The death of [29 Summoner] Kollut (Kobold)

in The Gladiators Prison

from the perspective of [56 Wildmage] Yans The Empire (Gnome)

<worn as a badge>    a frost dragon's eye (glowing)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[183h 23m 8s]
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        the earring of a MaDMaN of endurance (magic) [87%]             
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   the necklace of the icecrag royalty of intelligence (magic)
<worn around neck>   the collar of Infinite Flames of intelligence (magic) (glowing)
<worn on body>       the robe of lords (glowing) [74%]             
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming)
<worn on back>       a large leather backpack
<worn as quiver>     a snakeskin quiver of the Angels [superior] made by Daweava (glowing)
<worn about waist>   a belt of iron bands (magic)
<worn on belt buckle>an arcane tome of spells made by Om [88%]             
<worn on arms>       sleeves of gold dragonskin (magic) [51%]             
<held as shield>     a static gem tower shield from The Kingdom of Torg
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      the cubes of protection of intelligence (humming) [87%]             
<worn on finger>     a ring of regeneration of regeneration (magic) (glowing)
<worn on finger>     a death ring of Tezcatlipoca (magic)[199h 6m 10s]
<primary weapon>     the orb of the sea (glowing)[183h 56m 22s]
<worn on legs>       some leggings of red flames of agility (magic)
<worn on feet>       the slippers of rot and decay of agility

A hobgoblin child who is not far off to your east.
A hobgoblin child who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A relief rakshasa commander who is a brief walk away to your west.

< 932h/932H 160v/160V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is not far off to your east.
A tired hobgoblin merchant who is not far off to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A relief rakshasa commander who is a brief walk away to your west.
Org opens the door.

< 932h/932H 160v/160V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A tired hobgoblin merchant who is not far off to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A relief rakshasa commander who is a brief walk away to your west.

< 932h/932H 160v/160V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A veteran ogre guard who is not far off to your east.
A tired hobgoblin merchant who is not far off to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A relief rakshasa commander who is a brief walk away to your west.

< 932h/932H 160v/160V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A veteran ogre guard who is not far off to your east.
A tired hobgoblin merchant who is not far off to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A common mage soldier who is not far off to your west.
A relief rakshasa commander who is a brief walk away to your west.

< 932h/932H 160v/160V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A veteran ogre guard who is not far off to your east.
A tired hobgoblin merchant who is not far off to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A common mage soldier who is not far off to your west.
A relief rakshasa commander who is a brief walk away to your west.

< 932h/932H 160v/160V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A veteran ogre guard who is not far off to your east.
A tired hobgoblin merchant who is not far off to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A common mage soldier who is not far off to your west.
A relief rakshasa commander who is a brief walk away to your west.

< 932h/932H 160v/160V Pos: standing >
Org closes the door.

< 932h/932H 160v/160V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is not far off to your east.
A tired hobgoblin merchant who is not far off to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A common mage soldier who is not far off to your west.

< 932h/932H 160v/160V Pos: standing >
Org sneaks east.
You follow Org.

Central Avenue
Obvious exits: -E -W
Gurgling a fountain is here offering its contents to the people.
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.

< 932h/932H 158v/160V Pos: standing >
Org sneaks east.
You follow Org.

Central Avenue
Obvious exits: -E -S# -W
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.
This ogre guard looks sleepily about hoping for some excitement.
This ogre guard looks sleepily about hoping for some excitement.
This tired hobgoblin merchant tries to trade what he can here.
This mage warrior is here all fizzled out.
A crazy child runs around screaming and hitting other children here.
A crazy child runs around screaming and hitting other children here.

< 932h/932H 156v/160V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is rather far off to your east.
A veteran ogre guard who is rather far off to your east.
A veteran ogre guard who is in the distance to your east.
A veteran hobgoblin guard who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.
A common mage soldier who is rather far off to your west.
A relief rakshasa commander who is in the distance to your west.

< 932h/932H 156v/160V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is rather far off to your east.
A veteran ogre guard who is rather far off to your east.
A veteran hobgoblin guard who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.
A common mage soldier who is rather far off to your west.
A relief rakshasa commander who is in the distance to your west.

< 932h/932H 158v/160V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is rather far off to your east.
A veteran ogre guard who is rather far off to your east.
A veteran ogre guard who is in the distance to your east.
A veteran hobgoblin guard who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.
A common mage soldier who is rather far off to your west.
A relief rakshasa commander who is in the distance to your west.
Org sneaks east.
You follow Org.

Central Avenue
Obvious exits: -E -W
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.

