<worn as a badge> the emblem of charming of damage [63%]
<worn on head> a crown of burning flames made by Rolsek (invis)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a glowing jade earring (glowing) [61%]
<worn in ear> a tiny lightning enshrouded black earring [superior] [89%]
<worn on face> the mask of death of the Vampire [poor] made by Rukkus [84%]
<worn around neck> a scarf of enhanced stealth
<worn around neck> a slaadi necklace of Chaos (glowing) [86%]
<worn on body> a suit of wickedly-barbed devil hide bearing the soul of Cerif (humming)
<worn about body> a mithril breastplate with a golden cross [superior] (glowing) [80%]
<worn as quiver> a sigil of vile corruption (humming) [81%]
<worn about waist> the woven entrails of an unfortunate soul [superior] [72%]
<worn on belt buckle>a four-leaf clover [poor] [77%]
<worn on arms> a pair of frost-rimed cold iron vambraces [84%]
<worn around wrist> the bracer of Uz's alliance of darkness [poor] made by Rukkus
<worn around wrist> the bracer of Uz's alliance made by Rukkus
<worn on hands> some shimmering ruby gloves [83%]
<worn on finger> an enchanted ring of balor bone
<worn on finger> a well-crafted dragonscale ring [59%]
<primary weapon> a gladius called 'Backstabber' (glowing)[0h 43m 12s]
<secondary weapon> the legendary cutlass 'Sanguine Song' [superior] (glowing) (humming) [86%]
<worn on legs> a haze of swirling green vapor (glowing)[235h 39m 40s]
<worn on feet> the boots of speed [superior] [81%]
^.^^.^MM^
^^...^^^^^.
..^^^.^.^^.
^.^..@^....
...^.^..M^.
^....^^^.^.
.^....^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 834h/834H 283v/322V Pos: standing >
.^^.^MM^.
^...^^^^^.^
.^^^.^.^^.^
.^...@.....
..^.^..M^..
....^^^.^..
^....^..^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 834h/834H 282v/322V Pos: standing >
^^.^MM^.^
...^^^^^.^M
^^^.^.^^.^^
^....@.....
.^.^..M^...
...^^^.^...
....^..^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading east.
< 834h/834H 280v/322V Pos: standing >
^.^MM^.^M
..^^^^^.^MM
^^.^.^^.^^M
.....@....M
^.^..M^....
..^^^.^....
...^..^^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Dwarf tracks going east.
< 834h/834H 279v/322V Pos: standing >
.^MM^.^MM
.^^^^^.^MMM
^.^.^^.^^MM
.....@...M^
.^..M^....^
.^^^.^....^
..^..^^..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading east.
< 834h/834H 278v/322V Pos: standing >
^MM^.^MMM
^^^^^.^MMMM
.^.^^.^^MMM
.....@..M^M
^..M^....^^
^^^.^....^.
.^..^^...
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading east.
< 834h/834H 276v/322V Pos: standing >
MMMM.^MMM
.^MM^.^MMMM
^^^^^.^MMMM
.^.^^@^^MMM
........M^M
^..M^....^^
^^.^....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading south.
< 834h/834H 275v/322V Pos: standing >
Autosaving...
^DMM.MMMM
MMMMM.^MMMM
.^MM^.^MMMM
^^^^^@^MMMM
.^.^^.^^MMM
........M^M
..M^....^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading north.
There are some tracks heading south.
< 834h/834H 274v/322V Pos: standing >
MMMM.MMMM
M^DMM.MMMMM
MMMMM.^MMMM
.^MM^@^MMMM
^^^^^.^MMMM
.^.^^.^^MMM
.......M^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Dwarf tracks going east.
There are Human tracks going south.
< 834h/834H 273v/322V Pos: standing >
^....MMMM
MMMMM.MMMMM
M^DMM.MMMMM
MMMMM@^MMMM
.^MM^.^MMMM
^^^^^.^MMMM
^.^^.^^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 834h/834H 271v/322V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
MMMM^MMMM
M^....MMMMM
MMMMM.MMMMM
M^DMM@MMMMM
MMMMM.^MMMM
.^MM^.^MMMM
^^^^.^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Dwarf tracks going north.
There are Human tracks going south.
< 834h/834H 270v/322V Pos: standing >
MMMM^M^M^
MMMMM^MMMM^
M^....MMMMM
MMMMM@MMMMM
M^DMM.MMMMM
MMMMM.^MMMM
^MM^.^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 834h/834H 269v/322V Pos: standing >
^M^^.^^^^
MMMMM^M^M^.
MMMMM^MMMM^
M^...@MMMMM
MMMMM.MMMMM
M^DMM.MMMMM
MMMM.^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Dwarf tracks going west.
There are Human tracks going south.
< 834h/834H 268v/322V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 834h/834H 269v/322V Pos: standing >
M^M^^.^^^
MMMMMM^M^M^
MMMMMM^MMMM
MM^..@.MMMM
MMMMMM.MMMM
MM^DMM.MMMM
MMMMM.^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are Human tracks going east.
