<worn as a badge> the mark of the dagger (magic)
<worn on head> the crown of might (magic)
<worn on eyes> eyes of the tanar'ri (magic) [71%]
<worn in ear> a flaming earring of the Angels [superior] made by Om
<worn on face> a white hot mask of living flame of power (glowing) [60%]
<worn around neck> a necklace of halfling ears
<worn around neck> a scarf of enhanced stealth (magic)
<worn on body> the chameleon suit of transformation [superior]
<worn about body> a mithril breastplate with a golden cross [superior] (magic) (glowing) [80%]
<worn as quiver> a snakeskin quiver made by Om (glowing) [27%]
<worn about waist> the woven entrails of an unfortunate soul of endurance [72%]
<worn on belt buckle>the quiver of holding (magic) [72%]
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> a steel wire (magic) (glowing) [75%]
<worn around wrist> a bracelet of influence [superior] (magic) [65%]
<worn on hands> the gloves of warding (magic) [78%]
<worn on finger> a black skull-shaped ring of dexterity (magic)
<worn on finger> Finn's signet ring [superior] (magic)
<primary weapon> the granite dagger 'BloodFeast' (magic)[216h 18m 41s]
<secondary weapon> the infamous crystal dagger named 'Venom' (magic) (humming)
<worn on legs> a haze of swirling green vapor (magic) (glowing)[216h 18m 41s]
A soldier of fortune who is not far off to your south.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.
< 807h/807H 129v/131V Pos: standing >
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
A Grey Elf from Charing, wanders the city.
< 807h/807H 129v/131V Pos: standing >
You quickly scan the area.
A minotaur townsperson who is close by to your north.
A pretty woman who is close by to your north.
A high elf citizen who is close by to your north.
A pigeon who is not far off to your north.
A young warlock who is not far off to your north.
A myrabolan hunter guard who is not far off to your north.
A celestial white dragon who is not far off to your north.
A visiting grey elf who is a brief walk away to your north.
A half-orc commoner who is rather far off to your north.
A pretty woman who is close by to your east.
A half-orc commoner who is close by to your east.
A myrabolan commoner who is not far off to your east.
A minotaur townsperson who is not far off to your east.
A high elf citizen who is a brief walk away to your east.
A myrabolan commoner who is a brief walk away to your east.
A visiting grey elf who is a brief walk away to your east.
A myrabolan commoner who is a brief walk away to your east.
A myrabolan commoner who is rather far off to your east.
Simon who is not far off to your south.
A soldier of fortune who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A kitty who is a brief walk away to your west.
< 807h/807H 131v/131V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
< 807h/807H 130v/131V Pos: standing >
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
Random's assistant, Simon, hustles around during errands.
There are some tracks heading south.
There are some tracks heading east.
< 807h/807H 129v/131V Pos: standing >
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A mercenary from the Soldiers of Fortune stands here looking lost.
A veteran pikeman is stretched out, sound asleep.
An elite guard stands, apparently asleep.
There are Dwarf tracks going south.
There are some tracks heading south.
There are some tracks heading north.
There are Dwarf tracks going north.
< 807h/807H 128v/131V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 807h/807H 127v/131V Pos: standing >
< 807h/807H 131v/131V Pos: standing >
M
MMM
MMMMMS^ MMMM^
MMMM^..@.MMM^^^
MM..^M..^MMM^^.
..^.....MMM^...
^....**MMM^^.
^.M*^*MM^^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 807h/807H 129v/131V Pos: standing >
MM
MMMMMS^ MMMM^
MMMM^....MMM^^^
MM..^M.@^MMM^^.
..^.....MMM^...
.^....**MMM^^..
.^.M*^*MM^^**
^.****M^*^*
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
A few glimmers sparkle in the earth here.
There are some tracks heading south.
There are some tracks heading south.
< 807h/807H 127v/131V Pos: standing >
M
MMMMMS^ MMMM
MMMM^....MMM^^^
MM..^M..^MMM^^.
..^....@MMM^...
.^....**MMM^^..
..^.M*^*MM^^***
.^.****M^*^**
^^^^*MM^***
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 807h/807H 125v/131V Pos: standing >
...MM
.*@MM
.^.MM
A Dark Jungle
Obvious exits: -North -East -South -West
There are some tracks heading south.
There are some tracks heading south.
< 807h/807H 128v/131V Pos: standing >
....M
..@.M
..^.M
A Dark Jungle
Obvious exits: -North -East -West
< 807h/807H 127v/131V Pos: standing >
MMMMMS^ M
MMMMM^....MMM
MMMM..^M..^MMM^
^.........MMM^.
...^...@**MMM^^
.......*^*MM^^*
.^....****M^*^*
^M^^^^^*MM^**
MMMMMMMMMM.
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
There are some tracks heading north.
There are Dwarf tracks going south.