< 932h/932H 158v/160V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is a brief walk away to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran ogre guard who is rather far off to your east.
A veteran hobgoblin guard who is in the distance to your east.
A veteran ogre guard who is close by to your west.
A tired hobgoblin merchant who is close by to your west.
A common mage soldier who is close by to your west.
A hobgoblin child who is close by to your west.
A hobgoblin child who is close by to your west.
A veteran hobgoblin guard who is rather far off to your west.
A veteran hobgoblin guard who is rather far off to your west.
A common mage soldier who is in the distance to your west.

< 932h/932H 158v/160V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is a brief walk away to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran ogre guard who is rather far off to your east.
A veteran hobgoblin guard who is in the distance to your east.
A veteran ogre guard who is close by to your west.
A veteran ogre guard who is close by to your west.
A tired hobgoblin merchant who is close by to your west.
A common mage soldier who is close by to your west.
A hobgoblin child who is close by to your west.
A hobgoblin child who is close by to your west.
A veteran hobgoblin guard who is rather far off to your west.
A veteran hobgoblin guard who is rather far off to your west.
A common mage soldier who is in the distance to your west.
Org sneaks east.
You follow Org.

Intersection Of The Main Routes
Obvious exits: -N -E -S -W
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.

< 932h/932H 156v/160V Pos: standing >
You quickly scan the area.
A grumbling hobgoblin woman who is rather far off to your north.
A hobgoblin child who is in the distance to your north.
A veteran hobgoblin guard who is not far off to your east.
A veteran ogre guard who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is rather far off to your east.
A common mage soldier who is close by to your south.
A hobgoblin child who is not far off to your south.
A grumbling hobgoblin woman who is not far off to your south.
A veteran ogre guard who is not far off to your west.
A veteran ogre guard who is not far off to your west.
A tired hobgoblin merchant who is not far off to your west.
A common mage soldier who is not far off to your west.
A hobgoblin child who is not far off to your west.
A hobgoblin child who is not far off to your west.
A veteran hobgoblin guard who is in the distance to your west.
A veteran hobgoblin guard who is in the distance to your west.

< 932h/932H 157v/160V Pos: standing >
You quickly scan the area.
A grumbling hobgoblin woman who is rather far off to your north.
A hobgoblin child who is in the distance to your north.
A veteran hobgoblin guard who is not far off to your east.
A veteran ogre guard who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is rather far off to your east.
A common mage soldier who is close by to your south.
A hobgoblin child who is not far off to your south.
A grumbling hobgoblin woman who is not far off to your south.
A tired hobgoblin merchant who is not far off to your south.
A veteran ogre guard who is not far off to your west.
A tired hobgoblin merchant who is not far off to your west.
A common mage soldier who is not far off to your west.
A hobgoblin child who is not far off to your west.
A hobgoblin child who is not far off to your west.
A veteran hobgoblin guard who is in the distance to your west.
A veteran hobgoblin guard who is in the distance to your west.

< 932h/932H 159v/160V Pos: standing >
You quickly scan the area.
A grumbling hobgoblin woman who is rather far off to your north.
A hobgoblin child who is in the distance to your north.
A veteran hobgoblin guard who is not far off to your east.
A veteran ogre guard who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A veteran hobgoblin guard who is rather far off to your east.
A common mage soldier who is close by to your south.
A hobgoblin child who is not far off to your south.
A grumbling hobgoblin woman who is not far off to your south.
A tired hobgoblin merchant who is not far off to your south.
A veteran ogre guard who is not far off to your west.
A veteran ogre guard who is not far off to your west.
A common mage soldier who is not far off to your west.
A hobgoblin child who is not far off to your west.
A hobgoblin child who is not far off to your west.
A veteran hobgoblin guard who is in the distance to your west.
A veteran hobgoblin guard who is in the distance to your west.
Org sneaks north.
You follow Org.

Along The Main Cavern Route
Obvious exits: -N -S
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.

< 932h/932H 158v/160V Pos: standing >
Org sneaks north.
You follow Org.

Along The Main Cavern Route
Obvious exits: -N -E -S
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.

< 932h/932H 156v/160V Pos: standing >
Org sneaks north.
You follow Org.

Northeast Corner Along The Main Cavern Route
Obvious exits: -N -S -W
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.

< 932h/932H 154v/160V Pos: standing >
You quickly scan the area.
A grumbling hobgoblin woman who is close by to your north.
A hobgoblin child who is not far off to your north.
A common mage soldier who is rather far off to your south.
A hobgoblin child who is in the distance to your south.
A grumbling hobgoblin woman who is in the distance to your south.
A veteran hobgoblin guard who is rather far off to your west.
A hobgoblin child who is in the distance to your west.
Org sneaks north.
You follow Org.

