<worn as a badge> the badge of the Ceothian thief guild of negativity [superior] made by Daweava (magic) [77%]
<worn on head> the spiked crown of mental resistance of endurance [89%]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a polished scale of Tiamat made by Daweava (magic) (glowing)
<worn in ear> an enchanted earring of power [84%]
<worn on face> a white hot mask of living flame (glowing) [75%]
<worn around neck> a gory string of cyclops eyes [poor] (magic) [83%]
<worn around neck> a carnelian and ruby inlaid gorget (magic) [84%]
<worn on body> the Living Necroplasm (magic)[192h 18m 47s]
<worn about body> a threadbare gold-trimmed black robe (magic) [61%]
<worn on back> a large leather backpack
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing)
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt> a pitch black spellbook (magic) (glowing)
<attached to belt> a glowing quill (glowing) [83%]
<worn on arms> the bracers of immolation (glowing) [80%]
<held as shield> a well-polished mithril body shield of endurance
<worn around wrist> a bracelet of finger bones of health
<worn around wrist> the bracelet of emeralds of greater constitution
<worn on hands> the cubes of protection (humming) [86%]
<worn on finger> the ring of the Netherworld (magic) (glowing)
<worn on finger> a glowing black ring of power
<primary weapon> the ice mace of Sevenoaks (magic) (illuminating)
<worn on legs> a pair of flayed illithid hide leggings of agility (glowing)
<worn on feet> a pair of shadowseed stone boots [superior]
Gimran utters the word 'babratgtui'
A faithful owl familiar's skin gains the texture and toughness of bark.
< 872h/872H 164v/164V Pos: standing >
Gimran starts casting a spell.
< 872h/872H 164v/164V Pos: standing >
Gimran completes his spell...
Gimran utters the word 'candusounsozfahuai'
< 872h/872H 164v/164V Pos: standing >
Gimran starts casting a spell.
< 872h/872H 164v/164V Pos: standing >
Score information for Corae
Level: 56 Race: Grey Elf Class: Sorcerer / Wildmage Sex: Female
Hit points: 872(872) Moves: 164(164)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 13533 platinum 1101 gold 4 silver 1 copper
Playing time: 8 days / 6 hours/ 9 minutes
Received data: 0.0725 MB this session.
Send data: 0.0035 MB this session.
Compression ratio: 82%
Title: Pontifex Maximus of The Empire
Followers:
a faithful owl familiar
Orthyn
Status: Standing.
Stornogs Lesser Spheres Negative Shielded
Epic points(total): 8098(43208)
Epic Bonus: Epic Points Bonus (4.29%)
Frags: +2.46 Deaths: 35
Consenting: Nacir
Detecting: Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Acid
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Enlarged Size Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse: 17 Spell Pulse: 0.80
Leaderboard Points: 1233
Paladin auras: Battle Lust
Active Spells:
--------------
roar of heroes (5 minutes)
vitality (13 minutes)
shadow shield (less than a minute remaining)
vampiric trance (6 minutes)
curse (18 minutes)
accelerated healing (13 minutes)
bless (17 minutes)
armor (11 minutes)
strength (44 minutes)
agility (44 minutes)
chaos shield (less than a minute remaining)
detect invisibility (54 minutes)
fly (89 minutes)
enlarge (46 minutes)
deflect (no expiration timer)
< 872h/872H 164v/164V Pos: standing >
Gimran completes his spell...
Gimran utters the word 'ufaixaae'
A faithful owl familiar's barkskin seems to take on the texture of iron.
< 872h/872H 164v/164V Pos: standing >
You flash a wicked grin at Gimran.
< 872h/872H 164v/164V Pos: standing >
Your group consists of ( 8/30):
( Head) 872/872 hit, 164/164 move Corae
(Front) 1090/1090 hit, 179/179 move Orthyn
(Front) 929/929 hit, 125/125 move Nacir
(Front) 354/354 hit, 216/216 move a faithful owl familiar
(Front) 807/807 hit, 154/154 move Gimran
(Front) 394/394 hit, 139/139 move an air elemental
(Front) 390/390 hit, 160/160 move an air elemental
(Front) 401/401 hit, 161/161 move an air elemental
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 852h/872H 164v/164V Pos: standing >
< 852h/872H 164v/164V Pos: standing >
< 852h/872H 164v/164V Pos: standing >
Nacir looks at a faithful owl familiar.
< 861h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
Paladin auras
=========================================
Paladins (and Anti-Paladins) have the ability to invoke auras,
which surround all members of their group in the same room, and
bestow a variety of effects.
