<worn as a badge> a knight's flesh badge from The Behemoth Herders [85%]
<worn on head> a dwarven-made dragonscale circlet from The Behemoth Herders
<worn on eyes> a static adamantium visor from The Behemoth Herders
<worn in ear> a silver tooth earring [poor]
<worn in ear> a flaming mithril stud from The Behemoth Herders
<worn on face> a boreal diamond veil
<worn around neck> a magical crystal medallion from The Behemoth Herders
<worn around neck> a gleaming dragonscale necklace
<worn on body> a patched dragonscale chestplate from The Behemoth Herders
<worn about body> a royal garb laced with gold (glowing)
<worn as quiver> a quiver smeared with blood
<worn about waist> a belt pouch
<worn on belt buckle>a light cured leather belt buckle from The Behemoth Herders
<worn on arms> some fanged bronze vambraces
<worn on hands> some well-crafted marble talons
<worn on finger> a heavy silver ring (magic) (glowing)
<worn on finger> an exquisite crystal signet from The Behemoth Herders
<primary weapon> a static dragonscale trident from The Behemoth Herders (magic)
<worn on legs> some magical gem pants from The Behemoth Herders
<worn on feet> some soldier's dragonscale boots
In the Heart of the Open Desert
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
The corpse of a desert arachnid is lying here.
< 619h/619H 123v/123V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
A scarab burrows into the sand.(Red Aura)
There are residual brain waves in the area.
< 619h/619H 121v/123V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -W
A scarab burrows into the sand.(Red Aura)
< 619h/619H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 619h/619H 119v/123V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -W
A large tarantula devours something.
A tiny desert spider devours some prey.(Red Aura)
There are residual brain waves in the area.
< 619h/619H 118v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 619h/619H 118v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 619h/619H 118v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 619h/619H 119v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 619h/619H 120v/123V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -W
A scarab burrows into the sand.(Red Aura)
< 619h/619H 118v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 619h/619H 118v/123V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
< 619h/619H 117v/123V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S
A large tarantula devours something.
< 619h/619H 116v/123V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S
< 619h/619H 114v/123V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E
< 619h/619H 113v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 619h/619H 113v/123V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -E -S -W
< 619h/619H 112v/123V Pos: standing >
In the Heart of the Open Desert
Obvious exits: -N -SW
< 619h/619H 111v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 619h/619H 111v/123V Pos: standing >
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A tinker sits on a stool next to the wagon.
< 619h/619H 110v/123V Pos: standing >
A tinker says 'I don't trade with someone I can't see!'
< 619h/619H 111v/123V Pos: standing >
You snap into visibility.
< 619h/619H 114v/123V Pos: standing >
You can buy:
1) A large medicated bandage for 11 platinum, 2 gold, 1 silver, and 1 copper.
2) A gauze tourniquet bandage for 4 platinum, 3 gold, 9 silver, and 5 copper.
3) A gauze bandage for 1 platinum, 8 silver, and 7 copper.
4) A colorful patch of rags for 5 platinum, 3 gold, 8 silver, and 4 copper.
5) A map of Venan'Trut for 1 platinum, 4 gold, 4 silver, and 7 copper.
6) An ancient longbow of the elves for 1 silver, and 1 copper.
7) An arrow of elven ancestry for 1 platinum, 2 gold, 5 silver, and 5 copper.
8) A lost token of the mines of Khul'Lor [superior] for 4 platinum, 9 gold, 9 silver, and 5 copper.
9) A fine pair of dwarven sleeves [poor] for 6 platinum, 5 gold, 6 silver, and 6 copper.
10) A small square box for 8 platinum, 2 gold, 4 silver, and 1 copper.
11) A pair of blue-steel tharnadian boots for 7 platinum, 9 gold, 9 silver, and 6 copper.
12) A small diamond encrusted ring [superior] for 5 platinum, 4 gold, and 9 silver.
13) A tiny amethyst ring [superior] for 5 platinum, 4 gold, 3 silver, and 6 copper.
< 619h/619H 115v/123V Pos: standing >
A Shoppe of the Traveling People
Obvious exits: -S -W -NE
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
A tinker sits on a stool next to the wagon.
