The death of [53 Swordsman] Org The Empire (Thri-Kreen)

in Rugged Hills of the Hearth Valley

from the perspective of [53 Swordsman] Org The Empire (Thri-Kreen)



< 24h/559H 214v/220V Pos: standing >
Pardon?

< 24h/559H 214v/220V Pos: standing >
Pardon?

< 24h/559H 214v/220V Pos: standing >
Pardon?

< 24h/559H 215v/220V Pos: standing >
Guild Hall
Obvious exits: -South -West
Fresh blood covers everything in the area.
A guildmaster is here, speaking with the other masters.

< 24h/559H 215v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 24h/559H 216v/220V Pos: standing >
Saving Org.

< 24h/559H 217v/220V Pos: standing >
Pardon?

< 24h/559H 217v/220V Pos: standing >
Guild Hall
   This large building is a meeting place for most of the guilds leaders,
and is nicely furnished. A large fireplace is in the far southeastern
wall, filled with soot and burnt wood, suggesting it gets used frequently.
Chairs and tables are everywhere, set in a semi-circle fashion, radiating
from a large, and comfortable looking chair.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
A guildmaster is here, speaking with the other masters.

< 24h/559H 217v/220V Pos: standing >
Entrance to the Guild Hall
   The small portal leads into a larger room to the south. The
quality of the building is far more superior than the others of
the square. Two large stone doors are to the north. A plush carpet
begins at the doors and runs into the room to the south.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.

< 24h/559H 216v/220V Pos: standing >
South Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A large dog wanders around here, looking for food.

< 24h/559H 216v/220V Pos: standing >
Center of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.
A short gully dwarf shouts out the town news here.

< 24h/559H 216v/220V Pos: standing >
That's impossible, I'm afraid.

< 24h/559H 217v/220V Pos: standing >
North Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A dwarven commoner is here, shopping around the square.

< 24h/559H 216v/220V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.

< 24h/559H 217v/220V Pos: standing >
Kalrin's Kegs
   Kegs, mugs and all sorts of containers for liquids fills this room. A
large counter sticks out of the north wall, and almost reaches the south
wall. This shop does good business, being next door to The Mother Lode, as
it keeps up their supply of mugs and kegs. They also supply the Brewers
Guild above with the needed materials to hold their ale, mead and other
drinks.
Obvious exits: -West -Up
Puddles of fresh blood cover the ground.
A large dog wanders around here, looking for food.
Kalrin is here, waiting to sell a container to you.

< 24h/559H 217v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/559H 217v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/559H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/559H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 24h/559H 219v/220V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.

< 25h/559H 219v/220V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A few drops of fresh blood are scattered around the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
A large dog wanders around here, looking for food.
A brutish bartender serves drinks to his patrons here.

< 25h/559H 218v/220V Pos: standing >
The Postal Center of Kimordril
  This small room is cluttered with piles of mail scattered about,
awaiting delivery. The room is rather plain, with a few shelves along the
east wall and a desk in the corner.
Obvious exits: -West
Puddles of fresh blood cover the ground.
A Dwarven postal clerk awaits the next shipment of mail.

< 25h/559H 217v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/559H 217v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/559H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/559H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/559H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/559H 220v/220V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
Fresh blood covers everything in the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
A large dog wanders around here, looking for food.
A brutish bartender serves drinks to his patrons here.

< 25h/559H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/559H 219v/220V Pos: standing >
The Postal Center of Kimordril
  This small room is cluttered with piles of mail scattered about,
awaiting delivery. The room is rather plain, with a few shelves along the
east wall and a desk in the corner.
Obvious exits: -West
Fresh blood splatters cover the area.
A Dwarven postal clerk awaits the next shipment of mail.

< 25h/559H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/559H 218v/220V Pos: standing >

< 25h/559H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/559H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/559H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/559H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/559H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 25h/559H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/559H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/559H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/559H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/559H 220v/220V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
Fresh blood splatters cover the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
A large dog wanders around here, looking for food.
A brutish bartender serves drinks to his patrons here.

