<worn as a badge> the seal of Princess Rhithel (magic)
<worn on head> a visored red slaadi-hide helmet (glowing)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a black crow feather
<worn in ear> a butterfly earring (magic) (glowing) (illuminating)
<worn on face> a mask of wyvern skin [superior]
<worn around neck> a nearly imperceptible death shroud (magic) (glowing)
<worn around neck> a string of mountain dwarf ears
<worn on body> a mithril-plated gnomish mobility suit (magic) (humming)
<worn about body> a translucent cloak of the ancients [42%]
<worn about waist> a belt of body parts [superior] (magic) [83%]
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a bracelet of influence (magic)
<worn around wrist> a small silvery bracelet [poor] (glowing)
<worn on hands> some massive studded mithril fists (magic)
<worn on finger> a shiny crimson ring [superior] (invis) (magic)
<worn on finger> an obsidian circle [poor] (magic)
<primary weapon> the dagger of Wind (magic)[234h 36m 51s]
<secondary weapon> an otherworldly stiletto of soul-taking
<worn on legs> some mithril-plated gnomish leg enhancers (humming) [88%]
<worn on feet> Krindor's Boots of the Night[234h 36m 51s]
**.MMM@.M****
..^MM^^....**
..^M^^M***.+M
^MMMM*****+
MM^++++M+
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
****.^.*M
**MM.^..**+
***..^M.*M*+*
**..MMM.***+*
**.MMM@.M****
..^MM^^....**
..^M^^M***.+M
^MMMM*****+
MM^++++M+
< 604h/604H 246v/246V Pos: standing >
****.^.*M
**MM.^..**+
***..^M.*M*+*
**..MMM.***+*
**.MMM@.M****
..^MM^^....**
..^M^^M***.+*
^MMMM*****+
MM^++++M+
< 604h/604H 246v/246V Pos: standing >
****.^.*M
**MM.^..**+
***..^M.*M*+*
**..MMM.***+*
**.MMM@.M****
..^MM^^....**
..^M^^M***.+*
^MMMM*****+
MM^++++M+
< 604h/604H 246v/246V Pos: standing >
****.^.*M
**MM.^..**+
***..^M.*M*+*
**..MMM.***+*
**.MMM@.M****
..^MM^^....**
..^M^^M***.+*
^MMMM*****+
MM^++++M+
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
****.^.*M
**MM.^..**+
***..^M.*M*+*
**..MMM.***+*
**.MMM@.M****
..^MM^^....**
..^M^^M***.+*
^MMMM*****+
MM^++++M+
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
****.^.*M
**MM.^..**+
***..^M.M**+*
**..MMM.***+*
**.MMM@.M****
..^MM^^....**
..^M^^M***.+*
^MMMM*****+
MM^++++M+
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
****.^.*M
**MM.^..**+
***..^M.M**+*
**..MMM.***+*
**.MMM@.M****
..^MM^^....**
..^M^^M***.+*
^MMMM*****+
MM^+++M++
< 604h/604H 246v/246V Pos: standing >
****.^.*M
**MM.^..**+
***..^M.M**+*
**..MMM.***+*
**.MMM@.M****
..^MM^^....**
..^M^^.***.+*
^MMMMM****+
MM^+++M++
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
< 604h/604H 246v/246V Pos: standing >
Your Terminal mode is now: GEN .
< 604h/604H 246v/246V Pos: standing >
Your Terminal mode is now: ANSI.
< 604h/604H 246v/246V Pos: standing >
****.^.*M
**MM.^..**+
***..^M.M**+*
**..MMM.***+*
**.MMM@.M****
..^MM^^....**
..^M^^.***.+*
^MMMMM****+
MM^+++M++
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
< 604h/604H 246v/246V Pos: standing >
M*M.^..*M
**..^M.M**+
**..MMM.***+*
**.MMM..M****
..^MM^@....**
..^M^^M***.+*
.^MMMM****.+M
^MM^+++M+++
MMM.M.*.M
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
< 604h/604H 244v/246V Pos: standing >
*..^M.M**
*..MMM.***+
**.MMM..M****
..^MM^M....**
..^M^^@***.+*
.^MMMM****.+M
.^MM^+++M+++M
MMMM.M.*.M*
MMM......
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
A large crocodile wanders through the area in search of a meal.
< 604h/604H 242v/246V Pos: standing >
..MMM.***
*.MMM..M***
..^MM^.....**
..^M^^M***.+*
.^MMMM@***.+M
.^MM^+++M+++M
^MMMM.M.*.M**
^MMM......*
^MMM^^^^*
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 604h/604H 240v/246V Pos: standing >
You quickly scan the area.
A large crocodile who is close by to your north.
A large swamp rat who is almost out of sight to your east.
A female crocodile who is almost out of sight to your east.
A large swamp rat who is not far off to your south.