< 619h/619H 121v/123V Pos: standing >
A Desert Dune
Obvious exits: -N -S
< 619h/619H 122v/123V Pos: standing >
A Desert Dune
Obvious exits: -N -W
< 619h/619H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 619h/619H 121v/123V Pos: standing >
A religious zealot enters from the west.
< 619h/619H 121v/123V Pos: standing >
The sun vanishes behind the southern horizon.
A Desert Dune
Obvious exits: -N# -E -S
< 619h/619H 121v/123V Pos: standing >
Your body vibrates as you fan out your molecules.
A Filthy Tent of a Peasant
Obvious exits: -S#
A desert dweller enjoys the comfort of shelter.
A desert dweller enjoys the comfort of shelter.
< 619h/619H 121v/123V Pos: standing >
You would need a lot of luck and great equipment!
< 619h/619H 123v/123V Pos: standing >
Ok.
< 619h/619H 123v/123V Pos: standing >
Score information for Vub
Level: 47 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 619(619) Mana: 345(841) Moves: 123(123)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1397 platinum 4485 gold 62 silver 69 copper
Playing time: 1 days / 14 hours/ 7 minutes
Received data: 0.1123 MB this session.
Send data: 0.0039 MB this session.
Compression ratio: 89%
Title: La Resistance
Group Leader: Znar
Status: Standing.
Epic points(total): 253(253)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 26
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Acid Undead
Enchantments: Inertial-Barrier Ultravision Farsee Fly Levitation
Bartender Quests Remaining: 4
Combat Pulse: 19 Spell Pulse: 0.90
Leaderboard Points: 465
Active Spells:
--------------
combat mind (49 minutes)
molecular control (10 minutes)
displacement (42 minutes)
inertial barrier (29 minutes)
adrenaline control (51 minutes)
fly (93 minutes)
Auctions Disabled (less than a minute remaining)
aura sight (33 minutes)
vitality (10 minutes)
< 619h/619H 123v/123V Pos: standing >
You get a slab of beef from a large leather backpack.
< 619h/619H 123v/123V Pos: standing >
You eat the slab of beef.
< 619h/619H 123v/123V Pos: standing >
You begin to focus your will...
< 619h/619H 123v/123V Pos: standing >
Casting: psychic crush *
< 619h/619H 123v/123V Pos: standing >
Your mental manipulations become a reality...
A desert dweller suddenly clutches their head, as if trying to shrug off some unknown malady.
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A desert dweller's fine punch wounds you.
You dodge a bash from a desert dweller, who loses his balance and falls.
< 601h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: small wounds >
You begin to focus your will...
< 601h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: small wounds >
Casting: psychic crush *
< 601h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: small wounds >
Your mental manipulations become a reality...
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 601h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: few wounds >
You begin to focus your will...
< 601h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: few wounds >
You parry a desert dweller's lunge at you.
< 601h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: few wounds >
Casting: psychic crush *
< 601h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: few wounds >
Your mental manipulations become a reality...
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 601h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: few wounds >
A desert dweller's punch wounds you.
< 589h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: few wounds >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 589h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: few wounds >
You miss a desert dweller.
Your weak pierce grazes a desert dweller.
< 589h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: few wounds >
You begin to focus your will...
< 589h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: few wounds >
Casting: cannibalize *
< 589h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: few wounds >
Your mental manipulations become a reality...
You will now drain power from your victim!
He THOUGHT his was going to hit you...
A desert dweller's punch grazes you.
< 588h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: few wounds >
You begin to focus your will...
< 588h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: few wounds >
Casting: psychic crush *
< 588h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: few wounds >
Your mental manipulations become a reality...
A desert dweller suddenly clutches their head, as if trying to shrug off some unknown malady.
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 588h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: nasty wounds >
You begin to focus your will...
< 588h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert ass EP: nasty wounds >
You parry a desert dweller's lunge at you.
A desert dweller clambers to his feet.
He THOUGHT his was going to hit you...
A desert dweller's kick crashes into your chest.
< 587h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: nasty wounds >
Casting: psychic crush *
< 587h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: nasty wounds >
Your mental manipulations become a reality...