Once turned on, auras remain constantly in effect until switched
to another aura. Only one aura can be in effect at the same time.
Multiple paladins (and anti-paladins) in the group can invoke
different auras. Auras do not stack.
Syntax: innate <aura_name>
==List of Auras==
* Aura of Protection
* Aura of Precision
* Aura of Endurance
* Aura of Improved Healing
* Aura of Vigor
* Aura of Battle Lust
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
Ok.
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
Ok.
< 872h/872H 164v/164V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril carried by Orthyn.
< 872h/872H 164v/164V Pos: standing >
Ok.
< 872h/872H 164v/164V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 852h/872H 164v/164V Pos: standing >
Ok.
< 858h/872H 164v/164V Pos: standing >
The chaotic aura about you fades and dissapates.
< 862h/872H 164v/164V Pos: standing >
Pardon?
< 863h/872H 164v/164V Pos: standing >
You start chanting...
< 870h/872H 164v/164V Pos: standing >
Orthyn starts casting a spell.
< 870h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
Casting: chaos shield **
< 872h/872H 164v/164V Pos: standing >
Casting: chaos shield *
< 872h/872H 164v/164V Pos: standing >
Orthyn completes his spell...
Orthyn utters the word 'aouruhl'
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
Casting: chaos shield
< 872h/872H 164v/164V Pos: standing >
You complete your spell...
A wild magical aura swirls up and around you.
< 872h/872H 164v/164V Pos: standing >
You sit down and relax.
< 872h/872H 164v/164V Pos: sitting >
You aren't trained in magic.
< 872h/872H 164v/164V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 3 of 4 ( 1 seconds)
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 872h/872H 164v/164V Pos: sitting >
Orthyn starts casting a spell called 'strength'.
Paladin auras
=========================================
Paladins (and Anti-Paladins) have the ability to invoke auras,
which surround all members of their group in the same room, and
bestow a variety of effects.
Once turned on, auras remain constantly in effect until switched
to another aura. Only one aura can be in effect at the same time.
Multiple paladins (and anti-paladins) in the group can invoke
different auras. Auras do not stack.
Syntax: innate <aura_name>
==List of Auras==
* Aura of Protection
* Aura of Precision
* Aura of Endurance
* Aura of Improved Healing
* Aura of Vigor
* Aura of Battle Lust
< 872h/872H 164v/164V Pos: sitting >
You feel infused by 11th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 872h/872H 164v/164V Pos: sitting >
You clamber to your feet.
< 872h/872H 164v/164V Pos: standing >
Orthyn completes his spell...
Orthyn utters the word 'ghcandusiohp'
< 872h/872H 164v/164V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 852h/872H 164v/164V Pos: standing >
Orthyn starts casting a spell.
< 852h/872H 164v/164V Pos: standing >
Gimran starts casting a spell.
< 852h/872H 164v/164V Pos: standing >
Gimran completes his spell...
Gimran utters the words 'sagg xuhpajh hgruqz'
< 852h/872H 164v/164V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'ofajs orabz ay uizjrizfaburuhl'
You begin to shimmer.
Orthyn begins to shimmer.
Nacir begins to shimmer.
A faithful owl familiar begins to shimmer.
Gimran begins to shimmer.
an air elemental begins to shimmer.
an air elemental begins to shimmer.
an air elemental begins to shimmer.
< 852h/872H 164v/164V Pos: standing >
Ok.
A faithful owl familiar recites a chant and a blue glow radiates from its finger tips.
You are surrounded by a blue glow.
< 855h/872H 164v/164V Pos: standing >
< 863h/872H 164v/164V Pos: standing >
Nacir licks a faithful owl familiar.
< 868h/872H 164v/164V Pos: standing >
Score information for Corae
Level: 56 Race: Grey Elf Class: Sorcerer / Wildmage Sex: Female
Hit points: 872(872) Moves: 164(164)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 13533 platinum 1101 gold 4 silver 1 copper
Playing time: 8 days / 6 hours/ 11 minutes
Received data: 0.0760 MB this session.
Send data: 0.0038 MB this session.
Compression ratio: 82%
Title: Pontifex Maximus of The Empire
Followers:
a faithful owl familiar
Orthyn
Status: Standing.