< 807h/807H 126v/131V Pos: standing >
MMMMMS^
MMMMMM^....MM
MMMMM..^M..^MMM
^^.........MMM^
^...^..@.**MMM^
^.......*^*MM^^
..^....****M^*^
^^M^^^^^*MM^*
MMMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 807h/807H 126v/131V Pos: standing >
MMMMMS^
MMMMMM^....M
MMMMMM..^M..^MM
^^^.........MMM
.^...^.@..**MMM
.^.......*^*MM^
....M...****M^*
^^^^^^^^^*MM^
MMMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
There are Dwarf tracks going east.
< 807h/807H 125v/131V Pos: standing >
MMMMMS^
MMMMMM^....
MMMMMMM..^M.^^M
^^^^........^MM
^.^...^@...**MM
..^.......*^*MM
.....M...****M^
^^^^^^^^^M*MM
MMMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
There are Dwarf tracks going east.
< 807h/807H 124v/131V Pos: standing >
MMMMMS
MMMMMM^...
MMMMMMMM..^M.^^
^^^^^........^M
^^.^...@....**M
...^.......*^*M
......M...****M
^^^^^^^^^^M*M
MMMMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 807h/807H 123v/131V Pos: standing >
MMMMM
MMMMMM^..
MMMMMMMMM..^M.^
^^^^^^........^
.^^.^..@....^**
....^.......*^*
.......M...****
^^^^^^^^^^^M*
MMMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 807h/807H 123v/131V Pos: standing >
MMMM
MMMMMM^.
MMMMMMMMMM..^M.
^^^^^^^........
^.^^.^.@.....^*
.....^.......*^
*.......M...***
.^^^^^^^^^^^M
MMMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 807h/807H 122v/131V Pos: standing >
MMM
MMMMMM^
MMMMMMMMMMM..^M
^^^^^^^^.......
^^.^^.^@......^
......^.......*
**.......M...**
..^.^^^^^^^^^
^MMMMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 807h/807H 121v/131V Pos: standing >
MM
MMMMMM
MMMMMMMMMMMM..^
^^^^^^^^^...^..
^^^.^^.@.......
.......^....^..
***.......M.^.*
.....^^^^^^^^
^^MMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 807h/807H 121v/131V Pos: standing >
M
MMMMM
MMMMMMMMMMMMM..
M^^^^^^^^^...^.
^^^^.^^@^...^..
........^....^.
.***.......M.^.
*.....^^^^^^^
M^^MMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 807h/807H 120v/131V Pos: standing >
MMMM
MMMMMMMMMMMMMM.
MM^^^^^^^^^...^
^^^^^.^@.^...^.
^........^....^
..***.......M.^
**.....^^^^^^
MM^^MMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 807h/807H 119v/131V Pos: standing >
MMM
MMMMMMMMMMMMMMM
MMM^^^^^^^^^...
^^^^^^.@..^...^
^^........^....
...***......^M.
***.....^^^^^
.MM^^MMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 807h/807H 118v/131V Pos: standing >
MM
MMMMMMMMMMMMMM
MMMM^^^^^^^^^..
M^^^^^^@^..^...
^^^........^...
....***......^M
****.....^^^^
*.MM^^MMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 807h/807H 118v/131V Pos: standing >
M
MMMMMMMMMMMMM
MMMM^^^^^^^^^..
M^^^^^^.^..^...
^^^....@...^...
....***......^M
.****.....^^^^^
**.MM^^MMMMMM
.^^MMMMMMMM
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 807h/807H 117v/131V Pos: standing >
MMMMMMMMMMM
MMM^^^^^^^^^.
M^^^^^^.^..^...
^^^........^...
....***@.....^M
.****.....^^^^^
***.M.^^MMMMMMM
..^^MMMMMMMMM
.^MMMM^^^^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 807h/807H 116v/131V Pos: standing >
MM^^^^^^^^^
^^^^^^.^..^..
^^^........^...
....***......^M
.****..@..^^^^^
***.M.^^MMMMMMM
*..^^MMMMMMMMMM
^.^MMMM^^^^^^
^MMMM^M....
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 807h/807H 116v/131V Pos: standing >
MMM^^^^^^^^
M^^^^^^.^..^.
^^^^........^..
^....***......^
..****.@...^^^^
****.M.^^MMMMMM
**..^^MMMMMMMMM
*^.^MMMM^^^^^
.^MMMM^M...
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
There are some tracks heading west.
There are some tracks heading west.
< 807h/807H 115v/131V Pos: standing >
MMMM^^^^^^^
MM^^^^^^.^^.^
^^^^^........^.
^^....***......
...****@....^^^
*****.M.^^MMMMM
***..^^MMMMMMMM
**^.^MMMM^^^^
..^MMMM^M..
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 807h/807H 114v/131V Pos: standing >
.....
*.@..
..M.^
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 807h/807H 113v/131V Pos: standing >
.....
**@..
...M.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
There are some tracks heading north.
< 807h/807H 113v/131V Pos: standing >
MMM^^^^^^.^
M^^^^^.......
^^^^....***....
^....****...^^^
..*****@M.^^MMM
*****..^MMMMMMM
*****^.^MMMM^^^
***..^MMMM^M.
....MMMM^^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 807h/807H 113v/131V Pos: standing >
.**..