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 587h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: nasty wounds >
You begin to focus your will...
< 587h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: nasty wounds >
Casting: psychic crush *
< 587h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: nasty wounds >
A desert dweller's fine punch strikes you.
< 562h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: nasty wounds >
Your mental manipulations become a reality...
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 562h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: pretty hurt >
You begin to focus your will...
< 562h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: pretty hurt >
Casting: psychic crush *
< 562h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: pretty hurt >
Your mental manipulations become a reality...
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 562h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: awful >
You parry a desert dweller's lunge at you.
< 562h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: awful >
You begin to focus your will...
< 562h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: awful >
Casting: psychic crush *
< 562h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: awful >
Your mental manipulations become a reality...
A desert dweller crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A desert dweller is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a desert dweller cause a sickening chill to run up your spine.
< 562h/619H 123v/123V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 562h/619H 123v/123V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 562h/619H 123v/123V Pos: standing >
You get a few coins from the corpse of a desert dweller.
There were: 3 platinum coins, 14 gold coins.
< 562h/619H 123v/123V Pos: standing >
Ok.
You put 3 platinum, 14 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 562h/619H 123v/123V Pos: standing >
It appears to be the corpse of a desert dweller.
Nothing.
< 562h/619H 123v/123V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 562h/619H 123v/123V Pos: standing >
You begin to focus your will...
< 564h/619H 123v/123V Pos: standing >
Casting: psychic crush *
< 566h/619H 123v/123V Pos: standing >
Your mental manipulations become a reality...
A desert dweller suddenly clutches their head, as if trying to shrug off some unknown malady.
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
He THOUGHT his was going to hit you...
A desert dweller's feeble punch grazes you.
< 566h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: small wounds >
You miss a desert dweller.
A desert dweller dodges your futile attack.
< 567h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: small wounds >
You begin to focus your will...
< 567h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: small wounds >
Casting: psychic crush *
< 567h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: small wounds >
Your mental manipulations become a reality...
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 567h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: few wounds >
You begin to focus your will...
< 567h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: desert sta EP: few wounds >
A desert dweller misses you.
A desert dweller's sweep catches you in the side and you almost stumble.
< 556h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: few wounds >
Casting: psychic crush *
< 556h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: few wounds >
Your mental manipulations become a reality...
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 556h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: few wounds >
You begin to focus your will...
< 556h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: few wounds >
Casting: psychic crush *
< 556h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: few wounds >
A desert dweller's fine punch strikes you.
< 538h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: few wounds >
Your mental manipulations become a reality...
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 538h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: few wounds >
You score a CRITICAL HIT!!!!!
Your impressive pierce wounds a desert dweller.
You miss a desert dweller.
< 538h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: few wounds >
You begin to focus your will...
< 538h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: few wounds >
Casting: psychic crush *
< 538h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: few wounds >
Your mental manipulations become a reality...
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 538h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: nasty wounds >
You parry a desert dweller's lunge at you.
< 538h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: nasty wounds >
You score a CRITICAL HIT!!!!!
Your impressive pierce wounds a desert dweller.
You miss a desert dweller.
< 538h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: nasty wounds >
< 538h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: nasty wounds >
You begin to focus your will...
< 538h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: nasty wounds >
You parry a desert dweller's lunge at you.
A desert dweller's kick hits you directly in the face.
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: nasty wounds >
Casting: psychic crush *
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: nasty wounds >
Your mental manipulations become a reality...
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: nasty wounds >
You miss a desert dweller.
A desert dweller dodges your futile attack.
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: nasty wounds >
You begin to focus your will...
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: nasty wounds >
Casting: psychic crush *
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: nasty wounds >
You parry a desert dweller's lunge at you.
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: nasty wounds >
Your mental manipulations become a reality...
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: pretty hurt >
You begin to focus your will...
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: pretty hurt >
Casting: psychic crush *
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: pretty hurt >
A religious zealot enters from the south.
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: pretty hurt >
Your mental manipulations become a reality...
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: awful >
You parry a desert dweller's lunge at you.
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: awful >
You begin to focus your will...
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: awful >
Casting: psychic crush *
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: awful >
Your mental manipulations become a reality...
