<worn on head> an exquisite gem cap
<worn on eyes> a bloody obsidian visor from Rift Valley Jungle
<worn in ear> an anti-matter earring [81%]
<worn in ear> a scale of pulsating darkness
<worn on face> a leafy mask of Silvanos (magic)
<worn around neck> a mithril amulet of the magi
<worn around neck> an amulet of the Neogi Lords [poor] (magic)
<worn about body> a threadbare gold-trimmed black robe [poor] (magic) [76%]
<worn about waist> a belt of body parts [superior] (magic) [83%]
<worn on belt buckle>an arcane tome of spells made by Om
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing)
<worn around wrist> a twisted nether crystal bracelet (magic) (glowing)
<worn around wrist> a bracelet of blue flames (magic)
<worn on hands> gloves of arcane power [superior] [68%]
<worn on finger> a glowing electrum ring (magic)
<worn on finger> a spider ring (magic) (glowing)
<primary weapon> a high quality mining pick [76%]
<held> the heart of Kyeril [superior] (magic)
<worn on feet> some boreal dragonscale shoes [84%]
< 264h/703H 80v/127V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 264h/703H 80v/127V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 264h/703H 80v/127V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 264h/703H 80v/127V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 264h/703H 80v/127V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
A Drider skitters in from the east.
< 264h/703H 80v/127V Pos: sitting >
< T: someone TP: sit TC: nasty wounds E: someone sta EP: excellent >
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash strikes you hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
-=[An Orc's impressive slash strikes you hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
-=[An Orc's impressive slash strikes you hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
-=[An Orc's slash strikes you very hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
-=[An Orc's impressive slash strikes you very hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
-=[An Orc's impressive slash strikes you very hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
-=[An Orc's slash strikes you very hard.]=-
The globe around an Orc's body flares as it bears the brunt of your assault!
An Orc's holy flamberge of the efreeti summons the power of fire and flames at you.
Billowing clouds of incendiary gases pour from an Orc's fingertips!
You are enveloped in a cloud of incendiary gases sent by an Orc - OUCH!!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around your body flares as it bears the brunt of an Orc's assault!
The globe around your body flares as it bears the brunt of an Orc's assault!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 9h/703H 80v/127V Pos: sitting >
< T: Ishta TP: sit TC: awful E: An Orc sta EP: excellent >
Someone anticipates your attack and masterfully parries your blow.
You snap into visibility.
An Orc snaps into visibility.
< 9h/703H 80v/127V Pos: sitting >
< T: Ishta TP: sit TC: awful E: An Orc sta EP: excellent >
You clamber to your feet.
< 9h/703H 80v/127V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
You attempt to flee...
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
You flee westward!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 9h/703H 59v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
< 9h/703H 59v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 9h/703H 59v/127V Pos: standing >
You feel your mind recover from the assault.
< 9h/703H 59v/127V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 9h/703H 58v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
The Great Bazaar
Obvious exits: -N -E -S -W
< 9h/703H 58v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Keats Street
Obvious exits: -N -E -S
< 9h/703H 57v/127V Pos: standing >
The red aura around you flashes blue and is gone.
Alas, you cannot go that way. . . .
< 9h/703H 57v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
A deer stands here, grazing on some grass.
A commoner is standing here, minding his own business.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 9h/703H 57v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 9h/703H 57v/127V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Alarm bells sound, signalling an invasion!
< 9h/703H 56v/127V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 9h/703H 55v/127V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
Alarm bells sound, signalling an invasion!
< 9h/703H 55v/127V Pos: standing >
The shady youth stares at you in scorn.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A woman is standing here, shopping about the town.
< 9h/703H 54v/127V Pos: standing >
Doctors Office
Obvious exits: -E
Puddles of fresh blood cover the ground.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
The doctor on duty reads a current medical journal.(Gold Aura)
< 9h/703H 53v/127V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
A woman is standing here, shopping about the town.
< 9h/703H 53v/127V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
< 9h/703H 53v/127V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A few drops of fresh blood are scattered around the area.
A tough looking mercenary is standing here, strutting proudly.
A young man in leather armor seems to be patrolling the area.