< 834h/834H 270v/322V Pos: standing >
MM^M^^.^^
MMMMMMM^M^M
MMMMMMM^MMM
MMM^.@..MMM
MMMMMMM.MMM
MMM^DMM.MMM
^MMMMM.^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading west.
< 834h/834H 269v/322V Pos: standing >
MMM^M^^.^
MMMMMMMM^M^
MMMMMMMM^MM
MMMM^@...MM
^MMMMMMM.MM
^MMM^DMM.MM
^^MMMMM.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading east.
< 834h/834H 267v/322V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 834h/834H 268v/322V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
< 834h/834H 270v/322V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
< 834h/834H 269v/322V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 834h/834H 270v/322V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
< 834h/834H 270v/322V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
There are Goblin tracks going west.
There are Dwarf tracks going west.
< 834h/834H 273v/322V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
There are some tracks heading west.
< 834h/834H 273v/322V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 834h/834H 272v/322V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
There are some tracks heading west.
There are Dwarf tracks going west.
< 834h/834H 272v/322V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
< 834h/834H 272v/322V Pos: standing >
Alas, you cannot go that way. . . .
< 834h/834H 273v/322V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
< 834h/834H 272v/322V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 834h/834H 272v/322V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.
There are some tracks heading west.
< 834h/834H 272v/322V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 834h/834H 272v/322V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 834h/834H 272v/322V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A dwarven merchant who is close by to your west.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A huge boar who is rather far off to your west.
An elite guard who is rather far off to your west.
A large dog who is in the distance to your west.
An elite guard who is in the distance to your west.
< 834h/834H 273v/322V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven merchant travels through here.
< 834h/834H 273v/322V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 834h/834H 274v/322V Pos: standing >
You quickly scan the area.
A dwarven commoner who is close by to your north.
A Dwarf who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A patrolling guard who is close by to your south.
A dwarven commoner who is close by to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A huge boar who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A large dog who is rather far off to your west.
An elite guard who is rather far off to your west.
< 834h/834H 276v/322V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven commoner is here, shopping around the square.
There are some tracks heading north.
There are some tracks heading north.
< 834h/834H 279v/322V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
A Dwarf enters from the north.
< 834h/834H 280v/322V Pos: standing >
A Dwarf leaves east.
< 834h/834H 280v/322V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.
< 834h/834H 281v/322V Pos: standing >
Kalrin's Kegs
Obvious exits: -W -U
Kalrin is here, waiting to sell a container to you.
< 834h/834H 283v/322V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 834h/834H 284v/322V Pos: standing >
You snap into visibility.
[Damage: 20 ] -=[Your impressive pierce strikes Kalrin.]=-
< 834h/834H 286v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: kalrin sta EP: few scratches >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
< 834h/834H 287v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: kalrin sta EP: few scratches >
< 834h/834H 287v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: kalrin sta EP: few scratches >
Your improved dexterity grants you an additional attack!
[Damage: 14 ] -=[Your pierce strikes Kalrin.]=-
[Damage: 16 ] -=[Your impressive slash strikes Kalrin.]=-
Kalrin dodges your futile attack.
[Damage: 13 ] -=[Your impressive pierce strikes Kalrin.]=-
[Damage: 16 ] -=[Your impressive pierce strikes Kalrin.]=-
< 834h/834H 287v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: kalrin sta EP: small wounds >
You parry Kalrin's lunge at you.
You suddenly see Kalrin's foot in your chest.
< 830h/834H 287v/322V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: kalrin sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 12 ] -=[Your impressive pierce wounds Kalrin.]=-
[Damage: 13 ] -=[Your impressive pierce strikes Kalrin.]=-
[Damage: 11 ] -=[Your pierce wounds Kalrin.]=-
[Damage: 15 ] -=[Your impressive pierce strikes Kalrin.]=-
< 830h/834H 287v/322V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: kalrin sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 832h/834H 287v/322V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: kalrin sta EP: few wounds >
PooF! You perform an evasive maneouver, quickling darting into the shadows!
< 833h/834H 287v/322V Pos: standing >
Saving Cerif.
< 833h/834H 287v/322V Pos: standing >
You snap into visibility.
[Damage: 13 ] -=[Your impressive pierce strikes Kalrin.]=-
< 834h/834H 287v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: kalrin sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 38 ] -=[Your powerful pierce strikes Kalrin very hard.]=-
[Damage: 5 ] -=[Your decent pierce wounds Kalrin.]=-
[Damage: 7 ] -=[Your fine pierce wounds Kalrin.]=-
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind Kalrin!
[Damage: 117 ] Kalrin makes a strange sound as you place a gladius called 'Backstabber' in his back.
You miss Kalrin.
You score a CRITICAL HIT!!!!!
[Damage: 42 ] -=[Your pierce seriously wounds Kalrin.]=-
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind Kalrin!
[Damage: 113 ] Kalrin makes a strange sound as you place a gladius called 'Backstabber' in his back.