A desert dweller's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: awful >
Your pierce strikes a desert dweller.
You feel your skill in 1h piercing improving.
You miss a desert dweller.
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: awful >
You begin to focus your will...
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: awful >
You dodge a desert dweller's vicious attack.
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: awful >
Casting: psychic crush *
< 525h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC: small wounds E: desert sta EP: awful >
Your mental manipulations become a reality...
A desert dweller crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A desert dweller is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A desert dweller's death cry reverberates in your head as he falls to the ground.
< 525h/619H 123v/123V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 525h/619H 123v/123V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 525h/619H 123v/123V Pos: standing >
You get a few coins from the corpse of a desert dweller.
There were: 3 platinum coins, 18 gold coins.
< 525h/619H 123v/123V Pos: standing >
Ok.
You put 3 platinum, 18 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 525h/619H 123v/123V Pos: standing >
It appears to be the corpse of a desert dweller.
Nothing.
< 525h/619H 123v/123V Pos: standing >
A Filthy Tent of a Peasant
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
[2] The corpse of a desert dweller is lying here.
A religious zealot preaches about the end of the world.(Red Aura)
< 525h/619H 123v/123V Pos: standing >
Experience till level: 17794643
< 526h/619H 123v/123V Pos: standing >
A Desert Dune
Obvious exits: -N -E -S
< 527h/619H 122v/123V Pos: standing >
Ok.
< 529h/619H 122v/123V Pos: standing >
A Desert Dune
Obvious exits: -N -S -W
< 530h/619H 121v/123V Pos: standing >
A Filthy Tent of a Peasant
Obvious exits: -N
A wretched vagabond begs for some food.(Red Aura)
A desert dweller enjoys the comfort of shelter.
A desert dweller enjoys the comfort of shelter.
< 532h/619H 122v/123V Pos: standing >
Obvious exits:
North- (open flap) A Desert Dune
< 535h/619H 122v/123V Pos: standing >
A wretched vagabond leaves north.
< 539h/619H 122v/123V Pos: standing >
Ok.
< 542h/619H 122v/123V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 544h/619H 122v/123V Pos: standing >
It is 7pm, on the Day of BloodLust
The 4th Day of the Month of The Harvest Moon, Year 1716.
Time elapsed since boot-up: 24:19:54
Current time is: Mon Dec 8 00:38:17 2014 (GMT)
< 572h/619H 123v/123V Pos: standing >
Score information for Vub
Level: 47 Race: Githyanki Class: Psionicist / Psycheporter Sex: Male
Hit points: 573(619) Mana: 841(841) Moves: 123(123)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 1397 platinum 4485 gold 62 silver 69 copper
Playing time: 1 days / 14 hours/ 9 minutes
Received data: 0.1190 MB this session.
Send data: 0.0045 MB this session.
Compression ratio: 89%
Title: La Resistance
Group Leader: Znar
Status: Standing.
Epic points(total): 253(253)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 26
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Fire Acid Undead
Enchantments: Inertial-Barrier Ultravision Farsee Fly Levitation
Bartender Quests Remaining: 4
Combat Pulse: 19 Spell Pulse: 0.90
Leaderboard Points: 465
Active Spells:
--------------
cannibalize (46 minutes)
combat mind (47 minutes)
molecular control (8 minutes)
displacement (40 minutes)
inertial barrier (27 minutes)
adrenaline control (49 minutes)
fly (91 minutes)
aura sight (31 minutes)
vitality (8 minutes)
< 573h/619H 123v/123V Pos: standing >
You begin to focus your will...
< 581h/619H 123v/123V Pos: standing >
Casting: ectoplasmic form *
< 583h/619H 123v/123V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.
< 584h/619H 123v/123V Pos: standing >
Your body vibrates as you fan out your molecules.
A Desert Dune
Obvious exits: -N -S# -W
< 588h/619H 122v/123V Pos: standing >
A Desert Dune
Obvious exits: -E -W
A wretched vagabond begs for some food.(Red Aura)
< 588h/619H 121v/123V Pos: standing >
A wretched vagabond leaves east.
Alas, you cannot go that way. . . .