Stornogs Lesser Spheres Negative Shielded
Epic points(total): 8098(43208)
Epic Bonus: Epic Points Bonus (4.29%)
Frags: +2.46 Deaths: 35
Consenting: faithful wise owl
Detecting: Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Acid All but High Circle Spells
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Enlarged Size Sneaking Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 2
Combat Pulse: 17 Spell Pulse: 0.80
Leaderboard Points: 1233
Paladin auras: Protection Battle Lust
Active Spells:
--------------
globe of invulnerability (15 minutes)
chaos shield (18 minutes)
roar of heroes (4 minutes)
vitality (12 minutes)
shadow shield (less than a minute remaining)
vampiric trance (5 minutes)
curse (17 minutes)
accelerated healing (12 minutes)
bless (16 minutes)
armor (10 minutes)
strength (43 minutes)
agility (43 minutes)
detect invisibility (53 minutes)
fly (88 minutes)
enlarge (45 minutes)
deflect (no expiration timer)
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
Nacir looks at a faithful owl familiar.
< 872h/872H 164v/164V Pos: standing >
Nacir sizes up a faithful owl familiar with a quick glance.
< 872h/872H 164v/164V Pos: standing >
You can summon the following familiars:
cat
bat
iguana
raven
owl
imp
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
Ok.
< 872h/872H 164v/164V Pos: standing >
Ok.
< 872h/872H 164v/164V Pos: standing >
You start chanting...
< 872h/872H 164v/164V Pos: standing >
You complete your spell...
< 872h/872H 164v/164V Pos: standing >
You sit down and relax.
< 872h/872H 164v/164V Pos: sitting >
You aren't trained in magic.
< 872h/872H 164v/164V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 5 of 6 ( 1 seconds)
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 872h/872H 164v/164V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 872h/872H 164v/164V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!
< 872h/872H 164v/164V Pos: sitting >
You clamber to your feet.
< 872h/872H 164v/164V Pos: standing >
Ok.
A faithful owl familiar starts casting a spell.
< 872h/872H 164v/164V Pos: standing >
A faithful owl familiar completes its spell...
A faithful owl familiar utters the word 'fido'
< 872h/872H 164v/164V Pos: standing >
You feel the swirling shadows around your body dissipate.
< 872h/872H 164v/164V Pos: standing >
Pardon?
< 872h/872H 164v/164V Pos: standing >
Ok.
A faithful owl familiar starts casting a spell.
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
A faithful owl familiar completes its spell...
A faithful owl familiar utters the word 'abrazak'
< 872h/872H 164v/164V Pos: standing >
You start chanting...
< 872h/872H 164v/164V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.
< 872h/872H 164v/164V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -S
A greyish stone wall is here to the south. (Illusion) (magic)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Nacir Legionary of The Empire (Human)(small) stands in mid-air here.(holy)(Gold Aura)
*Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A faithful wise owl familiar stands here.(holy) (minion) (Gold Aura)
(Q)Wilms, the curer, stands here.(Red Aura)
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
You sit down and relax.
< 872h/872H 164v/164V Pos: sitting >
You aren't trained in magic.
< 872h/872H 164v/164V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 5 of 6 ( 1 seconds)
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 872h/872H 164v/164V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 872h/872H 164v/164V Pos: sitting >
Gimran starts casting a spell.
You clamber to your feet.
< 872h/872H 164v/164V Pos: standing >
Gimran completes his spell...
Gimran utters the word 'sjrqpfuhjoculo'
Your features soften a bit, you feel friendlier.
< 872h/872H 164v/164V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril carried by Orthyn.
< 872h/872H 164v/164V Pos: standing >
Paladin Skills
=========================================
The following is a list of all skills and spells available to the Paladin class:
==See also==
* Lay Hands
* Paladin
* Pray
==Innate abilities==
summon mount (obtained at level 8)
*anti-evil
lay hands
aura_of_protection
aura_of_precision (obtained at level 10)
aura_of_battlelust (obtained at level 45)
aura_of_endurance (obtained at level 15)
aura_of_improved_healing (obtained at level 30)
*holy combat (obtained at level 21)
'*' Designates passive ability.
==Skills==
1st Level: 2h bludgeon, 2h slashing, bandage, bash, blindfighting, carve, climb, double attack, fishing, kick, meditate, mount, parry, quick chant, rescue, retreat, riposte, salvage, swim, unarmed damage
10th Level: clerical spell knowledge, mounted combat
20th Level: guard
36th Level: cleave
41st Level: skewer
51st Level: switch opponents
56th Level: triple attack
==Spells==
2nd Circle: bless
3rd Circle: armor, cure light, protection from evil
4th Circle: cure blind, dispel evil, remove poison
5th Circle: cure serious, invigorate, turn undead
6th Circle: cure critic, remove curse
7th Circle: destroy undead, soulshield
8th Circle: continual light, cure disease, heal
9th Circle: dharma, holy word
10th Circle: group heal, sanctuary
11th Circle: accelerated healing, judgement
12th Circle: righteous aura
The following help topics also matched your search:
Anti-paladin Skills
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
Ok.