< 9h/703H 52v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
The Grand Tharnadian Way
Obvious exits: -E -W
< 9h/703H 51v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
An Arch Before the Keeps
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 9h/703H 50v/127V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
< 10h/703H 50v/127V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 10h/703H 48v/127V Pos: standing >
Alas, you cannot go that way. . . .
Militia forces muster to bolster the town's defenses against the invaders!!!
< 10h/703H 48v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
Alas, you cannot go that way. . . .
< 10h/703H 48v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/703H 49v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/703H 49v/127V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 10h/703H 47v/127V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!
< 10h/703H 48v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
Alas, you cannot go that way. . . .
< 10h/703H 48v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
Alas, you cannot go that way. . . .
< 10h/703H 48v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/703H 48v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/703H 49v/127V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U
< 10h/703H 47v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/703H 47v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/703H 47v/127V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
Fresh blood splatters cover the area.
A squirrel is wandering around here.(Gold Aura)
< 10h/703H 46v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
< 10h/703H 44v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/703H 44v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
Alas, you cannot go that way. . . .
< 10h/703H 44v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 10h/703H 45v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 11h/703H 45v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
< 11h/703H 43v/127V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
< 11h/703H 42v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 11h/703H 42v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 11h/703H 42v/127V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
A few drops of fresh blood are scattered around the area.
A diminutive old man sits here, scribbling on some vellum.
< 11h/703H 40v/127V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
< 11h/703H 39v/127V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D
Fresh blood splatters cover the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 11h/703H 37v/127V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
< 11h/703H 35v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Outside the Gates of Caer Tannad
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A war-hardened warrior is scanning the landscape for trouble.(Gold Aura)
A war-hardened warrior is scanning the landscape for trouble.(Gold Aura)
< 11h/703H 33v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
Inside the Gates of Caer Tannad
Obvious exits: -N -E -S
< 11h/703H 32v/127V Pos: standing >
Alas, you cannot go that way. . . .
Militia forces muster to bolster the town's defenses against the invaders!!!
< 11h/703H 32v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
< 11h/703H 32v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
A Dark Hallway
Obvious exits: -N -S
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of leather boots lies here.
A girth made of vorhide has been abandoned here.
A Tannadian rapier lies on the ground here. (magic)
A short sword was abandoned here.
< 11h/703H 32v/127V Pos: standing >
A Dark Hallway
Obvious exits: -N -W
Fresh blood splatters cover the area.
Melmba the redeemed stands here, a faint holy aura radiating from deep within.(Gold Aura)
< 11h/703H 31v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 11h/703H 32v/127V Pos: standing >
A Dark Hallway
Obvious exits: -E -W
< 11h/703H 31v/127V Pos: standing >
A Dark Hallway
Obvious exits: -E -W
< 11h/703H 30v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
A Dark Hallway
Obvious exits: -E -W
[3] A short sword was abandoned here.
[3] A Tannadian rapier lies on the ground here. (magic)
[3] A suit of spiked leather armor lies here.
A handful of coins lie here.
[3] Some leather leggings were left here.
[3] A pair of leather boots lies here.
[3] A girth made of vorhide has been abandoned here.
< 12h/703H 29v/127V Pos: standing >
A Bend in the Dark Hallway
Obvious exits: -N -E
< 12h/703H 29v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
A Dark Hallway
Obvious exits: -N -S
Alarm bells sound, signalling an invasion!
< 12h/703H 28v/127V Pos: standing >
A Dark Hallway
Obvious exits: -N -S -U
< 12h/703H 27v/127V Pos: standing >
Up a Steel Ladder
Obvious exits: -U -D
< 12h/703H 27v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
On a Steel Ladder
Obvious exits: -U -D
< 12h/703H 26v/127V Pos: standing >
Down a Steel Ladder
Obvious exits: -U -D
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 12h/703H 26v/127V Pos: standing >
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[95] A glowing quill rests upon the ghastly ground here. (glowing)
[191] A spellbook rests upon the gloomy ground here.
< 12h/703H 25v/127V Pos: standing >
Alas, you cannot go that way. . . .
Alarm bells sound, signalling an invasion!
< 12h/703H 25v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 12h/703H 26v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
< 12h/703H 26v/127V Pos: standing >
A Walkway to the Inner Keep
Obvious exits: -E# -W
< 12h/703H 25v/127V Pos: standing >
The wooden seems to be closed.
