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 109h/215H 138v/138V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Fresh blood covers everything in the area.
An ashen steel mask lies here on the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering adventurer is lying here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 109h/215H 138v/138V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 109h/215H 136v/138V Pos: standing >
A Room of Peace
Obvious exits: -N

< 109h/215H 135v/138V Pos: standing >
You sit down and relax.

< 109h/215H 135v/138V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - coldshield
( 4th circle)  5 - lightning bolt
( 3rd circle)  1 - agility
( 2nd circle)  6 - burning hands
               1 - strength
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 3rd) shocking grasp
   23 seconds:  ( 3rd) shocking grasp
   35 seconds:  ( 3rd) shocking grasp
   47 seconds:  ( 3rd) shocking grasp
   58 seconds:  ( 3rd) shocking grasp
   74 seconds:  ( 5th) cone of cold
   89 seconds:  ( 5th) cone of cold
   96 seconds:  ( 1st) magic missile
  102 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 110h/215H 135v/138V Pos: sitting >
You start meditating...

< 110h/215H 136v/138V Pos: sitting >
You stop meditating.
Ok.

< 115h/215H 138v/138V Pos: sitting >
You start meditating...

< 115h/215H 138v/138V Pos: sitting >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 120h/215H 138v/138V Pos: sitting >

< 121h/215H 138v/138V Pos: sitting >
You have finished memorizing shocking grasp.

< 121h/215H 138v/138V Pos: sitting >
You have finished memorizing shocking grasp.

< 127h/215H 138v/138V Pos: sitting >
You have finished memorizing shocking grasp.

< 139h/215H 138v/138V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - coldshield
( 4th circle)  5 - lightning bolt
( 3rd circle)  3 - shocking grasp
               1 - agility
( 2nd circle)  6 - burning hands
               1 - strength
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 3rd) shocking grasp
   16 seconds:  ( 3rd) shocking grasp
   31 seconds:  ( 5th) cone of cold
   46 seconds:  ( 5th) cone of cold
   53 seconds:  ( 1st) magic missile
   60 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 146h/215H 138v/138V Pos: sitting >
You are using:
<worn on head>       a cracked obsidian crown from Rift Valley Jungle
<worn on eyes>       a fanged steel visor from Rift Valley Jungle
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating) [88%]             
<worn on face>       a salamander scale mask [poor]
<worn around neck>   a legendary granite charm from Rift Valley Jungle
<worn around neck>   a fine steel charm from Rift Valley Jungle
<worn on body>       a skin-wrapped leather chestplate from Rift Valley Jungle
<worn about body>    a light cured leather mantle from Rift Valley Jungle
<worn on back>       a large leather backpack
<worn about waist>   a miner's belt encrusted with a diamond (magic)
<worn on belt buckle>a mystical tome covered in demon-skin (magic)
<attached to belt>   a rugged adventurers satchel (magic)
<worn on arms>       a deep-blue set of sleeves [poor] (magic)
<held as shield>     a shield of gray illithid hide (magic)
<worn around wrist>  a dwarven-made electrum bracelet from IceCrag Castle
<worn around wrist>  a glittering dragonscale bracer from The Valoisian Castle
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     a red earthstone ring
<worn on finger>     a red earthstone ring
<worn on legs>       the leggings of ripping
<worn on feet>       some sinister sapphire shoes from Rift Valley Jungle

< 150h/215H 138v/138V Pos: sitting >
You have finished memorizing shocking grasp.

< 151h/215H 138v/138V Pos: sitting >
You have finished memorizing shocking grasp.

< 156h/215H 138v/138V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - coldshield
( 4th circle)  5 - lightning bolt
( 3rd circle)  5 - shocking grasp
               1 - agility
( 2nd circle)  6 - burning hands
               1 - strength
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) cone of cold
   27 seconds:  ( 5th) cone of cold
   34 seconds:  ( 1st) magic missile
   41 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 159h/215H 138v/138V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 159h/215H 138v/138V Pos: sitting >

< 161h/215H 138v/138V Pos: sitting >
You have finished memorizing cone of cold.