< 26h/559H 219v/220V Pos: standing >
A large dog leaves south.
Alas, you cannot go that way. . . .

< 26h/559H 219v/220V Pos: standing >
The Postal Center of Kimordril
  This small room is cluttered with piles of mail scattered about,
awaiting delivery. The room is rather plain, with a few shelves along the
east wall and a desk in the corner.
Obvious exits: -West
Fresh blood splatters cover the area.
A Dwarven postal clerk awaits the next shipment of mail.

< 26h/559H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/559H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/559H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/559H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/559H 219v/220V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
Fresh blood covers everything in the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 26h/559H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/559H 219v/220V Pos: standing >
The Postal Center of Kimordril
  This small room is cluttered with piles of mail scattered about,
awaiting delivery. The room is rather plain, with a few shelves along the
east wall and a desk in the corner.
Obvious exits: -West
Fresh blood covers everything in the area.
A Dwarven postal clerk awaits the next shipment of mail.

< 26h/559H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/559H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 26h/559H 218v/220V Pos: standing >
The Mother Lode
   Small round tables, chairs, barstools and a long bar fill this room. A
huge fireplace is in the northern wall, big enough to hold a good sized log.
Mugs and small kegs are lined up on shelves behind the bar, and not one
trace of dust can be found upon them, suggesting that they get replaced
rather quickly. The walls here are made of stone and have bas reliefs of
dwarves fighting dragons, goblins, orcs and other evil creatures.
Obvious exits: -East -South -Up
A few drops of fresh blood are scattered around the area.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.

< 26h/559H 218v/220V Pos: standing >
Northeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A large dog wanders around here, looking for food.

< 26h/559H 218v/220V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A dwarven guard wanders around the area, watching for trouble.

< 26h/559H 218v/220V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A gully dwarf wanders around, collecting garbage.

< 27h/559H 217v/220V Pos: standing >
A gully dwarf leaves north.
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up
Fresh blood splatters cover the area.
A huge rat scurries along here, whiskers wiggling.

< 27h/559H 217v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/559H 217v/220V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.

< 27h/559H 219v/220V Pos: standing >
Tanners Guild
   Huge vats of noxious smelling liquid fill this room. Hides are piled
everywhere, ready to be made for wearing and tailoring. Various tools
are on small tables. Hooks, large tongs, and a large stick used to stir
the vats are abundant. A rack to the east is used to let the finished
hides dry.
Obvious exits: -West -Up
Fresh blood splatters cover the area.
A small sign is here, posted on the wall.
A dwarven guard wanders around the area, watching for trouble.
(Q)A dirty dwarf is here, working with some animal skins.

< 27h/559H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/559H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/559H 218v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/559H 219v/220V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 27h/559H 219v/220V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A gully dwarf wanders around, collecting garbage.
A dwarven guard wanders around the area, watching for trouble.

< 27h/559H 218v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Fresh blood covers everything in the area.

< 27h/559H 217v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Fresh blood covers everything in the area.
An elite dwarven guard of Kimordril is here.
An elite dwarven guard of Kimordril is here.

< 27h/559H 216v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 27h/559H 216v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
Fresh blood covers everything in the area.

< 27h/559H 215v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/559H 216v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
A few drops of fresh blood are scattered around the area.

< 27h/559H 216v/220V Pos: standing >
You quickly scan the area.
Firrath who is a brief walk away to your east.

< 28h/559H 217v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.

< 28h/559H 216v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.

< 28h/559H 216v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East# -West
A few drops of fresh blood are scattered around the area.
Firrath Duifu - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.

< 28h/559H 216v/220V Pos: standing >
The gate seems to be closed.

< 28h/559H 216v/220V Pos: standing >
The gate seems to be closed.

< 28h/559H 217v/220V Pos: standing >
The gate seems to be closed.

< 28h/559H 217v/220V Pos: standing >
Ok.

< 28h/559H 220v/220V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 28h/559H 219v/220V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Fresh blood covers everything in the area.

