<worn as a badge> the insignia of swirling feathers and flowing water
<worn on eyes> a frozen marble visor from The Motte and Bailey of Duke Delwyn
<worn in ear> a small couatl scale [superior]
<worn in ear> a small couatl scale [poor] (illuminating) [89%]
<worn on face> a frost-rimed steel mask from Rift Valley Jungle
<worn around neck> a hardened emerald medallion from Rift Valley Jungle
<worn around neck> a beautiful copper charm from Rift Valley Jungle
<worn on body> a pitted obsidian ringmail from Rift Valley Jungle
<worn about body> a finely woven centaur blanket
<worn about waist> an unearthly flesh girth from Rift Valley Jungle [81%]
<worn on belt buckle>a patched leather belt buckle from Rift Valley Jungle
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn around wrist> a twisted dragonscale wristguard from The Desert City of Venan'Trut
<worn around wrist> a well-used adamantium bracelet from Verspin
<worn on hands> some blood-stained ivory gauntlets from Rift Valley Jungle
<worn on finger> a sinister crystal signet from Rift Valley Jungle
<worn on finger> a ring of sand blasting (magic)
<worn on legs> some hardened granite pants from IceCrag Castle
<worn on feet> some jeweled flippers (glowing)
...***+++.M.^
******@.^...^
**+++++.^^.^M
+++...+.^.^MM
**...+^.^^M
***.+..^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 440h/440H 25v/132V Pos: standing >
....+.
....***.+..
...****M++..^
..****M^+....
...***@++.M.^
******+.^...^
**+++++.^^.^M
++...+.^.^M
*...+^.^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 440h/440H 24v/132V Pos: standing >
....+..
...***.+...
..****M++..^.
.****M^+....^
..***+@+.M.^^
*****+.^...^M
*+++++.^^.^MM
+...+.^.^MM
...+^.^^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 440h/440H 24v/132V Pos: standing >
....M...
..***.+....
.****M++..^.^
****M^+....^^
.***++@.M.^^M
****+.^...^MM
+++++.^^.^MMM
...+.^.^MMM
..+^.^^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 440h/440H 24v/132V Pos: standing >
...+...
....M....
...***.+....^
.****M++..^.^
****M^@....^^
.***+++.M.^^M
****+.^...^MM
++++.^^.^MM
..+.^.^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South
< 440h/440H 23v/132V Pos: standing >
...++++
...+....
....M....M
...***.+....^
.****M@+..^.^
****M^+....^^
.***+++.M.^^M
***+.^...^M
+++.^^.^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 440h/440H 23v/132V Pos: standing >
...+++++
...+.....
....M....M.
..***.+....^.
****M+@..^.^^
***M^+....^^M
***+++.M.^^MM
**+.^...^MM
++.^^.^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 440h/440H 23v/132V Pos: standing >
....+....
...++++++
...+.....^
....+....M.
..***.@....^.
****M++..^.^^
***M^+....^^M
**+++.M.^^M
*+.^...^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A member of the Tharnadia highway patrol keeps the roads safe.(Gold Aura)
< 440h/440H 22v/132V Pos: standing >
***.+...^
....+....^
...++++++M
...+.....^
....@....M.
..***.M....^.
****M++..^.^^
**M^+....^^
*+++.M.^^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 440h/440H 21v/132V Pos: standing >
****+..^.
.***.+...^.
....+....^.
...++++++M
...@.....^
....+....M.
..***.M....^.
***M++..^.^
*M^+....^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 440h/440H 21v/132V Pos: standing >
***.++^^^
*****+..^..
.***.+...^.^
....+....^.
...@+++++M
...+.....^
....+....M.
.***.M....^
**M++..^.
The Crossroads
Obvious exits: -North -East -South -West
< 440h/440H 20v/132V Pos: standing >
**.++^^^M
****+..^..^
.***.+...^.^.
....+....^..
...+@++++M+
...+.....^.
....+....M..
***.M....^.
*M++..^.^
Along the Highway East of the Crossroads
Obvious exits: -North -East -South -West
< 440h/440H 20v/132V Pos: standing >
*.++^^^MM
***+..^..^M
***.+...^.^.
....+....^..^
...++@++M+++
...+.....^..
....+....M..^
**.+....^.^
M+M..^.^^
Along the Highway East of the Crossroads
Obvious exits: -North -East -South -West
< 440h/440H 20v/132V Pos: standing >
.++^^^MM
**+..^..^M
**.+...^.^.
...+....^..^
...+++@+M+++.
...+.....^..^
...+....M..^M
*.+....^.^M
+M..^.^^^
Along the Highway East of the Crossroads
Obvious exits: -North -East -South -West
< 440h/440H 20v/132V Pos: standing >
++^^^MM
*+..^..^M
*.+...^.^.