< 172h/215H 138v/138V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - cone of cold
               1 - coldshield
( 4th circle)  5 - lightning bolt
( 3rd circle)  5 - shocking grasp
               1 - agility
( 2nd circle)  6 - burning hands
               1 - strength
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
   13 seconds:  ( 5th) cone of cold
   20 seconds:  ( 1st) magic missile
   27 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 173h/215H 138v/138V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - cone of cold
               1 - coldshield
( 4th circle)  5 - lightning bolt
( 3rd circle)  5 - shocking grasp
               1 - agility
( 2nd circle)  6 - burning hands
               1 - strength
( 1st circle)  6 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) cone of cold
   13 seconds:  ( 1st) magic missile
   19 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 180h/215H 138v/138V Pos: sitting >
You have finished memorizing cone of cold.

< 187h/215H 138v/138V Pos: sitting >
You have finished memorizing magic missile.

< 190h/215H 138v/138V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 193h/215H 138v/138V Pos: sitting >
You clamber to your feet.

< 194h/215H 138v/138V Pos: standing >
Ok.

< 195h/215H 138v/138V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)

< 195h/215H 137v/138V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
Fresh blood covers everything in the area.
An ashen steel mask lies here on the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering adventurer is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 195h/215H 136v/138V Pos: standing >
You feel less righteous.
You feel less righteous.

< 195h/215H 136v/138V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 196h/215H 136v/138V Pos: standing >
You suddenly feel blessed!
The spirits of Rift Valley Jungle grant you their strength.

< 196h/215H 137v/138V Pos: standing >

		Score information for Koban

Level: 22   Race: Kobold   Class: Sorcerer Sex: Male
Hit points: 197(215)  Moves: 138(138)
Coins carried:    1 platinum    11 gold     0 silver     0 copper
Coins in bank:   30 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 6 minutes
Received data: 0.7338 MB this session.
Send data:     0.0076 MB this session.
Compression ratio: none
Send data:     0.0076 MB this session.
Status:  Standing.
         Coldshielded
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Detecting:       Good Magic Life
Protected from:  Good Fire Acid Undead
Enchantments:    Ultravision Levitation
Bartender Quests Remaining: 4
Combat Pulse:   14 Spell Pulse:  0.60 
Leaderboard Points:  219 

Active Spells:
--------------
bless (28 minutes)
coldshield (2 minutes)
agility (10 minutes)
well-rested bonus (90 minutes)


< 197h/215H 138v/138V Pos: standing >
A village commoner leaves south.

< 198h/215H 138v/138V Pos: standing >
A traveling merchant leaves south.

< 198h/215H 138v/138V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
An ashen steel mask lies here on the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering adventurer is lying here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 200h/215H 138v/138V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a wandering adventurer is lying here.
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a village commoner is lying here.
The corpse of a muscular villager is lying here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 202h/215H 136v/138V Pos: standing >
You failed.

< 203h/215H 136v/138V Pos: standing >
A village commoner leaves north.

< 203h/215H 136v/138V Pos: standing >
A peasant commoner enters from the east.

< 204h/215H 136v/138V Pos: standing >
You failed.

< 206h/215H 136v/138V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 206h/215H 136v/138V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
An ashen steel mask lies here on the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering adventurer is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 208h/215H 134v/138V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a wandering adventurer is lying here.
[2] The corpse of a wandering merchant is lying here.
[2] The corpse of a village commoner is lying here.
The corpse of a muscular villager is lying here.
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 209h/215H 134v/138V Pos: standing >
A traveling adventurer leaves east.

< 209h/215H 134v/138V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A rather large leather backpack lies here.
[2] The corpse of a wandering adventurer is lying here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 209h/215H 134v/138V Pos: standing >
You start chanting...

< 211h/215H 138v/138V Pos: standing >
You complete your spell...
[Damage: 140 ] You get a good hold of the shocked a traveling merchant.
A traveling merchant's punch wounds you.
[Damage:  1 ] A traveling merchant shivers from the unnatural cold as she hits you!
A traveling merchant's kick hits you directly in the face.
[Damage:  1 ] A traveling merchant shivers from the unnatural cold as she hits you!