A will o' wisp who is close by to your west.
< 604h/604H 243v/246V Pos: standing >
.MMM..M**
.^MM^....**
..^M^^M***.+*
.^MMMM****.+M
.^MM^+@+M+++M
^MMMM.M.*.M**
^^MMM......**
^^MMM^^^^**
^^MMMM^^^
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
< 604h/604H 244v/246V Pos: standing >
*.MMM..M*
..^MM^...**
*..^M^^M****+
*.^MMMM*****+
..^MM^@.+M+++
.^MMMM.M.*.M*
.^^MMM......*
.^^MMM^^^^*
.^^MMMM^^
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
[5] A small bandage rests upon the ground here.
< 604h/604H 243v/246V Pos: standing >
Autosaving...
< 604h/604H 243v/246V Pos: standing >
.^MM^..**
..^M^M.****
*.^MMMM*****+
..^MM^..+M+++
.^MMMM@M.*.M*
.^^MMM......*
..^^MMM^^^^**
..^^MMMM^^^
..^^MMMMM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
< 604h/604H 242v/246V Pos: standing >
.^M^M.***
.^MMMM*****
..^MM^..+M+++
.^MMMM.M.*.M*
.^^MMM@.....*
..^^MMM^^^^**
...^^MMMM^^^*
^..^^MMMMM^
^...^MMMM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
There are Dwarf tracks going east.
< 604h/604H 241v/246V Pos: standing >
^M^M.****
^MMMM*****+
.^MM^..+++++M
^MMMM.M.M..**
^^MMM.@...M**
.^^MMM^^^^***
..^^MMMM^^^*.
..^^MMMMM^^
...^MMMMM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
There are some tracks heading east.
< 604h/604H 244v/246V Pos: standing >
M^M.****+
MMMM****.+M
^MM^..+++++M*
MMMM.M.M..***
^MMM.M@..M***
^^MMM^^^^***.
.^^MMMM^^^*.*
.^^MMMMM^^^
..^MMMMMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
There are Dwarf tracks going east.
< 604h/604H 242v/246V Pos: standing >
^M.***.+*
MMM****.+M*
MM^..+++++M**
MMM.M.M..****
MMM..M@.M****
^MMM^^^^***.*
^^MMMM^^^*.**
^^MMMMM^^^^
.^MMMMMMM
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 604h/604H 240v/246V Pos: standing >
M^M.****+
MMMM****.+M
^MM^..+++++M*
MMMM.M.M..***
^MMM..@..M***
^^MMM^^^^***.
.^^MMMM^^^*.*
.^^MMMMM^^^
..^MMMMMM
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
There are some tracks heading east.
There are some tracks heading east.
There are some tracks heading east.
< 604h/604H 242v/246V Pos: standing >
^M^M.****
^MMMM*****+
.^MM^..+++++M
^MMMM.M.M..**
^^MMM.@...M**
.^^MMM^^^^***
..^^MMMM^^^*.
..^^MMMMM^^
...^MMMMM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
There are Dwarf tracks going east.
There are some tracks heading east.
< 604h/604H 241v/246V Pos: standing >
.^M^M.***
.^MMMM*****
..^MM^..+++++
.^MMMM.M.M.**
.^^MMM@M...M*
..^^MMM^^^^**
...^^MMMM^^^*
^..^^MMMMM^
^...^MMMM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
< 604h/604H 240v/246V Pos: standing >
.^MM^..**
..^M^M.****
*.^MMMM*****+
..^MM^..+++++
.^MMMM@M.M.**
.^^MMM.....M*
..^^MMM^^^^**
..^^MMMM^^^
..^^MMMMM
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
There are Dwarf tracks going south.
< 604h/604H 242v/246V Pos: standing >
*.MMM..M*
..^MM^...**
*..^M^M.****+
*.^MMMM*****+
..^MM^@.+++++
.^MMMMMM.M.**
.^^MMM.....M*
.^^MMM^^^^*
.^^MMMM^^
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
[5] A small bandage rests upon the ground here.
< 604h/604H 241v/246V Pos: standing >
At the Entrance to a Dark Cave
Obvious exits: -E -S
A spellbook lies here, discarded.
A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A vampire bat stands, apparently asleep.
A vampire bat stands, apparently asleep.
A vampire bat stands, apparently asleep.
A vampire bat stands, apparently asleep.
An overgrown Goblin stands, apparently asleep.
< 604h/604H 241v/246V Pos: standing >
On an Old River Bed
Obvious exits: -N -S
A goblin scout stands here watching for invaders.
A goblin scout stands here watching for invaders.
A vampire bat stands, apparently asleep.
A vampire bat stands, apparently asleep.
A vampire bat stands, apparently asleep.
A vampire bat stands, apparently asleep.
A vampire bat stands, apparently asleep.
A press-gang member stands, apparently asleep.