< 872h/872H 164v/164V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 852h/872H 164v/164V Pos: standing >
Ok.
< 852h/872H 164v/164V Pos: standing >
< 856h/872H 164v/164V Pos: standing >
< 862h/872H 164v/164V Pos: standing >
Ok.
< 862h/872H 164v/164V Pos: standing >
< 866h/872H 164v/164V Pos: standing >
Ok.
< 872h/872H 164v/164V Pos: standing >
Ok.
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
Gimran looks at a faithful owl familiar.
< 872h/872H 164v/164V Pos: standing >
Orthyn starts casting an offensive spell.
Orthyn snaps into visibility.
< 872h/872H 164v/164V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'eugszr waouq'
A greyish stone wall crumbles to dust and blows away.
< 872h/872H 164v/164V Pos: standing >
Now where did that chicken go?
< 872h/872H 164v/164V Pos: standing >
Orthyn starts casting a spell.
< 872h/872H 164v/164V Pos: standing >
Looks like an exit.
You extend your sights southward.
Along the Duergar-Made Corridor
Obvious exits: -N -E -W
< 872h/872H 164v/164V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'xarr ay ghaiz'
< 872h/872H 164v/164V Pos: standing >
Paladin Skills
=========================================
The following is a list of all skills and spells available to the Paladin class:
==See also==
* Lay Hands
* Paladin
* Pray
==Innate abilities==
summon mount (obtained at level 8)
*anti-evil
lay hands
aura_of_protection
aura_of_precision (obtained at level 10)
aura_of_battlelust (obtained at level 45)
aura_of_endurance (obtained at level 15)
aura_of_improved_healing (obtained at level 30)
*holy combat (obtained at level 21)
'*' Designates passive ability.
==Skills==
1st Level: 2h bludgeon, 2h slashing, bandage, bash, blindfighting, carve, climb, double attack, fishing, kick, meditate, mount, parry, quick chant, rescue, retreat, riposte, salvage, swim, unarmed damage
10th Level: clerical spell knowledge, mounted combat
20th Level: guard
36th Level: cleave
41st Level: skewer
51st Level: switch opponents
56th Level: triple attack
==Spells==
2nd Circle: bless
3rd Circle: armor, cure light, protection from evil
4th Circle: cure blind, dispel evil, remove poison
5th Circle: cure serious, invigorate, turn undead
6th Circle: cure critic, remove curse
7th Circle: destroy undead, soulshield
8th Circle: continual light, cure disease, heal
9th Circle: dharma, holy word
10th Circle: group heal, sanctuary
11th Circle: accelerated healing, judgement
12th Circle: righteous aura
The following help topics also matched your search:
Anti-paladin Skills
< 872h/872H 164v/164V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 852h/872H 164v/164V Pos: standing >
Orthyn's body appears to recover from the affects of the potion.
Nacir's body appears to recover from the affects of the potion.
You feel like a potion could do you good once again.
< 852h/872H 164v/164V Pos: standing >
Pardon?
< 852h/872H 164v/164V Pos: standing >
Ok.
A faithful owl familiar starts casting a spell.
< 858h/872H 164v/164V Pos: standing >
A faithful owl familiar completes its spell...
A faithful owl familiar utters the words 'sfahzqhuai yfaw zzur'
You feel protected from the evil of the world!
< 864h/872H 164v/164V Pos: standing >
Nacir gets a slab of beef from his rugged adventurers satchel.
< 872h/872H 164v/164V Pos: standing >
Nacir eats a slab of beef.
< 872h/872H 164v/164V Pos: standing >
Ok.
A faithful owl familiar starts casting a spell.
< 872h/872H 164v/164V Pos: standing >
Gimran starts casting a spell.
< 872h/872H 164v/164V Pos: standing >
Gimran completes his spell...
Gimran utters the word 'unsoejgruiqz'
< 872h/872H 164v/164V Pos: standing >
Gimran starts casting a spell.
< 872h/872H 164v/164V Pos: standing >
A faithful owl familiar completes its spell...