..@.M
...^M
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
There are Orc tracks going south.
There are some tracks heading east.
< 807h/807H 113v/131V Pos: standing >
..**.
..@..
....^
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
There are some tracks heading east.
There are some tracks heading east.
< 807h/807H 112v/131V Pos: standing >
...**
..@..
P....
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
There are some tracks heading east.
< 807h/807H 111v/131V Pos: standing >
....*
..@..
*P...
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
There are some tracks heading east.
< 807h/807H 110v/131V Pos: standing >
^....
..@..
.*P..
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
< 807h/807H 110v/131V Pos: standing >
.....
.*@..
.****
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West
*An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
*An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
*An Orc (medium) La Resistance stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Orc's head.
There are some tracks heading west.
< 807h/807H 112v/131V Pos: standing >
At the sight of your nemesis the hatred of old generations BURN in your blood!
< 807h/807H 117v/131V Pos: standing >
A swarm of insects sneaks west.
< 807h/807H 118v/131V Pos: standing >
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You snap into visibility.
You are knocked to the ground by an Orc's mighty bash!
< 806h/807H 119v/131V Pos: sitting >
< T: Dub TP: sit TC:few scratches E: An Orc sta EP: excellent >
You let out a silence scream as the a haze of swirling green vapor feeds on your life force.
You begin to shimmer.
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash wounds you.]=-
-=[An Orc's fine slash wounds you.]=-
-=[An Orc's impressive slash wounds you.]=-
-=[An Orc's decent slash grazes you.]=-
Suddenly the green haze around you comes alive and a chilling feeling creeps down
your spine. Two writhing tentacles of mist spring out wrapping themselves around
the chest of an Orc. Moments later he lets out an agonized scream as the warmth
is drained from his body.
-=[An Orc's impressive slash strikes you.]=-
-=[An Orc's slash wounds you.]=-
Your Finn's signet ring [superior] was damaged from the massive blow!
< 723h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: small wounds E: An Orc sta EP: excellent >
A swarm of insects starts casting an offensive spell.
< 723h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: small wounds E: An Orc sta EP: excellent >
An Orc plays a song to lift her spirit off the ground.
An Orc starts casting an offensive spell.
An Orc snaps into visibility.
< 723h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: small wounds E: An Orc sta EP: excellent >
An Orc starts casting an offensive spell.
An Orc snaps into visibility.
< 723h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: small wounds E: An Orc sta EP: excellent >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
You snap into visibility.
A swarm of insects creates a hammer out of thin air that smashes into you!
< 662h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: small wounds E: An Orc sta EP: excellent >
An Orc snaps into visibility.
< 662h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: small wounds E: An Orc sta EP: excellent >
An Orc completes her spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's mighty magic fist slams into you!
OUCH! That really did HURT!
< 539h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: few wounds E: An Orc sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH! That really did HURT!
A swarm of insects starts casting an offensive spell.
< 387h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
An Orc dodges your futile attack.
You snap into visibility.
An Orc snaps into visibility.
An Orc snaps into visibility.
You snap into visibility.
-=[An Orc's impressive slash strikes you.]=-
-=[An Orc's decent slash wounds you.]=-
-=[An Orc's impressive slash strikes you.]=-
-=[An Orc's slash strikes you.]=-
-=[An Orc's impressive slash strikes you.]=-
-=[An Orc's slash wounds you.]=-
< 306h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
A swarm of insects completes his spell...
A swarm of insects utters the words 'ghjiilla zuguaig'
< 306h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
An Orc starts casting an offensive spell.
An Orc snaps into visibility.
< 306h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
An Orc starts casting an offensive spell.
An Orc snaps into visibility.
< 306h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
A swarm of insects starts casting an offensive spell.
< 306h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
A black rift in space opens next to you, and the grand water magus, D'renzd steps out of it grinning.
< 306h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: nasty wounds E: An Orc sta EP: excellent >
An Orc snaps into visibility.
An Orc completes his spell...
An Orc utters the words 'paffue xurhuio'
You snap into visibility.
You begin to dry out and wilt.
OUCH! That really did HURT!
< 191h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
An Orc snaps into visibility.
< 191h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
You snap into visibility.
A swarm of insects creates a hammer out of thin air that smashes into you!
< 126h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC:pretty hurt E: An Orc sta EP: excellent >
An Orc completes her spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 1h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: awful E: An Orc sta EP: excellent >
An Orc starts casting a spell.
An Orc snaps into visibility.
< 1h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: awful E: An Orc sta EP: excellent >
A swarm of insects starts casting an offensive spell.
< 1h/807H 121v/131V Pos: sitting >
< T: Dub TP: sit TC: awful E: An Orc sta EP: excellent >
An Orc plays a song to lift her spirit off the ground.
An Orc anticipates your attack and masterfully parries your blow.
You snap into visibility.
An Orc snaps into visibility.
An Orc snaps into visibility.
You snap into visibility.
Your upper body is disconnected from your legs as an Orc slashes you.
Your boots of dread was completely destroyed by the massive blow!
Your lightning earring was completely destroyed by the massive blow!