The death of [53 Swordsman] Org The Empire (Thri-Kreen)

in Rugged Hills of the Hearth Valley

from the perspective of [53 Swordsman] Org The Empire (Thri-Kreen)



< 27h/559H 220v/220V Pos: standing >
Saving Org.

< 27h/559H 220v/220V Pos: standing >
Guild Hall
Obvious exits: -South -West

< 27h/559H 220v/220V Pos: standing >

< 29h/559H 220v/220V Pos: standing >

< 31h/559H 220v/220V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 31h/559H 220v/220V Pos: standing >

< 32h/559H 220v/220V Pos: standing >

< 32h/559H 220v/220V Pos: standing >

< 32h/559H 220v/220V Pos: standing >

< 33h/559H 220v/220V Pos: standing >
Guild Hall
Obvious exits: -South -West

< 33h/559H 220v/220V Pos: standing >
Guild Hall
   This large building is a meeting place for most of the guilds leaders,
and is nicely furnished. A large fireplace is in the far southeastern
wall, filled with soot and burnt wood, suggesting it gets used frequently.
Chairs and tables are everywhere, set in a semi-circle fashion, radiating
from a large, and comfortable looking chair.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
A guildmaster is here, speaking with the other masters.

< 33h/559H 219v/220V Pos: standing >
Entrance to the Guild Hall
   The small portal leads into a larger room to the south. The
quality of the building is far more superior than the others of
the square. Two large stone doors are to the north. A plush carpet
begins at the doors and runs into the room to the south.
Obvious exits: -North# -South

< 34h/559H 218v/220V Pos: standing >

< 37h/559H 220v/220V Pos: standing >

< 37h/559H 220v/220V Pos: standing >

< 39h/559H 220v/220V Pos: standing >
The doors seems to be closed.

< 39h/559H 220v/220V Pos: standing >
The doors seems to be closed.

< 39h/559H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 39h/559H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 39h/559H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 39h/559H 220v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 39h/559H 220v/220V Pos: standing >
Ok.

< 40h/559H 220v/220V Pos: standing >
South Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A gully dwarf wanders around, collecting garbage.

< 40h/559H 219v/220V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West

< 40h/559H 218v/220V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
The corpse of a Thri-Kreen is lying here.

< 40h/559H 217v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 40h/559H 216v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An elite dwarven guard of Kimordril is here.

< 40h/559H 216v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 40h/559H 215v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down

< 40h/559H 215v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 40h/559H 216v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 40h/559H 216v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up

< 40h/559H 216v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 40h/559H 215v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 41h/559H 215v/220V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East# -West

< 41h/559H 215v/220V Pos: standing >
The gate seems to be closed.

< 41h/559H 215v/220V Pos: standing >
The gate seems to be closed.

< 41h/559H 216v/220V Pos: standing >
The gate seems to be closed.

< 41h/559H 216v/220V Pos: standing >
The gate seems to be closed.

< 41h/559H 217v/220V Pos: standing >

< 41h/559H 218v/220V Pos: standing >
Ok.

< 41h/559H 219v/220V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
Fresh blood covers everything in the area.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 42h/559H 219v/220V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your east.
The Bronze Phalanx who is not far off to your east.
An Orc who is not far off to your east.
An Orc who is not far off to your east.

< 42h/559H 219v/220V Pos: standing >
Saving Org.

< 42h/559H 219v/220V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West

< 43h/559H 218v/220V Pos: standing >
 
   M^MM^^^^^..    
  MMMMM^M^^C^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^CCMMMM  
 ++^MMMMMMM^MMMM  
 ^^MMMM^DMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MM^^^M    
Rugged Hills of the Hearth Valley
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A huge block of solid ice is here to the east.
An Orc (medium) La Resistance stands here.
An elite member of the Bronze Phalanx guards passage through the arch. (minion) 
A brightly glowing torch floats near the Bronze Phalanx's head. (illuminating)
An Orc (medium) La Resistance stands here.
An Orc (medium) La Resistance stands here.
An Orc (medium) La Resistance stands here.

< 43h/559H 217v/220V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 23h/559H 217v/220V Pos: standing >
Bashing without a shield is tough, but you try anyway...
As an Orc avoids your bash, you topple over and fall to the ground.

< 23h/559H 218v/220V Pos: kneeling >
< T: Org TP: kne TC: awful E: image sta EP: excellent >
 An Orc misses you.
An Orc snaps into visibility.

< 23h/559H 218v/220V Pos: kneeling >
< T: Org TP: kne TC: awful E: image sta EP: excellent >
 An Orc snaps into visibility.
An Orc completes his spell...
An Orc utters the words 'waouq wuggurz'
You stagger as a magic missile from an Orc hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from an Orc hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from an Orc hits you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from an Orc hits you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You stagger as a magic missile from an Orc hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...

< -7h/559H 218v/220V Pos: on your ass >

< -7h/559H 218v/220V Pos: on your ass >