A press-gang member stands, apparently asleep.
< 604h/604H 240v/246V Pos: standing >
The End of the Passageway
Obvious exits: -N -S
< 604h/604H 240v/246V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
A Dark Cave
Obvious exits: -N -S
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
< 604h/604H 239v/246V Pos: standing >
An Old Stream Bed
Obvious exits: -N -D
< 604h/604H 239v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 240v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 240v/246V Pos: standing >
A Stone Path by a Lake
Obvious exits: -S -W -U -SE
< 604h/604H 241v/246V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
< 604h/604H 240v/246V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
A pale looking fish swims about looking for insects.
< 604h/604H 239v/246V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
< 604h/604H 238v/246V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
< 604h/604H 237v/246V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
A gold fish swims here lazily.
< 604h/604H 235v/246V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -W -D
< 604h/604H 234v/246V Pos: standing >
On a Small Lake
Obvious exits: -N -E -S -NW
A gold fish swims here lazily.
A rakshasa warrior sneaks in from the north.
< 604h/604H 232v/246V Pos: standing >
Along an Underground Stream
Obvious exits: -N -S
< 604h/604H 231v/246V Pos: standing >
The Top of a Waterfall
Obvious exits: -N -D
< 604h/604H 230v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 230v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 231v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 231v/246V Pos: standing >
A rakshasa warrior places some black leather boots fit with adamantium heel blades on his feet.
Within a Column of Water
Obvious exits: -U -D
A grub crawls about looking for carrion.
< 604h/604H 232v/246V Pos: standing >
At the Bottom of a Waterfall
Obvious exits: -S -U
A baby goblin sits here bawling its eyes out.
< 604h/604H 231v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 604h/604H 232v/246V Pos: standing >
Along Side an Underground River
Obvious exits: -N -S
A baby goblin sits here bawling its eyes out.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
There are some tracks heading south.
There are some tracks heading north.
There are some tracks heading north.
< 604h/604H 231v/246V Pos: standing >
At the End of the Lower Road
Obvious exits: -N -E -S -W -U
< 604h/604H 229v/246V Pos: standing >
At the End of the High Road
Obvious exits: -N# -E -S -W -D
A scarab beetle is here searching for food.
A wealthy noble walks about town while shopping.
< 604h/604H 229v/246V Pos: standing >
A scarab beetle enters from the south.
< 604h/604H 230v/246V Pos: standing >
< 604h/604H 232v/246V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Bank of Moregeeth
Obvious exits: -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
[2] A steel long sword has been left here.
[3] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A being formed from crystalized magic awaits orders from their master. (minion)
A Kobold (small) stands here.
A being formed from crystalized magic awaits orders from their master. (minion)
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.
< 604h/604H 232v/246V Pos: standing >
Looks like an exit.
You extend your sights southward.
Along the High Road
Obvious exits: -N -E -S -W
A grub crawls about looking for carrion.
< 604h/604H 233v/246V Pos: standing >
You quickly scan the area.
A lesser conjured being who is close by to your east.
A Kobold who is close by to your east.
A lesser conjured being who is close by to your east.
A goblin noble who is close by to your east.
Glab who is close by to your east.
A grub who is close by to your south.
A scarab beetle who is not far off to your south.
An elite goblin guard who is a brief walk away to your south.
The Moregeeth Quartermaster who is a brief walk away to your south.
A huge warg who is a brief walk away to your south.
An elite goblin guard who is a brief walk away to your south.
An elite goblin guard who is a brief walk away to your south.
An elite goblin guard who is rather far off to your south.
An elite goblin guard who is rather far off to your south.
A huge warg who is rather far off to your south.
A huge warg who is rather far off to your south.
An elite goblin guard who is rather far off to your south.
A goblin noble who is not far off to your west.
< 604h/604H 236v/246V Pos: standing >
Bank of Moregeeth
Obvious exits: -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
[2] A steel long sword has been left here.
[3] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A being formed from crystalized magic awaits orders from their master. (minion)
A Kobold (small) stands here.
A being formed from crystalized magic awaits orders from their master. (minion)
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.
< 604h/604H 235v/246V Pos: standing >
You snap into visibility.
[Damage: 127 ] A Kobold makes a strange sound as you place the dagger of Wind in his back.
With a swift tug you wrench the weapon free, ramming it into a Kobold's spine!.
[Damage: 53 ] A Kobold makes a strange sound but is suddenly very silent as you place the dagger of Wind in his back.
A Kobold's light blue scarf was completely destroyed by the massive blow!
A Kobold's ghastly softwood mask from the Town of Moregeeth was completely destroyed by the massive blow!
A Kobold makes a magical gesture, sending a lesser conjured being back to the nether plane.
A lesser conjured being stops following a Kobold.
A Kobold makes a magical gesture, sending a lesser conjured being back to the nether plane.
A lesser conjured being stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.