< 28h/559H 218v/220V Pos: standing >
 
   ^MM^^^^^M    
  MMMM^M^^C^^   
 MMMMMMMMM^M^M  
 MMMMMMMMMPMMM  
 MMMMM^@^M^MMM  
 +^MMMMMMM^MMM  
 ^^MMM^DMM^MMM  
  .^^MMMMM^^M   
   ^^.^MM^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.

< 28h/559H 217v/220V Pos: standing >
 
   MM^^^^^M.    
  MMM^M^^C^^^   
 MMMMMMMM^M^M^  
 MMMMMMMMPMMMM  
 MMMM^^@M^MMMM  
 ^MMMMMMM^MMMM  
 ^MMM^DMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 28h/559H 215v/220V Pos: standing >
 
   M^^^^^M..    
  MM^M^^C^^^^   
 MMMMMMM^M^M^.  
 MMMMMMMPMMMM^  
 MMM^^^@^MMMMM  
 MMMMMMM^MMMMM  
 MMM^DMM^MMMMM  
  ^MMMMM^^MMM   
   .^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A gnomish grenadier walks through the area, looking towards the horizon.

< 28h/559H 214v/220V Pos: standing >
 
   ^^^^^M...    
  M^M^^C^^^^.   
 MMMMMM^M^M^..  
 MMMMMMPMMMM^.  
 MM^^^M@MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMM^MMMMMM  
  MMMMM^^MMMM   
   ^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A Drow Elf enters from the north.
An Orc enters from the north.
An Orc enters from the north.
An Orc enters from the north.
An Orc enters from the north.

< 28h/559H 212v/220V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 29h/559H 214v/220V Pos: standing >
 
   ^.......*    
  M^^^^^M....   
 MM^M^^C^^^^.*  
 MMMMMM^M^M^..  
 MMMMMM@MMMM^.  
 MM^^^MPMMMMMM  
 MMMMMM^MMMMMM  
  M^DMM^MMMMM   
   MMMM^^MMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.

< 29h/559H 212v/220V Pos: standing >
Bash who?

< 29h/559H 213v/220V Pos: standing >
 
   ^^^^^M...    
  M^M^^C^^^^.   
 MMMMMM^M^M^..  
 MMMMMM^MMMM^.  
 MM^^^M@MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMM^MMMMMM  
  MMMMM^^MMMM   
   ^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A Kobold (small) La Resistance stands in mid-air here.
An Orc (medium) La Resistance stands here.
An Orc (medium) La Resistance stands here.
An Orc (medium) La Resistance stands here.
An Orc (medium) La Resistance stands here.
A Troll (large) La Resistance stands in mid-air here.
A globe of darkness floats near a Troll's head.
A Drow Elf (medium) La Resistance stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.

< 29h/559H 212v/220V Pos: standing >
Bashing without a shield is tough, but you try anyway...
As a Drow Elf avoids your bash, you topple over and fall to the ground.

< 29h/559H 213v/220V Pos: on your ass >
< T: Org TP: ass TC: awful E: A Drow Elf sta EP: excellent >
 An Orc snaps into visibility.
You dodge a bash from an Orc, who loses his balance and falls.

< 29h/559H 213v/220V Pos: on your ass >
< T: Org TP: ass TC: awful E: A Drow Elf sta EP: excellent >
 Someone sings a song so well you feel your pain and suffering ebbing away.
A Drow Elf starts casting an offensive spell.

< 29h/559H 213v/220V Pos: on your ass >
< T: Org TP: ass TC: awful E: A Drow Elf sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 29h/559H 213v/220V Pos: on your ass >
< T: Org TP: ass TC: awful E: A Drow Elf sta EP: excellent >
 A faint hum can be heard from the mace of the earth carried by a Kobold.

< 29h/559H 213v/220V Pos: on your ass >
< T: Org TP: ass TC: awful E: A Drow Elf sta EP: excellent >
 A Troll trips over you, in a futile attempt to slam you down even further.

< 29h/559H 213v/220V Pos: on your ass >
< T: Org TP: ass TC: awful E: A Drow Elf sta EP: excellent >
 A half-elf merchant snaps into visibility.
Out of nowhere, a half-elf merchant stabs you in the back, RIP...