The Colloseum Path
Obvious exits: -N -S
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.
Grumbling this hobgoblin woman wanders about aimlessly.

< 932h/932H 153v/160V Pos: standing >
Your heroic urges slowly fade away.
You quickly scan the area.
A hobgoblin child who is close by to your north.
A common mage soldier who is in the distance to your south.
You follow Org.

The Colloseum Path
Obvious exits: -N -S
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.

< 907h/907H 153v/160V Pos: standing >
You quickly scan the area.
A grumbling hobgoblin woman who is close by to your south.
You follow Org.

The Colloseum Path
Obvious exits: -S -W#
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.

< 907h/907H 152v/160V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your south.
A grumbling hobgoblin woman who is not far off to your south.

< 907h/907H 153v/160V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 907h/907H 154v/160V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your south.
A grumbling hobgoblin woman who is not far off to your south.

< 927h/927H 155v/160V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your south.
A grumbling hobgoblin woman who is not far off to your south.

< 927h/927H 157v/160V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your south.
A grumbling hobgoblin woman who is not far off to your south.

< 927h/927H 159v/160V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your south.
A grumbling hobgoblin woman who is not far off to your south.
Org opens the doors.

< 927h/927H 160v/160V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your south.

< 927h/927H 160v/160V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your south.
A grumbling hobgoblin woman who is not far off to your south.

< 927h/927H 160v/160V Pos: standing >
You follow Org.

The Gladiators Prison
Obvious exits: -E -D
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.

< 927h/927H 158v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 927h/927H 158v/160V Pos: standing >
You quickly scan the area.
You see nothing.
Org closes the door.

< 927h/927H 158v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 927h/927H 158v/160V Pos: standing >
You quickly scan the area.
You see nothing.
Org sneaks down.
You follow Org.

Inside The Colloseum Prison
Obvious exits: -E -U
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.

< 927h/927H 157v/160V Pos: standing >
You quickly scan the area.
You see nothing.

< 927h/927H 157v/160V Pos: standing >
Org sneaks east.
You follow Org.

Inside The Colloseum Prison
Obvious exits: -N -S -W
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.

< 927h/927H 157v/160V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A lesser conjured being who is close by to your south.
A lesser conjured being who is close by to your south.
A Kobold who is close by to your south.
A hobgoblin prison guard who is close by to your south.

< 927h/927H 158v/160V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A lesser conjured being who is close by to your south.
A lesser conjured being who is close by to your south.
A Kobold who is close by to your south.
A hobgoblin prison guard who is close by to your south.

< 927h/927H 160v/160V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A lesser conjured being who is close by to your south.
A lesser conjured being who is close by to your south.
A Kobold who is close by to your south.
A hobgoblin prison guard who is close by to your south.

< 927h/927H 160v/160V Pos: standing >
Org sneaks west.
You follow Org.

Inside The Colloseum Prison
Obvious exits: -E -U
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.

< 927h/927H 159v/160V Pos: standing >
You failed.
Org doing 4.kobold

< 927h/927H 159v/160V Pos: standing >
Org sneaks east.
You follow Org.

Inside The Colloseum Prison
Obvious exits: -N -S -W
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.

< 927h/927H 158v/160V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 927h/927H 158v/160V Pos: standing >
Org sneaks south.
You follow Org.

Inside The Colloseum Prison
Obvious exits: -N -E# -S
*Org Legionary of The Empire (Thri-Kreen)(medium) stands in mid-air here.
A Kobold (small) stands here.
A Kobold (small) stands here.
A Kobold (small) stands here.
A Kobold (small) stands here.
A being formed from crystalized magic awaits orders from their master. (minion) 
A being formed from crystalized magic awaits orders from their master. (minion) 
A Kobold (small) stands, floating here. (camping) 

< 927h/927H 159v/160V Pos: standing >
A Kobold gives an order to his followers.

< 927h/927H 159v/160V Pos: standing >
You start chanting...
You snap into visibility.
A Kobold suddenly attacks YOU!
A Kobold misses you.

< 927h/927H 159v/160V Pos: standing >
< T: Yans TP: sta TC:excellent E: image sta EP: excellent >
 A Kobold gives an order to his followers.
Org snaps into visibility.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.
You abort your spell before it's done!

< 927h/927H 159v/160V Pos: standing >
A Kobold gives an order to his followers.

< 927h/927H 159v/160V Pos: standing >
A Kobold puts some book(s) into a large leather backpack.

< 927h/927H 159v/160V Pos: standing >
A Kobold straps a large leather backpack to his back.