..+....^..^
..++++@M+++.
..+.....^..^
..+....M..^MM
.+....^.^MM
+..^.^^^M
Along the Highway East of the Crossroads
Obvious exits: -North -East -South -West
< 440h/440H 19v/132V Pos: standing >
+^^^MM
+..^..^M
.+...^.^.
.+....^..^
.+++++@+++.
.+.....^..^ M
.+....M..^MMM
+....^.^MMM
..^.^^^MM
A New Section of Highway
Obvious exits: -North -East -South -West
An elite Tharnadian warrior stands here, poised and ready for combat.(Gold Aura)
An elite Tharnadian warrior stands here, poised and ready for combat.(Gold Aura)
Meldar the Tharnadian Marshall in mid-air sits atop a noble white steed.(Gold Aura)
< 440h/440H 19v/132V Pos: standing >
Meldar the Tharnadian Marshall leaves west riding on a noble white steed.
An elite Tharnadian warrior leaves west.
An elite Tharnadian warrior leaves west.
^^^MM
..^..^M
+...^.^.
+....^..^
++++M+@++.
+.....^..^ MM
+....M..^MMMM
....^.^MMMM
.^.^^^MMM
A New Section of Highway
Obvious exits: -North -East -South -West
< 440h/440H 18v/132V Pos: standing >
^^MM
.^..^M
...^.^.
....^..^
+++M++@+.
.....^..^ MMM
....M..^MMMM
...^.^MMMM
^.^^^MMM
A New Section of Highway
Obvious exits: -North -East -South -West
< 440h/440H 17v/132V Pos: standing >
^MMM
^^^MM
..^..^M
...^.^.
....^.@^
+++M++++.
.....^..^ MMM
...M..^MMMM
..^.^MMMM
Endless Plains of Grassy Pastures
Obvious exits: -North -South -West
< 440h/440H 17v/132V Pos: standing >
^^MM
.^..^M
...^.^.
....^..^
++M+++@+.
.....^..^ MMM
....M..^MMMM
...^.^MMMM
^.^^^MMM
A New Section of Highway
Obvious exits: -North -East -South -West
< 440h/440H 17v/132V Pos: standing >
^MM
^..^M
..^.^.
...^..^
+M++++@.
....^..^ MMMM
...M..^MMMM
..^.^MMMM
.^^^MMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 440h/440H 16v/132V Pos: standing >
A Muddy Road
The field opens up onto this small dirt pathway. It
appears as though heavy travel has eroded the natural plant
growth of this land. In this pathway, there are small
footprints and various markings of different vehicles. Just
to the north is a large ship yard. There are exits in
two directions.
Obvious exits: -South -West
A LARGE sign sits on a post here.
A merchant walks through the streets, eager to sell some fish.
< 440h/440H 16v/132V Pos: standing >
The Gates of Canderthal Harbor
A large wooden wall seals off the ship yard from the
the surrounding area. The wall towers above the surrounding
area. At the top of the wall, there are guards watching
from their post. A large metal gate seals off the exit
to the north. There are exits leading away in two
directions.
Obvious exits: -North -East
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.
< 440h/440H 15v/132V Pos: standing >
A Muddy Road Through Canderthal Harbor
This long dirt road stretches through Canderthal Harbor, ending on
north side at the main dock where the various piers of the port village
reach out into the sea. There are always seagulls flying about here,
stopping to feed on scraps of food and live off the current humanoids.
There are a few different fishing locations near the main docks, as well
as numerous buildings along the main dock in particular.
Obvious exits: -North -South
(Q)A young fisherman walks through the town, eager to catch his next fish.
A seagull squawks as it hops across the ground, searching for food.
A merchant walks through the streets, eager to sell some fish.
< 440h/440H 14v/132V Pos: standing >
Score information for Jalast
Level: 37 Race: Human Class: Ethermancer Sorcerer Sex: Male
Hit points: 440(440) Moves: 17(132)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 537 platinum 512 gold 785 silver 0 copper
Playing time: 0 days / 19 hours/ 32 minutes
Received data: 0.6586 MB this session.
Send data: 0.0178 MB this session.
Compression ratio: 83%
83%
Group Leader: Hedbuta
Status: Standing.