A faithful owl familiar utters the word 'uizuoafahz'
Fresh energy pours through your body. You are invigorated!
< 872h/872H 164v/164V Pos: standing >
Gimran completes his spell...
Gimran utters the words 'qfzahz gsfuio'
< 872h/872H 164v/164V Pos: standing >
Gimran drinks from a tiny bubbling spring.
Gimran gently touches Gimran's body, and his wounds begin to heal!
Gimran appears invigorated.
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
You drink from a tiny bubbling spring.
You can't possibly heal any faster.
You suddenly feel blessed by the protective spirits of the nature!
You feel the power of nature course through your veins.
The warmth of nature fills your body.
You invigorate Corae with renewed energy.
< 872h/872H 164v/164V Pos: standing >
Nacir drinks from a tiny bubbling spring.
Nacir gently touches Nacir's body, and his wounds begin to heal!
Nacir appears invigorated.
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
Paladin Skills
=========================================
The following is a list of all skills and spells available to the Paladin class:
==See also==
* Lay Hands
* Paladin
* Pray
==Innate abilities==
summon mount (obtained at level 8)
*anti-evil
lay hands
aura_of_protection
aura_of_precision (obtained at level 10)
aura_of_battlelust (obtained at level 45)
aura_of_endurance (obtained at level 15)
aura_of_improved_healing (obtained at level 30)
*holy combat (obtained at level 21)
'*' Designates passive ability.
==Skills==
1st Level: 2h bludgeon, 2h slashing, bandage, bash, blindfighting, carve, climb, double attack, fishing, kick, meditate, mount, parry, quick chant, rescue, retreat, riposte, salvage, swim, unarmed damage
10th Level: clerical spell knowledge, mounted combat
20th Level: guard
36th Level: cleave
41st Level: skewer
51st Level: switch opponents
56th Level: triple attack
==Spells==
2nd Circle: bless
3rd Circle: armor, cure light, protection from evil
4th Circle: cure blind, dispel evil, remove poison
5th Circle: cure serious, invigorate, turn undead
6th Circle: cure critic, remove curse
7th Circle: destroy undead, soulshield
8th Circle: continual light, cure disease, heal
9th Circle: dharma, holy word
10th Circle: group heal, sanctuary
11th Circle: accelerated healing, judgement
12th Circle: righteous aura
The following help topics also matched your search:
Anti-paladin Skills
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
Ok.
< 872h/872H 164v/164V Pos: standing >
Autosaving...
< 872h/872H 164v/164V Pos: standing >
In a Duergar-Made Alcove
Obvious exits: -S
A tiny spring bubbles here from the ground.
A greyish stone wall is here to the south. (Illusion) (magic)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Gimran Junfu -AnGEr Of The Honoured (Halfling)(small) stands in mid-air here.
Nacir Legionary of The Empire (Human)(small) stands in mid-air here.(holy)(Gold Aura)
*Orthyn Aids - AnGEr Of The Honoured (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A faithful wise owl familiar stands here.(holy) (minion) (Gold Aura)
(Q)Wilms, the curer, stands here.(Red Aura)
< 872h/872H 164v/164V Pos: standing >
Ok.
A faithful owl familiar starts casting a spell.
< 872h/872H 164v/164V Pos: standing >
A faithful owl familiar completes its spell...
A faithful owl familiar utters the words 'judicandus qfuhuq'
You feel MUCH better!
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 852h/872H 164v/164V Pos: standing >
Nacir's skin seems to turn to stone.
< 864h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 852h/872H 164v/164V Pos: standing >
< 867h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 852h/872H 164v/164V Pos: standing >
< 857h/872H 164v/164V Pos: standing >
Orthyn's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Orthyn.
< 872h/872H 164v/164V Pos: standing >
A tiny bubbling spring rapidly shrinks in size until finally it disappears entirely.
< 872h/872H 164v/164V Pos: standing >
< 872h/872H 164v/164V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 852h/872H 164v/164V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Orthyn.
< 852h/872H 164v/164V Pos: standing >
Gimran starts casting a spell.
< 872h/872H 164v/164V Pos: standing >
Gimran completes his spell...
Gimran utters the words 'wuzruttu zuharuhl'
< 872h/872H 164v/164V Pos: standing >
Gimran starts casting a spell.
< 872h/872H 164v/164V Pos: standing >
Gimran completes his spell...
Gimran utters the words 'qfzahz gsfuio'
< 872h/872H 164v/164V Pos: standing >
The blood-red glow surrounding you fades away.