< 201h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You miss a traveling merchant.
You start chanting...

< 202h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A traveling merchant's fine punch strikes you.
[Damage:  3 ] A traveling merchant shivers from the unnatural cold as she hits you!

< 189h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 112 ] You get a good hold of the shocked a traveling merchant.

< 189h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP:  awful >
 The night has begun.
You start chanting...

< 189h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP:  awful >
 Casting: shocking grasp 

< 189h/215H 138v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 48 ] A traveling merchant dies while looking rather shocked.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A traveling merchant's death cry reverberates in your head as she falls to the ground.

< 189h/215H 138v/138V Pos: standing >
Consider killing who?

< 189h/215H 138v/138V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 9 gold coins. 

< 189h/215H 138v/138V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a traveling merchant is made of flesh and appears to be of average quality.
The corpse of a traveling merchant has an item value of 1.
It appears to be the corpse of a traveling merchant.
Nothing.

< 189h/215H 138v/138V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A young villager wanders here, singing songs of joy.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 189h/215H 136v/138V Pos: standing >
You ARE mad!

< 189h/215H 136v/138V Pos: standing >
You ARE mad!

< 189h/215H 136v/138V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 190h/215H 136v/138V Pos: standing >
You start chanting...
A wandering merchant suddenly attacks YOU!
A wandering merchant misses you.

< 191h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP: excellent >
 Casting: shocking grasp 

< 191h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP: excellent >
 You complete your spell...
[Damage: 156 ] You get a good hold of the shocked a wandering merchant.

< 191h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 191h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 A wandering merchant's fine punch strikes you.
[Damage:  3 ] A wandering merchant shivers from the unnatural cold as he hits you!

< 178h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage: 62 ] You get a good hold of the shocked a wandering merchant.

< 178h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A village commoner leaves north.

< 178h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You don't have that spell memorized.

< 178h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 178h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant dodges your futile attack.
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 178h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant's decent punch strikes you.
[Damage:  2 ] A wandering merchant shivers from the unnatural cold as he hits you!
A wandering merchant misses you.
A wandering merchant's kick hits you in your side.
[Damage:  2 ] A wandering merchant shivers from the unnatural cold as he hits you!

< 159h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You start chanting...

< 159h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 A wandering merchant enters from the north.

< 159h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 10 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage: 10 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage: 10 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage: 10 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage: 10 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 159h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 159h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 A wandering merchant's fine punch strikes you.
[Damage:  3 ] A wandering merchant shivers from the unnatural cold as he hits you!

< 147h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage: 11 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage: 11 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage: 11 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage: 11 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage: 11 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 147h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: merchant sta EP:  awful >
 [Damage:  2 ] Your fine punch seriously wounds a wandering merchant.
A wandering merchant is stunned!

< 147h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: merchant sta EP:  awful >
 You start chanting...

< 147h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: merchant sta EP:  awful >
 Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 147h/215H 136v/138V Pos: standing >
< T: Koban TP: sta TC: few wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 14 ] The magic missile tears away the remaining life of a wandering merchant.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering merchant's death cry reverberates in your head as he falls to the ground.

< 147h/215H 136v/138V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 11 gold coins. 

< 147h/215H 136v/138V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a wandering merchant is made of flesh and appears to be of average quality.
The corpse of a wandering merchant has an item value of 1.
It appears to be the corpse of a wandering merchant.
Nothing.

< 147h/215H 136v/138V Pos: standing >
An elven scout dances an acrobatic maneuver in battle, tripping you.

< 147h/215H 136v/138V Pos: sitting >
< T: Koban TP: sit TC: few wounds E: an elven scout sta EP: excellent >
 Out of nowhere, a rakshasa warrior stabs you in the back.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  7 ] A rakshasa warrior shivers from the unnatural cold as she hits you!
With a swift tug a rakshasa warrior wrenches the weapon free, ramming it into you again.
Out of nowhere, a rakshasa warrior stabs you in the back, RIP...
Your leggings of ripping was completely destroyed by the massive blow!
Your robin's tail feather was completely destroyed by the massive blow!
Your robin's tail feather was completely destroyed by the massive blow!