Epic points(total): 8(8)
Epic Bonus: Experience Bonus (0.06%)
Frags: +0.00 Deaths: 3
Consenting: Hedbuta
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Low Circle spells
Enchantments: Farsee Fly Armor Invisibility Waterbreathing
Bartender Quests Remaining: 0
Combat Pulse: 17 Spell Pulse: 1.00
Leaderboard Points: 374
Active Spells:
--------------
stone skin (4 minutes)
strength (23 minutes)
agility (23 minutes)
bless (14 minutes)
storm empathy (14 minutes)
faerie sight (less than a minute remaining)
ethereal form (5 minutes)
vapor armor (12 minutes)
< 440h/440H 17v/132V Pos: standing >
A young fisherman says 'Those rainbow trout are so tasty, but you gotta try Voshen's
Fillet! Best in these parts!'
< 440h/440H 26v/132V Pos: standing >
A merchant yells 'Small clams for sale! One for five platinum!'
< 440h/440H 29v/132V Pos: standing >
A flock of seagulls flies overhead across Canderthal Harbor into the distance.
< 440h/440H 41v/132V Pos: standing >
You quickly scan the area.
A young fisherman who is close by to your north.
A young fisherman who is close by to your north.
A Canderthal watcher who is close by to your south.
A Canderthal watcher who is close by to your south.
A burly Tharnadian guard who is close by to your south.
A burly Tharnadian guard who is close by to your south.
A burly Tharnadian guard who is close by to your south.
< 440h/440H 46v/132V Pos: standing >
< 440h/440H 48v/132V Pos: standing >
Your group consists of ( 2/30):
( Head) Hedbuta
(Front) 440/440 hit, 49/132 move Jalast
< 440h/440H 49v/132V Pos: standing >
< 440h/440H 57v/132V Pos: standing >
A Muddy Road Through Canderthal Harbor
Obvious exits: -North -South
(Q)A young fisherman walks through the town, eager to catch his next fish.
A seagull squawks as it hops across the ground, searching for food.
A merchant walks through the streets, eager to sell some fish.
< 440h/440H 59v/132V Pos: standing >
A flock of seagulls soars gracefully over the ocean waters into the distance.
< 440h/440H 61v/132V Pos: standing >
The Gates of Canderthal Harbor
A large wooden wall seals off the ship yard from the
the surrounding area. The wall towers above the surrounding
area. At the top of the wall, there are guards watching
from their post. A large metal gate seals off the exit
to the north. There are exits leading away in two
directions.
Obvious exits: -North -East
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.
Sent by Tharnadian, this burly guard protects the gates.
< 440h/440H 62v/132V Pos: standing >
A Muddy Road
The field opens up onto this small dirt pathway. It
appears as though heavy travel has eroded the natural plant
growth of this land. In this pathway, there are small
footprints and various markings of different vehicles. Just
to the north is a large ship yard. There are exits in
two directions.
Obvious exits: -South -West
A LARGE sign sits on a post here.
*an orog warrior is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near an orog warrior's head.
A merchant walks through the streets, eager to sell some fish.
< 440h/440H 61v/132V Pos: standing >
< 440h/440H 62v/132V Pos: standing >
Alas, you cannot go that way. . . .
< 440h/440H 62v/132V Pos: standing >
An orog warrior attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
An orog warrior snaps into visibility.
You snap into visibility.
Out of nowhere, an orog warrior stabs you in the back.
Out of nowhere, an orog warrior stabs you in the back.
OUCH! That really did HURT!
< 367h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: small wounds E: an orog warrior sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 367h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: small wounds E: an orog warrior sta EP: excellent >
An orog warrior attempts to flee.
An orog warrior tries to flee, but can't make it out of here!
< 367h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: small wounds E: an orog warrior sta EP: excellent >
An orog warrior attempts to flee.
An orog warrior leaves west.
< 367h/440H 63v/132V Pos: standing >
An orog warrior enters from the west.
< 367h/440H 63v/132V Pos: standing >
An orog warrior snaps into visibility.
You snap into visibility.
-=[An orog warrior's pierce strikes you hard.]=-
Out of nowhere, an orog warrior stabs you in the back.
< 316h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: excellent >
< 316h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: excellent >
An orog warrior dodges your futile attack.
You snap into visibility.
An orog warrior snaps into visibility.
< 316h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: excellent >
A Muddy Road
Obvious exits: -South -West
A LARGE sign sits on a post here.
*an orog warrior is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near an orog warrior's head.
A merchant walks through the streets, eager to sell some fish.
< 316h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 316h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 316h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: excellent >
Your flesh magically hardens, turning to stone.
The spirits of Rift Valley Jungle grant you their protection.
Sorry, you aren't allowed to do that in combat.
< 316h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: excellent >
An orog warrior snaps into visibility.
You snap into visibility.
-=[An orog warrior's weak pierce grazes you.]=-
-=[An orog warrior's crude pierce grazes you.]=-
You dodge an orog warrior's vicious attack.
< 312h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: excellent >
You start chanting...
You snap into visibility.