Nacir recites a chant and a white glow radiates from his finger tips.
You are surrounded by a white glow.
< 872h/872H 164v/164V Pos: standing >
Your heroic urges slowly fade away.
< 847h/847H 164v/164V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 847h/847H 164v/164V Pos: standing >
Orthyn starts casting a spell.
< 870h/870H 164v/164V Pos: standing >
Gimran starts casting a spell.
< 870h/870H 164v/164V Pos: standing >
The white glow surrounding you fades away.
Nacir recites a chant and a blood-red glow radiates from his finger tips.
You are surrounded by a blood-red glow.
< 870h/870H 164v/164V Pos: standing >
Gimran completes his spell...
Gimran utters the word 'gzfunsoeusuhl'
< 870h/870H 164v/164V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'auf yafw'
The image of Orthyn blurs and starts to fade in and out of existence.
< 870h/870H 164v/164V Pos: standing >
Gimran starts casting a spell.
< 870h/870H 164v/164V Pos: standing >
Gimran completes his spell...
Gimran utters the word 'sjrqpfuhjoculo'
< 870h/870H 164v/164V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 850h/870H 164v/164V Pos: standing >
Gimran starts casting a spell.
< 850h/870H 164v/164V Pos: standing >
Gimran completes his spell...
Gimran utters the words 'sagg xuhpajh hgruqz'
< 850h/870H 164v/164V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend carried by Orthyn.
< 852h/870H 164v/164V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 850h/870H 164v/164V Pos: standing >
< 850h/870H 164v/164V Pos: standing >
< 859h/870H 164v/164V Pos: standing >
< 860h/870H 164v/164V Pos: standing >
A black rift in space opens next to you, and a Kobold steps out of it grinning.
< 862h/870H 164v/164V Pos: standing >
Oof! a Kobold bumps into a greyish stone wall...
< 865h/870H 164v/164V Pos: standing >
Oof! a Kobold bumps into a greyish stone wall...
< 867h/870H 164v/164V Pos: standing >
A Kobold avoids being bashed by Nacir, who loses his balance and falls.
A halo of white light settles over Nacir as he charges into battle.
< 869h/870H 164v/164V Pos: standing >
Orthyn gives an order to his followers.
An air elemental snaps into visibility.
An air elemental's mass slams into a Kobold, knocking him to the ground!
An air elemental snaps into visibility.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Kobold avoids being bashed by an air elemental, who loses its balance and falls.
< 869h/870H 164v/164V Pos: standing >
An air elemental attacks a Kobold. [0 hits]
You start chanting...
You snap into visibility.
< 870h/870H 164v/164V Pos: standing >
Casting: chaotic ripple
A Kobold attacks Nacir. [1 hits]
< 870h/870H 164v/164V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
[Damage: 116 ] You drain a Kobold of some of his energy.
[Damage: 314 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an air elemental.
Clutching its head an air elemental tries to escape the
maddening images circling it.
An air elemental is stunned!
[Damage: 109 ] Your ripples of ChAoTiC energy engulf an air elemental blasting the life from its body!
An air elemental is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as an air elemental dies in agony.
An air elemental vanishes into thin air.
An air elemental stops following Orthyn.
an air elemental is no longer in your group.
[Damage: 153 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Kobold.
[Damage: 53 ] Twin bolts of writhing power slam into a Kobold's chest.
Clutching his head a Kobold tries to escape the
maddening images circling him.
A Kobold is stunned!
< 1197h/870H 164v/164V Pos: standing >
You are already standing.
< 1197h/870H 164v/164V Pos: standing >
Addicted to Blood - EXP and Plat Bonus
Kill 30 mobs within 30 minutes
You are 0% complete.
You have 0:00 left.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 0%
You have 0:00 left.
< 1197h/870H 164v/164V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 1197h/870H 164v/164V Pos: standing >
You snap into visibility.
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Kobold!
A Kobold is stunned!
A translucent field flashes around Wilms's body upon contact with your assault, deflecting it back at YOU!
[Damage: 37 ] Your missile of force hits Corae soundly.
[Damage: 41 ] Your missile of force hits Wilms soundly.
[Damage: 40 ] Your missile of force hits Wilms soundly.
[Damage: 39 ] Your missile of force hits Wilms soundly.
[Damage: 50 ] Your force missile slams into a Kobold, leaving nothing but a bloody mess.
A Kobold's bloody granite collar from Shairak and Smokeveil Forest was completely destroyed by the massive blow!
A Kobold's small fishbone signet ring was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.