< 927h/927H 159v/160V Pos: standing >
A Kobold starts casting a spell.

< 927h/927H 159v/160V Pos: standing >
You start chanting...

< 927h/927H 159v/160V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'xarr ay yafqz'

< 927h/927H 159v/160V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
The globe around a Kobold's body flares as it bears the brunt of your assault!
The globe around a Kobold's body flares as it bears the brunt of your assault!
You barely control the magic. Energies flow into you!
[Damage: 144 ] Your force missile slams into a Kobold, leaving nothing but a bloody mess.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.
[Damage: 146 ] Your force missile slams into a lesser conjured being, leaving nothing but a bloody mess.
A lesser conjured being is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a lesser conjured being.
A lesser conjured being quickly returns to the plane from whence they were summoned...
A lesser conjured being stops following a Kobold.
[Damage: 43 ] Your missile of force hits a Kobold soundly.
[Damage: 47 ] Your missile of force hits a Kobold soundly.
[Damage: 42 ] Your missile of force hits a Kobold soundly.
[Damage: 45 ] Your missile of force hits a Kobold soundly.

< 942h/927H 159v/160V Pos: standing >
You dodge a Kobold's vicious attack.
You snap into visibility.

< 942h/927H 159v/160V Pos: standing >
You failed.

< 942h/927H 160v/160V Pos: standing >
A Kobold stops using a large leather backpack.
You failed.

< 942h/927H 160v/160V Pos: standing >
You do not see that item here.

< 942h/927H 160v/160V Pos: standing >
You failed.

< 942h/927H 160v/160V Pos: standing >
You failed.

< 942h/927H 160v/160V Pos: standing >
You failed.

< 942h/927H 160v/160V Pos: standing >
You dodge a Kobold's vicious attack.
You snap into visibility.
You start chanting...

< 942h/927H 160v/160V Pos: standing >
You snap into visibility.
Casting: solbeeps missile barrage *

< 942h/927H 160v/160V Pos: standing >
You complete your spell...
[Damage: 78 ] Your force missile slams into a Kobold, leaving nothing but a bloody mess.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.

< 942h/927H 160v/160V Pos: standing >
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 942h/927H 160v/160V Pos: standing >
A lesser conjured being says 'I must assist my master!'
A Kobold attempts to flee.
A Kobold leaves north.
A lesser conjured being leaves north.
A Kobold leaves north.
You failed.

< 942h/927H 160v/160V Pos: standing >
You failed.

< 942h/927H 160v/160V Pos: standing >
You failed.

< 942h/927H 160v/160V Pos: standing >
You failed.

< 942h/927H 160v/160V Pos: standing >
You failed.

< 942h/927H 160v/160V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -N -S -W
A Kobold (small) stands here.
A being formed from crystalized magic awaits orders from their master. (minion) 
A Kobold (small) stands, floating here. (camping) 

< 942h/927H 159v/160V Pos: standing >
Inside The Colloseum Prison
Obvious exits: -E -U

< 942h/927H 158v/160V Pos: standing >
You failed.

< 942h/927H 158v/160V Pos: standing >
You failed.

< 942h/927H 158v/160V Pos: standing >
A Kobold enters from the east.
A lesser conjured being enters from the east.

< 942h/927H 160v/160V Pos: standing >
You start chanting...
You snap into visibility.

< 942h/927H 160v/160V Pos: standing >
A Kobold floats up.
A lesser conjured being leaves up.

< 942h/927H 160v/160V Pos: standing >
You abort your spell before it's done!

< 942h/927H 160v/160V Pos: standing >
You failed.

< 942h/927H 160v/160V Pos: standing >
You failed.

< 942h/927H 160v/160V Pos: standing >
The Gladiators Prison
Obvious exits: -E# -D
A being formed from crystalized magic awaits orders from their master. (minion) 
A Kobold (small) stands, floating here.

< 942h/927H 159v/160V Pos: standing >
You start chanting...

< 942h/927H 159v/160V Pos: standing >
A Kobold opens the door.

< 942h/927H 159v/160V Pos: standing >
You complete your spell...
[Damage: 146 ] Your ripples of ChAoTiC energy engulf a Kobold blasting the life from his body!
A Kobold's twisted silver bodycloak from Shairak and Smokeveil Forest was completely destroyed by the massive blow!
A Kobold's masterly-crafted dragonscale sleeves from Shairak and Smokeveil Forest was completely destroyed by the massive blow!
A Kobold's legendary ivory badge was completely destroyed by the massive blow!
A Kobold makes a magical gesture, sending a lesser conjured being back to the nether plane.
A lesser conjured being stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.