< 589h/619H 121v/123V Pos: standing >
Alas, you cannot go that way. . . .
< 590h/619H 122v/123V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W#
< 590h/619H 121v/123V Pos: standing >
You quickly scan the area.
A filthy vagabond who is close by to your north.
A wretched vagabond who is close by to your north.
A desert peasant who is close by to your north.
A filthy peasant who is not far off to your north.
A wretched vagabond who is not far off to your east.
A snarling warg who is a brief walk away to your south.
Deraisem who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A GIGANTIC tarantula who is rather far off to your south.
A HUGE scorpion who is rather far off to your south.
A sleepy soldier who is in the distance to your south.
A sleepy soldier who is in the distance to your south.
A Human who is close by to your west.
< 591h/619H 122v/123V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
< 592h/619H 122v/123V Pos: standing >
Near an Oasis
Obvious exits: -N -S
< 592h/619H 121v/123V Pos: standing >
You quickly scan the area.
A filthy vagabond who is a brief walk away to your north.
A wretched vagabond who is a brief walk away to your north.
A desert peasant who is a brief walk away to your north.
A filthy peasant who is rather far off to your north.
A snarling warg who is close by to your south.
Deraisem who is close by to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A GIGANTIC tarantula who is not far off to your south.
A beastmaster who is not far off to your south.
A sleepy soldier who is a brief walk away to your south.
A sleepy soldier who is a brief walk away to your south.
A sleepy soldier who is rather far off to your south.
A sleepy soldier who is rather far off to your south.
A sleepy soldier who is in the distance to your south.
< 593h/619H 121v/123V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -S
< 595h/619H 122v/123V Pos: standing >
You quickly scan the area.
A filthy vagabond who is not far off to your north.
A wretched vagabond who is not far off to your north.
A desert peasant who is not far off to your north.
A filthy peasant who is a brief walk away to your north.
A snarling warg who is not far off to your south.
Deraisem who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A GIGANTIC tarantula who is a brief walk away to your south.
A HUGE scorpion who is a brief walk away to your south.
A beastmaster who is a brief walk away to your south.
A sleepy soldier who is rather far off to your south.
A sleepy soldier who is rather far off to your south.
A sleepy soldier who is in the distance to your south.
< 595h/619H 122v/123V Pos: standing >
A Lightly Pebbled Gravel Road
Obvious exits: -N -E -S -W#
< 596h/619H 121v/123V Pos: standing >
You quickly scan the area.
A filthy vagabond who is close by to your north.
A wretched vagabond who is close by to your north.
A desert peasant who is close by to your north.
A filthy peasant who is not far off to your north.
A wretched vagabond who is not far off to your east.
A snarling warg who is a brief walk away to your south.
Deraisem who is a brief walk away to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
An elite guard who is rather far off to your south.
A GIGANTIC tarantula who is rather far off to your south.
A HUGE scorpion who is rather far off to your south.
A beastmaster who is rather far off to your south.
A Human who is close by to your west.
< 597h/619H 121v/123V Pos: standing >
Your body vibrates as you fan out your molecules.
A Dirty Hovel
Obvious exits: -E#
*A Human (medium) stands in mid-air here.(Gold Aura)
< 607h/619H 122v/123V Pos: standing >
You begin to focus your will...
< 607h/619H 122v/123V Pos: standing >
You snap into visibility.
Casting: psychic crush *
< 609h/619H 122v/123V Pos: standing >
Your mental manipulations become a reality...
A Human suddenly clutches their head, as if trying to shrug off some unknown malady.
A Human snaps into visibility.
A Human's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 611h/619H 123v/123V Pos: standing >
You begin to focus your will...
< 612h/619H 123v/123V Pos: standing >
A Human misses you.
A Human snaps into visibility.
< 612h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
Casting: psychic crush *
< 613h/619H 123v/123V Pos: standing >
< T: Vub TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
Your mental manipulations become a reality...
A Human snaps into visibility.
A Human crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Human's frozen marble visor from the Motte and Bailey of Duke Delwyn shattered in bits as the tortured body spasms and quivers!
A Human is dead! R.I.P.
You receive your share of experience.