< 12h/703H 25v/127V Pos: standing >
The wooden seems to be closed.
< 12h/703H 26v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 12h/703H 26v/127V Pos: standing >
The wooden seems to be closed.
< 12h/703H 26v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
< 12h/703H 26v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
< 13h/703H 27v/127V Pos: standing >
< 13h/703H 27v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
< 13h/703H 27v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
< 13h/703H 28v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
Open what?
< 13h/703H 28v/127V Pos: standing >
Ok.
< 13h/703H 28v/127V Pos: standing >
The Second Floor Hallway
Obvious exits: -N -E -S -W
< 13h/703H 28v/127V Pos: standing >
Ok.
< 13h/703H 28v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 13h/703H 28v/127V Pos: standing >
Get what?
< 13h/703H 29v/127V Pos: standing >
The Second Floor Hallway
Obvious exits: -E# -S -W
A suit of spiked leather armor lies here.
Some leather leggings were left here.
A pair of leather boots lies here.
A Tannadian rapier lies on the ground here. (magic)
A short sword was abandoned here.
An intricate stained glass window is set in the north wall.
< 13h/703H 28v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 13h/703H 29v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 13h/703H 29v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
< 13h/703H 29v/127V Pos: standing >
Ok.
< 13h/703H 30v/127V Pos: standing >
A Guest Chamber
Obvious exits: -W
Puddles of fresh blood cover the ground.
A few coins lie scattered here.
A sleepy citizen is trying to fall asleep within these chambers.(Red Aura)
< 14h/703H 29v/127V Pos: standing >
Ok.
< 14h/703H 29v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 14h/703H 30v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 14h/703H 31v/127V Pos: standing >
You are carrying: (3/10)
a bottomless bag of the Tinkers (magic)
[2] a slab of beef
Alarm bells sound, signalling an invasion!
< 14h/703H 31v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 14h/703H 31v/127V Pos: standing >
Get what?
< 14h/703H 32v/127V Pos: standing >
Alarm bells sound, signalling an invasion!
< 14h/703H 33v/127V Pos: standing >
You eat the slab of beef.
< 14h/703H 33v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 14h/703H 34v/127V Pos: standing >
This bag of Tinkers is profoundly the ugliest thing you have ever laid
eyes on. In hues and colors which just were never meant to be put
together the bag was tactfully designed to assault your sense of
aesthetics. However, after taking a peek into the bag, you are amazed
to see absolutely no bottom; no wonder the Tinkers can move their
entire lives around in such tiny wagons. There is a nifty little
strap slung over your shoulder to wear on those long journies across
the land.
(magic)
A bottomless bag of the Tinkers is made of cloth and appears to be of average quality.
A bottomless bag of the Tinkers has an item value of 4.
a bottomless bag of the Tinkers can hold around 707 pounds, and is as good as empty.
a bottomless bag of the Tinkers currently contains:
[4] a mining pick
[4] a slab of beef
a tiger's tooth earring [superior] [84%]
a slender fishing pole
a necklace of dead frogs
[3] some wool
a quill
the tooth of a great bear
[12] a high quality mining pick
a high quality mining pick [18%]
some tempered steel
a large steel fragment
[3] a spellbook
a hunting bracer (magic) [57%]
a rod of sunshine [superior] (illuminating)
blood-red demonskin boots [superior]
a majestic feather of a roc [superior]
[22] a bone-white parchment scroll
< 15h/703H 35v/127V Pos: standing >
A Guest Chamber
Obvious exits: -W#
Puddles of fresh blood cover the ground.
A few coins lie scattered here.
A sleepy citizen is trying to fall asleep within these chambers.(Red Aura)
< 16h/703H 36v/127V Pos: standing >
< 17h/703H 37v/127V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 17h/703H 37v/127V Pos: standing >
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You snap into visibility.
You wish that your wounds would stop BLEEDING so much!
The globe around an Orc's body flares as it bears the brunt of your assault!
You are knocked to the ground by an Orc's mighty bash!
< 16h/703H 38v/127V Pos: sitting >
< T: Ishta TP: sit TC: awful E: An Orc sta EP: excellent >
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash critically injures you.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.