< 312h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: excellent >
You notice an orog warrior attempting to sneak behind you, but quickly block their advance!
< 312h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: excellent >
You snap into visibility.
Casting: bigbys clenched fist *
< 312h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: excellent >
You complete your spell...
An orog warrior snaps into visibility.
[Damage: 98 ] Your giant fist of force causes an orog warrior to stagger in agony!
< 312h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: few scratches >
An orog warrior looks at you.
< 312h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: few scratches >
You dodge an orog warrior's vicious attack.
An orog warrior snaps into visibility.
You snap into visibility.
-=[An orog warrior's impressive pierce strikes you.]=-
-=[An orog warrior's weak pierce grazes you.]=-
-=[An orog warrior's weak pierce grazes you.]=-
< 295h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: few scratches >
You start chanting...
You snap into visibility.
< 295h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: few wounds E: an orog warrior sta EP: few scratches >
An orog warrior attempts to flee.
An orog warrior leaves west.
< 295h/440H 63v/132V Pos: standing >
An orog warrior enters from the west.
< 295h/440H 63v/132V Pos: standing >
An orog warrior attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
An orog warrior snaps into visibility.
You snap into visibility.
Out of nowhere, an orog warrior stabs you in the back.
With a swift tug an orog warrior wrenches the weapon free, ramming it into you again.
Out of nowhere, an orog warrior stabs you in the back.
Out of nowhere, an orog warrior stabs you in the back.
OUCH! That really did HURT!
With a swift tug an orog warrior wrenches the weapon free, ramming it into you again.
Out of nowhere, an orog warrior stabs you in the back.
< 159h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: nasty wounds E: an orog warrior sta EP: few scratches >
You snap into visibility.
< 159h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: nasty wounds E: an orog warrior sta EP: few scratches >
You snap into visibility.
You complete your spell...
An orog warrior snaps into visibility.
[Damage: 96 ] Your giant fist of force causes an orog warrior to stagger in agony!
An orog warrior's disguise kit was damaged from the massive blow!
< 159h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: nasty wounds E: an orog warrior sta EP: small wounds >
An orog warrior attempts to flee.
An orog warrior leaves west.
< 159h/440H 63v/132V Pos: standing >
An orog warrior enters from the west.
< 159h/440H 63v/132V Pos: standing >
An orog warrior snaps into visibility.
Out of nowhere, an orog warrior stabs you in the back.
-=[An orog warrior's impressive pierce strikes you hard.]=-
< 127h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC:pretty hurt E: an orog warrior sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 127h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC:pretty hurt E: an orog warrior sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 127h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC:pretty hurt E: an orog warrior sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 127h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC:pretty hurt E: an orog warrior sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 127h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC:pretty hurt E: an orog warrior sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 127h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC:pretty hurt E: an orog warrior sta EP: small wounds >
An orog warrior snaps into visibility.
You snap into visibility.
-=[An orog warrior's fine pierce strikes you.]=-
-=[An orog warrior's impressive pierce strikes you hard.]=-
An orog warrior misses you.
-=[An orog warrior's impressive pierce strikes you very hard.]=-
-=[An orog warrior's powerful pierce enshrouds you in a mist of blood.]=-
< 60h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: awful E: an orog warrior sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 60h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: awful E: an orog warrior sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 60h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: awful E: an orog warrior sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 60h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: awful E: an orog warrior sta EP: small wounds >
You feel your skill in 1h bludgeon improving.
You miss an orog warrior.
An orog warrior parries your futile lunge at him.
You snap into visibility.
An orog warrior snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 60h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: awful E: an orog warrior sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 60h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: awful E: an orog warrior sta EP: small wounds >
You notice an orog warrior attempting to sneak behind you, but quickly block their advance!
Sorry, you aren't allowed to do that in combat.
< 60h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: awful E: an orog warrior sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 60h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: awful E: an orog warrior sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 60h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: awful E: an orog warrior sta EP: small wounds >
Ye feel a burning sensation in yer blood.
Your lucidity is not sufficient enough to cast that spell.
< 50h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: awful E: an orog warrior sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 50h/440H 63v/132V Pos: standing >
< T: Jalast TP: sta TC: awful E: an orog warrior sta EP: small wounds >
An orog warrior snaps into visibility.
You snap into visibility.
-=[An orog warrior's powerful pierce causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[An orog warrior's pierce causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[An orog warrior's decent pierce seriously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[An orog warrior's fine pierce grievously wounds you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
You are in pretty bad shape, unable to do anything!
< -6h/440H 63v/132V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -6h/440H 63v/132V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -6h/440H 63v/132V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -6h/440H 63v/132V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -6h/440H 63v/132V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -6h/440H 63v/132V Pos: standing >