[Damage: 10 ] -=[Your fine pierce grievously wounds Kalrin.]=-
Kalrin is incapacitated and will slowly die, if not aided.
Kalrin slumps to the ground.
< 834h/834H 288v/322V Pos: standing >
<
< 834h/834H 288v/322V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] Your stab cuts a vital artery and causes Kalrin to fall before your feet.
You receive your share of experience.
< 834h/834H 288v/322V Pos: standing >
You attempt to flee...
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.
A gully dwarf wanders around, collecting garbage.
A dwarven commoner is here, shopping around the square.
There are some tracks heading west.
There are some tracks heading south.
You flee westward!
< 834h/834H 272v/322V Pos: standing >
Saving Cerif.
< 834h/834H 272v/322V Pos: standing >
A gully dwarf leaves south.
Kalrin's Kegs
Obvious exits: -W -U
Fresh blood covers everything in the area.
< 834h/834H 273v/322V Pos: standing >
Brewers Guild
Obvious exits: -D
A Dwarf (medium) stands in mid-air here.
A large dog wanders around here, looking for food.
The master brewer is here, stirring some liquid in a vat.
< 834h/834H 273v/322V Pos: standing >
You snap into visibility.
[Damage: 12 ] -=[Your pierce strikes a Dwarf.]=-
< 834h/834H 274v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
You grin as the shadows slowly coalesce around you.
< 834h/834H 275v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Dwarf parries your futile lunge at her.
You snap into visibility.
[Damage: 8 ] -=[Your fine pierce strikes a Dwarf.]=-
A Dwarf parries your futile lunge at her.
A Dwarf blocks your futile lunge at her.
[Damage: 11 ] -=[Your impressive pierce strikes a Dwarf hard.]=-
< 834h/834H 275v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
You snap into visibility.
-=[A Dwarf's fine pierce grazes you.]=-
You parry a Dwarf's lunge at you.
< 829h/834H 275v/322V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
A Dwarf parries your futile lunge at her.
A Dwarf parries your futile lunge at her.
A Dwarf parries your futile lunge at her.
You snap into visibility.
[Damage: 12 ] -=[Your pierce strikes a Dwarf hard.]=-
A Dwarf parries your futile lunge at her.
< 829h/834H 275v/322V Pos: standing >
< T: Cerif TP: sta TC:few scratches E: A Dwarf sta EP: pretty hurt >
Suddenly the green haze around you comes alive and a chilling feeling creeps down
your spine. Two writhing tentacles of mist spring out wrapping themselves around
the chest of a Dwarf. Moments later she lets out an agonized scream as the warmth
is drained from her body.
You think you noticed an opening in your victim defenses...
< 881h/834H 275v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: awful >
It is a bit hard to circle someone when you are being beaten upon!
< 882h/834H 275v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: awful >
You see nothing special about her.
This Dwarf is in awful condition.
She's medium in size.
She's encased in a shimmering globe!
<worn as a badge> a glowing blue crystal [superior]
<worn on head> the great crown of the dwarven lords [poor] (glowing) [86%]
<worn on eyes> a pitted dragonscale visor
<worn in ear> an orb of metorite (glowing)
<worn in ear> an orb of metorite (glowing)
<worn on face> a drow-made bronze mask from Rift Valley Jungle
<worn around neck> a wickedly barbed collar
<worn around neck> a skin-wrapped dragonscale amulet from Tribal Oasis
<worn on body> the burnt full plate of a death knight [poor]
<worn on back> leather alchemist sack
<worn about waist> a magical sapphire girth
<worn on arms> some pitch-black spiked sleeves
<held as shield> a flaming shield
<worn around wrist> a twined marble wristguard
<worn around wrist> a trollskin wrist band
<worn on hands> some unearthly platinum gauntlets from Rift Valley Jungle
<worn on finger> a tiny diamond ring [poor]
<worn on finger> a diabolical dragonscale signet
<primary weapon> a nightcrawler claw [poor]
<worn on legs> some sandy leggings
<worn on feet> some magical ivory boots
You attempt to peek at the inventory:
a slab of beef
a small bandage
a large leather backpack [57%]
< 882h/834H 275v/322V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Dwarf sta EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 4 ] -=[Your decent pierce strikes a Dwarf.]=-
[Damage: 10 ] -=[Your fine slash seriously wounds a Dwarf.]=-
[Damage: 9 ] -=[Your fine pierce seriously wounds a Dwarf.]=-
A Dwarf parries your futile lunge at her.
A Dwarf parries your futile lunge at her.
You score a CRITICAL HIT!!!!!
[Damage: 27 ] -=[Your powerful pierce grievously wounds a Dwarf.]=-
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind a Dwarf!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 68 ] A Dwarf makes a strange sound but is suddenly very silent as you place a gladius called 'Backstabber' in her back.
A Dwarf's flaming shield was completely destroyed by the massive blow!
A Dwarf's sandy leggings was completely destroyed by the massive blow!
A Dwarf's orb of metorite was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.